New Dragonlance campaigns

Post/Author/DateTimePost
#1

zombiegleemax

Aug 21, 2003 19:30:24
Since today is the much talked about release date of the DLCS, and that in the following weeks it's more than likely many new DL campaigns will spring into life, I thought it might be helpful (and perhaps interesting) to discuss how a party meets and comes together for the first time.

Do most GMs just assume the party knows each other already or do the characters play through their first encounters?

Some first meeting ideas:

Shipwreck. Easy and fairly neat, the characters are all aboard the same ship when disaster befalls. They are the only survivors and must fend for themselves.

Attack. The characters are all in a particular city when an unknown (or known) enemy attacks and they are forced to work together.

Vision. THe characters are all plagued by dreams or portents of a place or each other. They have an urge to reach a particular destination that haunts them and only find relief whn heading to that destination.

Just a few ideas to get the ball rolling. Okay they're not brilliant but how many times can a party meet in an Inn after all...

Arandur
#2

randpc

Aug 21, 2003 20:12:35
Ah... the initial intro to a campaign, such will always be the most difficult time for any DM IMHO.

In my soon to be started campaign I'm going with a twist on the stereotypical Tavern Meeting.
In short- all of the PC's will be in the tavern but not having met each other previously.


They will all hear a loud commotion/disturbance outside, and soon thereafter someone will burst into the tavern exclaiming of a Town Guard murdering an apparently innocent passerby in cold blood.

Such an intro should provide them with sufficient reason to investigate, and hence come together.

On the unlikely chance one or more of the PC's choose not to investigate I've multiple avenues through which I can involve them in the scenario happening outside even without their direct intervention.
#3

kipper_snifferdoo_02

Aug 21, 2003 20:15:54
I usually just determine where they will be and figure out why someone of their character would be there in the first place. For example in my latest campaign I have a monk of majere so I put a local monesty in a nearby ruins and he has a relation in a nearby town. He is sent to find his cousins that have gone of adventuring and haven't returned. While he travels through a small village he comes across an elven wizard that is studying with an old retired wizard that lives in the village. So she is ready to get out of that two horse town "literally" and decides to travel north with this new traveller into the next town.

I'll have two more character to add next week and unless they pick like Kagonesti elves I think I can find a way to add them in. I prefer to try to make them have some connection to the location they start adventuring from so they have some sort of base of operations and a connection to the area.
#4

zombiegleemax

Aug 21, 2003 20:53:14
I guess another great inspiration for getting your party together can be gleaned from novels. I just finished reading 'Middle of Nowhere' and that has a brilliant set up for getting the party together.

Arandur
#5

zombiegleemax

Aug 22, 2003 1:58:27
I started a thread like this in the FR boards, and I was supprised by some of the responses. However, back the the topic, IMC I plan on all the PCs awaking on a battlefield. Covered in blood they are the only survivors and they have no memory of what happened.


Faeyrl
#6

zombiegleemax

Aug 22, 2003 6:16:45
[OT] Kipper, has anyone ever told you that your avatar is scary? It gives me the creeps...stop looking at me!

EDIT:

Whatever you do, don't pull a Vince and begin the campaign with "You all wake up naked in a forest.". I'm glad that I missed that session. Oh, and no 217th level Wizards controlling Krynn and forcing the PCs to do what he wants either.
#7

sweetmeats

Aug 22, 2003 7:33:41
I usually start a campaign with one of the traditional methods such as gathering in a tavern or hired seperately and brought together.

I always start small and work them into the larger scale gradually.
#8

zombiegleemax

Aug 22, 2003 7:51:02
I'd like to start one at the Battle of the High Clerist's Tower, and move from there....looks like I'll be waiting for the Heroes of the Lance book, huh? I think it'd be fun to have the characters be some of the low level people in that army when the first attack happened. They'd have the excitement of dragon attacks, a dragonorb being used, and the tragedy of watching a hero fall before their eyes. Where I go from there, I have no idea, but I think it'd make a fun start.
#9

kipper_snifferdoo_02

Aug 22, 2003 8:18:46
Originally posted by Mucknuggle
[OT] Kipper, has anyone ever told you that your avatar is scary? It gives me the creeps...stop looking at me!

See that's what I LOVE about that icon. It actually makes people feel something... it's usually scared or paranoid but at least it's something. Sort of like SweetMeats icon does to me.



Whatever you do, don't pull a Vince and begin the campaign with "You all wake up naked in a forest.". I'm glad that I missed that session. Oh, and no 217th level Wizards controlling Krynn and forcing the PCs to do what he wants either.

Oh my God! You totally described a game I ran when I was younger. I moved the entire party from our homebrew world to the Forgotten Realms and they woke up, naked in a forest with a strange tatoo on all of them that gave a wizard control over them. What a great game!
#10

zombiegleemax

Aug 22, 2003 8:39:07
One I'm planning is slated to run during the War of the Lance. I'm going to have the party be among that pack of humans that get sent to Pax Tharkas for slave labor, then sprung free by the Qualinesti on the way there, then summarily told to 'get the hell out' and find someplace else to go.

