And the moment you've all been waiting for...

Post/Author/DateTimePost
#1

moogle001

Jul 23, 2003 22:55:51
Please feel free to check out www.planewalker.com.
#2

Shemeska_the_Marauder

Jul 23, 2003 23:00:19
Wheee! I give my congrats to the webmonkey girl thing for the new Planewalker site look. And my congrats to everyone who worked on the mechanics and material posted currently and on the way. I'll be adding to it shortly... all that elusive and much procrastinated flavor text stuff.
#3

zombiegleemax

Jul 23, 2003 23:09:27
*curtseys*

Yes it looks a little empty at the moment, but moogle001 and I will be working up some more content for you while I convert the older ps3e stuff, and work with the other webbie person on that issue. It will all be falling into place - you'll just have to give us a touch of time to do it in.
#4

factol_rhys_dup

Jul 24, 2003 9:29:21
woohoo! the powers are merciful!
#5

zombiegleemax

Jul 24, 2003 12:09:49
W00T! Great job, you guys & gals!
#6

zombiegleemax

Jul 24, 2003 13:16:36
I like what I am seeing and I can't wait until it is finished.

I have been looking for The Factol's Manifesto recently, will this book or a future addition include information on the various levels within each faction?

Glad to see the page is getting back to normal.
#7

wyvern76

Jul 24, 2003 15:37:17
I've just finished a page-by-page comparison of the new release of Chapter 2 with the Races document that was put out previously. Though I saw a lot of changes for the better, there are a couple of things I have questions about, and I also spotted a few typos while I was at it (some new, some carried over from the previous document).

Questions first:
- What's all this about the Lich-Queen being dead?
- Why delete the mention of Eilistraee in the discussion of planar drow? I would understand if it was an issue of OGC, but you still refer to Lolth and Vhaerun.

Now for the typos:
- Under Bariaur racial traits, "their carefree nature often make them poor leaders" should read "...often makes them poor leaders."
- Under Khaasta racial traits, "All khaasta have bite attack" should read "All khaasta have a bite attack..."
- In the physical description of githyanki, it looks like you forgot a carriage return between two paragraphs.
- In the discussion of fey on the planes, "the Unseelie Court reins in its own portion of Pandemonium" should be "the Unseelie Court reigns..." (unless Pandemonium is a horse).
- In the next sentence, "neither courts are static" should be "neither court is static..."
- Further down, the sentence reading "They come to explore these new worlds (at least new to them, even if it did exist ages before their world)," should change to read "...even if they did exist..."
- Not a typo per se, but I noticed that you were careful to excise uses of planar cant, yet you still use "berk" in a number of places.
- Last but not least, I think you ought to insert some blank lines to separate the sections describing the five categories of planar denizens.

Wyvern
#8

moogle001

Jul 24, 2003 20:02:14
All corrections have been made (though they won't be uploaded for a while). Boy there were a lot of "berk"'s....

The githyanki lich-queen was killed in a adventure released in Dungeon 100. While we do not consider all material released by Dragon and Dungeon to be canon, this seemed fitting and works well for allowing PC githyanki.

I removed the mention of the drow goddess specifically because as far as I am aware, Planescape never made the drow realm in Ysgard *her* realm...they merely suggested it, and I do not wish to make that assumption definite.

And yes, we've determined that Pandemonium is indeed a horse.
#9

Shemeska_the_Marauder

Jul 24, 2003 20:54:25
Originally posted by moogle001
And yes, we've determined that Pandemonium is indeed a horse.

*glare* A horse? You've determined that Pandemonium is a horse? Whose idea was that?! I specifically said that I wanted a pony. A pony! Not a horse. Heads will roll for this I tell you!

*raving public fit*
#10

zombiegleemax

Jul 24, 2003 22:21:57
Oh yes... most wonderful news to enlighten this cutter's day.
#11

kalidor187

Jul 25, 2003 2:23:34
Great job with the Feats/Skills! I've been looking through the material and will occasionally provide ideas on how to tweak some of the it. I didn't know whether I should start a new thread or reply to this one.

I have a suggestion for modifying the Authority feat.

