Out of the Vaults

Post/Author/DateTimePost
#1

zombiegleemax

Aug 25, 2003 18:13:26
Here is the official scoop on the 2nd GW book:

Out of the Vaults
IMAGE(http://www.gamingreport.com/images/news/ww/thumb/thumbOutoftheVaults.jpg)


Buried Secrets
The warriors and scholars of the Final Wars hid many of their best tools and weapons. Centuries later, many of those secrets still wait for someone to dig them up and turn them loose... for good or evil.

Super-Science Unleashed
What did the people fighting the Final Wars deem too terrible, or too unimportant, to let anyone know about? This essential Gamma World ® sourcebook lays it all out - from nanotechnology to cybernetics and from weapons to vehicles. It also contains new rules for analyzing mysterious technology and for improving the technological level of the heroes’ tribe. Gamma World books are published under license with Wizards of the Coast and are 100% compatible with d20 rules.

ISBN: 1-58846-022-3 Stock #: WW17253
Retail Price: $21.95 U.S. Page Count: 128
Authors: James Maliszewski and John Snead
Developer: Bruce Baugh
Artists: SSS staff
into brand-new trouble
#2

zombiegleemax

Aug 26, 2003 10:58:38
I finished the development work on that yesterday and sent it off to editing, and it's just a delight. It's got some great old Gamma World faves overhauled and updated (including black rays, thankyouverymuch) and a whole lot of astonishing and cool new things. It's organized into tools, vehicles, armor/weapons/medical tech, and, well, everything else. Some sufficiencly advantce technology is really NPCs, and there are some fantastic self-aware goodies in there. There's also a great selection of things that it's easy to overlook, like storage facilities, shelters, and personal-hygeine aids.

I'm very happy with it.
#3

zombiegleemax

Aug 26, 2003 11:02:18
By the way, thank you for relaying on the news as it appears! I really appreciate that, since I like having informed audiences.
#4

zombiegleemax

Aug 27, 2003 0:27:12
Originally posted by Bruce Baugh
By the way, thank you for relaying on the news as it appears! I really appreciate that, since I like having informed audiences.

Just trying to inform the masses so that one of my favorite games will stay around for awhile this time.

Everything I've heard about the new GW sounds great. I only wish there could be a published adventure or two...
#5

zombiegleemax

Aug 29, 2003 21:07:37
Hehee hee hee. Gamma World. Goood.
Uh-what dis ringy-thingy do?

Can't wait, when do you release?
#6

zombiegleemax

Aug 29, 2003 21:12:43
We had some production-related snags; I'm hoping for an updated release schedule real soon. News as it happens.
#7

zombiegleemax

Aug 29, 2003 21:35:09
Whee!! Ask and you shall recieve. You have this section subscribed or something Bruce?

(I will tell the ringy-thingy story only to email)
#8

lissa

Nov 01, 2003 18:42:22
Out of the Vaults is due out in December. Mutants & Machines comes out in November. I can hardly wait for the releases.
#9

zombiegleemax

Nov 25, 2003 0:36:19
I have converted the 4th edition mutations over to D20 Modern. Email me if you would like them.

BK
#10

jihun-nish

Nov 26, 2003 1:05:49
I assume that GW is using d20 Modern rules right???
#11

jihun-nish

Nov 26, 2003 1:15:52
Originally posted by Jihun-Nish
I assume that GW is using d20 Modern rules right???

I seem to have answered my own question by reading the thread called "Ok! Finaly got it" It's compatible with versions (d20Modern 3.0 or 3.5) Do tell me if I'm wrong!!
#12

lissa

Mar 01, 2004 19:05:28
Out of the Vaults has been available for over 2 months now. It has some really interesting technology in it. I've come up with some ideas to use some of this stuff in some adventures.

The next book out is the Game Master Guide!
#13

BRJN

Mar 05, 2004 20:27:55
Originally posted by Lissa
The next book out is the Game Master Guide!

GOOD! When?

