Age of Mortals book - ? on magic/magic item drain mechanics

Post/Author/DateTimePost
#1

DarkCrisis77

Aug 25, 2003 10:44:00
Alright so say the party has a few +1 items. A ring, 2 armors and 2 weapons.

The ring has 1 *charge* and the weapons/armor have 2 (assuming Im remembering the draining rules correctly)

Now if I start the year in say 32 when caster levels are at -5 and itmes are supposed to have -22 charges then lets say the items are at 0 charges (and thus not working) at the begining of the game. So after a couple of days they would be working again.

How do you handle the constant drain on the items from the spirits though (not to mention the caster wanting to drain items himself to help with -5 caster level)? Should it be one attack on each time a day even though in the novels the dead are everywhere (several hang around Palin constantly draining his stuff).


Also how do you determine drain on the caster and his spells? I mean, while he sleeps he could constatly be under assault and losing spells. in fact by the time he wakes up he could be fully drained. Or if he retains spells how many spirits can attampt to drain the spell as its cast?


Point being: How do you limit it while keeping with the tone but not totally screwing the casters.

Also it mentions a making a concentration check everytime you cast a spell and on a success it's a -1 caster level instead of failure. Is that combined with the years constant drain of does the year's override it? Or what?