* * * Wizards Community Thread * * * -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thread : Rolling for Monster Hit Points Started at 01-20-07 12:45 PM by WizzyBlackmore Visit at http://forums.gleemax.com/showthread.php?t=775885 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 1] Author : WizzyBlackmore Date : 01-20-07 12:45 PM Thread Title : Rolling for Monster Hit Points if a monster has HD6, do you guys rolls a d6 or d8 to determine HP's?? Come to think of it I think I always indescriminatly grabbed either..... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 2] Author : Ferns Date : 01-20-07 02:15 PM Thread Title : Re: Rolling for Monster Hit Points I allways roll a d8 per hd, never heard of rolling anything else. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 3] Author : khyron1144 Date : 01-20-07 02:35 PM Thread Title : Re: Rolling for Monster Hit Points Yeah, the defalut hit dice for monsters is d8s, so HD 6 means roll 6d8. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 4] Author : oralpain Date : 01-20-07 02:48 PM Thread Title : Re: Rolling for Monster Hit Points Yep, unless otherwise noted, all monsters use d8s for hit dice. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 5] Author : Malzizipox Date : 01-20-07 03:15 PM Thread Title : Re: Rolling for Monster Hit Points Are we talking about D&D 3.5? Check the monster's subtype in the Glossary. Constructs roll d10s, and Dragons and undead roll d12s for hit dice. Most other stuff uses d8s. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 6] Author : Varl Date : 01-20-07 03:43 PM Thread Title : Re: Rolling for Monster Hit Points I don't even roll monster hps any longer. I just choose based on their hit dice (d8) what seems good for the adventure. I also really like d20's variability on hit dice concept for creatures, which is one of the very few d20 rules I've snagged for my game. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 7] Author : khyron1144 Date : 01-20-07 11:59 PM Thread Title : Re: Rolling for Monster Hit Points Are we talking about D&D 3.5? Check the monster's subtype in the Glossary. Constructs roll d10s, and Dragons and undead roll d12s for hit dice. Most other stuff uses d8s. I am guessing it's not 3.5 since it's the out of print board. One must consider context. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 8] Author : ZolDarklock Date : 01-21-07 02:03 AM Thread Title : Re: Rolling for Monster Hit Points I use a system based on the actual monster itself... tiny d4, small d6, medium d8, large/hugh d10, giant/garganutuan d12 and then I also take into account any specials like exceptional toughness for certain creatures...et., a badger is an exceptional tough creature that is small, I would give it a bump up the scale just look at the monster and make a common-sense decision about it, it ain't reall hard at all, remeber the people who designed the creature used there personal preference, not your's, there is no law that says you can't do the same -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 9] Author : WizzyBlackmore Date : 01-21-07 01:00 PM Thread Title : Re: Rolling for Monster Hit Points Great Idea, I'm going to adopt your method, logical, makes sense....so an orc would have d6 then? Red Dragon d12 or d20? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 10] Author : ZolDarklock Date : 01-21-07 10:19 PM Thread Title : Re: Rolling for Monster Hit Points orcs would be d8, medium is for all human sized characters, of course if the world you play in has weak or exceptional tough orcs, bump them up/down as appropiate -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 11] Author : RobertFisher Date : 01-22-07 09:55 AM Thread Title : Re: Rolling for Monster Hit Points As I recall: The original D&D used d6 for HD (for monsters & characters). The Greyhawk supplement introduced varying the die used for PCs by class &, if you used this, suggested promoting monsters to d8. I believe all other editions of the game prior to 2000 used d8 for monster HD. I'm least certain about the original (Holmes) Basic Set & late AD&D2e. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 12] Author : Arcanda Date : 01-22-07 02:13 PM Thread Title : Re: Rolling for Monster Hit Points I use a system based on the actual monster itself... tiny d4, small d6, medium d8, large/hugh d10, giant/garganutuan d12 How did you manage to find this system? Is it a house rule? Or is it described in some rule supplement? Or Dragon Magazine? I don't know if it is a system I like or not... I was just searching some way to improve large and larger monsters, becouse a +12 to initiative for dragons is underpowering dragons in my campaign. Maybe a dragon using d12 to rollhit points would be quite interesting... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 13] Author : ZolDarklock Date : 01-22-07 05:30 PM Thread Title : Re: Rolling for Monster Hit Points I didn't find it, it just seemed to make better sense to me, I always hated the biggest Ancient Dragons the size of a small castle with a pitifull 88 max hp, back in the ole days, it was ridiculous... I started using this system back in the 1e days, my players loved it, it made the creatures tougher than normal, but also made them more realistic, of course I was also using creatures that had class like levels back in 1e, if they had the intelligence to learn them... a 1 hd bug the size of a dime should be tiny d4, a 1 hd bug the size of a house should be gargantuan d12 or better...HD is no excuse for ridiculously pathetic hp's -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 14] Author : Arcanda Date : 01-23-07 10:41 AM Thread Title : Re: Rolling for Monster Hit Points of course I was also using creatures that had class like levels back in 1e, if they had the intelligence to learn them...Of course I allow some monster to advance in one or more classes, since the Old D&D times (One of the best PCs in my group was a Kobold Thief/Shaman). But... what kind of dice should in your interesting system a Kobold Fighter roll? And... what about a Dragon Mage, with Council of the Wyrms campaign? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 15] Author : ZolDarklock Date : 01-24-07 12:09 AM Thread Title : Re: Rolling for Monster Hit Points fighter tough class d10, kobold medium to small d6 or d8...kobolds are pretty tough creatures for their size to begin with, I'd keep him d10 magic users d4, dragon mage ? not sure of it's size, toughness, or even if it's humanoid PrC of some type or a real dragon...take it's size, and it's class, split the difference, than bump up or down depending on how realiastically tough the creature is would be my best guess -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Downloaded from Wizards Community (http://forums.gleemax.com) at 05-10-08 08:21 AM.