Faction: Harmonium (no changes)
Prerequisite: Cha 13+ (After reading the Player's Handbook, several feats required a stat of 13+. I would also drop the Base Will Save of 1+. Paladins do not have a Base Will of 1+ until 3rd level and I have always imagined Harmonium Paladins having this ability regardless of level.)
Benefit: Command X/day where X equals your Charisma modifier. Since Charisma encompasses strength of character, ability to lead, etc. I think this would make a good counterbalance to the change in prerequisite.

One minor note: "as a cleric of your character level" should probably read "as a cleric of your effective character level (ECL)".
#12

zombiegleemax

Jul 25, 2003 15:26:43
Though it would be nice the ECL has never figured into the class abilities.

Pandemonium a horse.......your joking right?
#13

Shemeska_the_Marauder

Jul 25, 2003 15:34:03
Now really, you never noticed how what with the darkness and the constantly howling winds and winding twisting passages it was just the lower intestine of a gigantic horse? .... yes we were joking
#14

zombiegleemax

Jul 26, 2003 6:18:35
Of course they're joking, the Lady of Pain told me years ago that Pandemonium is actually located inside the head of John Cleese.
No, get your hands off me! *Is dragged away kicking and screaming...*
#15

zombiegleemax

Jul 27, 2003 3:12:39
Great job so far! I can't wait to see the rest of the work.

Have you any plans to release the fnalized finished material as a pdf? Just wondering.
#16

Divine_Bobhead

Aug 01, 2003 15:03:03
Whenever I try to pull up the site I get a 501/505 error? Are you doing some more updating? Or am I just missing something? I've been eagerly looking forward to more from the site since I checked out the Races chapter you posted previously. I hope the site is up and running again soon!
#17

zombiegleemax

Aug 01, 2003 15:25:00
Must be something recent since it was up only a few days ago.
#18

Beleriphon

Aug 01, 2003 21:36:38
Originally posted by Wyvern76
Questions first:
- What's all this about the Lich-Queen being dead?
- Why delete the mention of Eilistraee in the discussion of planar drow? I would understand if it was an issue of OGC, but you still refer to Lolth and Vhaerun.

I think the Lich Queen was killed in some adventure or other. Just can't for the life of me remember which one, where, how or even why.

As for Eilistraee I suspect that its an issue of OGC as well a the fact that she is an FR only god (only place ever mentioned AFAIK), and since FR officially has a different, radically different at that, cosmology they just left her out. Or it was just a massive oversight on the authors part.
#19

zombiegleemax

Aug 02, 2003 1:17:08
The original Githyanki Queen Gith was killed a long time ago. The current one dies if you play out the Githyanki Incursion campaign from Dragon Mag 310 (and possibly the Dungeon mag for August as well, but I haven't gotten that one yet). Surprisingly, the Incursion was rather well put together and covers a huge section of the magazine. Even if you don't normally buy Dragon, this is definately a must have.

Also, with the killing of the Gith Lich Queen, you now open up the posibility of PC githyanki that doen't have to fear being drained of life by the undead Queen at mid levels. Now you'll have the posibility of some seriously potent githyanki walking around causing all sorts of gith-like havoc.

(edit) BTW, the site is back up ;)
#20

Shemeska_the_Marauder

Aug 02, 2003 1:26:21
Is it just me, or does the fact that Vlaakith is dead seem likely to increase the overall power and influence of the Githyanki? In many ways she was both a unifying force in Gith society, but was also holding them back. Also makes room for a potential return of Gith herself, with that ever lingering question of what actually happened to her in Baator. I'd put bets on the original Vlaakith betraying her, but thats just my opinion. ;)
#21

zombiegleemax

Aug 02, 2003 1:36:12
I always wanted to try out a huge war based campaign that delt with the Illithids, Githyanki, and Githzerai going at it head to head across the planes. At least now if I run something like that, I don't need a few dozen githyanki for every illithid since, without the Queen, they can advance much higher in levels.
#22

wyvern76

Aug 02, 2003 22:41:16
Originally posted by Beleriphon
I think the Lich Queen was killed in some adventure or other. Just can't for the life of me remember which one, where, how or even why.

As for Eilistraee I suspect that its an issue of OGC as well a the fact that she is an FR only god (only place ever mentioned AFAIK), and since FR officially has a different, radically different at that, cosmology they just left her out. Or it was just a massive oversight on the authors part.

