gamma world and d20 modern

Post/Author/DateTimePost
#1

sad_raven

Aug 28, 2003 2:23:42
I know that it has been discussed earlier how the new Gamma World (and to those of you responsible, thank you ever so much for bringing it back) will be based off d20 modern, but will I need a copy of the d20 modern corebook to play or will the relevant info be in the GW player's handbook?
#2

obryn_darkfell

Aug 28, 2003 21:51:44
You will need the d20 Modern book...or, at least the d20 Modern SRD...
#3

zombiegleemax

Aug 29, 2003 21:09:47
Ahh man! what if you don't want to buy Modern!?! Huh, just make up my own classes.
#4

ranger_reg

Aug 30, 2003 2:20:57
Think of it this way, Gamm World is a "worldbook product" to d20 Modern (like GURP).
#5

obryn_darkfell

Aug 30, 2003 2:27:10
Originally posted by shiro neko
Ahh man! what if you don't want to buy Modern!?! Huh, just make up my own classes.

Here ya go!

d20 Modern SRD :D
#6

zombiegleemax

Aug 30, 2003 22:48:56
Well, that certainly helps. :D

I'll have to read this and see how the combat system works. Really like the Palladium system, is this different or close.

Hi, Reg. Long time no post.
#7

ranger_reg

Sep 01, 2003 2:01:36
We try not to talk about the Palladium system, as legal-happy Sembieda would overreact when it comes to protecting his copyrighted work.
#8

zombiegleemax

Sep 01, 2003 21:53:46
Really now. Oh well, it's a good system.

hmm, this Modern d20 might not be so bad either. Play by email Gamma World?

Promise to put in lots of ringy-thingys
#9

sad_raven

Sep 03, 2003 9:34:15
there's an ad in the current Dragon magazine that says Gamma World is compatible with 3.5 mechanics, which could be taken as saying that if you have the corebooks for DnD 3.5, you don't need the d20 Modern book. i have the srd for d20 Modern, but i would rather be able to use my DnD core books for Gamma World. i guess what i'm really asking is "Is there anything that Gamma World will use that is found in the d20 Modern book that is not found in the DnD 3.5 books?"
#10

zombiegleemax

Sep 03, 2003 22:37:19
Originally posted by sad_raven
there's an ad in the current Dragon magazine that says Gamma World is compatible with 3.5 mechanics, which could be taken as saying that if you have the corebooks for DnD 3.5, you don't need the d20 Modern book. i have the srd for d20 Modern, but i would rather be able to use my DnD core books for Gamma World. i guess what i'm really asking is "Is there anything that Gamma World will use that is found in the d20 Modern book that is not found in the DnD 3.5 books?"

I've heard there will be an appendix in the PHB that will provide conversions for GW4 classes (Enforcer, scout, esper, examiner) using the D&D rules.

Either way, as long as you have any core D20 rulebook you shouldn't have any problems running GW and the D20Modern SRD should fill in any holes that aren't covered by D&D, such as the wealth system. Basically, the only things not in the SRD are character creation and levelling up details.
#11

zombiegleemax

Sep 24, 2003 8:40:40
Is some other company doing the new Gamma World, or is Wizards? I heard it was another company but I can't find out who
#12

acererak

Sep 24, 2003 13:48:53
White Wolf's Sword and Sorcery Studios.

http://www.scarredlands.com/swordsorcery/press/GammaWorld.html
#13

ranger_reg

Sep 26, 2003 18:58:34
Wizards gave White Wolf/Sword & Sorcery Studio the license to publish RPG of their IP, Gamma World (acquired from now-defunct TSR).

That is not the only IP Wizards have licensed out: Ravenloft to White Wolf/Arthaus and Dragonlance to Sovereign Press.
#14

lissa

Dec 03, 2003 20:09:16
Gamma World is shaping up to be awesome. Okay I'm a little easy to please. I can't wait for Mutants & Machines to arrive so I can see if there is a new mutation chart. I need more mutations for my PCs. Can we develope sentient plants yet?

