* * * Wizards Community Thread * * * -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thread : Online BECMI/RC Game Started at 05-05-07 12:02 PM by gawain_viii Visit at http://forums.gleemax.com/showthread.php?t=841749 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 1] Author : gawain_viii Date : 05-05-07 12:02 PM Thread Title : Online BECMI/RC Game I am planning on running a Classic D&D Game (using BECMI/RC rules) with the (free)OpenRPG (http://www.OpenRPG.com/) software. Schedule is yet TBD, but suggestions and preferences are welcome. Also, I would like some input: What optional rules do you prefer to use when playing Classic D&D? General Skills? Weapon Mastery? Wrestling Rating? Ability score generation? Druid/Paladin at 1st Level or no? If 'yes' above, is 9th-level convert still available? Include Good-Evil alignment axis? Attack Ranks or extended Levels for Demi-Humans? Ability-adjusted Saves or Wisdom-Magic only? Standard spell table, or spell-points? If anyone is interested in playing, or would just like to add their 2 cents to the optional rule question above, feel free to post. Game will begin once I have enough players who can agree to a regular, long-term schedule and set of rules. Roger -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 2] Author : RobertFisher Date : 05-08-07 11:30 AM Thread Title : Re: Online BECMI/RC Game I don't use General Skills. I prefer to decide the chance of success/failure on arbitrary tasks by merely considering the character's class, level, background, & circumstances. Preferring auto-success or auto-failure to die rolls as much as possible. In the case of auto-failure, I tell the player that the PC doesn't expect he would succeed & give them a chance to consider a different tact. One thing I plan to try in the future is, when deciding a task is auto-success, using a die roll to determine degree of success. 'Cause it's fun to roll dice. I don't use Weapon Mastery. Mainly because I haven't seen a need for it. I haven't used the Wrestling Rating. Although I think they're pretty good. I'd consider using them if it came up. Ability score generation? I fluctuate. In my experience the player is a much bigger factor in PC success than ability scores. Besides, in the end, the actual numbers are arbitrary, so you can easily adjust the game to make any range viable. But if I am going to go for skewing ability scores higher, I'm tempted to do it strongly rather than half-way: 2d6+6! Druid/Paladin at 1st Level or no? I haven't used these classes. If I player requested, I'd probably allow them at 1st level, but they'd probably remain on a individual approval basis. I want to encourage the players to generally stick to the basic classes. If 'yes' above, is 9th-level convert still available? Sure. Include Good-Evil alignment axis? I don't really find the Law/Chaos & Good/Evil combination worthwhile. I tend to play Law/Chaos as Good/Evil. (Which is how my Basic book describes it.) Although, I tend to ignore alignment as much as possible. If I were going to change alignment in classic D&D, I'd probably go with the Warhammer FRP system: Law & Chaos are extremes beyond Good & Evil. (Lawful <-> Good <-> Neutral <-> Evil <-> Chaotic) Attack Ranks or extended Levels for Demi-Humans? Attack ranks seem pretty silly to me. Either get rid of the demihuman level limits or don't. I can go either way on eliminating the level limits, though. Ability-adjusted Saves or Wisdom-Magic only? I let Wisdom modify all saving throws. Standard spell table, or spell-points? Standard. I don't have a problem with spell points. I just don't see the standard system as enough of a problem to change it, & I'd rather have a system that was built from the get-go for spell points than to try to retrofit them onto the D&D system. I have tossed the memorization/preparation part on occasion. (As 3e did with the Sorcerer.) But I generally don't. If the player of a Cleric requests it, I'll allow spontaneous casting of the cure spells as in 3e. Hope that helps. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 3] Author : orgcandman Date : 05-09-07 04:58 PM Thread Title : Re: Online BECMI/RC Game Skills: If you were gonna do this, I'd say go with the 2e NWPs. Otherwise, they're not needed at all. Weapon Mastery: no Wrestling Rating: I don't recall these, but I'd use the 1e UA rules for unarmed combat. They're very good. Ability Score Gen: 4d6 drop lowest or 3d6. Regardless, always arrange to taste Druid/Pally: not at all. I think the core classes are good enough to provide you with plenty of options. Good/evil alignment: I could go either way. It makes alignment language a bit more confusing. Attack Ranks vs. extended levels: I'd just drop level limits altogether. I've never liked them. They're an awful deterrent to keep the world human-centric and they're not even all that good at balancing characters out either. Ability-adjusted saves vs. wisdom-magic: I've always played that Wisdom adjusts magic, and Dex adjusts dragon-breath. Standard spells vs. Spell points: Spell table is best. Spell points are easily abused, and even if you find a way to balance them, you'll simply be emulating the spell casting table. If people complain that they don't have enough low level spells, allow them to use a higher level spell slot to cast a lower level spell. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Downloaded from Wizards Community (http://forums.gleemax.com) at 05-10-08 08:21 AM.