Um. moogle already answered both of those questions a week ago - in the post immediately after mine, in fact.

And if Eilistraee's exclusion were a matter of OGC, then they wouldn't be able to mention Lolth or Vhaerun either (which they do). But as I understand it, planewalker.com has a special exemption from the OGL in matters pertaining to Planescape, being that it's the "official" PS site.

Originally posted by Mach2.5
The original Githyanki Queen Gith was killed a long time ago. The current one dies if you play out the Githyanki Incursion campaign from Dragon Mag 310 (and possibly the Dungeon mag for August as well, but I haven't gotten that one yet). Surprisingly, the Incursion was rather well put together and covers a huge section of the magazine. Even if you don't normally buy Dragon, this is definately a must have.

Seeing as I don't have that issue and am not likely to get it in the future, someone spoil me: who kills her and how?

Wyvern
#23

moogle001

Aug 02, 2003 22:46:06
Wyvern is correct. I removed the Eilistraee reference for canon reasons, not because of the OGC.
#24

wyvern76

Aug 02, 2003 22:47:09
Couple more questions and a correction:

- Why was the bit about some githyanki becoming Sensates deleted?

- Ditto for the bit about Githyanki not having family or clan names. Even without a queen, they're still described as being pretty unified, and naming traditions don't change overnight.

- Under githyanki beliefs, "Most githyanki do not join factions or sects, disdaining organizations lead by mortals," should read "...led by mortals."

Wyvern
#25

weenie

Aug 03, 2003 7:01:16
I don't think it was necessary to kill the lich-queen in order to remove the githyanki level cap. I mean, Menyar-ar-whatshisname the god-king is still alive (is he?) but the githzerai can progress to any level.

The 2E level cap for "demi-human" races was dropped entirely when 3E came out, without any in-game justifications ("see, the adventurers killed Corellon Larethian and Moradin and Gruumsh...")

I'm just concerned about altering the gith society too much... that bottled-up creativity of yours and all ;). I liked them as they were, repressed and militant and sticking to the Astral. Hope you don't change that into some plane-spanning 'zerai-reconciliating illithicide thingy.
#26

zombiegleemax

Aug 03, 2003 8:16:02
Hope you don't change that into some plane-spanning 'zerai-reconciliating illithicide thingy

I agree. The truimvirate that the gith and illithids represent is an awesome plot builder. Even though both gith races hate the illithids, I can't possibly picture them joining up against the mind flayers. Too many thousands of years of hatred between the two for that to come about.

Seeing as I don't have that issue and am not likely to get it in the future, someone spoil me: who kills her and how?

The PCs do, of course ;). Its covered in the Dungeon 100, but I still don't have that one.
#27

catland93

Aug 03, 2003 23:24:26
the dustman download don't work!!
#28

catland93

Aug 03, 2003 23:30:00
The symbol under "dustmen" is the fated symbol!
#29

catland93

Aug 03, 2003 23:46:11
The link now work and the dustmen symbol is correct but what is Silidath (a fated) in the prominent members?
#30

moogle001

Aug 04, 2003 2:07:14
Someone caught me as I was trying to get the factions to work ;) As a general note, since our website doesn't currently have a preview or edit function in place, best wait to see if a bug disappears after a bit on its own, since we're probably working on it. Note: The Ring-Giver icon won't be up for a day or so.

As for the Promiment Members, some of them were people simply thought up by the writers.
#31

catland93

Aug 04, 2003 2:36:24
are there some faction basis abilities for the membership?
#32

moogle001

Aug 04, 2003 14:14:09
There are no game mechanic benefits for being a faction member, no.
#33

catland93

Aug 04, 2003 15:15:10
I think that some feats (like "Destruction Embraced" for the doomguard) shall be more suitable like special benefit\restriction because are not advantageous feat and because every faction member must be so(like the dustman half probabilities of resurrection etc..), it's his belief!
#34

zombiegleemax

Aug 05, 2003 12:03:24
I've just been re-reading the draft chapter 2 - and it seems a little harsh that while most races get medium to huge base stat bonuses, they nearly all suffer from negative charisma penalties.
I don't think that most of these should be penalised this way - and it makes playing a sorcerer or bard pretty hard (even a paladin).

anyone else think so?
#35

saurstalk

Aug 05, 2003 12:12:30
Two things:

1. I tried to downloand the rtf's for Chapters 2 and 4. While I could open them, I can't find a means to save them to my hard drive . . . other than copying and pasting the whole bit. Suggestions?

