* * * Wizards Community Thread * * * -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thread : Booldstone Started at 04-21-07 03:21 PM by Derfelca Visit at http://forums.gleemax.com/showthread.php?t=833462 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 1] Author : Derfelca Date : 04-21-07 03:21 PM Thread Title : Booldstone Does anyone know of H1 to H4 being converted to 3.5 ? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 2] Author : sgt_d Date : 04-22-07 10:54 AM Thread Title : Re: Booldstone I haven't seen it, but if it's found, I'd like to take a look. Throne of Bloodstone was easily one of my favorite modules of all time. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 3] Author : True_Atlantean Date : 04-23-07 06:55 AM Thread Title : Re: Booldstone No, to my knowledge it hasn't been converted at all. However, given the quality of the modules, it would be well worth your time to convert it and inflict Orcus on a new generation. While your at it, send them via the Giants, Queen of the Demonweb Pits and thence to the Tomb of Horrors. If they're still alive let them play Bloodstone. :D As an aside, I have a party that is just about to head back into the Temple of Elemental Evil after they completed T1 a while ago (we've played a few classic modules in between, most recently Ghost Tower of Inverness). One player found out that there was a module entitled Return to the Tomb of Horrors and the rest of the party remarked "We're not sure about going there the first time. Why would anyone willingly go back?" The classics make their own reputations... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 4] Author : Noggy Date : 04-29-07 06:27 PM Thread Title : Re: Booldstone No, to my knowledge it hasn't been converted at all. However, given the quality of the modules, it would be well worth your time to convert it and inflict Orcus on a new generation. While your at it, send them via the Giants, Queen of the Demonweb Pits and thence to the Tomb of Horrors. If they're still alive let them play Bloodstone. I totally agree that spelling should be correct. Makes not to above paragraph and bold word. -Noggy -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 5] Author : True_Atlantean Date : 05-01-07 08:07 AM Thread Title : Re: Booldstone I totally agree that spelling should be correct. Makes not to above paragraph and bold word. -Noggy Curses! :banghead: I have no idea what manner of lapse occurred at that point. An elementary mistake that any primary school student would have picked up. I hang my head in shame. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 6] Author : stefan_mi Date : 05-05-07 08:16 AM Thread Title : Re: Booldstone Some spoilers might lurk below; peruse at your peril... I love the Bloodstone modules and never got to play in or run them in their original form. In truth, I only recently discovered them. I'm considering using them as a vague outline for the climax of my current campaign... so I doubt we will reach them for a year or more. One problem I foresee is that the Bloodstone Series used a lot of Battlesystem scenarios, and, as far as I know, there is no similar mechanic in the current rules for running combats with armies. While I think I would reduce the number of army battles for my players (I just don't think they have the patience for these sorts of things), we still need to come up with a method of fighting just a few battles... it wouldn't be Bloodstone if the player's didn't save the Barony! Plus I definitely think I'm going to reduce the numbers of encounters on the way to Orcus' lair. I'll probably yank the plane of Pazuzu (or whatever it is called) where the players have to explore all the different holes to different planes, possibly to fight Yeenogogh (sp?), Jubilex, etc., and have the players go right from the Cavern under Castle Perilous to Orcus' home plane. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 7] Author : Treymordin Date : 05-11-07 03:15 PM Thread Title : Re: Booldstone Wasnt the Bloodstone an FR series? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 8] Author : stefan_mi Date : 05-11-07 04:31 PM Thread Title : Re: Booldstone Wasnt the Bloodstone an FR series? Yes; apparently Douglas Niles and the other creator of the series (I don't remember their names) designed it for their own campaign and it was later decided to shoehorn it into the Forgotten Realms... it was set in the Damarra / Vaasa area. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 9] Author : Treymordin Date : 05-11-07 05:46 PM Thread Title : Re: Booldstone From what I remember it was kind of dumb, 100 level characters and using Zeus and Hermes and people like that. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 10] Author : stefan_mi Date : 05-11-07 07:15 PM Thread Title : Re: Bloodstone From what I remember it was kind of dumb, 100 level characters and using Zeus and Hermes and people like that. SPOILERS ALERT: One didn't have to play it at 100th level -- one could use powerful name level 1st edition PCs which is the way I would have run it. And the 100th level PCs were kind of cheesy, but there were also other premade pcs of more reasonable levels. Not all of the adventure was written in a manner in which I would have played it... but I usually tinker with pre-made adventures and change stuff around. But the H series certainly offered a wider variety of challenges than most 1st edition pre-made adventures at the time. The PCs start off in a town filled with refugees from a war up North between Vaasa and Damarra -- a war which Damarra is losing. The PCs are recruited by two young fighters from a northern barony who need help against fighters -- seems pretty straightforward. When the PCs arrive and begin to fight the bandits, it becomes apparent that these are no ordinary raiders and they have resources well beyond what was expected. The players have to recruit an army and form alliances with Centaurs, dwarves and other creatures that live in the area... so part of the whole adventure has the players on diplomatic missions to build their army and then they and the DM fighting it out as a wargame --- the players leading the forces of Bloodstone Pass and the DM running the bandits and their helpers. If the players defeat the bandits, they learn that the bandits have been taking orders from others -- priests of orcus, an association of assasins and an alliance of Nobles from Damarra who have made peace with Vaasa in order to preserve their positions as rulers by selling out to the enemy. Eventually the players end up going to Orcus' Palace in order to steal his wand and then they need to dissolve it in the blood from Tiamat's heart, all at the rquest of a Saint Sollers; a deity modeled after the friends of some of the designers since he swills beer and talks with a texas drawl --- near that point the adventure kind of goes pear shaped in my opinion --- but a lot of the ideas leading up to that seem like a really good adventure outline... I just want to tinker with it a bit before running it... mostly cutting out parts that seem repetitive. But the map of Orcus's palace from the last adventure is just too cool for words in my opinion... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 11] Author : Caedis Date : 05-12-07 09:54 PM Thread Title : Re: Booldstone Some spoilers might lurk below; peruse at your peril... I love the Bloodstone modules and never got to play in or run them in their original form. In truth, I only recently discovered them. I'm considering using them as a vague outline for the climax of my current campaign... so I doubt we will reach them for a year or more. One problem I foresee is that the Bloodstone Series used a lot of Battlesystem scenarios, and, as far as I know, there is no similar mechanic in the current rules for running combats with armies. While I think I would reduce the number of army battles for my players (I just don't think they have the patience for these sorts of things), we still need to come up with a method of fighting just a few battles... it wouldn't be Bloodstone if the player's didn't save the Barony! Plus I definitely think I'm going to reduce the numbers of encounters on the way to Orcus' lair. I'll probably yank the plane of Pazuzu (or whatever it is called) where the players have to explore all the different holes to different planes, possibly to fight Yeenogogh (sp?), Jubilex, etc., and have the players go right from the Cavern under Castle Perilous to Orcus' home plane. Please don't give them a short-cut. I would suggest making them slog their way through the first Plane of the Abyss again and again. It can greatly increase the length of play of the module. I have people calling me up from a campaign I ran in 1987 and saying,"Man, you remember when we had to keep fighting our way past Pazuzu each time we went down the wrong portal?" Each time they returned to the first Plane I stepped up Pazuzu's resistance to their attempts to pass through his realm. It remains a true classic module. Make them suffer. They will love you for it:) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Downloaded from Wizards Community (http://forums.gleemax.com) at 05-10-08 08:21 AM.