* * * Wizards Community Thread * * * -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thread : Just general old time knowledge. Started at 01-23-07 05:08 PM by lawtonfogle Visit at http://forums.gleemax.com/showthread.php?t=777913 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 1] Author : lawtonfogle Date : 01-23-07 05:08 PM Thread Title : Just general old time knowledge. I play 3.5 allot, have read a good many supplements, borrowing many from friends. I have read some 3.0 books too, but I was wondering is there any place I could find the rules (base rules, like what is in the PHB) for 2.0, 1.0, and any other D&D that is older than 3.0. If not, could someone please explain to me how the AC for 2.0 works? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 2] Author : Agathokles Date : 01-23-07 05:48 PM Thread Title : Re: Just general old time knowledge. I play 3.5 allot, have read a good many supplements, borrowing many from friends. I have read some 3.0 books too, but I was wondering is there any place I could find the rules (base rules, like what is in the PHB) for 2.0, 1.0, and any other D&D that is older than 3.0. If not, could someone please explain to me how the AC for 2.0 works? Sure. You can buy almost everything for most editions from Paizo or RPGnow has pdf files, including the AD&D 2e, AD&D 1e and OD&D rulebooks. AC works almost exactly in the same way in all pre-3e editions (with the exception of the Dragonfist mini-game, where it works as in 3e): AC starts at 10 (or 9 in OD&D) for unarmored humans with no bonuses, and goes down to negative values for heavily armored characters. The math is therefore reversed: a 1st level AD&D 2e character needs to roll 20-AC on 1d20 or more to hit a given AC. That's all. G. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 3] Author : lawtonfogle Date : 01-23-07 05:54 PM Thread Title : Re: Just general old time knowledge. So, in other words, it was 1d20 - ac, instead the average of 1d20 + dex, ect. Now to look into Paizo/RPGnow, thanks. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 4] Author : RobertFisher Date : 01-24-07 10:17 AM Thread Title : Re: Just general old time knowledge. Osric (http://www.knights-n-knaves.com/osric/) is a free document that is as close to 1e AD&D as a free document can be. (It strives to be for 1e what the d20 SRD (http://www.wizards.com/default.asp?x=d20/article/srd35) is for 3.5e.) While nothing beats checking out the original sources, it can be a quick way to get a glimpse at what previous editions were like. The game my AD&D group played was actually much closer to Osric or classic D&D (i.e. non-Advanced D&D prior to 3e) than it was to the written 1e. Many people have told me that was their experience as well. If you need a quick map to previous editions, this summary of mine (http://web.fisher.cx/robert/rpg/dnd-id/) might be helpful. The TSR Archive (http://home.flash.net/~brenfrow/) & the Acaeum (http://www.acaeum.com/) can also be helpful. If, once you see the rules, you begin to question their appeal, you may want to check out Dragonsfoot (http://www.dragonsfoot.org/) & its forums. It's a hang out for fans of earlier editions. With some digging, you can discover why some people prefer the older games. My own random musings (http://robert.infogami.com/Classic_D&D) might also be helpful in that regard. At least it--I hope--explains why I have come to enjoy the older games once again. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Downloaded from Wizards Community (http://forums.gleemax.com) at 05-10-08 08:21 AM.