Now if I just had a gaming group to send to Gamma World.:D :D
#15

zombiegleemax

Dec 03, 2003 23:00:07
I have the D20 Gamma World Players' Handbook by Sword and Sorcery Studios, and have written a website specifically for this 6th edition of the game.

http://www.geocities.com/tormento_khan/d20_gamma_world/gammaworld20.html

I have a review of the game at my website; I've also posted the same review to RPG.Net. My review won't be posted until next week probably.

The game can be played with just the v.3.5 D20 SRD, the D20 Modern SRD, the D&D core rulebooks, or D20 Modern. You might find it advantageous to have the actual D20 Modern book, as a few things are in that book that were omitted from the SRD. Look for a used copy on Half.Com or Amazon.Com; that's where I done gotted my copy. :D

I highly recommend the game by the way; it's sweeeet. Lots more options for players than previous editions, lots deeper and darker game background, lots of ideas for GMs.
#16

zombiegleemax

Dec 03, 2003 23:43:43
I must say I'm dissapointed with the New Gamma World. You can be a Synthetic! What's the point in that? Since when have Living Metal been the friends of Humanity? No Sentiant Plant character Genotype!



The art is rubbish.
There is not a lot in the Players Handbook. I'm used to more in my Gamma World stuff. I don't want to go get the d20 Modern rules. I'm not impressed.

But not all the books are out yet, and you never know, d20 Modern might be good. I'll reserve judgement till I get all the stuff and play it.

But I'm at the moment.
#17

zombiegleemax

Dec 04, 2003 0:04:52
Originally posted by Lissa
I need more mutations for my PCs. Can we develope sentient plants yet?

Don't get me started......... I'm hoping that they'll bring out a Plant Book or something. But I don't think we should hold our breath.

But I seem to be the only one here who is not happy with these rules. I do like the way the Mutations are layed out. I also like the way the game source material is done. So it's not all bad.
#18

BRJN

Dec 05, 2003 20:34:18
Originally posted by Lissa
Now if I just had a gaming group to send to Gamma World.

If I get to use an updated version of my v2 character, I'll join. ;)
#19

zombiegleemax

Dec 06, 2003 16:25:51
must say I'm dissapointed with the New Gamma World. You can be a Synthetic! What's the point in that? Since when have Living Metal been the friends of Humanity? No Sentiant Plant character Genotype!

What's the point in being a mutant plant?

We gain one genotype, lose one, net loss of zero.

If you need to play a plant:

(1). pick out any number of sentient plants in other D20 products, like the Needlefolk in Monster Manual 2, and add mutations.

(2). Go to my webpage:

http://www.geocities.com/tormento_khan/d20_gamma_world/gammaworld20.html

where I have a mutant plant genotype.

(3). Make up a plant genotype, like I did; enjoy creating.


The art is rubbish.

Not everyone thinks so. But sorry you don't care for it.


There is not a lot in the Players Handbook. I'm used to more in my Gamma World stuff. I don't want to go get the d20 Modern rules. I'm not impressed.

Then don't. You should be able to play just as well with the D&D rules.

But not all the books are out yet, and you never know, d20 Modern might be good. I'll reserve judgement till I get all the stuff and play it.

I just got Machines and Mutants, and there are lots of Advanced Classes, Templates, and, uh, mutant creatures and robotic machines to fight. his book does explain some of the oddities about the Gamma World 'types' and such errata.

I too miss the old days when $15.00 was all you'd need to shell out for more game than you could ever use.

Some of us still have friends who refuse to touch D20 D&D books, of either edition, because they're perfectly happy with old-school AD&D, and don't care to go to all the trouble of switching. They looked through all my D&D books for v.3.0 and v.3.5 and made an informed decision. More power to them, but they didn't have to buy all three core rulebooks before they came to that conclusion; if I were you, I sure wouldn't!
#20

ranger_reg

Dec 06, 2003 20:38:44
I'm not you.

