WoHS

Post/Author/DateTimePost
#1

zombiegleemax

Aug 11, 2003 22:31:42
I'm trying to get my players ready for the upcoming Dragonlance campaign and I've got a wizard who has a question...just trying to see if anyone can help, thanks.

In the old Dragonlance setting Wizards of High Sorcery were each limited to certain schools of magic (only black robes could cast necromancy spells for instance). Is this still the case and, if so, what schools can each cast? Thanks again.
#2

daedavias_dup

Aug 11, 2003 22:47:04
You need to be a specialist wizard

I think it goes as the following:

White Robe: Divination or Abjuration
Red Robe: Illusion or Transmutation
Black Robe: Enchantment or Necromancy

I am not 100% sure on everything, except the white robe(I am going to be a diviner without Necromancy or Illusion)
#3

zombiegleemax

Aug 12, 2003 5:50:15
Ah, so they changed it quite a bit then. And what about 3.5 that says each specialist has to drop two schools...is anything said about that? And thanks for the information.
#4

zombiegleemax

Aug 12, 2003 6:58:51
There is a variant rule in Age of Mortals that says, you don't have to be a specialist to take the Wizard of High Sorcery PrC, but you also don't get the Enhanced specialization benefit at 1st level.

Dalamar is listed as a non-specialist Wizard in Age of Mortals.

Best wishes, Kevin
#5

zombiegleemax

Aug 12, 2003 9:49:17
Then everybody who changes robes would have to be non-specialist wizards, ie. Raistlin, magius etc.
or what?
#6

cam_banks

Aug 12, 2003 9:59:21
Originally posted by Voiceman
Then everybody who changes robes would have to be non-specialist wizards, ie. Raistlin, magius etc.
or what?

If you change robes, your specialty school also changes, and you pick new opposition schools.

If I'm a Black Robe necromancer and have a change of heart and become a Red Robe, I could change my specialist school to Illusion and pick two new opposition schools.

Cheers,
Cam
#7

brimstone

Aug 12, 2003 10:15:56
I've always hated the idea of being a Specialist. It seems so restricting, and, to me, it seems like you loose alot more than you gain.

So when I first saw that the WoHS had to be specialists (akin to their 2e days) I was a little disheartened. But, after the AoM fix of not having to be a specialist (and not having to specialize in two schools, with a super specialization in one or whatever it was...which by the way, shut down like half the other schools to that wizard :bored...anyway...I was happy to see that one doesn't have to be a specialist any more.
#8

cam_banks

Aug 12, 2003 10:20:26
Originally posted by Brimstone
I've always hated the idea of being a Specialist. It seems so restricting, and, to me, it seems like you loose alot more than you gain.

Unlike having a choice between one or three schools, you mean? D&D specialists aren't as limited as you think. Especially not in 3.5.

Cheers,
Cam
#9

brimstone

Aug 12, 2003 10:26:52
Originally posted by Cam Banks
Unlike having a choice between one or three schools, you mean? D&D specialists aren't as limited as you think. Especially not in 3.5.

Did the rules change...is it just one for one now?
#10

cam_banks

Aug 12, 2003 10:32:29
Originally posted by Brimstone
Did the rules change...is it just one for one now?

Nope. You pick two, neither of which can be Divination. If you pick Divination as your specialist school, you only pick one opposition school.

Cheers,
Cam
#11

brimstone

Aug 12, 2003 10:54:13
Originally posted by Cam Banks
Nope. You pick two, neither of which can be Divination. If you pick Divination as your specialist school, you only pick one opposition school.

Okay...that makes sense then. Cause the example they used in the DLCS...didn't match what I had in the PHB. I get it now.

But still...it seems pretty useless to me.

Oh, and by the way, speaking of useless, you know what the free download of the "3.5 Rules Update" from Wizards of the Coast says? It says, "Wizards: School Specialization has changed. Several Familiar Bonuses have changed."

In fact, almost all the "updates" for the classes are just as useless as that one.

So much for not having to buy $90 worth of books...I'd say again...but it was only $60 first time around.

Not that I'm bitter or anything.
#12

zombiegleemax

Aug 12, 2003 11:47:34
Originally posted by Brimstone

Oh, and by the way, speaking of useless, you know what the free download of the "3.5 Rules Update" from Wizards of the Coast says? It says, "Wizards: School Specialization has changed. Several Familiar Bonuses have changed."