2. I recently scoped out City of Doors Iniative. We talked earlier about artwork for the book. Considering that the City of Doors Initiative is "free," I was wondering whether any of the artists over there might be sought out to contribute to this book. The person who drew the most recent additions of illithids was particularly impressive.
#36

clueless

Aug 06, 2003 2:01:19
Regarding download:
Try clicking with the right mouse button (presuming yer a PC user) and use "Save target as".
#37

moogle001

Aug 06, 2003 19:14:06
Originally posted by Saurstalk
Two things:

1. I tried to downloand the rtf's for Chapters 2 and 4. While I could open them, I can't find a means to save them to my hard drive . . . other than copying and pasting the whole bit. Suggestions?

2. I recently scoped out City of Doors Iniative. We talked earlier about artwork for the book. Considering that the City of Doors Initiative is "free," I was wondering whether any of the artists over there might be sought out to contribute to this book. The person who drew the most recent additions of illithids was particularly impressive.

Either right-click on the link and click "Save as..." or open the link, then click "File->Save As..."

Our friends at CODI have offered to suppose us with artwork, but only once they've finished their own load, which will be some time from now unfortunately.
#38

zombiegleemax

Aug 07, 2003 1:06:45
There are no game mechanic benefits for being a faction member, no.

Why not institute some then? This could be handled pretty well with a mandatory bonus feat, which would contain a small faction ability, as well as a faction-specific detriment. That's pretty much how it was handled originally anyway. The downside to the faction feat ought to balance out the upside, leaving it with no net value, mechanics wise.
#39

clueless

Aug 07, 2003 1:26:05
The faction writers (whose stuff will be released later as its compiled) did address the issue of faction abilities. We held something like months worth of arguments regarding exactly what you've suggested, and it got scrapped eventually because it was difficult, clunky, and honestly annoying to try and set up a system like that as disadvantages and advantages don't really balance out all that well in a system like 3ed, especially since the original powers of the factions weren't terribly balanced in the first place. (Now GURPs, that's a system for adv/disadv). Aside from the question of Namers, which don't always even have a single faction power, they just claim membership. At the least that's what I recall the arguement working out to be - it's been awhile.

You'll find the conversions of powers in chapter 4 (already released) - and they are feat based, without as much of an eye towards disadvantages. I think you'll see what I mean... Prestige Classes will be out a bit later.
#40

zombiegleemax

Aug 07, 2003 1:57:50
Ah, I see. I've skimmed the skills&feats chapter, and I certainly like what I see. I always thought the disadvantages factions gave were as cool as, if not more cool, than the advantages though.

They certainly weren't balanced, but at least in my game, they didn't have to be. Planescape's good at making sure there's always bigger fish in the pond, fish you don't want to mess with. Unbalancing mechanics never seem to cause problems for my group.

I always figured that among most of the more demanding factions, most namers would have some minor ability/disability. I'll implement it for my own games then.
#41

catland93

Aug 07, 2003 3:07:58
We can do a low cost template with the namers abilities and the xp cost changes for every faction(and the equilibrium problems are solved!).
#42

wyvern76

Aug 07, 2003 15:25:52
Originally posted by CATLAND93
We can do a low cost template with the namers abilities and the xp cost changes for every faction(and the equilibrium problems are solved!).

If you do it, I'd like to see it.

Wyvern
#43

caoslayer

Aug 08, 2003 5:12:22
if the queen it is dead, then why in the race chapter says that the githyanki have -2 wis cause the devotion to the queen?
#44

saurstalk

Aug 08, 2003 9:45:42
She's not dead. She's undead, unless you are reading this from the potential outcome in Dungeon 100. If you are reading it as the latter, also recall that the current lich queen wasn't the first and most likely won't be the last queen of the Githyanki.
#45

wyvern76

Aug 10, 2003 17:49:16
Originally posted by Saurstalk
She's not dead. She's undead, unless you are reading this from the potential outcome in Dungeon 100.

