The Unfingered Hand- An MSD Exclusive Adventure!

Post/Author/DateTimePost
#1

zombiegleemax

Aug 29, 2003 10:19:20
A healthy "whassup y'all" to the people populating the IC today. My name is the MadStepDad, and I have a tale for you. It takes place in the darkest corners of the Dread Realms, where very few ever escape to see the light of day.

Unfortunately (or is it fortunately?), I am one of the rare few that was "expelled" from the Land of Mists, via my ill subliminals! :D Anywayz, I hope to see some of my TRUE homies from the old boards here someday. So if you down, holla at ya manz. Peep it:

Lights, camera, action.
The PCs have entered the big time.
Il Aluk, Darkon.
Capital of Ravenloft.
The equivalent of Paris, New York, London and LA.

Il Aluk, Il Aluk.
Big City of Dreams.
But everything in Il Aluk
Ain’t always what it seems…

You might get fooled if you come from out of town,
But I’m down by law and I know my way around…

Too much. There’s too many people.
Too much (mwah-ha-ha-ha!)
Too much. There’s too many people.
And when we into serving there will be no sequel…
#2

zombiegleemax

Aug 29, 2003 10:25:35
THE PLAYERS

Lord Alexus Darkangnon- Tortured Lord of Solyss, Gundarak who has traveled to Il Aluk to confer with a specialist regarding his cursed affliction (Ghostsight). 6th level character, 1st level Assassin.

Count Destanial Magorian- Half-vistani Count of Solyss, Gundarak who assumed his position after the fall of the Duke Gundar regime. Knows he is related in someway to Hyksosa's twisted prophecy of doom. He just doesn't know how... 6th level character, 1st level Blessed Defender.

Domingo dos Santos- NPC Monk belonging to the Order of Guardians. He serves as bodyguard to Count Magorian, to preserve his destiny of apocolypse prevention.

Professor Ellis Valdemear- A new PC created by a player returning to the table-top after a self-imposed 6-month exile. He is a professor of history at the University of Il Aluk. Works under the tutelage of his mentor Professor Myles J. Witherspoon. 5th level Wizard

Misha the Lost- Another new PC. A female who has NO prior D&D experience. She plays a rogue outlander who was “lost in the Mists”. She searches near and far for those enigmatic mists that stole her away. Her only goal is to get home.

Lavernous Vernichtung- Guest PlayerCharacter: THE Q-MONSTAH! For one week my manz Q has come all the way from Germany to game with the boys. His character Lavernous has a dark secret…

Professor Kurvyn Asterlei- NPC Professor of General Relativity and Conceptual Physics at the University of Il Aluk. Plays a small part in the intro, but this NPC becomes very important later. He too hides a dark secret…

Styrix- The Night Hag (see “RL Monstrous Compendium Volume II: Children Of The Night” for further details.
#3

zombiegleemax

Aug 29, 2003 10:27:49
BACKSTORY

What does a night hag, a temple in Martira Bay and a professor at the University of Il Aluk all have in common? More than you could ever imagine…

The Lord of the Dead, King Azalin, has been researching an escape route from the demiplane of Dread since the day he was trapped here. His plots, schemes and machinations span the decades, but have yet to bear fruit. Despite the set backs and flat out failures, the King of Darkon refuses to quit.

One of his past failures included the summoning of a hag from the Lower Planes of Hell. This twisted, monstrosity of a hag was named Styrix, and she was bound into servitude by the awesome power of King Azalin. He locked her deep within the bowels of Castle Avernus, and forced her to research the properties of the Demiplane in hopes of finding an escape. Consider this entire exercise an investment, and King Azalin poured much time and money into the endeavor. Unfortunately, after years and years of unproductive spending, Azalin finally pulled the plug on the whole deal. Styrix was unable to add anything new to Azalin’s already expansive Ravenloft research. So he cut the beast loose. Unfortunately for Styrix, she too was now trapped in the Land Of Mists. But Styrix had a back-up plan…

Azalin should have known never to trust a creature that is evil by nature. During her entire tenure beneath Castle Avernus, Styrix used the money, goods and equipment provided by Azalin to conduct her OWN studies. Her dark, forbidden knowledge was kept secret from King Azalin. SHE wanted to be the one who escaped. Still fuming over being summoned and trapped, she planned on rubbing her escape in the dead kings face. Hence, her idea for a device to be called the “Rift Spanner”…
#4

zombiegleemax

Aug 29, 2003 10:29:27
Fast forward a few years, as Styrix has taken up permanent residence in the portside community of Martira Bay. There, she masquerades as a harmless old hermit and works to put her plan in motion. Energy is needed to power the Rift Spanner (and this being Ravenloft and all), that energy is derived from human life. So Styrix stalks the denizens of the lower west side (filled with unsavory characters) and plucks them out one by one. All the while, her infernal machine grows closer and closer to completion.

Anxious to prove her theories (and ultimately escape from Ravenloft), Styrix has ALSO set about creating an item to aid her in her life force harvesting. She is using it to speed up the gathering process. It is a wicked creation crafted from the severed limb of a hanged man. A twisted, blackened, gnarled appendage known as “The Unfingered Hand of Power” (see Forged Of Darkness for further details).

With the power of the hand (not to mention her natural Hag abilities, plus some nifty 3E class levels), Styrix is working overtime to power her escape. But the bridges she burnt in years past shall return to haunt her…
#5

zombiegleemax

Aug 29, 2003 10:33:10
The year is 736, and for the most part, Hyksosa and his Hexad remain Underground like KRS-One (lingo decoder: below the radar of the casual fan). Azalin has yet to jump on the Hexad bandwagon (but he will), as he is still concentrating primarily on a scientific method of escape. He has cast his withered eye sockets towards the University of Il Aluk for answers.

There, a wizened old University professor named Myles J. Witherspoon has been researching the properties of something he calls “Provisional Conjunctions”. If Professor Witherspoon’s theories are correct, these temporal rifts are capable of ripping through the very fabric of space and time itself. Virtual black holes capable of swallowing up the surrounding landscape and any unfortunate victims that may be present. They seem to deposit them in an ever-shifting swirling vortex of mists. Where these black holes lead to, nobody knows (but King Azalin has his OWN theories about that).

This knowledge is potential Pulitzer Prize winning material in the right hands. Of course, in the WRONG hands, it could spell disaster for the multiverse. And for as much light as Professor Witherspoon hopes to shine on this topic, there are others out there that seek to hoard the knowledge for their own dark purposes.

One of those men is a colleague of Myles J. Witherspoon, and a professional rival. His name is Kurvyn Asterlei, Professor of General Relativity and Conceptual Physics. Unbeknownst to many, Professor Kurvyn Asterlei is actually a high ranking member of the Fraternity Of Shadows. He’s been following Professor Whitherspoon’s progress for quite some time, but has yet to crack the outer seal. For all the powers of intrusion at Professor Asterlei’s disposal, his rival Professor Witherspoon has equal amounts of protection power, for himself and his prized research. Suffice to say, the relationship between the two men is cold and strained. But to the naked eye, they appear to be casual business acquaintances…

Like Professor Asterlei, King Azalin has been following Myles research for quite some time. But UNlike Professor Asterlei, Azalin has better methods of infiltration. Using Myles’ research as a base starting point for his own studies, Azalin has deduced that it is entirely possible to FORCE a Provisional Conjunction to occur. What’s needed is a blast powerful enough to rip the planar fabric in an area where the fabric is already weak. Perhaps the destruction of a powerful magical item? In order to test this theory out, King Azalin calls upon his Martira Bay Kargat agent, Tavelia, to aid him in the quest…

This would then lead us BACK to Martira Bay, where the night hag Styrix toils in anonymity (or so she BELIEVES). See, King Azalin knows she’s using the Fingerless Hand of Power to murder the helpless citizens of Martira Bay. He just doesn’t know WHY. But the Hand of Power highly intrigues him, and he has decided to take the hand into his own possession. But Styrix is a powerful foe, and Azalin doesn’t want to waste any good Kargat agents in the act. That’s where the PLAYERS come in. Journey with me now on a wild roller-coaster ride as King Azalin’s master plan begins to unfurl…
#6

zombiegleemax

Aug 29, 2003 10:35:38
THE SCENE
July 5, 736

As the Lord and Count of Solyss, Gundarak recuperated from Ivan Dilisnya's wicked toxins (previous adventure), they got a chance to appreciate the beauty of Ravenloft's lands. From the rolling lowlands and golden Falkovnian grain fields to the plateaus and natural canyons of G'Henna, they soaked in the ambiance. It almost made the ever-present body wracking pain a bit more tolerable.

They stayed briefly in the Dwarven village of Corvia, where they sent word of their arrival to Aramil Kraven in Il Aluk. Alexus spent much time in deep contemplation, pondering the meaning of his ghostsight. It is an intoxicating, overwhelming rush of sights and sounds that assault his senses. It is brought about suddenly, and seemingly without reason. Yet he knows it all began with a near-death overdose. Could they be hallucinations? Hideous, nightmarish hallucinations, yet they seem so vivid and real? Alexus hesitates to admit it could all be in his mind. The thought makes him shudder.

Meanwhile, the monk Domingo dos Santos has served to open the mind of the young half-vistani Count of Solyss. He has filled him with a sense of destiny and purpose. Count Destanial Magorian now knows that is why his body was able to fight off Ivan's influence. Why he survived the Revolution and why the Green Eyez were unable to taint him. Because he has a destiny.

The wise words of Magda and her neice Jalise, hinting at a purpose and a greater sense of peace. The pure blooded half-breed in a greater belief. It is Destanial's purpose to prevent the Hexad from coming to pass. Prevent an event so apocalyptic, it could spell the end of humanity. He will push on with his new knowledge and greater sense of being, and delve further into the murky bowels of the Dread Realms.

But for now, these two backwood-at-heart young Barovians are preparing to enter the hub of the land's core. A veritable mixing pot of gender, ethnicity and faiths brewing in a fantastic cauldron of a kingdom. The vast scope of which they've never even dreamed...
#7

zombiegleemax

Aug 29, 2003 10:38:30
Il Aluk, Il Aluk.
Big City of Dreams.
But everything in Il Aluk
Ain’t always what it seems…

You might get fooled if you come from out of town,
But I’m down by law and I know my way around…

Too much. There’s too many people.
Too much (mwah-ha-ha-ha!)
Too much. There’s too many people.
And when we into serving there will be no sequel…
#8

zombiegleemax

Aug 29, 2003 10:40:33
Brief recap of former player character turned NPC Aramil Kraven

12 year old boy.
6th level sorcerer.
Forced to leave his home in Il Aluk when his foster father (a teacher at Il Aluk U.) was arrested and subsequently vanished.

He Arrived in Gundarak to confer with a specialist regarding his ghostsight (and hide him from his foster fathers kidnappers). Returned to Il Aluk one year later with a whole new perspective. Seeks to learn the truth behind his foster fathers disappearance.

Aramil Kraven was a young boy in appearance only. Due to the events of When Black Roses Bloom (related in my game to the 1st of Hyksosa's riddles) he now had the intellect of a 30 year-old specialist. A sorcerer by nature who had long since forgotten his roots after being immersed in the Darkon culture. Since the disappearance of his foster father (Professor Kraven was teacher at the University of Il Aluk) and his own subsequent return home, Aramil has lived with his foster sister Katrina. Katrina is 19-year old medical student at the University, and biological daughter to Professor Kraven.

Old friends Alexus and Destanial were welcomed into their humble abode, just over the main street in Il Aluk. It was a small two-person quarters, that showed how far the Kraven family had stumbled since the disappearance of their patriarch. Their old estates have long since been boarded up.

The first night of their arrival was spent catching up, as Aramil and Katrina were eager to hear of their exploits as Lord and Count of Solyss, Gundarak. But unfortunately, they themselves had nothing new to report regarding Professor Kraven's disappearance. They still don't know the identity of those men who came knocking for him on that dark and stormy night.

But Aramil assured Alexus an old friend of Professor Kraven's at the University is a specialist in matters of the supernatural. He can coax and inform Alexus on the proper way of harnessing his ghostsight, just as he previously helped Aramil. His name is Professor Myles J. Witherspoon, and he teaches theoretical physics and engineering at the University of Il Aluk.
#9

zombiegleemax

Aug 29, 2003 10:42:22
Brief background check on NPC Professor Myles J. Witherspoon.

World renowned scholar as a professor in his homeland of Bluspell Armantis. Youngest student to graduate from the academy and gain his teaching credentials. Began to dabble in necromancy when his mother contracted a serious disease. One night, while leaving from his mothers cottage outside the city, he was taken in by the Mists and deposited in Il Aluk.

That was close to fifty years ago, and since that day Professor Witherspoon has watched Il Aluk grow. He has lived through the violent raids on Darkonion soil by the Falkovnian militia. He has been a major contributor to the University of Il Aluk, since the days of two lab houses. He has long since forgotten his commitment to disease prevention, but has learned of a deeper darker nature to his new lands. He became a white arcanist long before Heroes of Light were fashionable.

During his prime, he was confronted by a political conspiracy within the Universities ranks, and battled a rival professor named Ejrik Spellbender. Ejrik Spellbender was a founder of the Fraternity of Shadows in its fledgling days, and Myles could clearly see his goals were selfish and evil in nature. But in his battles with Ejrik and his undead minions, Professor Witherspoon met his own untimely demise. But perhaps it was his connection to the Grey Realms that prevented him from truly passing on. He arose as a Cold One, a living being who had survived a close brush with death. This incident spurned his ghostsight.