In fact, almost all the "updates" for the classes are just as useless as that one.

Tobin--what you've downloaded is a guide for people who want to convert over information from other products, but it also highlights the changes in the Core Books for those who want to skim over them.

I believe what you're looking for can be found here: http://www.wizards.com/D20/article.asp?x=srd35

This contains all the 3.5 updates in a form that doesn't require you to buy the books.
#13

brimstone

Aug 12, 2003 12:07:48
Originally posted by Andre La Roche
This contains all the 3.5 updates in a form that doesn't require you to buy the books.



heh heh

Uh...yeah...that's what I need to download. I thought what I downloaded was supposed to be an encompassing all-in-one package deal. I guess it wasn't, huh?

Thanks, Andre.
#14

zombiegleemax

Aug 12, 2003 12:11:22
Nope.

The one you downloaded's primary function is making all the other 3.0 cap books still useable in 3.5, hence why the majority of the pdf is devoted to things like the MMII, Fiend Folio, ELH, etc.
#15

brimstone

Aug 12, 2003 12:14:47
Originally posted by Andre La Roche
The one you downloaded's primary function is making all the other 3.0 cap books still useable in 3.5, hence why the majority of the pdf is devoted to things like the MMII, Fiend Folio, ELH, etc.

I noticed there seemed to be alot more info in there about the books that didn't get a new edition...heh heh.

Ahem...anyway, thanks for the correct files, man.
#16

zombiegleemax

Aug 12, 2003 15:00:36
Seems I started quite the conversation. lol Thanks for all the replies and information but I have another question or two.

If you're going to use the standard method (having to specialize) then do you have to pick certain schools to get rid of? Meaning are you more restricted than the normal specialist from the PHB?

For instance, do white robes HAVE to get rid of necromancy, etc? I really liked the old 2nd edition system where each "robe" had a school that no other had access to (unless, of course, you were a renegade).

Thanks again.
#17

cam_banks

Aug 12, 2003 15:34:41
Originally posted by vader42xx

For instance, do white robes HAVE to get rid of necromancy, etc? I really liked the old 2nd edition system where each "robe" had a school that no other had access to (unless, of course, you were a renegade).

At 1st level, you should specialize in one of two approved schools based on your alignment. White Robes should be abjurers or diviners, for example. Any two schools can be chosen as opposition schools, or any one school for diviners. When you first take a level in Wizard of High Sorcery, you choose a third school as opposition school, but it must be one of the schools favored by the other two Orders. So, you could still have a White Robe who cast necromancy spells if you were so inclined.

Cheers,
Cam
#18

daedavias_dup

Aug 12, 2003 18:48:56
What would become of the spell book of a wizard changing alignments? All those spells, all that time and money(the WoHS in me is crying at the thought of destroying them ). Perhaps they just give them to the conclave and are given new ones.
#19

Dragonhelm

Aug 12, 2003 19:25:47
Age of Mortals has a sidebar on generalist wizards, who don't specialize. So, if you switched orders, there would be no problems with your spell book.
#20

daedavias_dup

Aug 12, 2003 19:39:44
Originally posted by Dragonhelm
Age of Mortals has a sidebar on generalist wizards, who don't specialize. So, if you switched orders, there would be no problems with your spell book.

But what about the specialist ones?
#21

zombiegleemax

Aug 12, 2003 20:40:33
I don't have any problem with needing to be a specialist to become a WoHS. In fact, I think it's the way things should be. In all the books each order had access to spells that the other orders did not.
However, I'm very sorry to hear that there are no schools that only certain robes can cast (ie: the white robe with necromancy is just totally foolish). But, I'm still waiting for both of my books so I'll make my final comments when I get them I guess...I just wish the time would hurry up. ;)
#22

zombiegleemax

Aug 14, 2003 5:31:38
Originally posted by Daedavias
But what about the specialist ones?

Yeah, what happens to a white robe diviner with necromancy as his opposing school, who due to corruption and painful experiences changes robe to black and becomes a necromancer with divination as his opposing school.
What happens with his divination spell, he just can't cast them or what?
#23

cam_banks

Aug 14, 2003 8:04:16
Originally posted by Voiceman

What happens with his divination spell, he just can't cast them or what?

