Hoopak Stats Here

Post/Author/DateTimePost
#1

kipper_snifferdoo_02

Aug 24, 2003 16:58:05
While you are waiting for the official stats you are welcome to use these:

Click here for Hoopak Stats
#2

zombiegleemax

Aug 24, 2003 17:16:35
or these;

The hoopak is a kender sling-staff.
With one end forked, with small amounts of gut used to make a slingshot at that end.
The other end is pointed; ment to be stuck into the ground, but can be used as a less-than-perfect shortspear.
The shotspear end is used by stabbing someone with it, but seeing as how it is not made to be used as a weapon, you suffer a minus two to hit people with the pointy end ; the hitting part, the shaft is used by whaking someone with it; and the sling can be used in two different ways:

1. Sticking the spear part in the ground, and bending it back, thus flinging the rock; this entails a minus one to hit, a plus one to damage, and the range goes up by 30 ft. planting or removing the hoopak from the ground is a standered action, and cannot be done if the ground is too firm(i.e. rock), or if it is too soft (i.e. quicksand)

2. Spinning the hoopak about your head, than releasing the rock, as in a sling. This entails no bounses or penalties.

The hoopak is treated as a simple weapon for kender, one in which all kender are proficient. For evreyone else, it is an exotic weapon.

Hoopaks have two more functions. They are hollow, allowing storage; and they have a ‘whistle tip’. This sound is made by swinging the hoopak clockwise, and can not be made if the hollow space has something in it.

Hoopak damage crit range type mods

sling 1d4 X2 50ft B

sling in ground 1d4+1 X2 80ft. B -1 to hit


point 1d8 X3 P

shaft 1d6 X2 B

Cost:6stl Weight:4lbs

#3

delroland

Aug 31, 2003 1:46:55
Those stats are a little unbalanced for a multifunction small weapon. Here are the stats I suggest:

Two-Handed Melee
Hoopak: 1d4(sm)/1d6(med)//x2 dmg, 0 ft. RI (see below), Bludgeoning or Piercing, 4lb. wt.

Ranged
Hoopak: 1d4(sm)/1d6(med)//x2, 50 ft. RI, Bludgeoning, 4 lb. wt.

These stats represent the fact that the hoopak isn't an extraordianrily dangerous weapon as compared to, say, a real honset-to-goodness spear, so it does one damage category less than a spear would. Also, I kept the damage the same for the staff and the point of the hoopak in the spirit of such weapons as the kusari-gama and various polearms (weapons that are wielded in completely different manners in order to do different damage types but do the same amount of damage in all modes).

The main advantages are two-fold:
1.) A hoopak doesn't look like a weapon, so kender rogues can kick ass and take names with sneak attack dice if they REALLY need to.
2.) The size and leverage of the slinging mechanism lets the user use stones that are larger than normal, thus staging up the ranged damage by one die type.

The only other thing I could see justifiably doing is making it a double weapon (staff-spear, so to speak), but I can't recall anywhere in the books that a hoopak was actually used as anything else.

Finally, it would be an exotic weapon, but kender would add the racial ability "Weapon Fluency" or "A Kender's Best Friend" or something, where they treat it as a simple weapon in regards to what feats are needed. Or, if you think kender monks and wizards use hoopaks too, then just give the race the weapon proficiency for free. Of course, anybody else wanting to be proficient would need to spend the feat, and medium creatures would most likely need to get a medium hoopak custom-built (and get mercilessly laughed at wherever they asked for one to be built).
#4

zombiegleemax

Aug 31, 2003 21:03:08
I think that all kender would have proficiency with kender weapons.
#5

zombiegleemax

Sep 01, 2003 21:17:18
Yup, if all the elves get about half a dozen weapons, then kender should, too. I hate kender, but hey, gotta toss the little guys SOME love.
#6

zombiegleemax

Sep 01, 2003 21:53:57
I thought all races were familiar with their own races weapons...