I hope it will be out before my birthday, so I can tell people what present I want. :D
#14

zombiegleemax

Mar 08, 2004 7:51:08
The release date for the guide is the 29th, as I recall. I wish that they would give us some more information on what is going to be in it. The descriptions we've been given make it sound like it has absolutely no mechanics in it. I'm really hoping they include more tech, mutations, and psionics, since I think GW is currently really short on that stuff. (It's funny, I'm not usually the one clamoring for mechanics, but I feel that d20 GW is in dire need of a book just filled with tech, mutations, psionics, nanotech, and more monsters, since there is just so little released thus far.) Just to give everyone the heads up, there's a book on the "Cryptic Alliances and Unknown Enemies" that appears to be the next release date after the GM guide (I assume we'll see it in early May, but I could be wrong.)
#15

lissa

Mar 11, 2004 17:25:25
The GM Guide to GW is coming out March 29? Okay then, I have to see if I can pre-order it at my local gamestore in Orange County.

I'm going to see if I can start a Gamma World campaign as soon as possible.
#16

lissa

Apr 05, 2004 20:46:47
The Gamma World GM Guide is in gaming stores now!

I just have to check it out now that I bought it! And there still isn't a character sheet to copy in this book.

Anyone else get the guide? What do you think? ;)
#17

zombiegleemax

Apr 06, 2004 11:00:46
I was disappointed... a lot of how to be a GM things in there that I just didn't need. Even the stuff that was GW specific about GMing isn't that useful to me. I'm sure that what I'll use the most is the mutations at the back of the book, but that's life.

--Critter
#18

lissa

Apr 06, 2004 22:02:08
Just read part of the guide and skimmed over the rest.

I would have put in better mutation generator tables. I did find out I have a actual GM style(drift). It has a few more campaign models and slightly more info on cryptic alliances. But I did sorta expect some more prestige classes.

Back to my fourth edition mutation tables. At least they allow sentient mutant plants. I like mutant plants as PCs and as opponents to fight.
#19

darthcestual

Apr 06, 2004 22:16:54
So far, I'm using bits and pieces from all over. The junk and baubles tables in 4th for booty, Omega World's cost/buy mutation tables, and much of the GWD20 setting info in regards to nanotech and community building. I'm importing elements of CyberGeneration for synthetics, using D&D maps for buried military installations, and I'm half-tempted to bring in plotlines from my long lost comic book series I tried to publish...

I'll see how things develop after this weekends game.
#20

zombiegleemax

Apr 07, 2004 9:52:52
Those books are designed to gather interest in the game. Draw more people in. Help out beginners with the game.

Then they offer more advanced books and bring in the cha-ching.
#21

lissa

Apr 12, 2004 22:09:32
It's a business Beavis or is that too hard for you to understand? You buy the supplements and the game continues to exist and more supplements and adventures get produced.

All of us support the game systems and specific settings we like by buying books, supplements and adventures put out for it.

I like the game. And the books give some great ideas for use in almost any campaign. I just wish they'd create a character sheet for the game.

I've got some cyberpunk stuff I can add to Gamma World for more destructive endeavors.
#22

darthcestual

Apr 12, 2004 22:54:10
With all the nanotech in the new version, I think that CyberGeneration, the "sequel" to CyberPunk 2020, was a natural fit to a GW campaign. With the available Gentypes both in the setting and ones found online as well as our own creations, the CyberGen would almost be like a techno-mutant. Certainly part of the synthetic genotype, but living symbiotically with their nanites... well you get the picture.
#23

lissa

Apr 13, 2004 22:01:04
Cybergen in Gamma World!!!! The possibilities are huge and awesome! And yeah, it would be a great fit. Thanks for the cybergen idea, DarthCestual! :pile:

My mind is already considering some possibilities. An entire town of Wizards with virtual technology. A mixed group of adults with cyberevolved abilities going adventuring. And the possibilities and complications would be really great!
#24

darthcestual

Apr 13, 2004 22:07:10
Hey share the joy I say! After reading the GWPHB, it just seemed like CyberGen would be perfect for the setting. Only one of my players did anything remotely similar tho, a kind of techie alchemist. I may just throw some CG at them and see what happens lol!
#25

lissa

Apr 20, 2004 22:16:25
The joys of talking to other gamers. Since my RPG group disintegrated or something I've missed sharing ideas. I'm very much going to Games University at the end of this April.