As discussed in several posts on the previous page of this thread, the PS3e team is treating that outcome as canon.

Anyway, here are a few more typos I've found in the latest revisions of chapters 2 and 4:

- A couple of new errors crept in when all occurences of "berk" were edited out. In the section on Powers, in the middle of the first paragraph, there's a sentence ending "...such a encounter can be enough to kill a." In the section on bariaur beliefs, "...do not approve of the berks that try to restrict others with laws and tyranny," has become "...do not approve of the those that try to restrict others with laws and tyranny."

- If you're removing all traces of cant, you might want to do something about the last sentence of the first paragraph on proxies, which reads, "Such proxies likely serve their powers only until they can manage to turn stag and come out on top."

- The Ascetic feat refers to "estimated character level (ECL)". In case you didn't know, ECL stands for effective character level.

- The Structured Mind feat says that "...you’ve learned how keep your thoughts and secrets to yourself."

- I happened to notice that the prerequisites of the Improved Cipher Trance feat are missing a comma; they read "...Improved Initiative base Fort save +4..."

That's all for now. I'll continue posting any other errata if I find any.

Wyvern
#46

moogle001

Aug 10, 2003 21:52:35
You've got a sharp eye on you. My thanks.
#47

catland93

Aug 12, 2003 8:48:54
For my modest opinion, the Khaasta race is too strong! Unplayable!
#48

christuschristus

Aug 12, 2003 10:06:37
Originally posted by CATLAND93
For my modest opinion, the Khaasta race is too strong! Unplayable!

How so? Seems in line with other monster races.

I don't have Savage Species, sorry, but in Races of Faerun, a centaur has an ECL of 7, one level higher than the khaasta. Their stats are comparable: Centaur +8 STR, +4 DEX, +4 CON, -2 INT, +2 WIS. Centaurs are faster (Move 50) and do more damage with their natural weapon (1d6) which they get two attacks with, in addition to their weapon attack. They have 4 HD, rather than 3. They have only +2 natural armor. They have more weapon proficiencies.

The wemic has an ECL of 8, but has 5 HD. +8 Str, +2 Dex, +2 Con, -2 Cha. They move 40, have +4 natural armor, get a +8 to jump checks, and 2 claws at 1d6 along with a weapon.

Is it because of their natural armor? Yeah, it's good, but a svirfneblin gets a +4 dodge bonus, which with their small size and Dex bonus means the average unarmored deep gnome has an AC of 15-16, while having an ECL of +3. The khaasta has an unarmored AC of 16-17. I'll take a dodge bonus over a natural armor bonus, though.

Seems okay to me at first glance. Someone with Savage Species might have further insight.
#49

catland93

Aug 12, 2003 12:42:59
It's true but i think that races of faerun is a unbalanced rules manual. The centaur and the wemic are very powerful!!!!!!!!(ecl +5 for me). Instead savage species is a balanced guide!
The centaur of savage species has no strenght bonus and the centaur of races of faerun is the double powerful of a minotaur!
#50

Shemeska_the_Marauder

Aug 12, 2003 14:01:08
Originally posted by CATLAND93
It's true but i think that races of faerun is a unbalanced rules manual. The centaur and the wemic are very powerful!!!!!!!!(ecl +5 for me). Instead savage species is a balanced guide!
The centaur of savage species has no strenght bonus and the centaur of races of faerun is the double powerful of a minotaur!

Read more carefully. The centaur in Savage species ends up with a +8 strength over a human after the full run of the 'centaur levels'. So unless you're going with a one hit die whispy bachelor centaur just starting out and not yet at the standard stats for his species, yes they're going to have that high of a strength.
#51

zombiegleemax

Aug 12, 2003 14:13:53
I agree with Droo when he says Paladins and Sorcerers are poor choices with almost all the races with a poor Cha.

Just to start I houseruled that there are 2 types of Tieflings, the one with +2 Dex, +2 Int, -2 Cha and one other with +2 Dex, -2 Int, +2 Cha
#52

christuschristus

Aug 12, 2003 16:45:41
Originally posted by CATLAND93
It's true but i think that races of faerun is a unbalanced rules manual. The centaur and the wemic are very powerful!!!!!!!!(ecl +5 for me). Instead savage species is a balanced guide!
The centaur of savage species has no strenght bonus and the centaur of races of faerun is the double powerful of a minotaur!