Eventually he was able to overcome the threat of Ejrik Spellbender and put him to the grave (of course, this being Ravenloft and all, Professor Spellbender's spirit inhabited a receptacle of his own wicked creation). Myles confiscated Spellbenders papers and research in the process, thus learning the rudimentary principles of orchestrating a provisional conjunction.

So essentially, study of these portals began with the Fraternity of Shadows. Witherspoon was the wild card vigilante that secreted away the knowledge, so as to prevent it from being used for evil. That was close to thirty years ago, and since that time he has fought to keep Spellbenders successors at bay. He works closely with other professors that share his vision, and with who he trusts his lifes work (amongst the few is Professor Zachary Kraven, foster father to young Aramil). Professor Kurvin Asterlei is simply the latest (and most efficient) of Ejrik Spellbenders eventual heirs.
#10

zombiegleemax

Aug 29, 2003 10:46:15
Ok, the old new kid...

quote author=Alexus_Darkagnon 05/08/03 at 03:17:51] now to begin, today MSD is bringing in an old PC. his name will not be revealed just for the simple fact his name is not worthy enough to even make an appearance on this web-site. so for now we will call him D. umb, I. gnorant, C. lumsy, K. iller of all campaigns for short we can call him D.I.C.K.

now i know everybody deserves a chance but how many chances does a single person get before people start realizing that he does nothing positive for the game we all love.

yo i probably could go on for days about this guy but i just wanted to air out some thoughts of mine.

has anyone out there encountered a D.I.C.K. before? if you have feel free to IM me any time and it would be my pleasure to discuss it with you.

but to give y'all an open discussion, i would like y'all to express an opinion on mr. D.I.C.K. when he shows up on the posts. HOT or NOT.
its been a pleasure as usual, see y'all around

Lord Alexus Darkangnon


Ellis Valdemear is a 33-year old professor of history at the University of Il Aluk. He is also a 5th level wizard. He is amongst the newer generation of teachers, yet he commands much respect from his peers. He is an apprentice of sorts to Professor Myles J. Witherspoon, who has has taken the precocious and determined young scholar under his wing. Soon enough Ellis Valdemear will assume Professor Witherspoon's position on the University council.
#11

zombiegleemax

Aug 29, 2003 10:48:12
But for now, he's stuck carrying Professor Witherspoon's bags and watering the plants in his class room. The same night Alexus, Destanial and Domingo arrive in Il Aluk, Ellis Valdemear is listening and studying closely with Professor Witherspoon, as he explains the mechanics behind a gaseous form spell. It is hours after the University has closed it's doors, and the only people left are the ones that hardly ever leave.

Amongst those men is the infamous Professor Kurvin Asterlei. As Professor Witherspoon and Ellis Valdemear are deep in private conversation, Professor Asterlei suddenly barges forth into the room, trailed by his ever-present entourage of hanger-ons and yes men. A brief, but intense altercation between Asterlei and Witherspoon clearly demonstrates the deep hostilities they each harbor. Kurvin Asterlei seeks to steal Professor Witherspoon's precious research and pass it off as his own. The possible existence of provisional conjunctions would be a very powerful tool to the Fraternity.

The two professors argued semantics a bit before vowing to meet again at the University banquet this evening. A high-class affair accessible only to the masters of their respective scholorly fields. Player Character Professor Ellis Valdemear eagerly anticipated the day he would get the coveted gold-paper invitation.

After Professor Asterlei and his cavalcade bustled out the door, Witherspoon continued to tutor Valdemear for over an hour, as the July sun hung heavy on the horizon. Finally, when he felt his lessons were well enough received, Professor Witherspoon concluded the session. The two men gathered up their papers in silence. But as they got up to part ways, the elderly Myles Witherspoon locked the classroom door and closed the blinds on the window. The University banquet was but a few hours away, and Myles had to prepare. His first order of business was to assert his last will...

He explained to Ellis Valdemear the significance of the banquet. How professors and scholars from the finest schools and universities in the Core will be attending. He is planning on publicizing his findings on provisional conjunctions tonight at the banquet. But certain events may conspire against him in the process. Therefore, if anything were to happen to him tonight, and he were unable to share his hypothesis, PC Professor Ellis Valdemear must make certain that the original documents are never discovered.

He tells Valdemear the secret location in hushed and shifty tones: locked securely in a chest made of cedar, hidden beneath the floors of his blind illegitimate daughters home in Martira Bay. He has warded her and her home from detection with various protection majicks. Nobody even knows of her existence.

But whatever you do, Professor Witherspoon warns, do not try to force a provisional conjunction to occur. They are bizarre and mysterious, yet they are natural events that must never be artificially duplicated. For the forces that are needed to prompt this event are vast and uncontrollable, and could never be managed properly.

Ellis Valdemear was suprised to hear of such things from his mentor’s mouth, but considered it a great honor to receive this trust. He vowed to do exactly as the good professor wished. He just didn't know how soon it would come to pass...

_____________________________


Myles J. Witherspoon died that night on his way to the University banquet, when a mystery assassin's bullet put an end to the Professor's exhaustive research forever. But his killers were loath to learn the notebooks and papers he carried with him were blank, or covered in ancient Bluspell gibberish. The true nature of the conjunctions would go to the grave with him. Or would they?...

Seconds after the Professors murder, his life's work came to fruition (but for a moment).
#12

zombiegleemax

Aug 29, 2003 10:50:12
Misha the Lost

Misha is the female player who has thus far gone unidentified in our group pic (check my link). As an aside, new player Tonieh (included in the pics) has YET to make his messageboard debut. But he will, he will. For now, a quick background check on the new girl and her rogue outlander…

In her own words:

Misha was the heir to an ever teetering throne. When she would not allow herself to be controlled by her cousins and left her homeland. She wandered the countryside for a while, making her way as an apprentice blacksmith. However, she could never stay in one place for very long, and soon left that behind and wandered her way into a thieves guild. After a few years there, she couldn’t stand the restriction and endless badgering, and so taking the skills she learned she went freelance. She made her way to the hub of Bluspell Armantis, Bluspell City where things went horribly wrong…

Misha had long fantasized about pinching from the diamond jewelers shop in her hometown of Bluspell City, but the mans business was remarkably well-protected. Far beyond the means of a mere 5th-level rogue and amateur jewel filcher. But that never stopped her from dreaming. One day while gazing fondly through the shop windows, she watched a filching take place.

A small, fluffy white bunny (unnoticed by the keeper and his employees) bounded out the shop doors with a necklace in its mouth. It was such a bizarre and uncommon scene, that Misha couldn't stop from laughing, and her innate curiosity forced her to follow. The bunny managed to stay 3-4 hops ahead of her the whole pursuit, only stopping for a moment or two when Misha contemplated quitting. But the mystique of this white rabbit hopping around unhindered and unbothered with a priceless necklace in its grasp urged Misha on.

She followed the white rabbit down a darkened, grimy alley way where steam spilled forth from the sewer grates, creating a pseudo-wall of fog. The moon hung lazily in the hot Bluspell sky, but as she followed the rabbit deeper into the alley, it was obscured by the climbing mists. Soon, the rabbit was but a brief silhouette she could only catch glimpses of. But she could still see the shine of the pearls on the necklace. And so she pressed on. Soon, she couldn't have turned back if she wanted to.

The mists began to clear, but the night was darker and the air a bit crisper. She didn't recognize the boarded up building and forsaken shacks, but freely admitted that Bluspell City was a huge place. She caught another glimpse of the infamous white rabbit. But his coat was now a smoky gray shade, as if the mists in the alleyway had permanently stained his fur. He no longer carried the necklace. Misha almost lost her balance on the bat crap coating the cobblestone alleyways. Suddenly she could hear the sounds of struggle.

Misha had unwittingly stumbled into the West district of Martira Bay, Darkon…
#13

zombiegleemax

Aug 29, 2003 10:51:22
Moving on towards the sound, she watched the rabbit dart through a sewer grate just beneath the feet of three stocky youths. They harassed a single older man, all in a harsh language Misha failed to recognize. She watched the scene unfold in horror, as the three ruffians flashed the kerosene and apparently threatened to set aflame their victim. She could bear no more, before deciding to act.

She confronted the hoods, who stared in shock and amazement, before doubly over in mocking laughter. No doubt they mocked her inability to communicate in the native tongue, and delighted in the fact she was a single defenseless female. The ruffian she assumed was the leader was a psychotic looking fiend with a hint of elvin blood. Misha heard the others refer to him as "Wick", and she would always remember that name from the flaming stems he wielded with malice. She tried to get them to leave their victim alone, but she was alone herself, and thus unsuccessful. She was forced to watch as Wick and partners slit the poor mans throat, giggling manically as he gasped for breath and his blood flowed freely. Then they would turn their attention to her.

Misha turned and frantically fled into the dark, mist filled alleyways of Il Aluk’s lower west side. Wick and his minions gave chase. But surprisingly, they were unable to find the girl through the twisting maze of back alleyways that was their home. They knew these twists and turns like the back of their own hands, but still the girl was able to elude them. Not to worry, there will be more like her in the future. And they will be ready.

Misha ran and ran and ran, until she could no longer hear the echoing footfalls of her pursuers. Again she was lost amongst the winding, filthy passageways. The raunchy stench of body odor was staggering on this hot summer night, as Misha passed by the rancid, rotten denizens of the west district slums. Poor, pitiful homeless folk who wallowed in filth. Misha felt uncomfortable and queasy, and desperately sought the alley she originally chased the rabbit through. Certainly this wasn't any part of Bluspell City she recognized. Yet she couldn't find that particular alley. They all looked the same.

Then, to compound matters even further, she rounded the bend where Wick and his crew had murdered that old man! She had doubled back on herself!

She almost broke down into tears of frustration and fear, as she turned away from the bloody corpse. A bloody corpse that was slowly starting to rise up behind her!

When she heard the rustling of clothing behind her, and turned to face the staggering corpse she froze in absolute horror. Even more shocking, the corpse uttered her name in a dry, scratchy voice! It proceeded to speak with her in fluent Bluspell, identifying itself as the voice of the Wizard-King Azalin. It chastised her for defying curfew, but promised to protect her against the horrors of the night. If only she can complete one task for him: recover and destroy the evil Unfingered Hand of Power. The destruction of this evil item will instigate a temporary portal that can lead Misha back home. A minor conjunction which can only be forced by the implosion of major magical energy. And before Misha could even question what she heard, the body suddenly dropped lifelessly back to the ground. She was left with only these strange words and unceremoniously set adrift into a strange, foreign wonderland where shadows of night linger the longest...
#14

zombiegleemax

Aug 29, 2003 10:56:35
It’s a convoluted setup, to be sure. But it’s essential that you understand the elements at work in this tale.

July 5, 736 continued
Il Aluk, Darkon

Player Character Ellis Valdemear SAW the reflection of mentor Professor Witherspoon in the mirror as he prepared for bed. It was a wordless, five-second gaze that penetrated Valdemear’s very soul, and he shivered as cold fingers caressed his spinal cord.

Through the thick sounds of silence, Ellis could hear his own heart pounding. And just as quick as that, he was once again staring at his own shaken expression.

This sighting coincided with the assassin’s bullet that buried itself in Professor Witherspoons head just across town. Right away, Ellis Valdemear knew something was wrong. He grabbed his gear and darted out of the apartment, heading towards the University campus.

When he reached Il Aluk U, word of Professor Witherspoon’s assassination was barely 30 minutes old. The campus was in a state of somber shock. The few faculty members on campus at this late hour shuffled about in a daze, as if they couldn’t believe their own ears. Everybody would remember exactly where he or she stood when they first learned esteemed Darkonian professor Myles J. Witherspoon had been assassinated.

Originally posted by The MadStepDad
He explained to Ellis Valdemear the significance of the banquet. How professors and scholars from the finest schools and universities in the Core will be attending. He is planning on publicizing his findings on temporal conjunctions tonight at the banquet. But certain events may conspire against him in the process. Therefore, if anything were to happen to him tonight, and he were unable to share his hypothesis, PC Professor Ellis Valdemear must make certain that the original documents are never discovered.

Ellis Valdemear was scared, to say the least. Shocked, saddened and extremely scared. Who could ever do such a thing? But he remembered the last conversation he had with his mentor, and knew it was now put-up or shut-up time.

Before the vultures had a chance to pick through the remains, Ellis Valdemear was inside the University and heading for Professor Witherspoon’s classroom (Ellis is one of only three people to have a key to the room).

Inside, he finds it immaculate and flawless as usual. Nary a chip in the paint or a crack in the tiles. Everything is shining with that polished gleam. But the stench of sorrow is heavy in the air, and the whole room seems vaguely ominous. Nevertheless, Professor Ellis Valdemear begins to rummage through the file cabinets and desk drawers (searching for anything his mentor might have wanted hidden).

He found a few notes, written in journal form, which included the name “Professor Zachary Kraven”. Reading on a bit further, Valdemear learned that Witherspoon was awfully close with Kraven, and the two professors often worked and studied together. Maybe Professor Kraven (who Ellis never heard of) had a few answers regarding the research in question. He checked the address, and saw that the Kraven Estates were but a few blocks from University campus.

But it wasn’t long before he heard the menacing footfalls echoing through the hallway outside, followed by the booming voice of the nefarious Professor Kurvin Asterlei. They were heading for Witherspoon’s classroom! And here he was trapped inside, with no motive or alibi!

He saw the shadows fall across the doorway, as Professor Asterlei and his boot-lickers neared. He could hear the clacking of hands on a locked door knob. His eyes darted back and forth across the darkened classroom, looking for a place to hide.

Just as Professor Asterlei and his group entered the classroom (via magical means), Ellis Valdemear was using his newly acquired gaseous form spell to slip out the third floor window and vanish into the hot summer night.

