Climactic Adventure idea

Post/Author/DateTimePost
#1

zombiegleemax

Aug 28, 2003 14:09:54
I have wanted to do this for ages. I want to send my players to try and retake the High Clerist's Tower. According to the DLCS the lower levels are infested with Aghar, but I bet the higher floors still have Chaos critters hanging about. And, what about the KoN....The tower is still in their territory, but as it is infested with Gully Dwarves and the knights themselves dont use it, would they really care?

Assuming that they care, I would like to have my players infiltrate the tower on their own, be expecting to get help from Solamnics who will never reach the tower in time due to the fact that information leaked out and the KoS were intercepted by a force of KoN.

Ok....Now we have a legion of KoN approaching the tower of the High Clerist in order to defend it, and a group of PC's being the only hope to bring the tower back to the side of light. Basically, to win the day, the PC's will have to awaken and enlist the help of Yarus and Vrikal (i beleive it was Vrikal) Who in turn will awaken their ghostly Solamnic troops to win the day on the field. Any thoughts....Ideas to make it better?
#2

kalanth

Aug 28, 2003 14:14:06
Originally posted by Serena DarkMyst
I have wanted to do this for ages. I want to send my players to try and retake the High Clerist's Tower. According to the DLCS the lower levels are infested with Aghar, but I bet the higher floors still have Chaos critters hanging about. And, what about the KoN....The tower is still in their territory, but as it is infested with Gully Dwarves and the knights themselves dont use it, would they really care?

Assuming that they care, I would like to have my players infiltrate the tower on their own, be expecting to get help from Solamnics who will never reach the tower in time due to the fact that information leaked out and the KoS were intercepted by a force of KoN.

Ok....Now we have a legion of KoN approaching the tower of the High Clerist in order to defend it, and a group of PC's being the only hope to bring the tower back to the side of light. Basically, to win the day, the PC's will have to awaken and enlist the help of Yarus and Vrikal (i beleive it was Vrikal) Who in turn will awaken their ghostly Solamnic troops to win the day on the field. Any thoughts....Ideas to make it better?

Thats an awesome idea. Maybe if you had an item that linked the PC's to a fallen hero that was buried in the Tower, maybe that would be a way to make it so they could awaken the spirits. Just plant it without them knowing.