* * * Wizards Community Thread * * * -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thread : What Do the Astrally Projected Look Like on the Planes? Started at 03-06-07 10:06 PM by phaaf_glien Visit at http://forums.gleemax.com/showthread.php?t=804499 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 1] Author : phaaf_glien Date : 03-06-07 10:06 PM Thread Title : What Do the Astrally Projected Look Like on the Planes? Quick question, mostly 2nd edition related, but nonetheless... 2nd edition is largely unclear as to what you look like as an astral projection on the Outer Planes. 1st edition is clearer, saying that you form a new body out of the stuff of the Plane that you are on (it gives examples about becoming partly rock, magma, etc.). 2nd edition's Astral Plane Planescape supplement offers little to nothing on this, and all I have found is the Planewalker's Guide index of terms referencing "ghosts", ghosts being the name of those astrally travelling adventurers, I guess implying that they still look silvery-white as they do on the astral. So what do you look like on the Planes as an astral projection in 2nd edition? Anybody? It'd be cool to know... I don't much care for the chaos-matter body one would form on Limbo, etc. Any help would be cool. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 2] Author : oralpain Date : 03-07-07 01:37 AM Thread Title : Re: What Do the Astrally Projected Look Like on the Planes? I always thought that it was pretty clear that the temporary body of an astrally projecting individual looked identical to their normal form, evenfrom the core PHB description. I don't think it was intended for them to even be recognizeable as astrally projecting, without using special powers to view the silver cord. Errata from the "DM's Option: High Level Campaigns" supports this: Astral Spell: This spell sends a projection of the caster’s body into the Astral Plane. If the caster elects to take other characters along, the spell creates projections of them, too. An astral traveler can enter other planes while projecting, but forms a new physical body, identical to the original, to do so. Only magical items are projected along with a traveler’s body, but normal equipment can be rendered temporarily magical by casting Nystul’s magical aura , continual light, and other spells that temporarily imbue objects with magical properties. See page 51 for a brief discussion of the effects planar travel has on magical items. (The Planescape boxed set contains more details.) A traveler’s physical body falls into a deathlike trance and requires no food or water while the caster is projecting. The physical forms of projected magical items become inert on the Prime Material Plane. Damage to a traveler’s physical body does not affect the projected form, but the character dies immediately if his physical body is killed. Projected equipment vanishes if its physical form is destroyed. Damage inflicted on an astral traveler’s projected form affects the character normally. If a traveler is damaged when returning to his body the damage must be healed normally. If an astral traveler dies, the character must attempt a system shock roll. If the roll fails, the character dies and any items projected along with him dissolve into nothingness. If the roll succeeds, the traveler is drawn back to his original body and wakes up with one hit point. The process is debilitating and the character cannot cast or memorize spells. The character can move at half speed and fight and use proficiencies and other skills, but at a –4 penalty to dice rolls. The restrictions and penalties remain until the character regains at least half of his hit points. A successful dispel magic cast on a traveler’s physical body ends the spell, drawing the traveler back to the Prime Material Plane without being otherwise harmed; any companions accompanying the caster are likewise forcibly returned. While traveling through the Astral Plane, a projected form can move by pure thought; a character’s astral movement rate is 30 times his Intelligence/Reason score. The reference to the slang term for astraly projecting individuals ("ghosts") has utterly nothing to do with appearance, in my opinion. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 3] Author : phaaf_glien Date : 03-07-07 02:04 PM Thread Title : Re: What Do the Astrally Projected Look Like on the Planes? I think you have hit the nail on the head oralpain. Somehow I forgot about the high-level campaigns book. Well, I guess it goes to show that following 1st edition material too closely to reach conclusions about 2nd edition is not always fruitful. The Player's Handbook also seems to back your analysis, as you mentioned, even though it is not crystal clear that an "identical" body is formed. For your humor however, here is 1st edition's interpretation from the Manual of the Planes, p.75: An astrally projected traveler can also enter a color pool, but the passage creates a new body out of materials in the other plane. (If the traveler enters in a relatively terrestrial environment, his new body is cloe to normal flesh in appearance and effect.) The traveler who attempts to materialize in an extraplanar pool of magma becomes a magma-like creature-immune to fire but doubly affected by water... Interesting, no? Still, that method would probably get really complex pretty quick, and I think I'm rather more comfortable with "identical" bodies. Still, more questions remain... I don't think 2nd edition thought it through all the way. For instance, in 1st, you can transport yourself back to your body pretty quick (without traveling back to it), and you can even survive for a specified amount of time before you fade completely after your silvery cord is cut. It is unclear to me if either of these things are possible in 2nd edition. I'm sure I'll figure it out though. Thanks for your help oralpain... nice to talk to you again. Also... might you be able to help me with a 2nd edition tanar'ri lord's stats (namely Lupercio)? I cannot find stats for him anywhere, save for in 3rd edition write-ups with which I am unfortunately rather uncomfortable. It would be great help if you could, as I think 2nd edition shyed away from dealing with the lords in stat form. Thanks. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 4] Author : oralpain Date : 03-07-07 06:55 PM Thread Title : Re: What Do the Astrally Projected Look Like on the Planes? You're welcome. Yes, that part of the Manual of the Planes is quite interesting. Not sure if I'd want to bother implimenting it, but it's always there if a (near) canon option is wanted for special situations. The description of the 2nd edition Astral Spell states that the wizard can end it at will, so there is no need to travel back to one's real body; you can just "disconnect". However, it also implies that death is pretty instant if the silver cord is severed. There are official 2nd edition write-ups of at least a few Tanar'ri Lords. Graz'zt and Pazrael are detalied in Planes of Chaos and Graz'zt is detailed again in the FR adventure "For Duty and Deity" (which is a free download in WotC out of print section). I cannot recall if any other lords are stated out, but I am fairly certain Lupercio is not. I have noticed that the 1e and 2e entries for Graz'zt are nearly identical, so it is very easy to convert 1e lords to 2e. You may also be able to compare the the entries for Graz'zt with his 3E stats and use that to help convert Lupercio to 2nd edition. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Downloaded from Wizards Community (http://forums.gleemax.com) at 05-10-08 08:21 AM.