But Professor Asterlei could sense the intrusion, and knew he had been beaten to the punch. He would find nothing of importance here in the classroom. But his shifty eyes gleamed with malicious intent, as he contemplated his next move…
#15

zombiegleemax

Aug 30, 2003 13:25:14
Hey MSD,

You know I followed ya here. I really need to know what happened to ya. I musta missed all the fun. Hope to catch ya on aim so you can tell me the tale that got ya expelled.

Yours
**Starrie
#16

zombiegleemax

Sep 02, 2003 8:05:29
Yo my man, here I am, also listening to your ramble (this time on the wizards' board)!

Keep on...

Your G
#17

zombiegleemax

Sep 02, 2003 10:30:07
Okay dude, I've registered on the wizards board just for you.

Do you feel the love.........:D

Before you even think of telling us about your spat with JWM I wanna hear what goes down in Darkon. There's a mystery to solve and a story to be told and MSDs the man to do it.

And then you can tell, as I've gotta admit to being a teensy bit curious ;)

Brother M
#18

zombiegleemax

Sep 03, 2003 11:31:41
Yo manz MSD is all about peace, love and happiness. And today, I am feeling the love! LOL

It's great to see my true peeps make the transition along with me, and to y'all I say "thanks". You know it's back to business as usual, so let us proceed...

Ellis Valdemear slid over to the FORMER estates of Zachary Kraven, as he was shocked and horrified to learn the building was condemned and boarded up. He could sense that the insides of this forsaken manor house held a dark secret.

A homeless, drunken passer-by confirmed that indeed the Kraven family was removed from the premises one year ago.
Nobody knows how or why.
But there are stories told of Professor Kraven’s children taking refuge within the city, and searching for clues to his disappearance (referring of course to Katrina and Aramil Kraven).

As the homeless dude shuffled away, Ellis Valdemear knew he had to find Professor Kraven’s two children. They could be valuable allies in his quest to uncover the truth behind a Provisional Conjunction. He set out to find the address listed in Professor Witherspoon's personal belongings...
#19

zombiegleemax

Sep 04, 2003 11:01:46
So now, a brief summary.

It is the night of July 5, 736 in Il Aluk, Darkon, and the respective factions are getting their pieces in place.

SOMEBODY was the mastermind behind Professor Witherspoon’s assassination, and I’m guessing it had SOMETHING to do with Professor Kurvin Asterlei and his Fraternity of Shadows.

But regardless of who set up and executed the hit, the fact of the matter remains: black suited men are swarming the University of Il Aluk and heading towards Professor Witherspoon’s home in the same city. Undoubtedly they are related in some way to the Fraternity, and they are hoping to get their greedy mitts on the coveted research papers detailing “Provisional Conjunctions” (basically another term for minor conjunctions, detailed originally in the Ravenloft Black Box).

Player Character Professor Ellis Valdemear is the apprentice to the deceased Myles Witherspoon (who was murdered just a few hours ago) and he is in a frantic, saddened rush to preserve and protect his mentor’s interests.

After learning his mentor had been murdered he sprang into action, first hustling over to Witherspoon’s classroom and gathering all his documents, before heading over to the estates of a possible Witherspoon ally (he's gonna need all the help he can get at this point). Unfortunately, he learned that ally had been disposed of months ago and the stark reality of Witherspoon’s research is starting to hit him hard.
Apparently, this is some deep sh** he’s involved in.
PC Ellis Valdemear is beginning to panic.





Meanwhile, in the SAME city on the SAME night at the SAME time, my two REAL Player Characters are nice and cozy in a small apartment overlooking Main Street in Il Aluk (by REAL Player Characters, I mean my two players that started this campaign one year ago Real-Time).

Lord Alexus Darkangnon and Count Destanial Magorian continue their visit with Aramil and Katrina (children of the missing Professor Zachary Kraven). Tonight is their first night in Il Aluk, and Katrina would like to show them the sights (no doubt she is enamored by Lord Darkangnon’s 18 charisma). So while young Aramil Kraven (the 12 year-old 6th level sorcerer with the 30 year-old intellect) stays at home, Katrina is escorting Alexus, Destanial and Domingo about town (Domingo is the NPC monk bodyguard of Destanial).

It was my duty as DM to PRESS upon the players the absolutely captivating beauty of the Il Aluk nightlife. I wanted them to SEE the vibrant colors and FEEL the life flowing through the city. I wanted to captivate them with descriptions of the various landmarks and architecture. I wanted to dazzle them with the fantastic and exotic people that inhabit the city. Everything from the highest ranked city official to the lowest of the homeless bums. They need to realize the importance of this city. And sense the uncertainty that seems to hang in the air. As if the people are waiting for something, they just don’t know what…

Consider this an exercise in HEAVY foreshadowing, as us TRUE Ravenloft fans know the fate that awaits this city in the wake of the Grim Harvest. Yes, it is many, many years (in MY campaign) before this calamity is set to occur, but you can never foreshadow early enough sayz I.





So while the two players (and two NPCs) are moseying on throughout the city, something strange occurs. At about the same time Professor Witherspoon is being murdered across town, and at the same time Ellis Valdemear is seeing his mentor’s image, Lord Darkagnon shares the same vision.

While gazing in the window of a local smoke shop, Lord Alexus Darkangnon is shocked to see an older, wizened professor appear before his very eyes in the reflection! The glimpse is but a few moments long, but Alexus feels that whirling, rushing sensation that accompanies his ghostsight. It is just long enough for Alexus to make out the words “scholar’s blood” and “Martira Bay” (Alexus is a whiz at lip reading). Just as quick as that, the image fades away into the smudged glass panes.

Katrina, Destanial and Domingo all turn around to see Lord Darkangnon with horribly blood-shot eyes (a side effect of his ghostsight). He hesitates to tell them of the strange occurrence, but relents after much insistence on their behalf. Nobody can explain what it means or why he saw it.

Little do they ALL know, it was a clever hook created by the King Of The Dead to draw the unwitting flies into his web…
#20

zombiegleemax

Sep 09, 2003 7:52:34
By the time Lord Darkagnon, Count Magorian (accompanied by the monk Domingo dos Santos) and their female escort for the night, Katrina Kraven, rode past the Il Aluk River Walk, Professor Ellis Valdemear was already running away from the black-suited gentlemen he assumed were pouring into his home and scouring his personal records.

While the Lord of Solyss, Gundarak contemplated the meaning of his earlier vision, Professor Valdemear frantically racked his brain for places to hide, and people to help him. His face was recognized around campus and in his neighborhood. If he lingered for too long, he'd certainly be seen. Can his fears be justified? Or is he simply fleeing from specters of his own twisted paranoia? He knew he had to get to Martira Bay. But how? When? Why? What were these ominous documents, and what do they pertain? Ellis Valdemear didn't know, but his innate curiosity would force him to find out.
#21

zombiegleemax

Sep 09, 2003 7:54:17
Suddenly, every black tunic was cause for alarm. Every sudden, jerky movement along the crowded nighttime streets of upper Il Aluk brought about a frightened, skittish reaction by the normally dour History Professor. He was fleeing from shadows and phantoms that stalked him from every angle. He could see blood shot eyes grilling his leather satchel, trying to peer inside. He could feel his own blood run cold. With these emotions reaching their crescendo, a simple hand on the shoulder caused the good Professor to flail around frantically and stumble out onto the main cobblestone roadway. Directly into the path of an oncoming coach wagon (little did he know, the friendly pat on the shoulder was simply a panhandler begging for spare coin).

With his eyes and mind glued to the throbbing masses of people before him, Professor Valdemear was completely oblivious to the horse drawn carriage charging him from the rear. But luckily for him, Lord Darkagnon had chosen this night to indulge in a little Bardz Song usage (in which fresh air is of optimum importance). The potent Dementliese "liqueur" allowed the Lord to sense Valdemear's trepidation, and smell his fear. From his perch atop the carriage (next to the driver), he could see the bewildered Professor in a frozen state of shock. Shook in the middle of the street. Instinctively, Lord Alexus Darkangon dove from his perch and tackled the Professor, both narrowly avoiding the charging carriage's onslaught.
#22

zombiegleemax

Sep 09, 2003 7:55:20
The carriage slowed to a halt several yards up the road, as did the others behind it. The people along the nighttime Il Aluk streets watched the scene with morbid fascination (no doubt hoping to see a mangled body show). All the while Lord Darkagnon stared down the frazzled, frail University Professor. He could smell his rich scholar's blood.

Professor Valdemear was so scared and intimidated by Alexus, that when the Lord asked him his name, he totally forgot to lie. "Professor Ellis Valdemear, pupil to Professor Myles J. Witherspoon of the University Counsel". The name clicked in Alexus' head instantly.

As Count Destanial Magorian, Domingo and the lady Katrina rush to their side, Ellis Valdemear is telling Alexus that Professor Witherspoon was murdered earlier tonight. The only link Alexus had to unraveling his ghostsight was snuffed out only a few hours ago. Katrina breaks into tears. The news shocks everybody. So does the revelation that "certain individuals within the school's infrastructure seek to dismantle and discredit the good Professor's work". That these same "black-suited gentlemen" are prowling the streets and University hallways looking for Ellis Valdemear, prized pupil and heir apparent to Professor Witherspoon's chair on the Counsel. It gave them all a sense of urgency when Ellis told him the Professor's last words were to retrieve his prized research documents and protect them against these evil forces.

It was a hook for the players, and they caught on quick. Alexus and Destanial (along with Domingo) will accompany Ellis to Martira Bay, where they will seek out the works. Meanwhile, Katrina and Aramil Kraven will stay behind to gather more information, and attend the funeral of Professor Witherspoon (very close friend of their vanished father). Little do they ALL know, it's a grand hoax perpetuated by the King of Darkon (albeit a hoax serious enough to involve casualties). The work he let the mortal Myles Witherspoon gather in his lifetime will greatly benefit the King in his unlifetime. He will use the PCs to test his theory that the destruction of a powerful magical item can force a Provisional Conjunction. Of course, if that DOESN'T work, well... the King has a contingency plan for that too. A much more arcane, esoteric plan. One that involves "scholar's blood"...
#23

zombiegleemax

Sep 09, 2003 7:59:34
Behind The Screen chatterz...

For those who missed it, or those who are just tuning in, my name is the MSD and this is my campaign. I started with three players in the summer of 2002, but that shrank down to two when one got incarcerated. For months and months my two players and I built an exhaustive campaign from the ground up, graduating our characters from 1st level commoners to 6th level Counts and Lords. Along the way, we tested out a few other players to join our ranks (a 1st Edition Fat Man and a Cemetery Home Outkast). Neither of them lasted very long (1st Edition Fat Man was kicked out, Cemetery Home Outkast saw the writing on the wall and took a "leave of absence"). Months later, I am trying to introduce yet ANOTHER new player (hopefully to make it a grand-whopping THREE players). An old female friend of mine with no prior D&D experience (but plenty of potential). This will be her first session ever. Meanwhile, during the production of this session (LOL) I received a phone call from old acquaintance Cemetery Home Outkast. He wanted to jump back in the campaign. It had been months since we last talked to him, so maybe I forgot how crappy a player he was. Forgot how boring and unimaginative he is. How his whole vibe is madd depressing. Whateva it wuz, I agreed to bring him back into the game for a "trial-run".

I knew they didn't want him back, but I promised if he didn't cut it we would axe him. And that's why he was saddled with rather humiliating character traits in the beginning. To test his mettle and see if he could adapt to this role playing hardship. This is Ravenloft, man. Not everybody is a 15th level sorcerer/monk/fighter hurling fireballs and mantis punches. Sometimes there are mutha truckers out there with 10x ya clout and 10x ya might. It's deeper than just a game.

So basically, I'm setting up the pieces for him to fail. Sounds evil, I know, but you DON'T know Cemetery Home Outkast. You'd probably do the same thing. That's where the whole "scholar's blood" back-up plan goes into effect. But hey, I'm giving him the chance to begin with. However slim that chance may be, there is still a remote possibility he can be transformed into a passable Ravenloft roleplayer. We'll see if we can work our magic. If not... . LOL
#24

zombiegleemax

Sep 10, 2003 5:42:01
Harsh but fair eh MSD.

So when is Katrina entering the roleplaying fray, I curious to see how she interacts with the stalwarts Destanial and Darkangnon.

Your story hooks have got me enticed, now let's hear how they play out...
#25

zombiegleemax

Sep 10, 2003 9:11:17
Yes my Brother, I’m glad you brought up the lovely NPC Katrina Kraven. Now you of all people know my style by now, and almost every beautiful girl in the campaign hides some kind of dark secret. LOL.

BUT, Katrina Kraven falls into the same category as Violet Ann Membrose: good-hearted, young innocent. There are no dastardly plans for her to double-cross the players, and CERTAINLY no way she’ll sleep with them. She’s above all that. She’s a young, aspiring medical student at the University of Il Aluk, where her biological father Professor Zachary Kraven once taught (before being kidnapped in Aramil’s back-story). Now I’ll tell you the reason I even introduced her to begin with: ANOTHER storyline hook.

As you know, I’m still trying to work my players through Ravenloft’s timeline from the beginning of the product line. That includes all those little one-shot “Book Of Crypts” adventures. Well, I’ve gone about sowing my seeds of discontent throughout the campaign setting.

