why did Planescape fail as a product

Post/Author/DateTimePost
#1

zombiegleemax

Jun 18, 2003 13:35:01
Thought I'd restart this one so heres my take:



Planescape did not fail per-say. You have to remember the time frame it was relases. AD&D2e was nearing it's end and alot of players had dropped because we wanted a third edition but TSR was spewing out new rulebooks making the game too product oriented. (sound familiar?)


Also the closest game store for me and my friends was a 130 mile round trip...we only bought books once maybe twice a year.
alot of other gamers had the same problem either $$ or miles kept them form getting the needed books.


I think if tsr had done a 3e and saved planescape for it Tsr and the setting would have been more sucessful. Sadly we will never know.
#2

zombiegleemax

Jun 18, 2003 19:29:57
I think that most people want to be able to get all the setting decently mapped out in a single book. The boxed set just gave about a page per plane, so you need all these different things, so if you want to play in all the setting, you need a few hundred dollars of books.
#3

moogle001

Jun 19, 2003 19:44:37
While I think this discussion has reached its conclusion, thanks for making it visible again. In addition, the previous threads can be found at:

http://archivedboards.wizards.com/community-bin/ultimatebb.cgi?ubb=get_topic;f=214;t=000499;p=

http://archivedboards.wizards.com/rpg-bin/ultimatebb.cgi?ubb=get_topic;f=201;t=000711;p=
#4

saurstalk

Jun 20, 2003 15:27:06
Originally posted by Plunderer_of_the_planes
Also the closest game store for me and my friends was a 130 mile round trip...we only bought books once maybe twice a year.
alot of other gamers had the same problem either $$ or miles kept them form getting the needed books.

Only a 130 miles and twice per year?! Dang - that's just a little over an hour drive! My nearest game store is over 130 miles away - one way - and I still go there WAY TOO MUCH.

Thank gawd our local Waldenbooks has started to carry DnD products. Can't wait to check out Ghostwalk!
#5

zombiegleemax

Jun 20, 2003 22:24:55
Yeah I got lucky too by sweet talking the manager of a new store here in our town to carry them.....You Oughtta see my 3e collection. makes my old set look bad.
#6

solomani

Oct 29, 2003 5:53:50
I personally think for people my age that it was just timing. I stopped
playing dnd at this time because I went to university. And to be honest,
even if I had kept playing, I didn't have the money to experiment with a
new setting. If I spent any money it would of been on core products.

I wouldn't be surprised if a LOT of people who play AD&D are about my age
and would of been at university at the time Planescape came out. I learned
about Planescape from the CRPG. I didn't know any of the other settings
that had come out at that time either (Dark Sun, Birthright, Al-Quadim and
Ravenloft) for similar reasons.

Now some 10 years later I work and have a higher disposable income. I buy
most anything published by WOTC and am now re-collecting all my old d&d
stuff which I had thrown out before university. I think if it was
re-published now you would find it was a lot more popular because;

1) Torment is one of the most beloved CRPG ever made and constantly tops
the number 1 position in "favourite game of all time". Only Fallout has a
similar pedigree. This has raised awareness a lot for the setting.

2) The people like me who tend to buy everything related to d&d that seems
good quality. I think there are more fans now due to the CRPG and those
fans have bigger disposable incomes.
#7

zombiegleemax

Oct 29, 2003 15:07:21
Originally posted by Saurstalk
Only a 130 miles and twice per year?! Dang - that's just a little over an hour drive! My nearest game store is over 130 miles away - one way - and I still go there WAY TOO MUCH.

Thank gawd our local Waldenbooks has started to carry DnD products. Can't wait to check out Ghostwalk!

um, dude, depending on if you drive the speed limit or not, that's about a 2-hour drive. and i'm from texas, where a 2 hour drive isn't much at all, but IMO: i'd mail-order. =)

eudas
#8

saurstalk

Oct 29, 2003 18:06:38
Originally posted by eudas
um, dude, depending on if you drive the speed limit or not, that's about a 2-hour drive. and i'm from texas, where a 2 hour drive isn't much at all, but IMO: i'd mail-order. =)

eudas

Wow - delayed response! Actually, my comment was a bit of a typo. I.e., 130 mile round trip, which in my book is one hour one way. For me, the nearest bona fide game store is over 130 miles away, which in my book is a little over a two hour drive. Of course, another correction needs to be made. Ever since my wife and I got our baby, drives to distant Albuquerque rarely occur anymore. Now I'm one of the sole funding sources of the gaming section of our small town's Waldenbooks ... when I have money, that is. BABY'S IS EXPENSIVE!! I just can't wait til he can roll a dice and not try, first thing, to plant it in his mouth!
#9

zombiegleemax

Oct 29, 2003 18:17:15
Babies and long drives are the reason why I have become a firm believer in ebay!!!!
#10

zombiegleemax

Oct 30, 2003 3:03:52
Heh, when you live in Canada 130 miles is really nothing to get worked up about.

