a new planescape campaign

Post/Author/DateTimePost
#1

zombiegleemax

Aug 12, 2003 12:35:25
I am a fairly new DM, i have just finished my first campaign which brought the Players from first to 4th level. i have just brought them the sigil where the next campaign takes place. the last session finished with them going through the portal(not knowing where it led to, had little choice but to go through portal) and ariving in sigil. the PC's dont know where they are, they may still think they are on the prime material.

i am looking for this campaign to be mainly Role play rather than dungeon crawl, hack 'n' slash. I am looking for some ideas for some role play heavy adventures/ideas to slot in, hopefuly ones that will allow the PC's to learn more about sigil and the planes.

as for the overall campaign that isnt finalised, it will depend on how the players react to the new surroundings and what they want to do, whether that be to find a way home, explore the planes, set them selfs up in sigil, etc.

The Players themselves have little to no experience with planescape, but i have been a big fan of it for a long time, so i know most of the setting and its traits, so i would like to use this to expand the players and their characters knolwedge of the planes.

any and all ideas are welcome

P.S. will planescape ever be published in 3e? i much rather reading the books rather than from websites.
#2

christuschristus

Aug 12, 2003 16:59:37
What Planescaoe materials do you own? Factol's Manifesto, In the Cage: A Guide to Sigil, and Uncaged: Faces of Sigil will provide quite a bit of inspiration. As your players acclimate to Sigil, they'll run into the factions, and have to decide if they want to become involved (if they stay in Sigil they may not have much choice, even if they don't join the factions themselves).

As for 3E Planescape, Planewalker will eventually release the official conversion. It is web-based, but will be in handy, easy to print PDFs. WotC is unlikely to publish it themselves, and their policies regarding outside licenses make it unlikely that anyone else will buy the property.
#3

zombiegleemax

Aug 12, 2003 18:07:17
i have the 2e planescape campaign setting and In the cage.

Planewalker are doing an excellent job and i will download the pdf when then are released (any ETA on this?) but it would be nice to see them publised, as planescape, IMO is the most interesting and fun campaign setting in the DnD world, i'm sure WotC know that there are many people who would love to see this setting published, it seems a shame that they are not acting on this potential market.
#4

zombiegleemax

Aug 12, 2003 18:07:21
*Double Post*
#5

christuschristus

Aug 13, 2003 10:07:36
Originally posted by muppet_man
Planewalker are doing an excellent job and i will download the pdf when then are released (any ETA on this?) but it would be nice to see them publised, as planescape, IMO is the most interesting and fun campaign setting in the DnD world, i'm sure WotC know that there are many people who would love to see this setting published, it seems a shame that they are not acting on this potential market.

Yeah, I agree. I prefer physical books to web material whenever possible. It's too bad Planescape:Torment came out after the line was no longer published, because I think that game brought in some new fans. It's how I was really introduced to the setting. I was aware of it before that, and it looked interesting, but it wasn't until playing the computer game that I got into it. Now I own everything, pretty much. I don't think I'm alone in that.

WotC has been relatively careful; they don't want to get into the same over-extended, oversaturated mess that TSR fell prey to. As much as I love the quirkier, more flavorful campaigns, I think they made a wise choice in dropping most of them.

Dunno what the current ETA is on the Planescape Player's book. It's getting there. There is certainly more drafted than has been released for preview, but it's quite hefty.
#6

primemover003

Aug 13, 2003 15:16:47
I had a campaign seed floating in my head about Ramander the Wise, Master of Portals. Seeing as how he was Fated and they're not liked too much (post Faction War), I imagined how a person of some relative power would rebuild themselves after a loss of said power and influence. Basically he'd be scheming to get back into the status of a golden lord. He'd be holding up in the Palace of the Jester with Jeremo the Natterer (seeing as Ring givers and the Fated dwell in similar circles).