For the eagle-eyed viewers here, I’ve already foreshadowed the events to “Bride of Mordenheim”, “Blood in Moondale” AND “Feast of Goblyns”. How, you may ask? Well let me break it down for you…

Blood In Moondale: After the fall of Duke Gundar’s evil empire, the domain of Gundarak began its gradual rebuilding process. One of the implemented changes was the formation of a new Level 1 province in the untamed wilderness of southern Gundarak (hence the creation of “Solyss, Gundarak”). In the wake of the Revolution, many travelers, pilgrims and entrepreneurs from across the Core made their way to Gundarak for a new start. Amongst them was highly-trained and decorated ex-soldier Alec Rapacion. With his credentials, he became Captain of the Solyss Militia. Now, without spoiling TOO much (there are prying player eyes everywhere) Captain Rapacion will play a major part in this BoC adventure…

Feast Of Goblyns: This is the adventure I’m running them through right NOW. We’re going retro as we celebrate Ravenloft’s 13th anniversary by running the very FIRST published RL adventure ever. But be forewarned: this adventure underwent heavy revision by Yourz Truly. Of course, those familiar with the quest will still find I stuck to the general gist of it. But they will also be pleasantly surprised by those ol’ “Sick MSD Twists” ⁚. I planted the seeds for THIS one the same way I planted the seed for Blood In Moondale: the aftermath of the Revolution. A kindly, certified doctor of psychology arrived in Solyss, and offered to help the shattered souls and broken minds left in Duke Gundar’s wake. He opened a clinic for the mentally distressed, where he will go about trying to reverse the deep psychological damage left by Duke Gundar on his subjects. The good doctor’s name is Daclaud Heinfroth

Bride Of Mordenheim: THIS is where our lady friend Katrina Kraven comes in. Her back story will remain untold for now, but just know, her family relations and blood lines are a bit tangled up. It will take some serious work to unravel these threads. And ALSO know that the players COMPLETELY missed the hook this time around. But never fear, Katrina Kraven will remain in Il Aluk until the time the players are ready to accept this challenge and explore the cold lands of Lamordia…

Also of note, the events of The Unfingered Hand will segue beautifully into The Cedar Chest, before we RETURN to Borca for Corrupted Innocents. MORE TO COME, so stay tuned, folks!

MSD will be getting right back to ya!

peace
#26

zombiegleemax

Sep 10, 2003 14:15:18
Now, let’s see what our little new playa chick is up to…

Misha tha Lost

Last time we left her, she was lost in a foreign city with strange customs and an unknown language. She stumbled blindly down the alleyways and back streets of Martira Bay’s lower Westside, looking for some kind of sanctuary. Her wildest fantasies couldn’t compete with this. First impressions are everything (especially with this being her first What Would U Do? session EVER), and the first thing she witnessed in Martira Bay was a lethal act of random violence by (an unscarred) Wick and his men. Followed shortly by the reanimation of said corpse, in which it then proceeded to communicate in her native tongue (proclaiming itself as the voice of the “Wizard-King Azalin”). What was the “Unfingered Hand of Power”? And how can it bring her home?

As her eyes fall upon the shoreline and docks of Martira Bay, the sun is just beginning to peek over the horizon. But it’s already warm. About to get hot.

Even as the roosters had yet to crow, the waterfront was already teaming with rugged sailors and loaders (both free and dock). Misha suddenly felt exposed, and vulnerable. She could be easily spotted amongst the dingy rabble and rotting wooden shacks. Even her three years of thieves training could not prepare her for this kind of environment.

She could feel the cold stares of the sailors, as they sized her up and down. Her long black braids were frayed and battered. Her trusty crossbow was her only insurance against the wilds of this new land. The locals seemed like they were ready to devour her at any instant.

Just as she could feel the hot tears welling in her eyes, and all hope appeared to be lost (her only protection, the shadows of night, were fading with the sunrise), Misha tha Lost heard a familiar voice whisper to her…
#27

zombiegleemax

Sep 10, 2003 15:16:42
July 6, 736 (wee small hours of the morn)

No silly-heads, the voice Misha heard wasn’t the voice of the Wizard-King Azalin.

It was the voice of the mysterious brown-skinned man in her dreams.
The same bourbon-soaked smooth baritone that silently urged her along in the Mists. The one that she used to hear when she fanaticized about jewel heists and shop boosting.
The voice that all at once warmed her and chilled her to the core.

He was here amongst the decay and squalor of the dockside neighborhoods. There, she spotted him on the stoop of a sagging brick dwelling. Whispering her name in a heavily accented form of her native Bluspell tongue, and gently urging her over with his hands. He appeared to be doing it as quickly and quietly as possible, as if someone might be watching their interaction. He was the only sense of relief she could find.
So she obeyed his beckoning command and crossed the street towards the hovel.

The brown-skinned man quickly moved into the shadows of the hallway, all the while urging her to continue in. His face forever remained blurry like in her dreams. He moved deftly from shadow to shadow, never letting a beam of sunshine fall upon it. His words were urgent, but composed. Dreadful, but reassuring. He sympathized with her as a lost soul, and knew only the “Unfingered Hand of Power” could free her (there we go with that reference again).

She confirmed everything he said as affirmative, and admitted her fear and uncertainty. She looked to him for guidance, compassion even. But there was none in his deep brown eyes. Only stoic resolve. A driven sense of purpose that was infectious in its resonance. So much so, she was filled with the desire to absorb and emulate his words. And he too spoke of this mysterious “Unfingered Hand of Power”.

How the powers of the hand were capable of leading her back home. How there was a sanctuary of god within the city that sought to covet the hand, and how a royal adventuring party shall soon make the same bid. He told her to throw her lot in with the foreign wanderers, for the Church had many skeletons in the closet. Follow them closely and make sure they acquire the artifact. Only when the raw, savage powers of the hand are co-mingled with the fresh blood of a scholar, can the transdimensional vortex be opened. He who’s Will is strongest shall dictate the planar direction. It was vague and abstruse, yet Misha knew exactly what the stranger spoke of.

He said follow the suns rays as they stretch across the land. The strangers will be traveling in a party of four, and will be approaching from the south-east. He told her to hurry along, for time is very valuable.

She hustled out of the old lean-to, and back into the gritty dockside streets. She didn’t quite know when or why, but she understood HOW. Her return to Bluspell City is her only driving motivation.
#28

zombiegleemax

Sep 10, 2003 15:19:11
OK.

So I know you’re probably asking yourself; “Self. Who could crazy ol’ MSD possibly be referring to?” Who is this mysterious voice calling out to her? Who is the brown-skinned stranger it belongs to?

You’re probably asking yourself these questions, cuz they’re the SAME questions my players are asking THEMSELVES.

Ya see, this “mysterious brown-skinned stranger” is the SAME “mysterious brown-skinned stranger” that’s been trailing Alexus and Destanial (or is it leading?) since the beginning of the campaign! The same “mysterious brown-skinned stranger” that seduced the vistani wild-cat Natacha and stole the budding young psionic Jorge away in the middle of the night. The same “mysterious brown-skinned stranger” that had something to do with the Joson family curse and the House Daegon revelation.

The same “mysterious brown-skinned stranger” that always stays one or two steps ahead of the players, seemingly leading them on a pre-determined "wild goose chase". What are his goals? What is his motive? What are his true roots? The players don’t know for certain, but they do have some Player Knowledge Theories.

And their main suspect is a guy who’z name begins with [i]“H”[/i]…
#29

zombiegleemax

Sep 10, 2003 23:39:12
Well MSD, I won't even try to think of someone I know from the RL products... ...so let the posts come, you've gotten me addiccted to your style man!

G
#30

zombiegleemax

Sep 15, 2003 8:56:34
July 6 (late afternoon)

In the time it took the three players (and one NPC) to get from Il Aluk to Martira Bay, much had been discussed. The newfound traveling companions used the time to get better acquainted.

They learned that, yes, Professor Ellis Valdemear had indeed heard of the sucessful political coup in Gundarak (in which players Alexus and Destanial had been part of). In turn, they learned of Valdemear's background and academic achievements. They learned more about the recently deceased Myles J. Witherspoon, and his connection to the Gray Realm. It was he Alexus had sought to learn more of his ghastly visions (Ghostsight). That somehow, this dead University professor was capable of puncturing a hole in the fabric of space and time, in which one might venture into a never-ending void.

If this is possible, how can it be done? Who wanted this information so bad, they would stoop to murder? What did the player of Professor Valdemear neglect to disclose to the others? What did Alexus' player choose to keep a secret? And even hours after the Bardz Song "liqueur" had worn off, why could Alexus still smell the sweet metallic tang of the good professor's blood?...

Their journey into Martira Bay began along the main road bisecting the West and North districts. Right away, they knew this was no place to play around in. Most of the stretch is populated with long, windowless buildings, and the streets are deserted (with the exception of an occasional crate carrying wagon). The homes along the street looked like nothing more than run-down shanties. It is clear to see those along these streets are accustomed to living in squalid conditions. The odor of filth and decay is ever-present. However, Alexus had to note the lack of panhandlers and filthy urchins (having passed through the lands around Dervich, G'Henna).


The players knew what they sought lay in a cedar chest beneath the floorboards of a home here in Martira Bay. Through his discussions with Professor Witherspoon, Ellis Valdemear had inferred the elderly scholar fathered an illegitimate daughter some years ago. He didn't tell the other players of this, preferring instead to keep Witherspoon's pristeen image intact. He also neglected to mention the fact she's blind.

By the time the three players (and one NPC) entered the Merchant's Quarter, they had devised a tentative plan of attack. Professor Valdemear will research any public files or records, hoping to compile a list of blind locals within the community. Lord Darkangnon will use his title and burgeoning reputation to seek admittance into the finest establishments, where he can keep abreast of the hottest local gossip. Meanwhile, Destanial would use his mahogany half-Vistani complexion to infiltrate the ghettos and street corners, looking to persuade a local to part with some information.

But as the Temple of the Overseer loomed large on the horizon, destiny came calling for the intrepid explorers...
#31

zombiegleemax

Sep 15, 2003 9:56:15
Background Check on tha Q-Monstah and his character Lavernous Vernichtung

Tha Q-Monstah is an old school friend of mine who I hooked on the Game back in the day. Even though he's a few years older than me, once he was exposed to the MSD-virus, my Monstah was officially unleashed. The fires have burned hot in his belly for the decade since. This kid lives and breathes the Game.

After High School the big guy enlisted in the Army and left Broken City for good. Five years later, he's an American livin out in Germany. He chose a local girl as wifey. But Q's a true soldier, and the binds of the Circle are strong within him. He's ALWAYZ stayed in touch. We discuss our respective campaigns over the phone, and when we went through the 3-year Dead Zone (where gaming was temporarily extinguished on the block), Q-Monstah was over seas hollering bout "dedication".

Well now the big guy is coming back home for a family wedding. It's been about two years since we've seen him last. He'll only be here a week, and we fittin to game TWO nights in his honor. I told my Monstah I have the perfect role for him to play in this session...
#32

zombiegleemax

Sep 15, 2003 9:59:58
So lets take a look at the story-lines circulating BEHIND the DM Screen...

In an effort to expand our core player base, I have invited TWO potential new gamers into our Sanctum. Cemetery Home Outkast is the gaming groupie who alwayz wanted to be down with the Crew back in the day, but lacked the testicular fortitude. And Misha tha Lost, a female gaming virgin with love for Tolkein but oblivious to the dark mysteries of Ravenloft. Whereas Cemetery Home Outkast is a dice-junkie and rules lawyer, Misha tha Lost is a free-flowing, abstract poet and author with NO prior Gaming experience. BOTH of their debuts (in Cemetery Home Outkast's case, "re-debut") coincided with the Q-Monstah's overseas guest appearance.

So how to introduce THREE new player characters? One two-session guest shot (Q-Monstah), one long-term addition (Misha) and one potential write-off (Cemetery Home Outkast AKA Professor Ellis Valdemear).

Not to mention the on-going long term storylines I have fostered between the two originals (Alexus and Destanial). Anything the new cats are in involved in will have to be related in some way to the greater schemes of the originals (cuz seniority has its privileges). So I have to find a way to incorporate the fresh players into our seasoned campaign.

That's why when Cemetery Home Outkast wanted to play a wizard (despite my original objections: Strike One), I linked it to the ongoing scheme by having him related to Alexus' Ghostsight storyline. As apprentice to the NPC Myles Witherspoon, PC Ellis Valdemear was provided an easy storyline attachment to the Originals (seeing as how their whole purpose of visiting Darkon was to research Alexus' Ghostsight).

Misha on the other hand, was much easier to craft a character concept for. She decided to be a rogue, and I felt she would be PERFECT for an Outlander role (seeing as how she's new to Ravenloft AND the Game). Her homeland of "Bluspell Armantis" is an inside joke, cuz that was the name of the home-brewed world we lived in for years (WAAAAY back in the day).

I figured I would set her immediate goal as "Escape from the Dread Realms" (as a tip o' the hat to the ol Weekend in Hell type adventures Ravenloft was born with). I knew I would tease the possibility of escape throughout the entire adventure, as that would be the fuel that drives her. But by sessions end, I also hope to build a personal attachment between her character and the others. An attachment so strong, she may even consider disregarding the portal to remain with the other players (where they could continue to fight the Children of the Night).

Q-Monstah, on the other hand, was less of a player and more of a Player-DM. I didn't want him to be a witness to the story, I wanted him to BE the story. So I told him how, in typical Ravenloft fashion, we would disguise a bad-guy as a good guy and hope to seduce the players further down the dark path.

See, our good friend Lord Alexus Darkangnon has already failed TWO Dark Powerz checks. That puts him well on the road to eternal damnation. And the Dark Powerz are hoping to entice him to continue on. That's where Q-Monstah's character Lavernous Vernichtung comes in: the Dark Powerz Temptation.
#33

zombiegleemax

Sep 15, 2003 10:17:47
I told my friend Q to come up with the most vile, despicable, evil Player Character background he could think of. And after being immersed in German culture for five years, he chose to create an evil PC that once worked in the Nazi Concentration camps (DM Note: I disagreed with this archetype and tried to persuade Q otherwise, but the Monstah was loose and there was no stopping him). So Death Camp operator it is. Somehow, he came from Gothic Earth Germany when he was swallowed by the Mists and deposited in Darkon. He immediately set about trying to find a way home.

