* * * Wizards Community Thread * * * -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thread : Hollow World Started at 07-23-06 11:35 PM by konkotoli Visit at http://forums.gleemax.com/showthread.php?t=673396 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 1] Author : konkotoli Date : 07-23-06 11:35 PM Thread Title : Hollow World Is anyone familiar with the Hollow World game setting for DND? I recently came across some things related to this. What's the setting about? What is it like? Played/DMed a Hollow World game before? Any complaints? Just seeing what people know about it. http://www.aaronallston.com/graphics/covers/hollow.jpg -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 2] Author : Agathokles Date : 07-24-06 04:09 AM Is anyone familiar with the Hollow World game setting for DND? I recently came across some things related to this. What's the setting about? What is it like? Played/DMed a Hollow World game before? Any complaints? Just seeing what people know about it. Yes, many people in the Mystara board are familiar with the Hollow World, since it's a part of that setting. The basic idea is that Ka the Preserver, together with other Immortal, has created a place where civilizations and species that would otherwise be lost to natural evolution can be preserved. This place is the Hollow World -- Mystara being an hollow planet, as in much pulp literature and pseudoscience: http://en.wikipedia.org/wiki/Hollow_Earth So, the Hollow World contains a lot of civilizations from the distant past of the Mystara setting (Nithia, Traldar, Milenia, etc.). Like the civilizations of modern Mystara, they are based on usually easily identifiable real world models (Nithia=Egypt, Milenia=Rome/Greece, Traldar=Archaic Greece, Antalia=Northmen, etc.) Other important points are the presence of several new PC races and classes (Lizardmen, Beastmen, Neanderthal, Hutaaka, Kubitt, Elf Warrior, Krugel Orc) and the presence of the Spell of Preservation, a special effect that limits the effectiveness of magic and enforces the preservation of cultural traits (e.g., stone age cultures never progress to bronze age). I find the setting quite interesting and well thought, though I've never had the time to play with it (I've also got the book only a couple months ago). Ah, and one of the best OD&D videogames, Warriors of the Eternal Sun, is set in the Hollow World. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 3] Author : havard Date : 07-24-06 05:24 AM The Hollow World boxed set is one of the best setting products ever made for Classic D&D. I would really recommend it for anyone who is interested in running a campaign in a Lost World type setting among ancient civilizations. The setting is also a rich resource for fans of the Mystara setting as it provides additional information on the history of that setting. It can easily be played independently of Mystara though. The setting has some weirdness factors that some people do not like (magic preserving the old cultures, always daylight etc), but these can be downplayed as the DM sees fit. Havard -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 4] Author : Evergreen_Aldaron Date : 07-24-06 10:35 AM The Hollow World boxed set is one of the best setting products ever made for Classic D&D. I would really recommend it for anyone who is interested in running a campaign in a Lost World type setting among ancient civilizations. The setting is also a rich resource for fans of the Mystara setting as it provides additional information on the history of that setting. It can easily be played independently of Mystara though. The setting has some weirdness factors that some people do not like (magic preserving the old cultures, always daylight etc), but these can be downplayed as the DM sees fit. Havard Well said Havard. Hollow World is a rich in texture and depth. A wonderful opportunity for an imaginative DM. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 5] Author : havard Date : 07-24-06 03:33 PM Well said Havard. Hollow World is a rich in texture and depth. A wonderful opportunity for an imaginative DM. Thanks! I like the Hollow World, but I think I may have used it more if I could think of a way to send PCs back and forth between the outer world and the Hollow World on quick missions without ruining the premise of the setting. Maybe I should look at those Tarzan things and see if I can steal some more ideas from there :) Havard -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 6] Author : Extempus Date : 07-25-06 01:33 AM My campaign is set in Greyhawk, but I loved the Hollow World idea so much that Greyhawk is.. you guessed it! Hollow, just like Mystara. In fact, I'd first read about the hollow earth theory in 1976, and then followed DC Comics series, The Warlord, which is set in Skartaris (the natives' name for the interior of the Earth). We've already had 2 adventures there, and I'm thinking of going back again soon... Havard, our characters have vimanas (flying ships), and use them to get into in the interior through the north polar opening (and use them to get around inside, since teleport and similar spells don't work). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 7] Author : Gazza555 Date : 07-25-06 06:52 AM Maybe I should look at those Tarzan things and see if I can steal some more ideas from there :) There's a few of the Tarzan stories available to read here (http://www.literature.org/authors/burroughs-edgar-rice/). Together with a few other ERB stories. Regards Gary -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 8] Author : Extempus Date : 10-20-06 07:04 PM Thread Title : Re: Hollow World Since so much of the Hollow World was left undeveloped for the DM to place more civilizations wherever, I was thinking of a Planet of the Apes type of adventure, possibly set in Jomphur. Since the apes are far stronger than humans and the animal-like humans can't fend for themselves, the party would find themselves without allies (except possibly some apes, like Cornelius and Zira in the movies) and physically threatened all the time, which they normally aren't among humans. Not only that, if the entire island was cloaked in an anti-magic field of some sort (possibly due to a powerful ancient artifact), they'd really have to use their wits to survive and escape rather than rely on magic (most of them are at levels 18+, so magic often saves the day)... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 9] Author : havard Date : 10-23-06 08:07 AM Thread Title : Re: Hollow World Since so much of the Hollow World was left undeveloped for the DM to place more civilizations wherever, I was thinking of a Planet of the Apes type of adventure, possibly set in Jomphur. Since the apes are far stronger than humans and the animal-like humans can't fend for themselves, the party would find themselves without allies (except possibly some apes, like Cornelius and Zira in the movies) and physically threatened all the time, which they normally aren't among humans. Not only that, if the entire island was cloaked in an anti-magic field of some sort (possibly due to a powerful ancient artifact), they'd really have to use their wits to survive and escape rather than rely on magic (most of them are at levels 18+, so magic often saves the day)... Hey, that sounds like a cool idea! :) Very appropriate for the Hollow World IMO. Have you considered using Beastmen or Brute Men as substitutes for the Apes? The Anti-magic field could also be liked to the Sphere of Preservation, or possibly the anti magic "Core" of Mystara. Just a couple of ideas... Havard -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 10] Author : Extempus Date : 10-25-06 05:18 AM Thread Title : Re: Hollow World Hey, that sounds like a cool idea! :) Very appropriate for the Hollow World IMO. Have you considered using Beastmen or Brute Men as substitutes for the Apes? The Anti-magic field could also be liked to the Sphere of Preservation, or possibly the anti magic "Core" of Mystara. Just a couple of ideas... Havard I hadn't really considered either of them, but they can easily work. However, I've retooled some of the basic Hollow World ideas because I actually run a Greyhawk campaign, and instead of Mystara, Oerth is hollow, hence the ancient artifact idea... it'll be a while before it happens, so I have time to think about it... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 11] Author : havard Date : 10-28-06 08:18 AM Thread Title : Re: Hollow World I hadn't really considered either of them, but they can easily work. However, I've retooled some of the basic Hollow World ideas because I actually run a Greyhawk campaign, and instead of Mystara, Oerth is hollow, hence the ancient artifact idea... it'll be a while before it happens, so I have time to think about it... I dont really think you have to change too much to use the HW with a setting other than Mystara. You can, but you don't have to. The artifact thing works too ofcourse, perhaps in your version this artifact is the source of the Spell of Preservation? Havard -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Downloaded from Wizards Community (http://forums.gleemax.com) at 05-10-08 08:18 AM.