And this is not 1990. It sucks but the business have got to do what it takes to stay in business, and so far Wizards drastically cut down their employee roster just to get by. Besides, they're not making Magic: The Gathering to support Wizards' RPG division. Each divisions got to make their own revenue and profit.

Anyone who can make a $15 product is either a limited run, or a very thin book.
#21

zombiegleemax

Dec 10, 2003 12:41:25
Does anyone know if they are gonna convert any of the old adventure modules to the new rules? There are plenty of adventures that Wizards RPG Division could pump out with little thought and make some money on some nice thin publications.

#22

acererak

Dec 10, 2003 18:58:57
Most likely not. AFAIK Sword & Sorcery has no plans to publish any adventures at all - conversions of past material included.
#23

zombiegleemax

Dec 13, 2003 17:40:37
Originally posted by Acererak
Most likely not. AFAIK Sword & Sorcery has no plans to publish any adventures at all - conversions of past material included.

Well that's dissapointing. There were some games in there.
#24

acererak

Dec 13, 2003 18:00:12
There still are. It's not too difficult to convert past GW modules, and the Darwin's World adventures convert over pretty easily too.
#25

zombiegleemax

Dec 15, 2003 18:54:07
it seems (to me atleast) that dnd is now completly stuck in the middle ages, especially in western europe and some of the orient

and the only games that have been cranking out diffrent settings are the universal ones like d20 and gurps.

do they still make shadow run or has it completly gone underground like marvel MSH (classic)

they need to rehash some of the old games for the masses
#26

zombiegleemax

Dec 15, 2003 18:54:07
i need to get d20
#27

acererak

Dec 15, 2003 21:29:21
Originally posted by WINTERINSUMMER
it seems (to me atleast) that dnd is now completly stuck in the middle ages, especially in western europe and some of the orient

Well, yeah. D&D has always been about medieval fantasy modeled loosely on western European culture(s).

do they still make shadow run or has it completly gone underground like marvel MSH (classic)

Before FASA folded they sold the rights to Shadowrun to Wizkids Games, when then gave FanPro the rights to publish Shadowrun. The official SR site is at: http://www.shadowrunrpg.com/

they need to rehash some of the old games for the masses

Yeah. Like Star Frontiers. ;)
#28

ranger_reg

Dec 16, 2003 1:01:44
Originally posted by WINTERINSUMMER

it seems (to me atleast) that dnd is now completly stuck in the middle ages, especially in western europe and some of the orient

and the only games that have been cranking out diffrent settings are the universal ones like d20 and gurps.

do they still make shadow run or has it completly gone underground like marvel MSH (classic)

they need to rehash some of the old games for the masses

#29

zombiegleemax

Dec 22, 2003 1:56:34
Hey Acererak and WINTERINSUMMER

I completely agree with you about Star Frontiers. It seemed like a well thought out game. Not quite as advanced as Traveller, but still a decent game, nonetheless.

In this modern age it seems a shame to not at least publish pdf files of the old games, modules, and suppliments.

I did see some place that sells them for a reasonable price though.

Also, isn't there something about converting old material to the D20 rules? I forget exactly what and where I saw that info.

Not that it should be hard for any of us.

Oh, and the magazines, certainly getting those preserved on CD/DVD would be really great.
#30

zombiegleemax

Dec 30, 2003 14:17:55
anyway

I like the new GW book a lot. it's really great and I am eager to starte a new campaign in this "Fallout"-like world.

it'S pretty cool
Talamar
#31

zombiegleemax

Jan 07, 2004 1:04:45
For those wondering the players book does indeed have the 3.5 alternate layout rules and is pretty seemless with DnD sourcebooks if you want to really simulate the old 'OMG i found a toothbrush' feeling (my personal favorite tech level), or 'okay who has the mark5 blaster...i stand behind him...look a Jacklope!. If your style of play is more Mad Max I would suggest the Modern book to integrate more common technologies - like more guns, cars, motorcycles etc...
book make-up; front portion d20 modern version, character makeup middle portion, and DnD3.5 version in last section.
#32