Hey, what about giving the PCs a non obvious evolved ability and see what happens when they discover it. That sounds like fun.
#26

darthcestual

Apr 21, 2004 19:55:46
Originally posted by Lissa
The joys of talking to other gamers. Since my RPG group disintegrated or something I've missed sharing ideas. I'm very much going to Games University at the end of this April.

Games University? Could you elaborate on that?
#27

lissa

Apr 23, 2004 16:57:29
Games University is a yearly convention held at the Radisson Hotel in Fullerton, CA in April. This year from April 30 thru May 2. It offers game demonstrations(ie: various games to learn and play) and a dealer's room. For better info check out the Games University website.
#28

darthcestual

Apr 24, 2004 10:06:32
Hey that's pretty cool. Too bad I didn't know about it when I lived in Fullerton a few years ago. Now I'm stuck in the sticks in Arkansas where I have to travel an hour just to get a game in.
#29

lissa

Apr 24, 2004 19:30:16
The next Gamma World book due out is about the Cryptic Alliances and other people who might live in or near where the PCs live. It's due out in August.

Also the book's back page says there's a book called "Beyond The Horizon" due out sometime after the cryptic alliances book. That has piqued my interest enough that I'm going to check out S&SS' list of GW books for more info.:D
#30

zombiegleemax

May 05, 2004 7:40:53
Glad to hear the info is getting out. Cryptic Allinaces sounds very interesting.

How many groups or alliances are in the book?
#31

lissa

May 07, 2004 19:49:18
A dozen or so at least.
#32

zombiegleemax

May 23, 2004 14:15:51
I will assume they have groups with small, medium, large scale plans.

The large scale organizations would make a great campiagn with the small timers running around causing trouble!!!
#33

BRJN

May 28, 2004 21:39:45
Originally posted by beavis123
I will assume they have groups with small, medium, large scale plans.

The large scale organizations would make a great campiagn with the small timers running around causing trouble!!!

In my homebrew rulebook, I tried to think of short, medium, and long scale plans for every CA. I soon found out that only the more organized ones can stand this treatment. (Brotherhood of Thought won't support much more than 'go recruit' for long-term and 'interfere against hate groups' for medium-term. There just aren't too many BoT members who can justify 'destroy Red Death camp and kill the inhabitants'.)

Here is an idea for a long-term campaign:
Find out the truth about the rumors which say that the Bonapartists are running concentration camps for 'undesirable elements'. If they are, find a way to close the camps and release the inmates.
#34

lissa

Jun 02, 2004 18:54:49
Long term goals for most gamma world campaigns is survival. Anything else is gravy.
#35

zombiegleemax

Jun 11, 2004 8:09:10
Survival??? That should only be one goal. Power works well in that setting, i believe.

If it's only about surviving, I don't think you will ever be able to draw a larger audience.
#36

lissa

Jun 14, 2004 21:58:37
There's surviving the latest assignment you've gotten. Stopping an attack by the Red Death or Knights of Genetic Purity is all about survival. Establishing a trade route or finding something your group desperately needs is about survival.

Heroes, by their very nature, stir things up and cause change to happen. Survival is key to most games. Power increases your chances of survival if used properly. If not someone will come along and take it away from you.
#37

zombiegleemax

Jun 16, 2004 14:36:27
I agree players are playing to survive. However, beyond the basic motivations or needs (food, water, shelter, the NFL), there has to be a greater goal.

You can always mask other goals, define major, minor, or even unattainable goals.
#38

lissa

Jun 19, 2004 17:28:55
Players want more than mere survival, I agree. They want better weapons and armor and stuff to check out. Maybe they want to found their own community or stop the yearly bandit raids for good. And explore interesting(not often safe) places to find relics they or their community needs. That's what they play for; to survive, flourish and have lots of fun.
#39

zombiegleemax

Jun 23, 2004 18:48:14
survival is of course the background of all games (the PCs always get involved in dangerous situations). With other motivations to keep them going, the game doesn't down grade into a "Dawn of the Dead" scenario.

That situation is good for a campaign but doesn't have any longevity.