[Alternate Universe] Mystics post WotL?

Post/Author/DateTimePost
#1

sweetmeats

Aug 25, 2003 20:35:30
As shown in the subject line this is something I'm thinking of in my next campaign which takes place 20 years after the War of the Lance and replaces events that lead to the Chaos War and beyond, so please bear that in mind.

With the return of the gods I'm thinking of allowing Mytsics into the game by this point. The idea is that after their "abandonment" by the gods some people cannot muster the faith needed to return to their worship, but they have enough that it allows them to draw upon a faith that the universe manages sort of idea.

I need some help trying to tie that together really. Any ideas or comments? Thanx.
#2

zombiegleemax

Aug 25, 2003 21:05:03
It could be reasonable after the First Cataclysm that some would resort to mysticism as a subsitute for clerical capability. After the War of the Lance it wouldn't be too surprizing to see many people "reject" the Gods even after their return. They would turn to mysticism out of spite (or even after the War of Souls for that matter).
Mystics were likely always around, but it took a crisis like invading Dragon Overlords to force people to pay more attention to mysticism.
I kinda like Alternate Krynn's in a way. We've even gotten a look at What If? for Dragonlance in some of the novels.
But don't take my word for it, hey it is your campaign. ;)
#3

Dragonhelm

Aug 25, 2003 21:13:23
Believe it or not, I'm working on something similar. Maybe we can help each other out.

You should ask yourself how they access the magic. In the DLCS, it states that the power of Chaos amplifies ambient magic.

If it is always there, ask yourself why it wasn't discovered in the Time of Darkness following the Cataclysm.

Also, after the miracles presented with the return of the gods, why would people go to mysticism?

Anyhoo, that's some stuff to ponder.
#4

zombiegleemax

Aug 25, 2003 21:21:00
Hmmm, perhaps the Seeker priests have resurfaced and their belief in the divine right of what they do manifests itself as mysticism.

I too have a campaign set in the same time era and I handled the idea of mystics by interpreting a mystic as induviduals worshipping one of the gods in his own private way. Perhaps the mystic calls the god by a different name or has some strange beliefs but essentially subscribes to one of the Gods (Which may not be evident to others or even the Mystic). In my campaign world, a mystic is basically a cleric not part of the Order of Stars (I think that was what the clerical orders were called). Of course this means they are somewhat looked down upon by conventional clerics and possibly seen as dangerous heretics in some parts of Krynn. I know this tends to fly in the face of the idea that a mystic draws his strength from themselves but I needed to find a way to include this into my campaign world in a convincing manner and I thought that with the rediscovery of the Gods perhaps others had found their own personal way to worship the Gods.

Just an idea or two

Arandur
#5

zombiegleemax

Aug 25, 2003 21:39:52
Originally posted by Dragonhelm
Believe it or not, I'm working on something similar. Maybe we can help each other out.

You should ask yourself how they access the magic. In the DLCS, it states that the power of Chaos amplifies ambient magic.

If it is always there, ask yourself why it wasn't discovered in the Time of Darkness following the Cataclysm.

Also, after the miracles presented with the return of the gods, why would people go to mysticism?

Anyhoo, that's some stuff to ponder.

I think it was Sorcery rather then Mysticism that was amplified by Chaos during and after the Chaos War, where as it was hampered for milliennia until Chaos showed up. Mysticism I think was practiced by many druids throughout the eras but were always underground and/or ignored by Clerics and Priest who relied mostly for divine aid.
One reason why they didn't turn to Mysticism in the Time of Darkness may have something to do with the lack of any major threat from something like the Dragon Overlords did right "after" the Chaos War (ie double hitter).
But thats just me.
You want a challenge try integrating Psionics into Dragonlance.
#6

sweetmeats

Aug 25, 2003 22:40:10
You want a challenge try integrating Psionics into Dragonlance.

Heh. Already have done.

The recent discussions on these boards over the last couple days has sparked my interest in 5th age/Age of Mortals a bit, and I've actually decided to slowly press on into that era as my campaigns proceed, keeping repercussions from one campaign into the next regardless of who plays.

Heres the changes that I have made for my campaign. A Waht If scenario as was mentioned.

Psionics:
I have added psionics to Krynn in small numbers. In my game when the Graygem passed over Krynn chaping races as it did, a sliver of the stone fell away and as it did so it changed some creatures into psionic ones. This sliver is known as the Crystal Consciousness (From a module by Malhavoc Press).
Psionics is another form of magic essentially but comes from a different source. Wizards of High Sorcery are none too keen on it because its a form of magic that they can't control like they can their own.
Psionics are very very rare though. Perhaps only 100 individuals throughout Ansalon, and most of them are monsters - lets me use Mind Flayers for a start.

Dragon OverLords
My current campaign uses the Bastion of Broke Souls module (from Wizards) as its base, and I have made the dragon behind it all (Named Ankalagon in my game) as one of the first Dragons created by the gods at the dawn of time. The Overlords are going to end up being the other first ones currently sleeping through the ages. When the party slay Ankalagon, the death screams will slowly wake them up from their lairs leading into their appearence.
Something about their awakening will also bring about sorcery. Still need to work on that idea a little.

Chaos War:
Instead of this event, I am going with the Githyanki Invasion idea that appeared in an issue of Dragon a couple months back. So my Krynn splits off about here really.
#7

sweetmeats

Aug 25, 2003 22:47:34
Originally posted by Dragonhelm

You should ask yourself how they access the magic. In the DLCS, it states that the power of Chaos amplifies ambient magic.

If it is always there, ask yourself why it wasn't discovered in the Time of Darkness following the Cataclysm.

Also, after the miracles presented with the return of the gods, why would people go to mysticism?

Anyhoo, that's some stuff to ponder.

Indeed it is.

After the Cataclysm I'm thinking that people gave up hope. The gods left - devestating the land with it, and the Solamnic Kinghthood didn't live up to their code. I don't know how many would have known that Soth had the chance to save the world and failed, but we know that the people of Krynn hated the knights for the next 350 years!
Without hope I think people lose faith especially in themselves. When Crysania finds that plague town in the Legends and there is a single man left and he is dying. He seems without hope but at the last when he sees that the gods have not truely left he regains faith and can die peacefully. I think that without that hope Mystics could not appear then.

The big difference comes from the return of the gods after the war. Yes, a lot of people rejoice that the gods have returned to them, but I'm sure that just as many also can't quite believe it and feel that the gods could just at any moment turn and vanish once again. Not sure how that helps them draw forth the faith needed to be a Mystic but its a basis.

Edited for spelling.