zombiegleemax

Jan 18, 2004 0:13:17
the new gammaworld setting is not only very well made, but they have already confirmed print on enough new material that *trumpet blast* by the end of 2004 it will be the most complete gamma world ever produced. it is also selling quite well at sword and sorcery studios, so it looks like fans of this oh-so-tongue-in-cheek world have good times ahead.
#33

zombiegleemax

Jan 21, 2004 23:41:39
Hey HyperactiveBuffalo

I can barely express how pleased to hear that. I have every single version of Gamma World and Metamorphosis Alpha, except the newest version of GW (I will very soon have more than just the Machines and Mutants).

It has been interesting to see how the game has 'evolved' over time. I have liked some of the changes, disliked others, and am still waiting to see something very simple that I added to my 'world' well over a decade ago. (I am so tempted to get a domain name and help preserve some of the great ideas I have seen come and go, any one interested in having a place to put your ideas, without using those annoying 'free' sites, just let me know)

Any way, I look forward to getting my hands on all the new books, and adventures. I have been out of gaming for a number of years and missed the whole d20 thing. I really like the idea since there are many things that are universal among all games, and expecting everyone to learn new rules for each game was always a bit much.

Does anyone know where I can get more information about the differences between d20 modern and d20 future?
#34

zombiegleemax

Jan 22, 2004 2:11:41
@neomags:

I think d20 modern and d20 future is almost the same, since the most future settings are running on d20M, but give some more rules for special things (like Starships in Star Wars or so)
#35

zombiegleemax

Jan 22, 2004 7:03:02
d20 future actually isnt out yet, it will be a new core book in the exact same vein as d20 modern. the differences are vast. the two games actually use the exact same 'system', and for that matter use the same system as d20 fantasy (d&d 3e) but present a number of different variant rules, and option rules that make them stand out. each of these three books (well, 5 books since d20 fantasy uses 3 instead of 1) uses the exact same base system, with a number of variant rules to tailor themselves to their chosen settings. as for d20 futures and moderns major differences:

D20 modern covers everything from early renaissance into late cyberpunk and can support magic, high technology, and psionics or can go without them if you so choose. D20 Futures is supposed to pick up in late cyberpunk and stretch into the farfuture genres and also cover magics and psionics if you want it to. it should be able to cover everything from star wars, to star trek, all the way to traveler, dune, Foundation, and Paradise Lost.

Gammaworld is a campaign setting, based on the D20 Modern Rules, which fully fleshes out an entire world to plug the rules into.
#36

zombiegleemax

Jan 22, 2004 10:08:28
Hey HyperactiveBuffalo

I know D20 Future isn't out yet. I just thought it would be better suited to games like Gamma World, Metamorphosis Alpha, Traveller, and the like.

Do you know where I can find a preliminary version of the rules to get a better idea of what will be added/improved upon from the modern rules?

Thanks
#37

zombiegleemax

Jan 22, 2004 10:44:02
sorry that I was wrong
I never heard about D20 Future before
#38

zombiegleemax

Jan 22, 2004 11:19:11
Hey Lord Talamar

Oh, don't feel too bad. Most of the people I know are wrong, some most of the time. hahaha (sad but true)

I only heard of D20 Future about a month ago.

In any event, I would like to think that the D20 system will make moving characters to other realities easier. Transporting high tech characters to a fantasy setting would be really interesting.

Think of a mis-jump in Traveller sending a group to a fantasy world. I can see a battle now between a character with battle dress and an FGMP-15 and either a horde of orcs, or even a wizard with a wand of fireballs. Oh yes, that would be quite a sight to behold.

The possibilities are nearly endless.
#39

zombiegleemax

Jan 22, 2004 12:12:14
sounds interesting and somehow... funny too :D
#40

zombiegleemax

Jan 22, 2004 12:49:43
Hey Lord Talamar

I think so. Having the ship arrive in the solar system and the obvious attempts to locate where they are in the galaxy, followed by mapping the star system to refuel the ship and locating a habitable planet would be somewhat expected. Then landing and finding the world is low tech where people speak a different language might seem a bit odd. It could take a while to learn they aren't where they think they are. I would think arriving in a village or town that is a few days to a week from being overun with a small army of orcs, goblins, kobolds or the like would give some interesting reactions from the crew. Defending the village with high tech vehicles, weapons, and equipment would be a nice added touch.