After the mind-altering effects of the land erased his prior existence, the new Lavernous Vernichtung fell into the hands of Martira Bay Kargat agent Tavelia. Nobody quite knows of the bond or link between the former death camp operator and the high priestess of the Overseer, but in the end Lavernous appeared to “see the light” and became an ordained minister of the religion. So in addition to the “dark secret” of his previous past (despite the fact he no longer remembers it), he also conceals the “kiss of darkness” bestowed upon him by Tavelia (he’s a VAMPIRE!).

See, Tavelia herself is under direct orders from the King of Darkon, as she is a relatively high-ranking member of the Kargat. However, her goals and duties as “high priestess” of the Overseer faith don’t ALWAYS coincide with the goals of her master. She TOO has a fleet of loyal followers and underlings she trusts with all her black heart. The closest of which was granted the gift of “immortality”, and thus became members of Tavelia’s own Kargatane branch. There are plenty of normal, evil humans who all seek to acquire the secret of immortality from their leaders, but Tavelia keeps her true nature and that of her Kargatane strictly secret. Nobody knows there are vampires inhabiting the “sacred” Temple of the Overseer.

As a matter of fact, the entire false religion was designed to attract Heroes of Light and traveling do-gooders. The Temple is simply a front for the evil Kargat to closely monitor the movements and actions of potential adversaries in its community. Many a good-hearted individual has perished at their hands…

But whateva the bond between Tavelia and PC Lavernous Vernichtung is, nobody can deny the fact they are exceptionally close. So much so, many believe the two to be betrothed (despite explicit religious law forbidding marriage between ordained Overseer preachers).

When King Azalin sent word down to Tavelia about his plot to steal the Unfingered Hand of Power from Styrix the night hag, she felt there would be nobody better for the job than PC Lavernous Vernichtung (she is oblivious to the fact Lavernous subtly manipulated her to get this task assigned to him). As a Kargat agent (the right hands of Azalin), Tavelia was privy to certain secret information. Like the fact the destruction of this “Unfingered Hand of Power” can lead to a possible escape route from the Demiplane of Dread. And how foolish was it of her to relay this sensitive secret information to members of her OWN inner circle (Lavernous included)? Very foolish.

See, in the back of Lavernous’ mind, he’s STILL searching for an escape from Ravenloft back to Gothic Earth Germany (he just has no idea WHY the thought is there). So when word of this assignment came up within Tavelia’s Kargatane branch, he sued for admittance immediately. While Tavelia feels she has assigned the best-qualified Kargatane agent to the task, Lavernous Vernichtung has his OWN secret motives.

An evil, wicked plot that involves the spilling of fresh scholar’s blood…
#34

zombiegleemax

Sep 15, 2003 11:07:43
I just came over from the Malodorous Goat Tavern, intrigued by Andew's answer to your link, and I've got to say, I agree with him completely. Get over yourself, your style sucks. I'm gad they kicked you out, that way I don't have see your ego-pumped thread titles at the Tavern.

Your writing style is horrible, and you come off as such an egotistical, full-of-himself kid. I don't know if you've noticed, but the only people answering, and thus reading, your story here are your two lap dogs. That must mean most people can't stand your style either.

"End Transmission"
#35

zombiegleemax

Sep 15, 2003 13:04:25
:invasion:
#36

zombiegleemax

Sep 15, 2003 13:05:28
Another Kargatane infiltration.

Take ya best shot, homie. You can't deter me.

Now get back down on your knees, hoe.
#37

zombiegleemax

Sep 15, 2003 23:48:31
Originally posted by Souldrinker
...I don't know if you've noticed, but the only people answering, and thus reading, your story here are your two lap dogs...

Hey Souldrinker I'm no one's lap dog!!! I like the way MSD weaves the story for his audience. And BTW if YOU can't stand it, don't read it!!!! It's better to shut up, than post s * h i t!
#38

zombiegleemax

Sep 16, 2003 5:10:15
I happen to find MSD's style of storytelling compelling and very entertaining. If you don't Souldrinker then that's your prerogative but chucking around lazy insults at people you barely know just makes you look like a half-witted moron just dying to start a flame war.

Hopefully you are not?

To that end please do not post anything more on this thread. I shall not be responding if you do.
#39

zombiegleemax

Sep 18, 2003 14:48:26
July 6, 736: Late Afternoon (continued)

Immediately upon entering the government square, the three players (and one NPC) are accosted by Overseer petitioners. These simple brown-robed folk move along within the teeming city masses, handing out their leaflets and expounding upon their philosophies. Nobody pays them much attention, but their casual countenance masks a deliberate and devilish agenda. These are the mortals seeking to learn the secrets of immortality through servitude. For they know their superiors have been “blessed” with everlasting life (they just don’t know at what cost). And so, they scurry about the city blindly fulfilling their evil undead masters wishes.

Today, word has been spoken of a University Professor who arrives in a mahogany coach. He will be accompanied by three Gundarakian leaders, all of which seek dark, forbidden knowledge. These four travelers must be waylaid and convinced of the error in their ways. For if their ignorant plan were to unfurl, the ramifications could be dire. Overseer petitioners have been scouring the city for these four travelers since sun up.

So as soon as that mahogany wagon appears along the steamy streets of Government square, it is instantaneously spotted by a pair of prying eyes. Thraxil, a 20-year old aspiring acolyte makes the catch and rushes in for the kill. Certainly this find will be worth a few points within the Overseer hierarchy. Anything that can elevate his status.

Thraxil is the first petitioner to approach the moving carriage, and he’s been preparing his speech all morning. “Kind sirs, kind sirs!” he calls out, rapping lightly on the passing carriage windows. When his calls go unheeded (as expected), he moves faster to keep up. This time, he calls out their names: “Professor Valdemear, Lord and Count, I beseech you! End your blind uncertainty now!”

Thraxil slowed his jog to a stroll, as the carriage slowed down accordingly. He smiled to himself, before replacing the smirk with a grim and serious visage.

It was Lord Alexus Darkangnon who spoke to the brown-robed petitioner from his seat in the carriage. Destanial and Domingo followed his lead, while Professor Valdemear shirked away from the encounter. Alexus gave the kid a chance to speak his piece, and Thraxil’s prepared speech flowed like water.

Thraxil explained to the four travelers (amidst the hub-bub of government square) that the Gods have been watching their every move. For what these four travelers unwittingly seek, will ultimately bring about their destruction…

Obviously these words intrigued the three players (and one NPC). They ASSUMED him to mean that their search for the deceased Professor Myles Witherspoon’s research would accidentally doom them in-the-end. Player Character Professor Ellis Valdemear automatically took this as Truth, considering he’s been paranoid about the whole ordeal since the get-go.

The players begged Thraxil to continue, but there was little more he could share with them. Right THEN and THERE… Instead, he offered to admit the players into the High Temple, where they can meet with his supervisors and spiritual advisors. These are the Knowledgeable Ones who can guide the players down the right path. Only they hold the key to the players well being…

After a brief discussion between the three players (and one NPC), they accepted Thraxil’s offer to escort them to the Temple. They felt what he spoke HAD to be true. He knew their names, right? Inside his mind, Thraxil celebrates his victory. He was the one who found the travelers, and convinced them to meet with his superiors. His little games of manipulation made him smile. Little did even HE know, they were ALL pawns in a much larger scheme...
#40

zombiegleemax

Sep 22, 2003 7:08:14
One quick thing to mention before we begin. In honor of Q-Monstah's return we decided to game twice this week. Once on our regularely scheduled Wednesday night and again on the following Sunday. But Destanial's player called in with the flu (fo real). So he MISSED the regular Wed AND couldn't make it on Sunday. So just keep that in mind, cuz for the remainder of this adventure Destanial is temporarily relegated to NPC status.

Aiight, so I have the two players (and now two NPCs) come to "the Temple" at about 7:30 pm, with their guide Thraxil (who hopes to earn some stripes with his help in the con). It's July 6th of 736, and the hot summer sun still hangs low on the horizon. Therefore, I ruled Tavelia and her minions (PC Lavernous included) wouldn’t appear for another hour or so.

So I took time to show them around the Temple a bit. I showed them some more pics I downloaded off the net (I'm big on visuals). I explained the intricate designs in the stonework and the remarkable craftsmanship of the pillars and statues. If Destanial's player had been there, I would've slipped him a note that hinted at the sinister macabre underlying of the church. But instead, I just mentioned he shivered from a cold, unexplainable chill. The player of Alexus is blissfully unaware the church masks a deadly front, but his character wouldn't be able to detect it anyway. So it's all good. Ellis Valdemear's player, on the other hand, is thrilled to find sanctuary in a house of faith. After that good scare he got with the black-suited gentleman in Il Aluk, he was happy to find some respite in Martira Bay. He listened eagerly as Thraxil continued with the tour.

I introduced Alexus, Ellis Valdemear and their NPC companions (Destanial and Domingo) to the High Cleric of the Temple, Derakoth. He is a graying man in his mid-60s with a wild gleam in his eyes, and a flourish as he speaks. But little do they realize... he'z just a simple 1/2 mad lunatic with designed delusions of cosmic grandeur. The Martira Bay Kargat (Tavelia in particular) plucked him out of the countryside and convinced him of his "divine message". Ever since then, he's been seen as the public figurehead of the Overseer Temple.

Meanwhile, the Q-Monstah and his character Lavernous wait off stage.

After I've made it clear that the players have been expected, I set about creating the peak of the scene. This involves such as extracurriculara as mood lighting and cued musical accompaniment. The sun is setting on Martira Bay, and the High Priestess and her men shall be returning from their "journey" soon.

Finally, I described the rolling rumble of a dozen approaching steeds, and the breeze that whistled through the church, fluttering torches in its wake. Suddenly, the huge double doors burst open, and the silhouetted form of a dozen armored knights appeared. All candles are extinguished from the strong gust of wind, leaving only stout torches to light the cathedral.

The knights step forth into the chamber, all adorned with symbols of Darkon and the Overseer. The leader stepped forward to remove his helmet... and long raven tresses spilled forth. This was no man, it was the High Priestess, Tavelia, and her beauty was entrancing. Immediately, Lord Alexus Darkangnon was captivated. She greeted the two players (and two NPCs) and explained how grateful she was of their arrival. The stars have been aligning for their visit.

A second man stepped forth from the ensemble of armored knights. Tavelia introduced him as a spiritual advisor and guide for the players. Lavernous Vernichtung removed his helm, and the Q-Monstah was introduced into the Game!

From here I turned the flow of the Game over to the Q-Monstah, as the now THREE players (and two NPCs) were settled comfortably into the Temple sitting room. Now previously, I had been switching back and forth between the players during scenes, and this scene was no exception. I have succeeded in introducing Ellis, Alexus, Destanial and now Lavernous to each other, but our female player Misha tha Lost still waits in the wings. Plus, with this being her first session and all, I really wanted her to see how the pros get down. Yaknow! So she silently observes the masters at work (referring to Alexus and the Q-Monstah, NOT Ellis Valdemear AKA the Cemetery Home Outkast).

The night before this session was the night of Q-Monstah's return from Germany, and we stayed up all night discussing the Game. So when I turned the reigns over to him at this point, he was well-versed on the story background. I put it in his hands to propel the Game forward.

Lavernous went on to educate the characters on something he called the "Unfingered Hand Of Death". He told them how the artifact was created of the purest evil, and only a chosen few can hope to destroy it. He told them the wicked magic item was crafted by none other than the good professor Myles J. Witherspoon. This was a lie, yet the players were shocked by the false revelation. That's why the players had been "chosen" for the task; due to their close proximity to the professor's research. PC Ellis Valdemear couldn't believe his ears. He had no idea his mentor's research dabbled in the dark necromantic arts and thrived on murder. That was me and Q-Monstah's goal: strip the kid of all safety blankets. No home, no family and no friends. He needed something to hold onto, and the sanctity of the Temple was enticing to him.

Lavernous told them how the evil artifact was just out of the Temple's reach when the professor was alive, but when he died so too did all his magical wards. But just as the Temple was making their move to acquire and destroy the item, it was stolen from their grasp. Now they need the players help to recover the Unfingered Hand of Power.

After a brief discussion, the two players (Alexus and Ellis) agreed to participate in the church's "divine quest". So the two players (along with NPCs Destanial and Domingo) will travel with PC Lavernous Vernichtung to discover the whereabouts of the artifact. The BELIEVE it has something to do with Witherspoon's research. The group heads down to the docks at once, where disappearances are rumored to be linked to the Hand. Lavernous warns them to be ready for the horrors of a Ravenloft night.
#41

zombiegleemax

Sep 29, 2003 15:06:10
This is just like you...
Always leaving us dangling in suspence.
And when you do come back to finish, we've already plummetted to our deaths in the ravine below.
#42

zombiegleemax

Oct 01, 2003 13:33:41
Originally posted by Gemathustra
This is just like you...
Always leaving us dangling in suspence.
And when you do come back to finish, we've already plummetted to our deaths in the ravine below.

LOL!

Well consider this my attempt at a “Super sized Animate Dead 3.5”.

July 7, 736 (late night)

The westside of Martira Bay is filled with your unsavory characters and grimy riff-raff. The drunken sailors that make their way from around the core, gamblers, swindlers, con-men and the harlots that satisfy them all. Surprisingly, weapons are relatively easy to come across and taverns and watering holes are abundant. Basically, it’s like a medieval Broken City.

