* * * Wizards Community Thread * * * -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thread : D&D Fast-Play Modules Started at 04-16-07 02:43 PM by havard Visit at http://forums.gleemax.com/showthread.php?t=830256 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 1] Author : havard Date : 04-16-07 02:43 PM Thread Title : D&D Fast-Play Modules From what I understand the D&D Fast-Play game was actually an AD&D light rather than a derivatory of the Classic D&D game. However, I'm curious about the three modules that were published for this game. Could they be used for Mystara? Should they in any way be considered Mystara canon? Are they any good? Havard -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 2] Author : Agathokles Date : 04-16-07 03:08 PM Thread Title : Re: D&D Fast-Play Modules From what I understand the D&D Fast-Play game was actually an AD&D light rather than a derivatory of the Classic D&D game. However, I'm curious about the three modules that were published for this game. Could they be used for Mystara? You mean the free fast-play module Crypt of the Smoke Dragon? (If not, then the following might not apply) Well, I suppose you could use almost anything with Mystara -- nothing prevents you from using Greyhawk modules, e.g. However, this is not really D&D modules -- and neither it's AD&D. The rules used are an odd mix of Red Box with some 3e-ish stuff (rogue skills, e.g.). Should they in any way be considered Mystara canon? No. There's nothing specifically Mystaran about it, and it was published when Mystara had already been discontinued for years. Are they any good? Not really. It's a minimal dungeon crawl with basically no plot. GP -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 3] Author : havard Date : 04-16-07 03:25 PM Thread Title : Re: D&D Fast-Play Modules You mean the free fast-play module Crypt of the Smoke Dragon? (If not, then the following might not apply) Smoke Dragon is one of them, but also Wrath of the Minotaur and Eye of the Wyvern. Details found here (Scroll to the bottom): http://home.flash.net/~brenfrow/dd/dd.htm Well, I suppose you could use almost anything with Mystara -- nothing prevents you from using Greyhawk modules, e.g. However, this is not really D&D modules -- and neither it's AD&D. The rules used are an odd mix of Red Box with some 3e-ish stuff (rogue skills, e.g.). Red box wth skills? that is weird. I'm getting curious about this now.. I'd be less inclined to use modules that are specifically marked as belonging to another setting than more generic ones. And if they truly are homeless modules with a non-advanced, non 3E "D&D" logo stamped on them.... Havard -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 4] Author : Agathokles Date : 04-16-07 04:56 PM Thread Title : Re: D&D Fast-Play Modules Red box wth skills? that is weird. I'm getting curious about this now.. Red box in that they only use d6 (even the d20 is replaced by 3d6). Skills are somewhat like 3e, but only used for thieving skills. Anyway, these are just fast-play rules, so there's no way to see how they relate to D&D rules (e.g., there's a "to hit" score, but no AC). I'd be less inclined to use modules that are specifically marked as belonging to another setting than more generic ones. And if they truly are homeless modules with a non-advanced, non 3E "D&D" logo stamped on them.... It's not that different. Many old GH modules are not marked for GH -- just like OD&D modules don't bear a Mystara logo. However, the point is that there's really nothing to keep -- it's a totally generic, and very small (3 rooms and a corridor, each housing a different monster: zombies, skeleton warriors, a dog and the adventure namesake, the smoke dragon) module -- 14 pages including an explanation of how to play and 2 pages of character sheets. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 5] Author : JTrithen Date : 04-17-07 11:48 AM Thread Title : Re: D&D Fast-Play Modules A lot of the modules are filled with explanations on DMing, how to play the game, etc., which I always tend to enjoy reading (for some reason), anyway. I like the "mood" of the modules, though (maybe it was just me sticking my imagination in, and thinking of how I could use them). They were pretty small, as Agathokles says (especially the minotaur one). I liked the wyvern one quite a bit, though. It has a goblin shaman that is worshipping the wyverns and stat's for "wyvernlings" (immature wyverns, though I'm sure those are 2e-similar, or something like that). I think both of them could be inserted very easily just about anywhere. I can't remember if they had some Thunder Rift references (I might be wrong, and just thinking that's where I could place them, quite easily). For example, the wyvern one has some references to a specific town, I think. Sorry, going off memory here, I don't have them with me; I lent them to a brother in another state. Converting them to Classic D&D is pretty easy, too. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 6] Author : havard Date : 04-17-07 02:49 PM Thread Title : Re: D&D Fast-Play Modules I think both of them could be inserted very easily just about anywhere. I can't remember if they had some Thunder Rift references (I might be wrong, and just thinking that's where I could place them, quite easily). For example, the wyvern one has some references to a specific town, I think. Sorry, going off memory here, I don't have them with me; I lent them to a brother in another state. Converting them to Classic D&D is pretty easy, too. Now you caught my interest! IIRC this is a few years after the Thunder Rift era ended (didn't last that long either), but if there are any references at all to TR in there, I want to know about it. Thunder Rift was sort of what I imagined these coud have used as a default settg, so it could be interesting... Havard -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Downloaded from Wizards Community (http://forums.gleemax.com) at 05-10-08 09:25 AM.