What have you done with the Rhennee in your campaign ?

Post/Author/DateTimePost
#1

Argon

Aug 01, 2003 10:10:55
I have changed the history of the Rhennee to reflect closely to the Gypsy people. It is rumored that the Rhennee are a sect of Oeridian people who were so greatly influenced by the Flan of their time. Exactly were the Rhennee originated is unknown even to the Rhennee. Some actually believe that this sect of Oeridian people started in the lands that are now known as Tusmit and Ekbir. Others believe it was some where between modern day Perrenland and Tusmit. In all of these cases the only thing that can be agreed upon is that the Rhennee refer to this place as Rhop.
The Rhennee state they have existed for centuries. It was an evolution of their people to travel by lakes and streams. Many Rhennee claim they were a land locked people until other cultures forced them out of lands they once called home. The Rhennee had to get use to the idea their free-spirited way of life helped them adapt to the world around them.
The Rhennee state they use to travel in Vardos (Decorative wagons) and trade their skills and wares where ever the roads lead them. Some cultures welcomed them and accepted them. But most feared the Rhennee way of life and wished to destroy it.
Because the Rhenee way of life was alien to most civilized cultures many were wrongfully prosecuted and banned from entering many new kingdoms.
During the time of the Great Kingdoms rise to power. Many Rhennee tribes were forced to be assimilated into what was known as civilized society. Even though their spirits were high many Rhennee were either assimilated or put to death.
Their is a story the Rhennee recall. It tells of a Rhennee family wish refused to forget their way of life and were constantly prosecuted for their resistence. The Father of this family had packed their Vardo and planned to leave the hostile lands. On their journey the family was stopped by the authorities of the land. But the Father refused and continued on pressing his way thourgh them. The soldiers chased them by horse and harassed them. The father took his Vardo towards the riverbed and tried to throw off his pursuer's. It was then as his enemy's approached closer that one of his wheels snapped forcing the Vardo into the raging rapids of the river. But instead of it sinking the Vardo floated leading the family from the soldiers grasp.
It was rumored that this family were the forefathers of the Rhennee barge people. As many Rhennee familys chose to live on the fringes of society were no man was ruler. The river and streams were like the Rhennee spirit. Strong and powerful yet cool to the touch. The Rhennee that exist today have this family to thank for their salvation.
Even modern day Rhennee are harassed for their way of life. But many goverments have found uses for a people who know the waterways better than any land lubber can. To quote a Furyondian Noble, "They are a necessary evil as they have access to places no civilized man would go". The Rhennee resent any reference to them being thieves. As the Rhennee put it, "we took land and life from no one, and we travel on that which has no claim, If we are thieves then what have we taken".
Well this is my version of the Rhennee what have you done with them let me know.
#2

Gnarley_Woodsman

Aug 01, 2003 10:36:05
To be honest I have always envisioned the Rhenee as river Gypsies. I can't remember where but I think that something akin to this idea was publised in early Greyhawk materials.

In recent materials they have stated that the Rhenee are of Extra-Oerthen origin. Another plane or were perhaps early users of Spelljammer vessles whos vessle crashlanded up to a thousand years ago. Their legends speak of their first coming to a forest that is now known as the Adri in the Great Kindom, and were pursued by monsters and hostile Aerdi. They fled westward taking refuge on the waters of the Nyr Dyv.

Most of this comes out of the Living Greyhawk Journal. But my ideas of the Rhenee being gypsies were in use well before the LGG. My campaign focussed on a band of rogue Rhenee who had decided to strike out on their own to find the "lost palace" somewhere around the Adri forest. Also hoping to find evidence of a homeland called Rhop.
Through many adventures they finally reached the forest and located a strange swath of young trees ending in a mound or low hill. They eventually located an entrance and were able to explore an ancient starship of their ancestors. Finding many strange magic items, and odd tools. It was a good campaign.
#3

zombiegleemax

Aug 04, 2003 11:39:47
I'm afraid the Rhennee have never excited me. I tend not to use them too much.
#4

zombiegleemax

Aug 04, 2003 16:36:22
for what it's worth, one idea that ihave toyed around alot with is that the Rhennee are a lost brach of the Vistani, who managed to escape Ravenloft. and as such Iuse the Half Vistani write up (from Ravenloft, Sword and Sorcery version) for the race modifiers and abilities. But then again I'm also a huge Ravenloft fan
#5

zombiegleemax

Aug 04, 2003 22:52:26
i dont use them much myself,dont really have any high seas adventures anyway.
#6