And it’s here where the three players (Lavernous, Alexus and Ellis) along with their two NPC companions (Destanial and Domingo) are canvassing the alleyways and cobblestone streets for answers.

I wanted to make sure the players got the feeling of uneasy dread, so I illustrated the raunchy filth of the Westside to my best ability. How the hot, humid weather left the putrid stench of rotting trash hanging in the air, and how the sounds of raucous revelry drifted over from every hovel and pub. The sailors were obviously a ragged, rugged bunch that eyed the players suspiciously (considering their affluent attire). But the symbol of the Overseer hanging in necklace form from Lavernous’ neck kept any would-be thieves at bay.

OK, so as DM I wanted to shed a little loose weight (referring to the two NPC’s in my control, Count Destanial Magorian and Domingo dos Santos). I wanted to concentrate totally on the three players, and work on incorporating our FOURTH player into the mix (female gaming virgin Misha tha Lost). One or two weeks earlier (before the players encountered the Temple of the Overseer) they had devised a way of gathering information from the locals. One of the ways was to have Destanial and his bodyguard Domingo disguise themselves as homeless panhandlers, and comb the streets for juicy rumors and hearsay. So with the players in the heart of grime-central, I figured now would be the time to break the two NPCs away. Destanial and Domingo don their disguises and begin their prowl through the nighttime streets of Martira Bay’s lower Westside. Everybody will meet back at the Temple by sun up.
#43

zombiegleemax

Oct 01, 2003 13:37:50
This leaves three players (Lavernous, Alexus and Ellis) to continue on their search. Meanwhile, the rogue outlander Misha tha Lost watches from the shadows. Remember, she had been tipped off on their arrival by a mysterious brown-skinned man who spoke in cryptic riddles. He told her to stick with the players and prevent them from falling into the clutches of the Temple.

Unfortunately for her, as she trails the players from a safe distance (their physical depiction matched her guide’s description) she notices the “saintly” Lavernous Vernichtung accompanying them. Despite the fact she is an outlander from another dimension, it’s painfully obvious that Lavernous (aka Q-Monstah) is religion-related. It’s too late to prevent the players from traveling with the church, but still not too late to acquire the Unfingered Hand Of Power. And so she watches on from the shadows...

Lavernous stated it would be best if he and the Professor (Ellis Valdemear) questioned a few sailors to learn more about the rash of mysterious disappearances in the area. They assumed correctly that the Unfingered Hand of Power had something to do with this. Meanwhile, Alexus would use his “masculine wiles” to draw any pertinent information from the loose-lipped prostitutes (get it?). LOL

DM Note: The FIRST step in revealing Lavernous (aka Q-Monstah)’s true identity happens here. I just slipped Alexus a quick note that hinted at a flash of red in the priest’s eyes as he led Ellis Valdemear away. Lavernous turned back to Alexus and gave him a quick wink. It made Alexus’ player chuckle, cuz he already knew I had dastardly plans for Ellis Valdemear’s player (he just didn’t know WHAT exactly).

So now we have two NPCs (Destanial and Domingo) off in NPC-land questioning drunks and bums, while PC Lavernous Vernichtung and PC Ellis Valdemear interview various sailors and dock loaders (using the Temple as their icebreaker). Meanwhile, Alexus moved along the steamy shoreline looking for some late night action, and Misha tha Lost is divided on who she should continue following. Obviously (using Player Knowledge) she ruled out the two NPCs, so it was either Lavernous and the Professor or the dashing, young Lord of Solyss Gundarak. She chose to follow Alexus Darkangnon (Lord of Solyss Gundarak).
#44

zombiegleemax

Oct 02, 2003 12:39:15
With just a leisurely jaunt down dockside, Alexus was able to draw the eye of nearly every “working” girl in the area. There were plenty of gorilla pimps on the scene too, none of them afraid to raise a hand if the situation called for it. With his confident (some would say “cocky”) stroll and well-to-do wardrobe, the Lord was an impressive sight. When a barker at a nearby watering hole hollered at him, with promises of drunken revelry and carnal carousing, Lord Darkangnon decided this would be the first place to set up shop.

When he crossed the busy nighttime street and entered the rowdy pub, Misha tha Lost was hesitant to follow. But after disguising herself as much as she could, she crept into the crowded hall after him.

Alexus was the smooth operator, gliding through the rancid tavern halls with ease. It was apparent he was on a different level then these local yokels. There were plenty of invitations to game, whether it be coin tossing, darts or cards, but Alexus politely declined. Instead, he sauntered on up to the bar and ordered a double of their hardest izh. He kept his ears tuned to the conversations around him, listening for a clue. Meanwhile, Misha tha Lost played the cut and blended into the background of the tavern. She caught a couple mean-mugs and ice-grills from the regulars, each wondering where the fair-skinned chick came from, but no trouble came her way. She watched Alexus silently, waiting to see his next move (both in the game and in real life!)

A few die rolls here, a couple Gather Information checks there, and Alexus is swimming in stories (all of which have been heard by a prying Misha tha Lost, as well). Turns out, a few of the local brothel girls (from THIS tavern) are amongst the missing. Authorities are lax to react, as they don’t consider prostitutes disappearing to be a top priority. Everybody has an idea or theory on who the culprit(s) may be. Some believe it’s port authorities themselves, looking to get for free what others pay a fee for. Still others report the existence of strange sea creatures preying on the dockside residents. But the clue that set off Alexus’ alarm was the story about an old lady rumored to be involved in dark, necromantic arts. He pried a bit further, and learned this old lady is a hermit who lives just outside the fishing community, and only travels into the city to get supplies. They say she dabbles in witchcraft.

And so, Alexus sought a way to procure a hand-drawn map from the locals that would lead to the approximate location of her abode. Being the Lord of Solyss Gundarak and all, he was prepared to pay handsomely for the information. It wasn’t long before a few boisterous, drunken locals were arguing over the rights to draw the map.

Alexus left the tavern with a crude sketching drawn on the back of a napkin, and Misha tha Lost still trailing him from the shadows. He still had an hour or so before he was scheduled to meet with the others back at the Temple, so he decided to stick around the area and see what other trouble he could kick up…

IMAGE(http://www.staticfiends.com/2pac/2pac-tupac-amaru-shakur-10-biggie2.jpg)
You'll be a super-duper doo-doo stain remover!
(HA! HA!) Yo chief, pass the buddah...
#45

zombiegleemax

Oct 02, 2003 15:45:42
Meanwhile, the priest and professor interviewed sailors down by the dock. Their air of professionalism gave the questions a serious weight, and everybody answered to the best of their ability. For the most, nothing shady or suspicious had been reported, with the exception of an odd stalker story every once and while. Some whispered that the waterfront hides the existence of blood-drinkers feeding on the unfortunate, while others said it just isn’t wise to defy night fall, period. When questioned further about the rash of disappearances striking the area, Lavernous and Ellis received a few chuckles. Some of the workers said “people been disappearing round hea for YEARS. Why you start caring now all the sudden?” Lavernous and Ellis didn’t really have an answer for that one.

It’s crucial to keep in mind this one simple fact: Q-Monstah (aka Lavernous Vernichting) is straight fire-truckin with Cemetery Home Outkast’s head (aka Ellis Valdemear). He drills it into him (in-game and out-game) that his mentor Myles J. Witherspoon was an evil, evil man. The powers he bargained with for the ability to create the Unfingered Hand of Death were great and evil indeed. Only through much “personal sacrifice” and triumph over adversity can the Hand be completely destroyed. I just kept laughing behind the Screen, cuz Q knew we were gonna axe the kid sooner or later. His role-playing straight suxxx, and he’s always complaining about one thing or another (either his guy doesn’t have enough plusses, or the character levels are too low, or a million other munchkin complaints). He seems legitimately stumped when it comes to interacting with the locals, as he can never find the right words. Plus not to mention, his whole vibe is madd lame and depressing (the kid LIVED in a damn cemetery home for 10 years!) Granted, it must not be fun to LIVE in a funeral home, but I’ll tell ya: the games we ran there were AWESOME! LOL

Anywayz, Q-Monstah was just taking the opportunity to have a little “ha-ha-wink-wink-nudge-nudge” moment at the table. We all knew Cemetery Home Outkast wasn’t gonna make the cut, but the poor sap had no idea. I really don’t want to come off evil and demented, but TRUST ME. You DON’T know this jabroni. I couldn’t wait to make an example out of him. Sucker.

So now Lavernous has succeeded in making Ellis Valdemear extra paranoid. He can’t believe he was mislead by his mentor the whole time. This kid is used to your standard hack-n-slash D&D, so he automatically assumed the Overseer religion was a just and honorable one. All I had to do was describe the white clothes worn by the priests (“Dressed in white? They MUST be good guys!”) He also assumed Q-Monstah was here to “help” him, when in fact we’re really gonna fire-truck him over and toss him out on his azz. But anywayz, Q kept playing his little subtle mind-games, while me and Alexus chuckled to ourself. Misha tha Lost just looked on, as she wasn’t in on the scam either. We were shooting over her head.

So by the time everybody meets back up at the Temple, we were ready to wrap up the sess for the night. NPCs Destanial and Domingo heard rumors of a hag living in the sewers, while Lavernous and Ellis gathered nothing of importance. Alexus presented the crude, hand-drawn map he had obtained, and they all agreed to check out the dark countryside tonight (keeping in mind the natural fear of the dark Alexus, Destanial and Domingo have as native Barovians). Meanwhile, Misha stayed outside the Temple and waited for the players to reemerge.

Next post, we tackle the players search for this old, mysterious hermit they've heard so little about…(better known to you Ravenloft fans as Styrix the Nighthag!

Stay tuned!

MSD
#46

zombiegleemax

Oct 03, 2003 9:21:04
Aiight y’all, it’s a Fried-day at work today and I’m feeling the buzz (I love it when the boss calls out. Dutchies for breakfast!) So I’m straight kickin it in the cube today, hoping to delve a bit further into the mystery of the Unfingered Hand.
Y’all ready? I said: Are ya’ll ready for this???
Well, heeeerre we go!


July 7, 736 (a few hours before sunrise)

The three players (Lavernous, Alexus and Ellis) meet back at the church with their NPC companions Destanial and Domingo to discuss their findings. With the aid of High Cleric Derakoth and Tavelia, they devise a plan to go information gathering. Lavernous stays behind at the temple to “take care of clerical duties” (in actuality, he doesn’t want to take the risk of being caught when the sun comes up). So Alexus, Ellis, Destanial and Domingo will follow the maps course into the countryside just outside Martira Bay.

Going relatively easy on the players, I simply assigned a –2 to all dice rolls made by Alexus, Destanial and Domingo (native Barovians with a fear of the dark that is waning in the year they’ve been away from home).

When the two players and two NPCs reemerge from the Temple, our female player Misha tha Lost is right on them (Tavelia is aware of her presence, but neglects to tell the players so. She is curious to discover the girl’s motive, so she monitors her actions silently). Misha tha Lost will continue to tail the other players beneath cover of night.

As DM, it was my duty construct an eerie, ominous scene as the trappings of city life disappeared around the players the further they delved into the rural countryside. And although the sun has long since set, it’s still MADD HOT. They can smell the salty sea breeze as they trudge over the darkened landscape.

I tried to paint the picture of a dark, desolate countryside with wild, lush vegetation. The two players (and two NPCs) were all alone in the travels (with the exception of Misha tha Lost who trails far behind the players, but not far enough to lose sight of them). They follow the maps direction by lantern, as it’s the only source of light for them. Finally, I felt the sense of isolation was well established, and I set about describing the lone cottage that appears on the horizon. Nestled well off the beaten path, and almost over-run with ragged weeds and vines. It resembled the run-down shanties in the city, but this one was all alone in the wilderness. Not another neighbor in site for miles. It was far enough from city limits that any screams for help could not be heard…

With a bit of trepidation, the two players (and two NPCs) approached. Misha tha Lost watched on from the “safety” of the desolate dirt road. What horrors await the players inside the cottage? Or will they simply disturb a harmless old hedge witch?
#47

zombiegleemax

Oct 03, 2003 12:01:10
Tavelia had armed the players with a bit of hag-hunting knowledge on the “off-chance they may need it” (and knowing FULL-well the capabilities of Styrix). I just gave them some tips and pointers out the VR Guide, but disguised them as holy suggestions. Plus it served to heighten the dread a bit.

Again, I don’t really like Cemetery Home Outkast as a person (nor do I like his character Ellis Valdemear), so I wasn’t going out of my way to make things easier for him. IF there had been a sorcerer character present (Ellis is a wizard), I would have noted the faint necromantic aura resonating from inside the cottage. As it was, I could only describe the seemingly sudden drop in temperature as they approached the ramshackle hut.

It was obviously deserted, and by the looks of it nobody’s been through here in ages. Yet, they can still smell the remains of a smoldering fireplace, and a thin wisp of black smoke trails from the stone chimney (Alexus correctly assumed the fire was just recently squashed). The pathway leading from the dirt road to the cottage door was choked out by weeds, and the gnarled, blackened branches of nearby trees hung low (IF a ranger had been present, he/she would have noticed the path was recently traveled and the trees bore no leaves or fruit).

Alexus was the first to approach the shanty door (which oddly enough) was securely locked. The few windows in the cottage were dark with smudgy residue, and appeared to be blocked by bookshelves or something similar. Being NORMAL people and not super-charged munchkins, the players calmly knocked on the door hoping to arouse whoever was inside (they did NOT bash the door in and start hackin).

As expected, there was no answer and the players devised another method of entry (while Misha watches on from a distance). Alexus fiddled around with his thieves picks, while Destanial and Domingo stood watch. Professor Ellis Valdemear slipped around the side and used his precious gaseous form spell to gain entry through the cracks and crevices (Misha SAW this event transpire).