It has some potential.

Landing on Gamma Terra or ending up in range of the starship Warden has some rather interesting possibilities also.
#41

ranger_reg

Jan 23, 2004 15:37:42
Originally posted by HyperactiveBuffalo

d20 future actually isnt out yet, it will be a new core book in the exact same vein as d20 modern.

No, it will be a supplement to the d20 Modern line. After all, why repeat the core rules when it is already in the d20 Modern Core Rulebook? The advantage to that is more pages devoted to new and additional material that focuses on science fiction and futuristic settings elements that uses the d20 Modern ruleset.

BTW, d20 Future wasn't official until a couple of weeks ago. Somebody from Wizards slipped the information out by mistake about a year ago. But here it is (to be released August 2004):

http://www.wizards.com/default.asp?x=products/d20m/885970000
#42

zombiegleemax

Jan 24, 2004 1:56:34
ah that's pretty cool
I like the idea of a d20M "add-on" more than getting whole new rules again, especially in this case where I think that most standard rules of d20M are absolutely fitting for every futuristic game.

Oh BTW
does anybody knows a good ressources site on the web about Gamma World d20? (except the wizards site)
#43

zombiegleemax

Jan 24, 2004 1:56:42
double post (sorry)
#44

zombiegleemax

Jan 24, 2004 1:56:46
triple post (sorry)
#45

ranger_reg

Jan 24, 2004 2:10:25
Originally posted by Lord Talamar

ah that's pretty cool
I like the idea of a d20M "add-on" more than getting whole new rules again, especially in this case where I think that most standard rules of d20M are absolutely fitting for every futuristic game.

Well, personally, the d20 Modern ruleset would be a better rules foundation for futuristic games than D&D ruleset. But I'm sure if certain rules tweak is needed, it will be in the d20 Future.

Remember, folks, they're going to attempt to put in a lot of sci-fi elements, from fantastical (equivalent to Star Wars) to soft (equivalent to Star Trek) to hard (equivalent to Herbert's novel Dune) science fiction. Good luck.
#46

zombiegleemax

Jan 24, 2004 6:43:49
yeah, sword and sorcery studios makes it, and has the most information on it. www.swordsorcery.com or you can just go to whitewolf's main site and find it there. www.white-wolf.com
#47

zombiegleemax

Jan 24, 2004 9:40:22
@hyper;

I wrote sth wrong
didn't want to say wizards in my last post but S&S

okay I know that S&S is making GW (I did a review of the OHB and the m&m for our website www.dnd-gate.de, but beware it's a german D&D site)

I just wanted to know if someone has some other ressources on the web for GW instead of the S&S site?
#48

lissa

Apr 15, 2004 19:33:04
D20 Future is going to be very interesting when it comes out. Will it fall short, meet or exceed expectations? We will find out in August.
#49

zombiegleemax

May 05, 2004 7:46:57
The WoTC store in my area went under. ( i think it's going to be a Starbucks!!)

Need to advertise. Have said it a thousand times.
#50

zombiegleemax

May 05, 2004 23:12:32
Beavis;

I was, formerly, a wizards of the coast retail employee. All of the Wizards of the Coast, and Gamekeeper stores have closed down. The close was not due to bad advertisment, or poor sales, or any other reason. Wizards of the coast was purchased by Hasbro Inc., Hasbro never wanted to have a retail division as it is a conflict of interests for them. The stores were closed as a high level decision by hasbro, though they had good sales the year prior.
#51

zombiegleemax

May 06, 2004 20:40:59
I was aware WoTC was bought by Hasbro,Inc but did not know they were behind the closing of the stores. I appreciate the information.