Personally I just wasn't exposed to it until it was too late. I would LOVE to have the Planescape setting just to add to ALL of the others. Ag, I need to find the 2e setting and convert like a madman.
#11

zombiegleemax

Oct 31, 2003 4:13:29
It depends on who you asked why Planescape failed. If you ask the TSR people, Planescape didn't fail. It did exactly as expected for that company. If you ask Ryan Dancy and the Wizards people, Wizards was over diversified with game worlds, and Planescape didn't have the sales figures that Forgotten Realms had (If you remember way back with why TSR was failing, Ryan said it was because TSR was focued on to many things and not focusing on things that made money). So maybe it wasn't Planescape that failed it was that TSR failed and took Planescape with it.

Another reason maybe that Planescape is a little weird, like Dark Sun. And people for the most part, really like the same old same old. A weird setting that (gasp!) challenges their brains and imaginations with new ideas and concepts, is work, and for a lot of people that work is frightening or they are to darn lazy. However, it amazes me how scared people can be of change.
#12

incenjucar

Oct 31, 2003 4:27:23
Planescape, conceptually, didn't fail. Not only does it provide hours upon hours of entertainment, in and out of game, but it expands the minds of those who really get in to it, giving them a gateway in to complex theoreticals which can, eventually, give people a greater grasp of real world philosophical concepts. Make learning fun, as they say.

It's also a heavy guide towards mature RP-oriented gaming (Hack and slash can't be mature or immature, so don't bloody start), with subtlety and philosophy winning over brute force or thoughtlessness.

While it has a limited audience, Planescape is one of the most successful games ever made.

Planescape is Art.
#13

nightdruid

Oct 31, 2003 4:36:22
Originally posted by Incenjucar

While it has a limited audience, Planescape is one of the most successful games ever made.

Planescape is Art.

As I understand it, PS was one of the more successful worlds, but still not on par with FR-level profits. Also, from talking to a couple of writers, it seems that every setting but FR was a regional success; PS might be popular in the Northeast, but can't sell for nothing down in Florida, while DS was popular out west, but sat on the shelves in the east, that type of thing.
#14

zombiegleemax

Oct 31, 2003 8:44:35
Personally, I think it failed because Wotc decided it did. Look at it this way:

For some starnge reason WOTC doen not want to produce many worlds. Supposedly Greyhawk is the default world in 3e but , you see more FR material released than Greyhawk. ( the closest to an "official" answer I got was that the Living greyhawk Gazateer was the setting and no more info would be produced other than that)

Wotc has been adamant that it would not produce any more worlds, and has ignored large calls to bring back Planescape and Darksun. The numbers of threads on here alone who would buy it would guarentee enough sales to cover the production cost.

But instead wotc has decided not to produce any older settings but opted for Eberron after a contest. Sadly we get to watch as these settings die off or worse get remade by a company who can't capture the Spirit of the old world. (RAVENLOFT)
#15

solomani

Oct 31, 2003 8:51:22
I thought it was odd they were looking for an old setting, when PST rates at about 3rd most popular looking at the board post numbers (FR, GH then PST).

But, WoTC are good at business and they saved D&D from disappearing all-together, so I can't fault them too much.
#16

phaedrusxy

Oct 31, 2003 12:10:17
If WotC isn't interested in re-releasing settings, then why is there a shiny new Dragonlance campaign setting book on the shelves at my local bookstore?
#17

zombiegleemax

Oct 31, 2003 12:29:28
Originally posted by PhaedrusXY
If WotC isn't interested in re-releasing settings, then why is there a shiny new Dragonlance campaign setting book on the shelves at my local bookstore?

Listen up: Wotc just produced Dragonlance It was written and will be handled by Margret Weis's company. See wotc figues the setting book makes the most sales so they produce it with no money tied up in writing Illustrating etc.. it's pure profit for them...