I've yet to see anything detailing the survival or lack thereof of that group. That means it's ripe!
#11

zombiegleemax

Aug 23, 2003 5:43:36
My prefered method of starting a campaign is always tied to character backgrounds, which in a lot of games I feel is sadly overlooked.

Usually I spend one game session with my players working out character concepts and history, and I usually demand a well thought out history.

Character creation is done as a group so people can play off eachothers ideas, perhaps linking up various characters, brothers, friends, etc.

I usually have games of 5 players, and I don't necessarily like 5 different people who know nothing about eachother to meet up and start off on their adventures. So all in all I like to link characters that CAN be linked, THEN worry about the opening scene of my Campaign where everyone gets involved.

I hope that made some sense, it's late.
#12

randpc

Aug 23, 2003 7:31:26
Originally posted by Freaklegion
My prefered method of starting a campaign is always tied to character backgrounds, which in a lot of games I feel is sadly overlooked.

I could only dream of such a possibility, all my players have a tendency to disappear as soon as the words 'character backround' is mentioned.

It's all I can do just to get them to write a brief bare bones coverage of their characters past.
#13

Dragonhelm

Aug 23, 2003 8:26:36
Originally posted by Freaklegion
My prefered method of starting a campaign is always tied to character backgrounds, which in a lot of games I feel is sadly overlooked.

Agreed! When I have character backgrounds from my players, oftentimes I'll have enough to get things started, or adventure possibilities for the future.

I'm trying to run a game right now myself (having some scheduling conflicts). One of my players told me that his character has no background, that he was just a farmer. He purposely wanted to play a character that way.

So, I did the worst thing possible, and had the Great Storm destroy his home, and kill his family. All he had left was his horse. I can't wait until he sees his family in the River of Souls. Hee.

Eventually, he was brought in by an ex-Solamnic who is heading up a local cell of the Legion of Steel. This cell will be akin to the Regulators from Young Guns. From there, he met up with the others.

The other character in my game is a half-Qualinesti elf. His family was descended from an old elven prince (the same from Ghost Blade in the DLCS), so he was "tolerated" in Qualinost. When Beryl attacked, he helped in the escape, although he was trapped with a dwarf NPC and some refugees in a tunnel for a while. When he later saw the spirit of his deceased grandfather in the River of Souls, he swore he was hit on the head with a rock in the cave-in!

Basically, I've brought everyone together with the Legion cell. They're currently looking for the Ghost Blade, believing it will help unlock the mystery behind the River of Souls.

As for the vision thing, I've found that it can be a bit cheesy. So yes, I use it fairly often (probably a bit too much). :D
#14

Dragonhelm

Aug 23, 2003 8:35:52
Originally posted by RandPC
I could only dream of such a possibility, all my players have a tendency to disappear as soon as the words 'character backround' is mentioned.

It's all I can do just to get them to write a brief bare bones coverage of their characters past.

One of my long-time players has a nasty habit of not rolling up his character until game day. I basically have to be prepared for anything.

One little trick I would recommend is giving bonus XP to those who write up a character background. The more detailed the background is, the more XP the character gets. That gives an incentive for players to work on character backgrounds.

You may also wish to consider other rewards. I've allowed players to have some bonus items (within reason) that they can have when the game starts. Perhaps a magic item that they don't know how to use yet, or a hint as to something they can gain further on in the campaign.

Anyway, I hope that helps. Good luck!
#15

zombiegleemax

Aug 23, 2003 16:31:14
If I'm running a game, it's being run on my terms. If someone doesn't complete a character and "appropriate" background on that day, they don't play, or we don't play.

Never rush a game, if there's one player out of 4 still screwing around, everyone will get on em.
#16

zombiegleemax

Aug 24, 2003 16:09:15
in my campaign the charecters meet in two groups.

1. a mystic and a wizard. the mystic trained at the citadal of light. the sorcerer was on the same boat as Mina (WoS) and was also adopted by goldmoon.

2.the fighter and the rouge. the fighter is a scosiopath, and hurts someone. he gets taken to the jail, and thrown in a cell with a kender :D the kender than takes them both out a "back door".

gorup one is sent by goldmoon to deliver a message (a secret message) to austinnus of palanthas. little do the players know the letter is about a weired old mage . . . named Fizban. (in my campaign, at the end of the WoS paldine, upon becomeing mortal, adops the form of the bumbling old mage).

group one ends up needing bodyguards; and hire group 2.

on the way to palanthas, they'll do the sylvan key adventure.

afterwards, i'm planing on having them be artifack hunters.

and by the time some of them fulfill the requirements to become dragon riders, i plan on having war happen. (in wich a group of kender will adventually acure a flying cytadle, and NOT crash it; forming a new kender nation)

what does evreybody think?