My Take on Dragon Magic

Post/Author/DateTimePost
#1

zombiegleemax

Aug 12, 2003 5:51:34
It occurred to me that one very simple way of representing psionic enchantment would be with a psionic power a bit like this one. I've also got similar rules for a preserver power. Let me know what you think...

Psionic Defiling
Psychokinesis (Con)
Level: Psion 6 / PsyWar 6
Display: Au, Ol, Vi
Manifestation Time: 1 round
Range: Long (400 ft + 40 ft/level)
Target: All creatures in range
Duration: 1 minute/level
Saving Throw: Fortitude negates
Power Resistance: Yes
Power Points: 11

A defiler can learn to use psychokinesis to rip life energy from animals as well as plants. This so-called 'dragon magic' is more powerful and more dangerous than conventional defiling, both for those around the defiler and the defiler himself.

A defiler with this power can memorise spells one level higher than the spell slot would normally allow. He must still have a high enough Intelligence to be able to memorise the spell. So a defiler could memorise a 7th-level spell using a 6th-level spell slot. In order to cast these spells, however, the defiler must use psionic defiling.

When this power is manifested the defiler begins drawing energy from every living creature in range (apart from himself). To draw energy the defiler must concentrate as a full round action and make concentration checks as necessary. Otherwise, the power ends.

At the end of each of the defiler's rounds all living creatures within range must make a Fortitude save or suffer 1 point of Constitution damage. Creatures with 4 Hit Dice or less suffer damage automatically every round thereafter. Creatures with more than 4 Hit Dice get a further save every round to avoid the damage for that round. Creatures that move beyond the range of the spell stop taking damage.

The defiler can use the Constitution that he gathers in this way to 'charge' his spells. Once a spell has been charged then it can be cast as normal. Charging wears off after 1 hour. The cost to charge spells is as follows...

1st-level to 5th level - 10 points per level
6th level - 9th level - 100 points per level over 5
10th level - 800 points

Casting such spells is not without risk however. Whenever a defiler casts a psionically charged spell he must make a Fortitude save vs DC 10 + level of the spell. If it fails he loses the spell and suffers the effects described below. Even if he succeeds he still suffers the effects described for a spell of one level lower. Partially transformed dragons count spells as one level lower for the purpose of working out the effect of failure. Fully transformed dragons count spells as two levels lower. The wizard suffers all lower level effects as well. So a defiler suffering Defiance will also suffer Fury and two levels of Agitation.

Spell level
1-5 - No effect
6-7 - Agitation
8 - Fury
9 - Defiance
10 - Vengeance

Agitation The defiler takes 1d4 points temporary Wisdom damage (for spells of 7th-level and higher this is 2d4 as the effect is suffered twice).

Fury The defiler suffers the effect of the rage spell. The effects last 2d6 hours. In the case of a dragon the effects last 2d6 days.

Defiance The defiler is instantly reduced to 0 hit points although he is stable.

Vengeance The sorceries he is attempting to channel blast the defiler to ash. He is dead and can be restored only by a wish or miracle.