Dragonlance also was part of what some call the big lie. Initally WOTC promised that Greyhawk, Dragonlance and FR would come after the core books in that order. to date wotc has only produced the FR book. Dragonlance was doen as stated above and greyhawk doesn't seem to be coming at all.

Wotc has tried to Distance itself from the so called expert settings (Ravenloft, Planescape, Darksun) for whatever reason and the number say that Planescape is one of the highest demanded settings on these boards.

Luckily Sword and Sorcery took Ravenloft to keep it's life up...Although I am not happy with the 3e version It is good in it's own right and a good thing someone tried to save it.

Planescape is being updated on the net to 3e but is not the same as a setting book. The guys behind it are doing a wonderful job.

Darksun has a supposed 3e conversion coming but I have yet to see much.

So yes Dragonlance is out but Wotc has little to do with it....Just think of it this way, With the major money spent to write it in Weis's hand if it failed for some reason WOTC would loose nothing Weis would.. WOtc will allow productions of settings as long as they get to produce the setting book or are guarenteed not to take a loss....Why they do this I don't know seeings how I would have loved a PS setting over 3.$ or that vile Savage Species book (toal waste of money)
#18

incenjucar

Oct 31, 2003 13:26:44
Unfortunately, this is probably due to the overall dumbing down of D&D.

"Back to the dungeons"

"Boobies equal poor quality, but pages of errata are fine"

"Having everything connect might hurt some poor kid's head"

etc etc etc

They're aiming for the next generation of gamers, not the older ones.

When generation Z grows up, maybe THEN they'll have expert settings again. Maybe.
#19

solomani

Oct 31, 2003 18:12:42
Hey I am technically generation X and I love PS
#20

zombiegleemax

Oct 31, 2003 23:27:03
WotC should just sell PS and be done with it, instead of sitting on a property that they aren't going to use.
#21

primemover003

Nov 01, 2003 2:19:56
that's the point solomani... it's us gen x'ers who want the good ole days back. PS portals to GH then a short SJ trip to FR where we can thwart the machinations of Graz'zt and then hip ourselves to DS so he can't find us for a while!!! The Cage is way to obvious too hide in sometimes!
#22

Shemeska_the_Marauder

Nov 01, 2003 2:23:36
Go gen X planescape nuts Even if I only qualify as gen X by one year. ;)
#23

incenjucar

Nov 01, 2003 2:29:38
Hey now, I'm Gen Y, and I want it back too. So -nyeh-!
#24

sildatorak

Nov 01, 2003 2:35:32
I'm in gen go-f-yourself (I hate the term gen y) and I want it back. But then again, I'm only gen gfy (crap that looks too close to "goofy" for my taste, I'll have to come up with something better later) by a year or so.
#25

zombiegleemax

Nov 01, 2003 3:20:24
Wha's the Gen cut off line? The terminology was old before I was old enough to understand, so I doubt I'm Gen X or even Gen Y.
#26

Shemeska_the_Marauder

Nov 01, 2003 3:30:17
I think 1979 was the cutoff for Gen X. Born 1980-? is gen Y. Beyond that they're kids and thus don't matter. ;) Heck some of Y is kids...
#27

incenjucar

Nov 01, 2003 3:38:44
*hehs*

Fortunately, being a Planescaper almost always means you're in a minority of personality types, so I doubt any of us truly falls in to our 'generation', even those who embrace it.

Heck, I grew up five years behind everyone else (I still only have a PS 1, and my whole family owns, maybe, 25 CDs total, between the four of us), so I'm Generation Backwoods.
#28

zombiegleemax

Nov 01, 2003 11:47:55
I was interested by PS but never bought any material on it mainly because I couldn't find anyone that would be interested in playing. That was around the time that the D&D audience was waning and it was tough to find players to play, period.

Anyway, from talking to people since then, one the biggest turn off was the so-called cant. Of the people that had heard of PS, only half of them expressed having any interest in it. Just about all them though said they would never buy any PS product because wading through the slang filled text was more trouble than it was worth.

PS was a hard sell to begin with because it was still sellable because it was a great idea. But if the people that I have talked to is any indication of the norm, then the choice to mix the 'cant' with the text instead of keeping at seperate as flavor text eliminated about two thirds of its potential audience.

