Wild Talents?

Post/Author/DateTimePost
#1

corpoces_dup

Aug 25, 2003 19:21:47
Unless I missed it, I don't see Wild Talents anymore like they were in 2nd E. If I'm not mistaken the 3rd E DS rules use the same rules as the Psi HB rules for Wild Talents. You buy a lvl or 2 in a Psi Class and you are considerd a Wild Talent?

I don't like this method. I liked the old way. Everyone in Athas was born with a Wild Talent. Like a wild card, you never knew what power some one would have but you could always count on one thing, you will have one. With the way it is now, you can't have one unless you go into another class... even if its only for 1 or 2 lvls.Sorry, that don't seem like a Wild Talent to me.

Bring back the old Wild Talent!:sad:
It's Athas, a World where Psionics are as common as a light spell in Forgoten Realms or as common as an inate ability that most races get. Wild Talents should not be taught but given.
#2

xlorepdarkhelm_dup

Aug 25, 2003 19:42:27
Well, I think they had to drop it, due to WotC wanting Dark Sun to follow certian guidelines on compatability, simplicity and balance.

Besides, for my DS campaigns (at least) I have my characters all start at level 3, so that all the races are available, and the total ECL's comes out to be about right. Someone wants to be a wild talent, they just make one of those starting levels a psion.
#3

corpoces_dup

Aug 25, 2003 19:48:53
But the old way was simple. You roll on a table and thats it.
#4

zombiegleemax

Aug 25, 2003 20:13:33
Yeah, real simple - you roll on a table, get time jump, which has the prerequisite of teleport, total up the PSPs you need (the rules for which were never clear - do you get enough to use the maximum ability of the power, or the minimum?), then find out you've got more PSPs than the resident psion, while the fighter ended up with feel gypped. Erm - feel light.

It was a terrible system. Much better to just mandate that everyone's first feat MUST be wild talent if you really want everyone to be a wild talent.

Also - not everyone WAS a wild talent. Just PCs and NPCs with the stats to be psions.

Given that noone in any of the books was a wild talent, and the current DS project is aiming towards the books... it would seem silly to have wild talents as a standard feature of the game.
#5

zombiegleemax

Aug 25, 2003 22:08:11
You have to look at another thing too... Psionic Buffer. I hate that thing, but it's there and we have to deal with it for now..

If everyone is a Wild Talent, then everyone would be vulnerable to psi attacks.. Not that I hate that because of my PsionS, but then again it break a lot of (already broken) mechanics.
#6

zombiegleemax

Aug 26, 2003 0:15:55
*drums fingers in anticipation of the revised psionics handbook*
#7

zombiegleemax

Aug 26, 2003 1:50:14
not simply give all your players Wild Talent for free. I mean - its not like its the most unbalancing feat, and if everyone gets it, they still stay balanced within the group. And while everyone gets a little more powerful for their level, I don't think it hurts.
#8

player1

Aug 26, 2003 2:57:57
Actually in DS3, there are 2 feats that can give Talents (and both have General descriptor).
#9

corpoces_dup

Aug 26, 2003 4:39:53
You are right, Player. I just noticed them. I missed them before I guess cause I'm not use to the format this book is in.

Those Feats are cool n all but, I still like the old system better. Just would need to redo the Wild Talent table.
#10

Cyrian

Aug 26, 2003 9:11:26
The system I always used was you roll a percentage, 0-39=talent, 40-69=1st level power, 70-89=2nd level, 90-100=3rd level. Then roll 1d6 to see which discipline the power is in (if their ability score isn't high enough to use powers in that discipline you either reroll or just say they have the power but can't use it until they somehow raise their score sufficiently, DM's discretion), then roll whatever die to pick a random power of that level of that discipline. Then you have enough PPs to use the power four times a day. This way it keeps the PCs from getting game dominating powers for free, but it also gives them a little psionic potential that they can transfer into a feat or two if they want to.

A little story to go with this: In a game I ran a couple years ago the PCs were a halfling and a halfgiant. The halfling got My Light for his wild talent, so whenever they were in the dark, the half giant would just pick up the halfling and use him as a flashlight. :D
#11

Dragonhelm

Aug 26, 2003 10:24:11
My preference for Wild Talents is that they take a Wild Talent feat. They had one in d20 Modern that I liked, which was revised in a later errata. Here is the errata-enhanced version.

Wild Talent

You can manifest one 0-level psionic power.

Benefit: Select one 0-level psionic power. You can manifest this power up to three times in a 24-hour period. There is no power point cost for using this power. Where manifester level is a factor (such as for determining the range of the power), use your manifester level + 1. Thus, if you have no levels in an appropriate psionic class, you use the power as if you were a 1st-level manifester.

Special: You can gain this feat multiple times. Each time you take it, you select a different power.

This is similar to the DS3e version. I like this one a bit better, although it still doesn't address psionic combat.

My personal opinion is that psionic combat requires you to have power points, which this doesn't have. Think of a wild talent as being on the fence between psionic and mundane.

*shrugs*
#12

zombiegleemax

Aug 27, 2003 19:19:41
Well i think everyone should get a wild talent in my campain i made my own wild talent chart with 3rd edtion psionic powers based on the chart used with 2nd edtion powers in the will and the way i made my own and none of the players got anything really powerful but they could have (with the luck of the dice)and they all had alittle extra that they bought to the game which is one of the things all always loved about darksun.So i am all for wild talents ,now on psionic attacks/defense they only had att/def modes if they picked them as a feat and as far as power points went i came with a chart (with alot less points than a psion) for wild talents and if they did not have enough points for there power then they had to wait till they got higher levels and got more points then they would discover there wild talent .it is not a perfect system but so for all my players like it that way ,we have been playing 2nd for years and now we are enjoying 3rd edt but the wild talents were a must .
#13

zombiegleemax

Aug 28, 2003 9:39:03
Or you could be a pr*ck like me and force everyone to use their first level feat on Wild Talent unless they choose to be of a psionic class because i wish to stay true to the old boxed set. Of course, Ialso force everyone to make 3rd level characters (I turned the powerful races into classes for those who want to be thri-kreen and half giants) using the Savage species guidelines for making racial classes.