So while Alexus is breaking and entering, Ellis Valdemear is already inside mingling with the dust and cobwebs. The shack appeared to be one room, and it was extremely cluttered. Jars of incense, melted candles and beads lay strewn about everywhere. A small wooden table sat before the stone fireplace. A cauldron rested just above. He could see the ashes in the fireplace, and knew they had recently been snuffed. Ellis Valdemear continued on in gaseous form.

Heh Heh Heh. As DM, I continually hindered Alexus’ efforts to gain entry into the cottage. His picks would break, his hands would slip etc… I’m just buyin some time, cuz I want Ellis Valdemear alone in the place for a little while.

So there he is in the cottage, gaseous forming around and looking for any clues or hints. I used my light dimmers and started whispering in a low, raspy voice. Suffice to say, Cemetery Home Outkast the player was starting to feel the scene. I built up the tension by describing the various herbs and home remedies, but giving them a subtle evil twist. I made it obvious to him that whoever was here knew the players were coming, and hid accordingly. He checked around the second room (the only other) and found much of the same clutter and debris. Then, I had him discover the trap door.

Whispering so they had to strain to hear my voice (as music plays in the background) I described the professors descent into the cellar. He floats down the wooden steps, so as to not make a creak. The aroma of must and corrosion is ever present. I wanted him to discover the underground chamber Styrix has constructed for her studies. And find it he did…

He slid beneath the heavy oaken door, and the sight that greeted him made the player gasp [i][Insert picture of the infamous Rift Spanner!][/i] It was far from completion, yet the glowing orb in the center hummed and throbbed with bottled energy. The huge device was apparently magical in construction, and immediately intrigued the wizardly professor.

BOOM!

I shook the gaming table and screamed in the kids face!
The wrinkled old hag has appeared before you with a vicious snarl! He was busted!

I let the corny kid escape back up the stairs and into the main room before I aborted his magic spells. This left him in physical form, stumbling around in the cluttered, claustrophobic cottage. Kettles were falling on him, and he was tripping on who KNOWS what. He fell to the floor and came face to face with a smiling skull. BOOM. Failed Fear Check, and before ya know it, the witch Styrix is hovering over him! (still in her “harmless old lady” disguise). I let him get one scream out before proceeding to smash his fire-truckin face in.

Hearing the scream and sounds of struggle, Alexus, Destanial and Domingo immediately burst forth into the room, weapons drawn. Misha too followed from her spot on the road. She crept up quietly to watch the proceeding events through the open door.

Combat rages.

There was no need to use Styrix to her full capability (her true form revealed), as the players were quickly outclassed and outmatched. Alexus was the only one who could come to the aid of the professor, as Destanial and Domingo were quickly stunned, enfeebled and dazed (I wrote out the two NPCs to save me some time behind the Screen).

Things were NOT proceeding smoothly for the players, as Alexus was quick to hit the deck too. He had been reaching for his trusty Black Razor, but it was fumbled and lost from his grasp. Just as it seemed all was lost for the players... the mysterious (and unknown) Misha tha Lost rushed in!

Her distraction gave Alexus juuuuuust enough time to grab the Black Razor (while Styrix took a round to lay out Misha). Misha couldn’t do much combat-wise, but her distraction proved valuable. Alexus had his Black Razor and he was the party’s only hope for escape.

With the wicked Black Razor working to his advantage, he quickly got the upper hand. Battle raged on. While Alexus used the blade to stave off the witch, Misha and Ellis were able to come to their senses. They scrambled around through the cottage; hoping and praying Alexus could buy them enough time. A few search and seizure checks later, and Misha hit the jackpot. A gnarled, blackened appendage that had been crafted into some kind of crude candleholder. Curiously enough (considering its description) the hand DID have five fingers. Misha scooped the hand up and Ellis used what magic he had left to smuggle both of them out of the cottage.

Alexus continued to battle the witch, but when she knew the hand had been stolen she let out a wicked shriek of anger and frustration (akin to the Wicked Witch of the West). Alexus struck her with his blade, propelling her backwards through the weak, termite-infested wooden wall. As he approached her where she lay (amidst the rubble and clutter of the cottage) she disappeared into a puff of smoke (and he saw the long, glistening form of a black snake slither away into the mess).

Styrix had been temporarily defeated, but the players knew she wouldn’t stay down for long. They were beaten, battered and dazed, and they beat a hasty retreat out of the cottage while they had the chance. Everybody stared in amazement at the mysterious Misha tha Lost, who burst in suddenly to save them from certain doom.

There wasn’t much time for discussion, as the players limped back up the path to Martira Bay. They now have the infamous Unfingered Hand of Power, as well as a new ally (or is it ENEMY?) in Misha tha Lost. But how long before Styrix extracts her vicious revenge?

Check back later, homies!

Peace

MSD
#48

zombiegleemax

Oct 05, 2003 15:58:02
BE-U-T-Full

I finally had the chance to catch up with your tale. And as always I am left hanging on for more.

Can't wait for the story to continue. MSD you are an artist of the Mist.

Starrie
#49

zombiegleemax

Oct 06, 2003 0:19:26
Well said Starrie, I'm also drawn into the Mists everytime MSD spins his stories!

Roll on!

Gorthaur
#50

zombiegleemax

Oct 06, 2003 10:39:40
Amen to my fellow lapdog ;)

Keep the good stuff coming MSD.

Brother_M
#51

zombiegleemax

Oct 06, 2003 15:55:53
Originally posted by Souldrinker
I just came over from the Malodorous Goat Tavern, intrigued by Andew's answer to your link, and I've got to say, I agree with him completely. Get over yourself, your style sucks. I'm gad they kicked you out, that way I don't have see your ego-pumped thread titles at the Tavern.

Your writing style is horrible, and you come off as such an egotistical, full-of-himself kid. I don't know if you've noticed, but the only people answering, and thus reading, your story here are your two lap dogs. That must mean most people can't stand your style either.

"End Transmission"

Hello,


I was not aware there was so much hate on the D&D boards....LoL!


Mad, Did this guy "really" follow you over to these boards to hate on you?




~The Dark 1~
#52

zombiegleemax

Oct 06, 2003 15:59:22
Yizzy!
Guys, it can’t be said enough: Much (much) Love from yo manz MSD.

Aye yo Starrie! Hit me with off with an email, cuz my messages to you keep getting sent back. [email]PlanetJGeezy@aol.com[/email]

Yo G! Can you hit me off with those LARP links again? I had them saved under my messages at that “other site”, but you know how that goes. I want to see your pics!

And to my ever-faithful, trusty companion (y’know, like a lap dog?) Brother Martyn, your sense of humor brings much light to these dark and dismal times. Thank's for the support, dawg, fo real!

To my manz Pangaea, disregard the comments made by Spermdrinker. He's one of those low-level human lackies that do the karg's dirt grunt work. He was sent to slit my throat in the middle of the night, but home security tripped him up (he's a bungler you know, too many failed checks). Needless to say, G & BM chewed his azz up and spit him out. There's monsters in the moat, I tell ya!

(in my best Elvis impersonation)
"Thank yew, thank yew very much. You're a beautiful audience!"

So let’s roll on!

I brought my book with me to work today, so without trying to violate any copywrite things or whateva, I’d like to share with you a bit of background on the canon “Unfingered Hand Of Power”.

From FORGED OF DARKNESS

“The Unfingered Hand is NOT (as its name implies) fashioned from a hand whose digits have been cut off. Rather, the Unfingered Hand has been severed at the wrist and holds a thick, black candle in its curled fingers with a deathless grip.”

I chose the Unfingered Hand as an artifact, cuz it was cool first and foremost, but it also said you need a hag to manufacture it. So I thought it would be perfect, considering I wanted to use Styrix anyway.

It says the hand must be cut from the body of a convicted criminal who has been beheaded or drawn-and-quartered. The hand is cut off using a coldforged iron-bladed knife. This gruesome operation must be conducted under the light of a full moon. They say speed is of the essence, as rigor mortis will ruin the process.

The black candle itself is made from the “rendered fat of dead men” (that’s friggin nasty).

As far as what it actually DOES…well…how bout we let the story tell it, hmmmm? (evil cackle) But I WILL say it can ONLY be lit by a rogue, bard or assassin. Now who’z everybody’s favorite assassin form these posts? Heh, heh, heh!

PS, for those who DO have this book and would like to research it further, just know I disregarded the “legend” in my campaign.

I just wanted to pop in with the quick summary, and we’ll be back for more later!

Peace y’all!

MSD
#53

zombiegleemax

Oct 06, 2003 16:13:28
Originally posted by The MadStepDad
Yizzy!
Guys, it can’t be said enough: Much (much) Love from yo manz MSD.

Aye yo Starrie! Hit me with off with an email, cuz my messages to you keep getting sent back. [email]PlanetJGeezy@aol.com[/email]

Yo G! Can you hit me off with those LARP links again? I had them saved under my messages at that “other site”, but you know how that goes. I want to see your pics!

And to my ever-faithful, trusty companion (y’know, like a lap dog?) Brother Martyn, your sense of humor brings much light to these dark and dismal times. Thank's for the support, dawg, fo real!

To my manz Pangaea, disregard the comments made by Spermdrinker. He's one of those low-level human lackies that do the karg's dirt grunt work. He was sent to slit my throat in the middle of the night, but home security tripped him up (he's a bungler you know, too many failed checks). Needless to say, G & BM chewed his azz up and spit him out. There's monsters in the moat, I tell ya!

(in my best Elvis impersonation)
"Thank yew, thank yew very much. You're a beautiful audience!"

So let’s roll on!

I brought my book with me to work today, so without trying to violate any copywrite things or whateva, I’d like to share with you a bit of background on the canon “Unfingered Hand Of Power”.

From FORGED OF DARKNESS

“The Unfingered Hand is NOT (as its name implies) fashioned from a hand whose digits have been cut off. Rather, the Unfingered Hand has been severed at the wrist and holds a thick, black candle in its curled fingers with a deathless grip.”

I chose the Unfingered Hand as an artifact, cuz it was cool first and foremost, but it also said you need a hag to manufacture it. So I thought it would be perfect, considering I wanted to use Styrix anyway.

It says the hand must be cut from the body of a convicted criminal who has been beheaded or drawn-and-quartered. The hand is cut off using a coldforged iron-bladed knife. This gruesome operation must be conducted under the light of a full moon. They say speed is of the essence, as rigor mortis will ruin the process.

The black candle itself is made from the “rendered fat of dead men” (that’s friggin nasty).

As far as what it actually DOES…well…how bout we let the story tell it, hmmmm? (evil cackle) But I WILL say it can ONLY be lit by a rogue, bard or assassin. Now who’z everybody’s favorite assassin form these posts? Heh, heh, heh!

PS, for those who DO have this book and would like to research it further, just know I disregarded the “legend” in my campaign.

I just wanted to pop in with the quick summary, and we’ll be back for more later!

Peace y’all!

MSD

Hello MSD,


We are all eyes!



~The Dark 1~
#54

zombiegleemax

Oct 06, 2003 23:51:26
Not to the tread, but this is one picture of me during a LARP:

http://www.feuer-sturm.de/bilder-chaos4/47.jpg

(I'm the one on the right side in red robes!)
#55

zombiegleemax

Oct 09, 2003 9:30:08
Originally posted by The Abhorred
http://www.feuer-sturm.de/bilder-chaos4/47.jpg
(I'm the one on the right side in red robes!)

Damn, G! Looks madd serious! I wouldn't want to be on the wrong side of THAT party! Are those swords and CROSSBOWS I see????

Whoooo! Well, we're back for another steamin’ helping of raw MSD-flavor. Fire-truck what you heard, this is where the big-boys play. Carry on, fools, carry on. Just count the hitz.

July 8, 736 (wee small hours of the morn)

My group of players have been thoroughly man-handled by the mad hag Styrix, and seek to find sanctuary from the horrors of the Ravenloft night. The journey back up that lonesome country road seems to take even longer, and as the adrenaline rush subsides, the pain from their mortal wounds sting even more.

Lord Alexus Darkangnon leads the party back to civilization still wielding his enchanted Black Razor. The scrap with the witch Styrix sapped a lot of strength and energy from the party, and the Lord didn’t want to take any more chances of being caught off-guard.

Behind the Lord, his life-long friend and traveling companion Count Destanial Magorian follows. He and his bodyguard Domingo dos Santos felt the raw power of Styrix’s evil magiks, and their heads throbbed from the force. Their minds are fuzzy, as if they have yet to wake from a bad dream.

Rounding out the party is the former University of Il Aluk professor Ellis Valdemear, and the Outlander Misha tha Lost. It is Misha who carries with her the infamous “Unfingered Hand Of Power” that they’ve ALL been searching for. The professor is a bit shaken up by the Blair-Witch-like encounter they had at the old cottage, and nervously wrings his hands. Misha trudges along in silence, her large-blue eyes fixed upon the severed hand she carries (see previous post: The Unfingered Hand).

While Lord Darkangnon silently leads the way (and Count Magorian and Domingo follow), Professor Valdemear is first to attempt to speak with the stranger Misha tha Lost. All were surprised when she suddenly burst into the cottage to save them from certain doom, and they wanted to know who she was and why she helped them. Unfortunately, their seemed to be some kind of language barrier, as the pretty young girl (still covered with dirt and grime) could only shake her head to say, “no comprehend”.