With that said, my assessment is that the RPG market on the decline combined with the PS slang is why it failed as a product. If either of these things had been different, I think it would have found it's place among the WotC releases.
#29

zombiegleemax

Nov 01, 2003 12:05:44
personally I loved the cant. I thought it gave breat flavor to the game much like the slang in Shadowrun filled that world out. The biggest problem the cant encountered was overuse. It should have been scaled back by players and a few of the prodicts did over do it a bit....but not enough I feel to hurt.
#30

incenjucar

Nov 01, 2003 13:17:09
Heh. And for the other half, the cant is what made it feel alive.
#31

zombiegleemax

Nov 01, 2003 14:29:50
Much of the cant is based on slang terms that have been used at some point in time, or is at least really clever. The cant's also used to say things that just don't mean the same stuff without it. The phrases "F* Off" and "Sod off" don't mean quite the same thing. Likewise, "Pike it" has no exact analog, at least in english. "Screed" is just a lower-class word for "information that's not true", but it doesn't quite mean "lies", for example. "Bar that" is both an easy way to tell someone to shut up, and an easy way to tell someone to stop exploring a particular idea. Berk, Blood, and Cutter even form a kind of caste-heirarchy of respect.

The cant really is a portion of language that feels like it evolved out of the environment of the Sigilian streets, which makes it far better than any other made up slang in a game. Shadowrun's slang, for example (with the exception of using "omae" as slang), was mostly just word substitution to keep swears out of the books.
#32

zombiegleemax

Nov 01, 2003 20:16:36
The 'cant' wasn't enough to keep me from buying but I personally didn't particularly care for it. The fact that no one I knew would be willing to read through a book written in the 'cant' was enough to keep me from buying though.

I know it made the setting come alive for those who liked it but for those that didn't, it ruined an otherwise perfectly good setting. Whether or not it was clever made no difference. It was, IMO, a bad idea.

The problem with love it or hate it things is that by their nature they have limited audiences. RPGs have a limited audience to begin with. AD&D was a declining audience within an already limited audience and so the 'cant' made PS a product with a limited audience within a declining audience within a limited audience. In other words, the product was destined to fail. Someone in marketing really dropped the ball on this one. Notice that WotC has released nothing using something like the 'cant.'
#33

zombiegleemax

Nov 01, 2003 21:03:34
Notice that WotC has released nothing using something like the 'cant.'

Notice Wotc has not relesed nothing resembling D&D either....;)
#34

kuje31

Nov 01, 2003 21:26:58
Originally posted by Plunderer_of_the_planes
Notice Wotc has not relesed nothing resembling D&D either....;)

:P
#35

zombiegleemax

Nov 06, 2003 10:12:16
hmm! might be a valid point with Cant. i loved the idea of PS and struggled to get to grips with Cant, but there was no way to persuade any of the group of the time that it was a good idea. they all took one look and said...'way to much!!!' thats 10-12 people gaming 3-4 times a week 4-6 hours at a time.
#36

kilamar

Nov 06, 2003 12:26:36
I do not understand the problem.
Cant was used in quotes, the remaining text was almost plain english.

Kilamar
#37

Shemeska_the_Marauder

Nov 06, 2003 12:43:37
Personally I adore the cant. However I also can see why some folks had problems with it. It can be intimidating to some.

However other folks adore it. I've gotten my current gaming group to use it in game frequently. Heck, I've been tempted to run a game in Sigil entirely with an east end cockney accent just to see how it worked... :D

(I've known a Planescape DM who did that, was great...)

Far as I know, Planewalker is handling Cant as a compromise issue. Rules are purely devoid of Cant. In character material and flavor text have varying levels of Cant. For example, the introduction to the Free League had ALOT of Cant when I read it. However anything dealing with rules, etc is fairly devoid of it.

As much as I adore the Cant, I think thats a fairly good compromise position. There's been some amusing debates over it, especially regarding the word 'Canny' not actually being Cant but some folks thinking it was. *grin*
#38

solomani

Nov 06, 2003 15:40:37
Personally, I loved the cant. Even now when I read PS products I dont even notice the cant. Its become part of my vocab.

Sometimes I use it in day to day conversations when the situation is right.

I know, I know GEEK. But since it is (was) real life slang, I dont feel so bad.
#39

incenjucar

Nov 06, 2003 15:59:04
The cant has also become a badge for PSers on the net. When someone says "Hey, berk", you KNOW you found somebody who's lanned.