Why did they buy it in the first place? To get rid of competition? Are they satisfied by the sales without advertising?
#52

zombiegleemax

May 07, 2004 1:04:02
okay. im stepping on eggshells, but here goes.

these are my opinions, and mine alone, I make them with no association to any persons or groups:

I am of the opinion that Hasbro incorporated purchased Wizards of the coast, with the intention of gaining a number of properties which Wizards had acquired which it considered valuable. among these were Dungeons and Dragons, Forgotten Realms, Star Wars, Everything that TSR still had rights to, etc. etc. etc. the purchase was made with intention of continuing down the RPG line, as well as expanding into other areas such as video games, movies, toys, and other varieties of games. the marketing duo immediately released group efforts such as "Dungeons and Dragons Clue", while vastly extending their reach into the interactive realm with the Neverwinter Nights games, etc.

Furthurmore, it is my opinion that the closing of the retail division of the company has not negatively affected business for the company as a whole. sales seem to be up, and every day we are hearing about new books. you must also consider the fact that WoTC stores were never the -only- source of advertising for these games. Recently, I have seen ads in PCGamer, Nintendo Power, Dungeon, Dragon, and a number of other sources. I have also seen advertisements in stores such as Hot Topic, and even Walmart. Combined with the "mom and pop" shops that dot americas landscape, I dont see the company as being particularly lacking in the advertisement field.
#53

zombiegleemax

May 23, 2004 14:01:55
I guess they are pleased with the sales, because I don't see any advertising or efforts to advertise.

I am not suggesting advertising during the superbowl, but a quick 20 to 30 second spot showing the product and a website address would be enough on cartoon networks!!!!!!!!!
#54

zombiegleemax

May 23, 2004 19:44:34
beavis, they -do- advertise. they advertise in book stores, in their own novels, in their video games, they plug occasionally on TV shows. D&D isnt the kind of product that can be directly referenced all that often, it is still considered an embaressing niche market, so they have to be creative in advertisement. releasing a video game that uses your system, and then having a "if you liked this, try the pencil and paper game!" plug on the last page of the manual for instance.
#55

zombiegleemax

May 24, 2004 15:53:58
Their minor attempt to advertise in the forums or areas you have outlined, is lame at best.

I disagree that it's an embarrassing niche market. There is that opinion and impression out there, I agree.

Oh well, I don't hear anyone else but me talking about mainstream TV advertising, so I guess I will drop it.

It would hve been a great idea!!
#56

ranger_reg

May 25, 2004 2:35:56
Perhaps, but other major RPG publishers haven't done any mainstream advertising (at least on TV) and they're doing well without it. In fact, aside from D&D what other RPG product have appeared on TV and/or film as product placement?
#57

zombiegleemax

May 25, 2004 2:54:28
Vampire the Masquerade had a television series based off of it. Werewolf the Apocalypse had a videogame for the Nintendo based off of it. Hunter the Reckoning, and Vampire the Masquerade both have games based off of them. Hunter has the Xbox/Gamecube/Ps2 series, and Vampire has 1 game already released on computer, and another coming shortly. Shadowrun has... 2 games based off it currently, and rumors of a 3rd coming for computer, and has been credited as the inspiration for 3 movies, 1 of them being Johnny Neumonic(splng?)

Gurps has appeared in an episode of the X Files...

but yeah, limited overall.
#58

zombiegleemax

May 28, 2004 18:52:15
Is D20 Gamma World worth anything??? Does it follow in the vein of previous versions??? Is it worth buying?
#59

zombiegleemax

May 28, 2004 19:30:21
I think so yes. it takes alot from the older versions and shapes it into a comprehensive world. it is far more detailed than any past version and includes, among other things, a full history. I love the rules they chose for it, and it is alot of fun. the artwork was also well picked, and the quality is quite good.
#60

ranger_reg

May 29, 2004 4:12:16
Originally posted by HyperactiveBuffalo

Vampire the Masquerade had a television series based off of it.