Argon

Aug 05, 2003 0:02:23
The Rhennee are not high sea adventure's type people. They travel lake's river's and streams. Oceans and Sea's would send their barge's afloat into the vastness that is the great Sea. Rhennee have the ability to move goods and provide services most common people can use but rarely wish to pick up for themselves.
High sea adventures would be better suited with the Hold of the Sea Princes or The Scarlet Brotherhood. You could have a pirate group which attacks the cargo vessels of the Scalet Brotherhood and trades their goods with the Brotherhoods enemies.
You could even play a pirate from the Hold of the Sea Princes which plauge any non Brotherhood vessel and trade their goods with the Brotherhood. You have many options, but the Rhennee are primarily useful when providing transport across rivers, lake's, and streams for the PC's. You can set the gypsy like mood and have them delve themselves into the culture of the Rhennee.
#7

zombiegleemax

Aug 05, 2003 10:50:33
They're a river travelling gypsy-based society who have a burning desire to eliminate our adventuring party after we were tricked into wiping out one of their tribes when we thought they were behind a spate of kidnappings of young children ... oops!

Then we spied them aiding with the forces of Iuz around the Nyr Dyv making them fair game now unfortunately any trip to the river quarter, foreign quarter or slums in GH has to be done armed to the teeth. :D
#8

Argon

Aug 05, 2003 20:48:10
Hey Stevie, sounds like you got some major problems. The river people can be a very scary people. Especially if your DM has some Darkaguards looking for your party.
GOOD LUCK !
#9

zombiegleemax

Aug 06, 2003 4:16:06
We apologised and everything!

We're limited to the High and Garden quarters pretty much to avoid their revenge and its costing an arm and a leg in tavern fees and will likely end in a big scrap soon. We've told the authorities in GH but they don't care it seems so either we decamp to Furyondy to attack Iuz from there or sort out the Rhenee in GH once and for all, send a message by sinking all their barges .... problem is we're only 7th lvl and some of them are tough hombres.

We shall see.
#10

grodog

Aug 06, 2003 22:13:35
Lance Hawvermale wrote an excellent article in LGJ #2 entitled "The Way of the Lake: Lore of the Rhennee Bargefolk." It's well-worth checking out!

For a taste of the article, you can read about the Darkhagard PrC on WotC's LG web site at http://www.wizards.com/default.asp?x=lg/articles/20030604darkhagard
#11

extempus

Feb 12, 2006 3:20:35
In the LGG (p. 7), it mentions the Rhennee "... were absent from the Flanaess before 450 years ago..." This would suggest they first appeared in or near the Adri Forest ca. 140 CY; The Adventure Begins (p.14) also mentions that they came from another world. I kept their origins according to those two sources; IMC, they are essentially gypsies who arrived on Oerth through a gate from their homeworld of Rhop, but I've done little else in the way of development at this point...
#12

Amaril

Feb 12, 2006 12:28:57
I made the Rhennee naturally psionic with a favored class of Psychic Rogue. It makes them more mystical in a sense, and explains why they don't necessarily revere deities.

In fact, here's the stats I created for them. I'd love to see what others think of it.

http://boards1.wizards.com/showthread.php?t=450709
#13

extempus

Feb 13, 2006 2:20:36
I like that idea... a psionic race of people. Actually, it really fits in well with them.

I found another reference to the Rhennee in the Player's Guide to Greyhawk (p. 35); it specifically says they arrived on Oerth around 150 CY.