Need help with Irda PC Background!

Post/Author/DateTimePost
#1

Herr_Doktor

Jul 12, 2003 23:30:28
I typically play in the Forgotten Realms, and dealing with the realms my knowledge of lore is quite extensive. However, one of the people in my group is trying to get the group interested in Dragonlance by starting us up on a ramshackle, unbalanced campaign with most of the details being supplied from various fan sites.

Anyway, I am playing as an Irda sorcerer. His name is Asdrel, but he travels in disguise as the human sorcerer Odibrax Mooncinder. He was not on the Irdas home island at the time of its demise and holds a terrible grudge against the Knights of Tahkisis (spelling?) and their allies.

I know next to nothing about the world of Krynn, and I want to further develop me characters background. I will be reading over the stuff on Dragonlance.com but I was wondering if any of you fans of DL could supply me with info on things beyond the basics. Such as Irda habits and things of that sort.

As I said, I know next to nothing about Krynn, so anything that may be relevant to a lone Irda sorcerer battling Tahkisis knights on the mainland would be welcome information.

Some questions I have in particular are:

How long is an Irdas life-span?

When is an Irda considered capable for adventuring?

Do the surviving Irda blame their people or the Knights of Tahkisis for what happened to their homeland?

Does the homeland secretly have a name?

Et cetera!
#2

zombiegleemax

Jul 13, 2003 7:37:23
All I heard was that the Irda lived in an island, hidden from the rest of the world because of their magic. They had no connection with the knights of takhisis. They were killed by Chaos when they oppened the stone where Chaos was imprisioned hoping to use it's powers against the danger they felt would come soon. They caused the release of Chaos in the world and the near destruction of Krynn itself and the Gods.

As for adventuring, I never heard of any Irda outside their island so when they all died, their race was considered extinct.

As for their lifespans I really dont know. All I know is that the ogres come from the Irda. They were Irda and were punished cos they became too big-headed :P

There are two stories you can read that talk about the Irda. In Dragons of a summer flame, in the beggining it talks about the Irda and there is a book called The Irda (I havent read it yet though).

Hope this helps.
#3

jonesy

Jul 13, 2003 9:40:46
The Irda were a (somewhat neutral aligned) faction of the High Ogres. The Irda left the ogre empire right before it's fall. While the rest of the ogres degenerated over time into the more traditional kind of brutal and ugly creatures, the Irda retained their beauty and civility (not to say that the rest of the ogres don't have a well established society, just that compared to them the Irda are refined and noble). The Irda were all quite good spellcasters. The High Ogres had a much longer lifespan than elves which I'd assume the Irda have as well. While their main community was on their island and they were generally very isolated people, there could have been many Irda travelling in the outside world who didn't die in the Chaos War. The knights of Takhisis were in a way the catalyst for why the Irda broke the Greygem and let loose Chaos, but I think the Irda would only blaim themselves for what happened instead of trying to find scapegoats (but you could still use that as a story element for your character).

Oh, also check Uziel's site: http://www.dreadgazebo.com/astinus/.
#4

Granakrs

Jul 14, 2003 14:38:29
Okay. this is going to be a really brief history of the Irda, and the sources will come from various Dragonlance titles, that your DM may or maynot like. Remember the DM has say over anything I'm writting now.

For detailed info, look for the novels: The irda, Dragons of Summer Flame, and the accessory "otherlands", and the short story Raistlin;s Daughter, which is a kender tale,

As for the brief history, I'm taking most of it out of my timeline.
Long ago, in the Age of Dreams, The Ogres ruled the mountains and the plains of Ansalon. They enslaved humans an built vast empires while the Elves settled in the forests.

One day, a cave-in trapped a wealthy landowner's slaves and his daughter. He believed rescue was hopeless and ordered the closure of the mine. His slaves refused and eventually rescued everyone. This ogre, Irgaine (Spelled Irgrane, Irgraine, Irgaine from difference sources), had a quandry. the humans saved his daughter, but in doing so, must now be executed for disobeying his will. Legends say, he also foresaw visions of the future of the ogre race, and their eventual doom. He choose to execute the human slaves and their human leader, but at a time of his own choosing. His lenience caused an uproar among the other High Ogres. Irgaine's humans working with more freedoms proved better for business. Other Ogres grew jealous. Others worried of slave revolts. and humans seeing other humans treated with respect, began working less. In the end, Irgaine's human leader, Eamann was captured and killed before all the human slaves, causing a massive revolt against the ogres, destroying the empire. Irgaine and ogres who followed him fled from the vengeful ogres, who would eventually become corrupted and mishapened as the modern ogres of today.

The Irda, however were granted powers of changing shape and hiding. They fled to a far off island. Among the High Ogres, some realized that the ogres were degenerating and settled on racial purity, killing any offspring that showed degeneration. These, called the Nzunta, (like the irda) look like their beautiful high ogre selves, but they seek to kill All irda, everywhere.

As for Irgaine, he realized that using their powerful magics, would lead to pride, and a desire to control others. The irda would remain apart from the other races to prevent tempation. he wrote a book called the Irdanaiath to record the Irda's sense of right and wrong. LEgends say that the spirit of the wise Irgraine roams among his people to help guide them.

Irda were lost to history. many races believe legends that the irda are the original evil high ogres who will someday destroy the world. The irda occasionally visit ansalon to learn of world events, but many became jaded and prideful. Their high king pridefully disguarded the Irdanaiath and pridefully boasted they no longer needer the gods to hide them from the world. and as the Cataclysm struck, those that followed the high king were cast out, calling themselves the Mischta. Those loyal to the gods were carried away to a new island where they remain hidden until the War of the Lance.

In the war of the lance, some irda were captured by the forces of evil. failing to be of any use to Takhisis, they were probably killed for enslaved. Those that escaped the initial raid became even more isolationist against a violent world.

When knights of Takhisis land on the island, the Irda leader, seduced by the greygem, and fearing for his people, cracked open the greygem, releasing the god Chaos. The irda island is destroyed, and many believe all irda are gone.

I hope that's enough background info for you. Again, these are from a lot of different sources.

As for specific questions,
Last i checked, the Irda were considered nearly immortal. Others sources say 500 years. I think that's something your DM will have to decide.

Irda can be adventurers. A relatively young hotheaded Irda might breakaway from tradition and start adventuring. If the irda is a part fo the Mischta clan, they were seperated in the cataclysm, and they desperately seek redemption and to be reunited. Supposedly they keep a pull every month of so, toward the irda island, and they may adventure hoping to find it. Some may be abroad trying to track down the Nzunta, who look exactly like them, but have evil hearts.

Some, however, may be drawn by the Valin. in Raistlin's Daughter, supposedly, the Irda have magic cast over them, forcing them to mate or die. They may have mated, and the irda may be seeking that partnership again. Still others might be adventurering in search of irda taken in the War of the Lance. Still others, hving learned from the mistakes of the Greygem, are not adventuring, believing that they should be like elves, and must be a part of the world, doing good.


Lastly, i believe in Otherlands, the mischta irdan ogres call the irda island, Anaiatha. Again, Otherlands module may not be considered "canon" by some dl fans. all this is up to your DM.

Granak Red-Silver