You can't choose divination as an opposition school.

However, if you'd chosen another school which you previously had access to as your new opposition school, you're right - you can't cast those spells any longer. That's part of what it means to change specializations in that way. Remember, you have 3 or 4 schools to choose your opposition schools from when you do, so choosing one and then griping about the choice doesn't make a whole lot of sense.

If you're a diviner with necromancy as an opposition school and change Orders, taking necromancy as your new specialization, then illusion, abjuration, and transmutation are your options for opposition schools.

It's generally a good idea when first making your wizard character to pick schools you know you won't miss, or which aren't actually covered by the Orders. Evocation and conjuration belong to no Order, for example. When you take that first level in Wizard of High Sorcery, you're forced to pick from the schools favored by the other Orders so it's best to make that as painless as possible.

The least painful White Robe choices, at least in my opinion, would be playing a Diviner with illusion as an opposition school, and taking necromancy as a second opposition school after passing the Test and entering the Orders (1st level of WoHS). This offers the most spell choice without suffering a loss of good attack, defense, and utility spells.

Cheers,
Cam
#24

daedavias_dup

Aug 14, 2003 8:28:27
Originally posted by Cam Banks
The least painful White Robe choices, at least in my opinion, would be playing a Diviner with illusion as an opposition school, and taking necromancy as a second opposition school after passing the Test and entering the Orders (1st level of WoHS). This offers the most spell choice without suffering a loss of good attack, defense, and utility spells.

This is exactly what I plan to do...

My big question is would the wizard gain new spells to replace the ones lost when they change opposition schools?
#25

cam_banks

Aug 14, 2003 8:42:03
Originally posted by Daedavias
This is exactly what I plan to do...

My big question is would the wizard gain new spells to replace the ones lost when they change opposition schools?

Nope. They'll need to spend some time slaving over a spellbook in the Tower. They'll also get 2 spells every time they advance a level automatically.

What, you thought the spells would magically change in their spellbooks? What did you think those wizards do all day locked away in their laboratories and libraries?

Cheers,
Cam
#26

ferratus

Aug 14, 2003 16:18:46
Here is a question, how do wizards research original spells that are not found in the PHB? Sorcerers obviously just tinker around with ambient magic, but I don't see wizards doing what wizards do in other worlds. They don't really seem to be up on spell theory, but rather recite spells based on ancient lore and tradition (which is why Raistlin had to find the spellbooks of Fistandantilus to acheive his full power).

So I had this idea. Whenever the wizards preform a noteworthy task for the conclave or the gods of the moon, they reward them with a new spell that has never been seen on Krynn before. So thus, the wizards enter into the shrines or temple of the moon gods, shave their heads, ritually bathe, fast for several hours (etc). Then they receive the direct presence of their diety that enlightens the supplicant on the proper ritual needed to cast that spell.

I figured it would tie the WoHS closer to the whole mystery-cult motiff they've got going, and differentiate them in flavour from the wizards of other D&D worlds.
#27

cam_banks

Aug 14, 2003 21:18:57
Originally posted by ferratus
Here is a question, how do wizards research original spells that are not found in the PHB? Sorcerers obviously just tinker around with ambient magic, but I don't see wizards doing what wizards do in other worlds. They don't really seem to be up on spell theory, but rather recite spells based on ancient lore and tradition (which is why Raistlin had to find the spellbooks of Fistandantilus to acheive his full power).

Fistandantilus did some fairly groundbreaking and original stuff, much of it verboten to the average Wizard of High Sorcery. It isn't that the wizards only have a fixed number of spells and can't learn anything new. The ancient lore, tradition and knowledge of magic is like a series of cooking lessons, not a cookbook. Individual wizards research, experiment and create new spells as they desire, with some being very good at it and others not so much.

Cheers,
Cam
#28

ferratus

Aug 17, 2003 4:19:45
Yeah, it was just an option to differentiate the wizards of Krynn from mages in other worlds. I just noted that there is no example of mages in the novels or game material of specifically researching new spells, outside of the 5th Age period (where we get such spells as Palin's Pyre). We don't, after all, have spells that are specifically mentioned as being created by Raistlin or Par-Salin for example.