I think the feat fits the Wild talents of old very nicely. As far as psionic combat goes, pretend they have a non-psionic buffer and call it good. Could 2e Wild talents use psionic combat (don't have the Complete psionics handbook)? If not, then there's no problem. If they could, then say they can't anymore and that all I have to say about that.

You all are making this way more complicated than it has to be.
#14

zombiegleemax

Aug 29, 2003 0:16:55
Originally posted by Naga_Slayer
Or you could be a pr*ck like me and force everyone to use their first level feat on Wild Talent unless they choose to be of a psionic class because i wish to stay true to the old boxed set. Of course, Ialso force everyone to make 3rd level characters (I turned the powerful races into classes for those who want to be thri-kreen and half giants) using the Savage species guidelines for making racial classes.

I think the feat fits the Wild talents of old very nicely. As far as psionic combat goes, pretend they have a non-psionic buffer and call it good. Could 2e Wild talents use psionic combat (don't have the Complete psionics handbook)? If not, then there's no problem. If they could, then say they can't anymore and that all I have to say about that.

You all are making this way more complicated than it has to be.

In 2e, it was the non-psionics who got reamed in psionic combat.

Psion attacks
a) non-psionic: He makes a single use of 'contact', and he's in.
b) psionic: contact doesn't work, psionicist must get three tangents with attack powers, resisted by the defensive powers before he's in.

The nonpsionic buffer was intended to stop psionics being such a "I win if I'm the only person with them" affair.
#15

Pennarin

Aug 29, 2003 2:21:30
Someone had found an interesting way with a feat to procure an higher than first level power. I can't find that feat as it must be on the old DSBoard. There was some trade-off involved, but in the end you could get that teleport power (that was in 2nd DS), now it would be dimension slide, a 3rd level power, that that elf gladiator used in the PP novel Verdant Passage.
#16

flip

Aug 29, 2003 9:14:46
Originally posted by Pennarin
Someone had found an interesting way with a feat to procure an higher than first level power. I can't find that feat as it must be on the old DSBoard. There was some trade-off involved, but in the end you could get that teleport power (that was in 2nd DS), now it would be dimension slide, a 3rd level power, that that elf gladiator used in the PP novel Verdant Passage.

That was problably the old Cannabalized Power feat

There was a list of valid powers. In order to use the power, you payed with attribute points, rather than power points. The attribute drained would be from the power's associated dicipline, and had to start at 10+$power_level.

So, that elf would sacrifice 5 Dexterity points to use Dimension Slide. If she still had a 13 Dexterity after that, she could sacrifice another 5 and use it again.

It was removed a while ago, for balance reasons, and because there were some heavy exploits against it involving powers and spells that let you restore lost ability points.

One of the other guys (possibly Jon) would be able to tell you in more detail exactly why it was removed.
#17

Pennarin

Aug 29, 2003 13:03:53
Originally posted by flip
That was problably the old Cannabalized Power feat

With the name given by flip ;), I'v searched for it on the old DSBoard but its description isn't there.
If someone as a very old version of the pdf document about feats, can you post a cut&paste of Cannabalized Power ?
#18

gab

Aug 29, 2003 16:07:18
Here's the version I have from 6 August 2002:

Cannibalized Power [General]
You learn to use a psionic power at the expense of your health.

Prerequisites: Starting Feat Only
Benefit: This feat gives you access to a single high-level psionic power, but you may only use this power at great expense. You may temporarily cannibalize one point of the power's primary ability (Charisma for a telepathic power, Dexterity for a psychoportive power, etc) per power point normally required to manifest this power as a psion. You may alternately spend power points to manifest this ability, if you have sufficient power points to do so. Manifesting this power is a full round action, and you may not upgrade or scale this power. You manifest this power as a first level manifester, even if you acquire levels in a psionic class. Once the power's primary ability score drops below 10 + power level, you may no longer manifest the power, until the primary ability is then restored to the minimum required to manifest the power.

Special: Choose your cannibalized power from the following list: attraction, aura sight, aversion, biocurrent, biofeedback, body equilibrium, chameleon, combat prescience, conceal thoughts, concussion, condense water*, cone of sound, control air, control body, control flames, control light, control object, control sound, daze, demoralize, destiny dissonance, detect thoughts, dismiss ectoplasm, dissipating touch, dream surveyor*, electroplasmic cloud*, empathic transfer, empathy, environment*, expanded vision, far hand, feather fall, feel light, firefall, hammer, hibernation*, immovability, know location, lend virtue*, lesser concussion, lesser phase*, lesser telekinesis*, levitate, lesser lightning skin*, mass manipulation, matter agitation, metaphysical self*, mindwhisper*, object reading, painful touch, poison sense, produce venom*, psychic impersonation*, psychic tracking*, psycholuminescence, see sound, sense psionics, photosynthesis*, sense psychoportation, sensibility to psychic impressions, sever the tie, static discharge*, steadfast gaze, stomp, suggestion, true worship*, undead sense, vigor, wisdom of the land*.

* indicates new power.
#19

Pennarin

Aug 29, 2003 16:28:02
Thank you mighty keepers of all that is sacred