Jeremo was "giving" Ramander the chance to regain his powerbase in return for helping him become the new Factol of the Ringivers. Using Reave mercenaries and other unsavory folks Ramander was trying to gain access to portals leading to key trade cities and raw material resources (timber, gold, etc.). It's pretty nebulous but then again I've been reading too many Tom Clancy novels and am starting to mix the genres
#7

Shemeska_the_Marauder

Aug 14, 2003 15:59:38
Ramander.... *polite chuckle* The boy is headed for trouble, my 'protection' or not. Oh well. In the meantime I do collect a hefty share of his profits.
#8

zombiegleemax

Aug 18, 2003 11:13:09
since MotP came out ive had an extensive campaign running thru my head envolving the planeshifter and gate crasher and of course i would be a planar champion. lets just say the plane shifter is epic and is on the brink of deity status.
#9

Shemeska_the_Marauder

Aug 18, 2003 13:18:18
For what its worth my own campaign has centered around a Yugoloth civil war and the deaths of both Anthraxus and Mydianclarus. In the settling ashes of that conflict, the power structure of the planes of Conflict has seen a rapid restructuring by the new Oinoloth who is, how shall I say, more proactive than his predecessors. He's also a bit of an enigma, having suffered no physical warping from the Seige Malicious when he took the position of Oinoloth; and literally walked out of the hinterlands of the Grey Waste with no history, no connections, nothing.

His peers, and even his conspiritors who aided his rise to power, are frightened of him because they know nothing of him besides his name, Vorkannis the Ebon. They're uncertain if he's even the reverse albino Arcanaloth that he appears as. Add to this the fact that he speaks Baernaloth; and that his seige of Khin-Oin coincided with the sliding of the 3rd layer of Elysium across the great ring and into the Waste where he used the previously entrapped beast known as The Mother of Serpents to occupy the massed armies of the Oinoloth and Anthraxus; and that the crawling Citadel of the General of Gehenna vanished at this same time, with no clue to its destination...

The new Oinoloth has been secretely utilizing the device known as The Divinity Leech to plunder 'something' from the dead gods upon the Astral, and it may be that Ghyris Vast, the inventor of the device was secretly aided in its construction by one of the Baern, likely without the knowledge of the Oinoloth. But all remains dark for the moment.
#10

primemover003

Aug 22, 2003 16:42:02
Well Shemeska, isn't that an interesting campaign... You dragged Belerien into the Wastes??? And I call myself the Prime-mover, but damnation!!! That's inventive.
#11

Shemeska_the_Marauder

Aug 23, 2003 0:47:43
*chuckle* As I said, the new Oinoloth was a bit more proactive you could say. And Belarian didn't stay long as the 4th Gloom. A few months at most. The 'loths didn't have need of it after using it to deliver the Mother of Serpents into their hands. They didn't keep much of a claim to it, and it was a partial liability since it did drag a small number of celestials with it (Quasar to be exact). Eventually the layer up and slid back into the Outlands between Torch and Hopeless as a 'infinite but bounded' plateau of sorts near the edge of the Hinterlands beyond both gatetowns.

Its been a free for all with numerous parties interesting in the layer of Elysium both to bring it back to the upper planes, to exploit any possible riches to be found on the plane, to simply fight the celestials working to shift the plane back, and even some Baatezu seeking to shift it to Gehenna, and from there eventually to Baator to increase the holdings of one or more of the Lords of the 9. In short, its a planar circus at the moment with the competing parties seeking to lay claim to it.

The Rilmani for their part are simply observing for the moment, making no move and simply wishing to see it go where it goes. Though it's likely they may eventually tip the scales to one side and see it shift off of the Outlands.

The fate of the layer hasn't been a major portion of my campaign actually, though one PC has been there to see what was going on. Events from the fallout of the layer shifting have been however including the butchering of the guardinals at the fortress of Rubicon that was the sole celestial outpost on the layer originally. When Belarian shifted clear across the great ring, the fortress was sheared in half, half remaining in Elysium as a single island as a remnant of Belarian, and the other half going with the bulk of the layer to the Waste. The remaining portion was literally stained red in the first light of dawn, the defenders dead, dying, or crucified upon the walls and battlements, dissolving bodies of Yugoloths littering the grounds, and a dead Slasrath crashed into the ruins of a tower.

Suffice to say, the one guardinal PC has a lingering loathing for the 'loth race as a result of this, above and beyond the normal loathing of evil. It's been fun.