Races of Faerun uses the same thinking that went into Savage Species. The Races of Faerun powerful races don't use the optional "monster class" rules, where you can have a 1st-level centaur or what have you, with 1st-level elves, dwarves, and humans. You have to start as an 8th-level character with the Races centaur as written.
#53

wyvern76

Aug 12, 2003 22:03:13
Originally posted by moogle001
You've got a sharp eye on you. My thanks.

No problem. Proofreading is something I'm very good at; I'm just glad it's appreciated.

Originally posted by Nelthas
Just to start I houseruled that there are 2 types of Tieflings, the one with +2 Dex, +2 Int, -2 Cha and one other with +2 Dex, -2 Int, +2 Cha

Had you considered making them +2 Dex, -2 Wis, +2 Cha instead? That would place them more in line with the 2e tiefling from the Planewalker's Handbook.

Wyvern
#54

catland93

Aug 14, 2003 12:30:19
I have three questions about the feats.

1- Why is there a 2nd spell level table in the "powers of imagination" feat but the decripion benefit is "Choose any 0th - or 1st-level spell from the Powers of Imagination Sidebar"?

2- How can i use "factional financies" with all the powerful races?

3- Can i add (of +5) my divine resistence with the "faithless miracle" feat at my racial magic resistence?
#55

moogle001

Aug 14, 2003 12:37:52
Originally posted by CATLAND93
I have three questions about the feats.

1- Why is there a 2nd spell level table in the "powers of imagination" feat but the decripion benefit is "Choose any 0th - or 1st-level spell from the Powers of Imagination Sidebar"?

2- How can i use "factional financies" with all the powerful races?

3- Can i add (of +5) my divine resistence with the "faithless miracle" feat at my racial magic resistence?

1) There is a PrC that will use the expanded table.
2) Yes, you may, it still has your first feat, and only applies to the money you have as a first level character.
3) No, spell resistance does not stack unless specifically noted.
#56

zombiegleemax

Aug 15, 2003 13:25:33
Originally posted by Nelthas
I agree with Droo when he says Paladins and Sorcerers are poor choices with almost all the races with a poor Cha.

Just to start I houseruled that there are 2 types of Tieflings, the one with +2 Dex, +2 Int, -2 Cha and one other with +2 Dex, -2 Int, +2 Cha

Perhaps is too radical, but why not say "any two abilities at +2 and one at -2"? I know it can help min/maxing, but since the type of creature the tiefling descends from isn't fixed, it should be better this way (sorry for my english, I can't explain better... T_T )
#57

zombiegleemax

Aug 15, 2003 13:36:18
You could split the bonuses depending upon the 'proposed' origin of the race. Why should the child of a balor, pit fiend, ultraloth, and shator all have the same general abilities? Granted, this makes for a much more complicated set up (since by that thinking, it can further be broken down by individual fiend species or type).
#58

zombiegleemax

Aug 15, 2003 14:00:44
They said they would think about different types of tieflings in one of the races manuals, so I'm thinking about specialization to a lesser degree (a tiefling is not a half-fiend, so the fiend blood is very thin, and differences dimish...)
#59

zombiegleemax

Aug 15, 2003 17:50:55
I agree with Vitek--they're not half-fiend and I think at that point it's become more moot generations down the line.

Still, though, races with +2 charisma = good/lacking.
#60

zombiegleemax

Aug 16, 2003 18:47:52
What classes are the new skills class skills for?
#61

Beleriphon

Aug 16, 2003 21:57:25
Originally posted by Furious George
What classes are the new skills class skills for?

Great question Furious. Although I suspect that we will find out in a Classes chapter that will detail how the classes react (in general) to each other, as well as where they are most common. I'd also expect some prestige classes to sneak into this type of chapter.
#62

moogle001

Aug 16, 2003 22:14:30
Originally posted by Furious George
What classes are the new skills class skills for?

There is a chart at the beginning of the Skill section detailing this.
#63

zombiegleemax

Aug 30, 2003 16:17:25
I've just read the "kits based on location" on the old Planewalker's Handbook.
Are you going to make PrC with them?