Albeit short-lived. Then they released it as a VHS collection with unaired episodes. Don't know if they have done a DVD version. Been looking for it.


Werewolf the Apocalypse had a videogame for the Nintendo based off of it. Hunter the Reckoning, and Vampire the Masquerade both have games based off of them. Hunter has the Xbox/Gamecube/Ps2 series, and Vampire has 1 game already released on computer, and another coming shortly. Shadowrun has... 2 games based off it currently, and rumors of a 3rd coming for computer, and has been credited as the inspiration for 3 movies, 1 of them being Johnny Neumonic(splng?)

Many pen-n-paper RPGs have easily crossed over to CRPG.


Gurps has appeared in an episode of the X Files...

Do you know what episode was it and what season?
#61

zombiegleemax

May 29, 2004 8:39:50
yes its been released on DVD, I own it. Kindred: The Embraced is redeemable for 3 things. Brujah as more than punk kids, the most perfect example of a Ventrue of all time, and a very good example of a Gangrel.

the fact that everyone had Protean 3 bugged me though.
#62

zombiegleemax

May 29, 2004 8:44:01
yes its been released on DVD, I own it. Kindred: The Embraced is redeemable for 3 things. Brujah as more than punk kids, the most perfect example of a Ventrue of all time, and a very good example of a Gangrel.

the fact that everyone had Protean 3 bugged me though.

---

it was season 2, was about a kid who was a pyro. the kid was reading one of the books when mulder came to question him.
#63

zombiegleemax

Jun 11, 2004 8:05:16
Does Gamma World and D20 Modern work well together? Do you need both?
#64

zombiegleemax

Jun 12, 2004 1:44:38
Gamma World is not a D20 Modern product.

Gamma World is a stand alone game, which uses a highly customized version of the d20 modern ruleset. it can be played 'out of the box', which means that if you buy the gamma world core book it gives you absolutely everything you need to play it. its version of the d20 ruleset is customized for the setting. The game is produced by White Wolf Publishing, via their own "Sword and Sorcery Studios". More information can be found Here

D20 Modern, which is produced by Wizards of the Coast is a completely different product that just happens to be where the other product gets the vast majority of its rules from.
#65

ranger_reg

Jun 13, 2004 2:55:56
Originally posted by HyperactiveBuffalo

Gamma World is not a D20 Modern product.

More information can be found Here

Based on the web page, it's a d20 product that requires the use of d20 Modern. But in case you don't have that core rulebook, if you only have PHB, there is an appendix for proper conversion.

Many would argue that this is a d20 Modern product, as Scarred Lands and Ravenloft are d20 products.
#66

zombiegleemax

Jun 13, 2004 9:00:34
One person it's a stand alone game and another says it's a D20 Modern product.

Does anyone else have an opinion on this subject?
#67

zombiegleemax

Jun 13, 2004 20:27:08
I was incorrect apparently, it does require the full rules, but what I meant by 'it is not a d20 modern product' is that it is not by wizards of the coast. it is equivelent to the scarred lands as said, not equivelent to forgotten realms, or urban arcana.
#68

zombiegleemax

Jun 16, 2004 14:30:27
There is not much of a discussion on this one. I think D20 Modern setting about the after effects on Global warning disaster (nothing too bad) would be a good way of adding in Gamma World.

This is not to say, Gamma World needs the help, just a thought.
#69

ranger_reg

Jun 17, 2004 15:03:54
Originally posted by HyperactiveBuffalo

I was incorrect apparently, it does require the full rules, but what I meant by 'it is not a d20 modern product' is that it is not by wizards of the coast.

No, but WotC still owned the IP.

They just grant Sword & Sorcery the license to publish.
#70

zombiegleemax

Jun 19, 2004 6:37:20
I think this discussion has ended. Please notify the person ho started this thread to close it, thank you!!
#71

lissa

Aug 11, 2004 22:29:40
Gamma World works best with D20 Modern rules.

I still need to find a gaming group to GM for. but I should have an interesting campaign setting ready to go when I do.:D

This should be fun.