Taking the advice of the Black Box to heart, I as DM used the awesome forces of nature against the characters at this critical junction. As they dragged their worn and beaten bodies up the deserted dirt road, the distant rumble of thunder could be heard. It would still be an hour or so before they hit any kind of main road, and they could not take the risk of remaining outside through the night. But they were so battered and beaten they could barely continue.
#56

zombiegleemax

Oct 09, 2003 9:34:33
I built up the brewing storm clouds, and described the sticky humidity in the air (keeping in mind it’s summer of 736 and it’s MADD hot). I had just began to depict the first signs of civilization for the players, when BOOM. The summer downpour begins.

Within moments the players are soaked to the bone, and their armor and gear is weighted down appropriately. The Unfingered Hand in their possession begins to streak and run from the rainstorm.

They have traveled mostly in silence until this point, when suddenly Misha tha Lost begins to recognize the surrounding area.

Originally posted by The MadStepDad
It was the voice of the mysterious brown-skinned man in her dreams.
The same bourbon-soaked smooth baritone that silently urged her along in the Mists. The one that she used to hear when she fanaticized about jewel heists and shop boosting.
The voice that all at once warmed her and chilled her to the core.
He was here amongst the decay and squalor of the dockside neighborhoods. There, she spotted him on the stoop of a sagging brick dwelling. Whispering her name in a heavily accented form of her native Bluspell tongue, and gently urging her over with his hands. He appeared to be doing it as quickly and quietly as possible, as if someone might be watching their interaction. He was the only sense of relief she could find.
So she obeyed his beckoning command and crossed the street towards the hovel.

This was the neighborhood where she met the brown-skinned stranger! She pointed off the street to that ramshackle hovel he stood at. The hallway where he beckoned her in. Unfortunately, the other players had no idea what she was trying to say, but assumed she was gesturing towards the shack as a means of shelter or sanctuary. With the streets deserted and the rain pouring, the players decided to take refuge until the storm subsided (they would continue on back to the Temple at sun rise).

Misha tha Lost gleefully darted towards the old shack, eager to reacquaint with the man who’d sent her to find the Unfingered Hand in the first place. The only man in this god-forsaken realm that understood her and spoke her language. She eagerly gestured for the other players to follow, and they did.

However, to her amazement, the place was abandoned. The warm fire she had been greeted with was gone. Not a trace remained. The table she sat at was caked with dust, and stained yellow with age. The chairs were splintered and unfit to sit in. It was as if nobody had EVER been here. Did she imagine the whole meeting? Had she confused this abandoned apartment with that of the stranger’s? Did the rainstorm foul-up her direction sense? Either way these were her thoughts alone, as the other players had no clue of her previous meeting with the brown-skinned stranger. They just assumed she was leading them to shelter.
#57

zombiegleemax

Oct 09, 2003 9:37:30
Despite the cluttered, filthy interior, the players were eager to strip their clinging wet clothes from their bodies (with the exception of Professor Ellis Valdemear who was hesitant to touch anything). After settling in, the players finally had some time to catch their breath. Misha set the Unfingered Hand at the center of the tipsy wooden table, and the players instinctively formed a circle around it. Each staring at the Hand with a mixture of awe and curiosity.

Their tinder boxes were damp, as were their torches. I stressed the inky darkness of their shack, and how the shadows seemed even longer and deeper (I did this to mess with the three Barovians: Alexus, Destanial and Domingo). They were completely soaked, and there was no other way to get a flame sparked. Except of course, for the Unfingered Hand that sat in the center of the table. This was a candle they were sure would work.

As DM, I was able to just sit back and chill after painting that last scene. I watched the players argue and debate over the merits of lighting the hand now versus waiting until they reached the Temple. It was extra fun to watch Misha try and communicate with the other players using only sign-language and simple sounds. Keep in mind that Destanial’s player was absent for this session, so he and Domingo are my NPCs for now. Only Alexus, the professor Ellis Valdemear and Misha tha Lost had a part in this scene (the Q-Monstah: AKA Lavernous Vernichtung watched on and laughed). He knew the awesome powers of the Hand (cuz I told him beforehand) and he was eagerly waiting for the players to do SOMEthing, just like I was!

It was basically Alexus arguing with Ellis, saying the only way to stave off the damp darkness was to get some kind of light going. The only way they could get some light going was to spark the candle. Ellis Valdemear, on the other hand, was strictly against it. I mean, for real against it. I thought his player (Cemetery Home Outkast) was gonna have a heart-attack. But suffice to say, Alexus (the player and the character) has much more pull than Ellis, so his wishes went fulfilled.

Despite the professor’s objections, Alexus sparked the candle…
#58

zombiegleemax

Oct 09, 2003 14:07:50
Yo! It's your man Malken/Ezekiel, checking in from across the Atlantic! Didn't know you was holding it down here at the Wizards boards till you told me so, as I don't check the Kargatane boards that often these days.

This looks like another fine MSD-tale, but what's on my mind is: when will you be filling me in on what happened in Rite of Terror, where yours truly played a, or so I'm told, great part.

So, keep it real! I'm sorry that your beef with JWM cost you your account, but I'm glad to see that it doesn't mean there will be a shortage in the MSD-flow. This stuff is like dope. I gotta keep coming back for more!

Enough with the praise, just get on with the story already!

:bounce:
#59

zombiegleemax

Oct 10, 2003 0:10:44
Originally posted by The MadStepDad
Damn, G! Looks madd serious! I wouldn't want to be on the wrong side of THAT party! Are those swords and CROSSBOWS I see????

You are right! But they are only made from foam! Even the crossbow bolts. But the armor worn in LARP is like the ones worn in the Middle Ages! Imagine a warrior wearing 80 lbs plate armor all day... ...man that's hard!

For your style of presenting your stories: I HATE you! :D
#60

zar_niln

Oct 10, 2003 15:34:31
Damn dude!

Great stuff! There are two things I can't wait for: The Stats of Styrix and my Ravenloft DM looking at this stuff and making us do it!
#61

zombiegleemax

Oct 16, 2003 14:49:48
Yeeeeeeaaaaa baby! It's getting to be like one big 'ol family reunion in here! What up Malken! What did you think of those homies?

Shout out to the Catman, welcome to my new home.

Zar Niln, my man, thanks for the props. Make sure your DM sees this! Perhaps he and I can collaborate (*fiendish cackle*) As for Styrix stats, they're only in one of the old 2E Ravenloft monster manuals. But the stats don't really matter, what's good about her entry is the big write-up on her past, as well as details on the infamous Rift Spanner (which made a cameo in my adventure). A cameo that went really well, as Cemetery Home Outkast (player of Ellis Valdemear) got really obsessed with the thing over time. You'll read about that more in the future.

PS, I love you too G! :D

Now let's ROLL OUT!

In game and out of game, the mood was intense. The lights in my room were dimmed and faint ethereal music emanated from my stereo speakers. Unfortunately, Alexus was the first to try and light the candle, so the players will probably never know that only certain character classes can do this (if Ellis the wizard had tried to light it, he would have found that he couldn’t).

Now, to understand the full ramifications of this scenario, you need to know a bit about Alexus. All my friends from the old posts will know the deal, but for you new cats, I summarize:

Alexus is all about The Rush. Whether it’s generated through adrenaline, violence, sex or even the drugs he abuses, Alexus lives for that next high. That’s what he’s constantly searching for in life.

And the rush he felt as he lit the candle was one of the sharpest, most intense highs of his life (second only to the killing stroke of his Black Razor sword). He could look around, and see the seconds tick by. He could feel the energy surging through his body. He felt as if he could march right over to the window and snatch a raindrop out the sky. The other’s watched him closely, but they appeared to be moving at half speed (like they’re stuck in molasses, or something). Life around him moved along in slow motion, but he still had his quickness of wit and speed of body. It was like living in a dream, but he quickly accepted it as reality. The other characters had no idea why Alexus was beaming from ear to ear with that trademark devilish smirk.

His lifelong traveling companion Count Destanial Magorian interjected (remember, I’m playing him as an NPC for now). He could sense the candle was playing a number on Alexus, and he demanded it be extinguished. Alexus just laughed him off, so Destanial moved to snuff the candle out. And guess what? It didn’t go out.

He tried snuffing it with his fingers, then with a bowl. Then he tried to wet the wick. All to no avail (by this time, Professor Ellis Valdemear is going “See! See! I told you! I told you it was bad!”)

But Alexus just rolled his eyes (I slipped him a note, as the methods of the candle now came natural to him). As the others watched him, Alexus approached the table where the Unfingered Hand rested. He procured his sharpened dagger from its sheath, and proceeded to draw a thin line across his fingertip.

The others players gasped in mock revulsion as a drop of Alexus’ tainted blood dangled precariously from his finger (he has the “Unwholesome Ichor” feat, a by-product of his drug addictions). As the blood drop hit the wick, there was a sizzle and a pop. The flame was successfully extinguished.

DM Note: At this time, I asked to see Alexus’ character sheet. I took his sheet behind my screen, and everybody watched as I did some revision work. All I did was add a year to his current age, but it was MADD hilarious watching the other players analyze the sheet, looking for changes.

You see, the Unfingered Hand works like a Haste spell (only souped up considerably). The drawback is, for x-amount of time spent with the candle burning, x-amount of years are added to your life (the exact figures escape me at this point). So it took a little while for Alexus to find what I changed on his sheet, and when he did he didn’t even really care (which is GOOD cuz he’s underestimating the curse of the Hand). But of course, the other players still have no idea and they were eyeing Alexus suspiciously (ESPECIALLY our nosy professor Ellis Valdemear).

Outside, the storm had begun to die away, and the players decided to brave the elements as opposed to shacking up in the spooky abandoned hovel. So they gathered up their damp belongings, and head back into the nighttime streets of Martira Bay on their way back to the Temple. There, they would seek the method of destruction and save the day like the heroes they are. Of course, SOMEBODY is beginning to develop his OWN ulterior motives (Alexus, Alexus, Alexus). Ulterior motives that will be feasted upon by a devilish blood-sucker who seeks to drive the Lord further down the road of eternal damnation. What schemes does the evil Lavernous Vernichtung have up his sleeve? COMING SOON IN THE NEXT INSTALLEMENT!

Peace!
#62

zombiegleemax

Oct 20, 2003 8:46:10
Right Here. Right Now.
The OFFICIAL site for Ravenloft dopeness.
(I know you peepin, son).

July 8th, 736 (waking hours)

The three players and two NPCs arrived back at the Temple the same time the rest of Martira Bay was waking up. Their mortal bodies ached with pain, and their heads buzzed with exhaustion.

High Cleric Derakoth (flanked by a ½ dozen acolytes) rushed to the player’s sides immediately. They moved to set the wounds and comfort their pain, while the players gave the specifics of their encounter. There are no magical means of healing here, so this includes a lot of salves and medicinal herbs. There’s practically no magic of ANY kind in my campaign, which is how Cemetery Home Outkast earned his first demerits, insisting upon playing a magic-user (he really, really wanted a sorcerer, but I ruled it out. I compromised by allowing him to play a wizard). He just did it to be a jerk, cuz he knew I didn’t want to allow that in this campaign. Anywayz…

High Priestess Tavelia and her men (including Lavernous) are out on a crusade to smite evil in the surrounding lands, and asked that the players rest here until night fall (the subtlety is killing me). I gave the players 14 hours between sunrise and sunset to accomplish their individual goals.

Needless to say, much of the remaining day was spent in fitful sleep.
#63

zombiegleemax

Oct 20, 2003 9:34:34
With a couple hours to kill before sunset, the players were left to their own devices.

Lord Alexus Darkagnon found himself unnaturally drawn to the Unfingered Hand of Power, and the rush of energy it bestowed upon him. But like the Notorious B.I.G. once said, “real bad-boys alwayz move in silence”. Nobody knew what his heart desired. Only Destanial could see the fervor in the young Lord’s eyez, but he steadfastly refused to believe it had anything to do with the Hand (remember, he’s naïve when it comes to Alexus’ motives AND he’s an NPC for the session). Alexus made sure to Gather as much Information about the Hand’s legend as he could from the clergy men. The rumors he heard of its creation seemed to ring true, as they all harkened back to the workings of a demented old hag. When the Lord heard of the churches goal to destroy the magical item, he set about finding a way to include himself on the task committee…

Meanwhile, Professor Ellis Valdemear and the quiet Misha tha Lost pore over ancient tomes within the church library. Communication between the two players is limited, but not impossible (I let Misha’s player pick five words she could use fluently. She had to improvise the rest). Ellis used the time to research possible methods of destruction for the Hand, but he kept finding his mind drifting back to the confines of the old hag’s basement. Where he caught a single fleeting glance of that vehicle born of arcane craftsmanship and power. He had NO idea what it was, or what it did, but even in the few seconds he saw it, he KNEW it was something powerful. He was intrigued by the arrival of Misha tha Lost, but only assumed she came from somewhere over the Nocturnal Sea (he has NO clue she comes from another dimension). But her connection to the Unfingered Hand tickled his curiosity, and he questioned her about it

Another example of Cemetery Home Outkast’s ineptness: his interaction with our female player. THIS guy is a perfect example of a D&D stereotype, and why the rest of the world sees us as nerds and geeks. He has NO social interaction skills. Especially with females. He came off like a clown and a joke, and I was embarrassed for the kid.

Count Destanial Magorian and his bodyguard Domingo dos Santos aided the church in readying for their mid-day mass. When Professor Valdemear announced his intent to return to the hag’s abode (to further investigate his glimpse of the Rift Spanner), Count Magorian attempted to persuade him otherwise. But when the Professor wouldn’t budge, Destanial relented. He agreed to accompany the professor and Misha back to the hag’s house (during daylight hours, this time). However, Lord Alexus Darkangnon refused. Instead, he chose to stay at the Temple, to learn more of the Hand and it’s dark powers (all in the guise of studying it’s “destruction”).

Of course, when the two players (and two NPCs) arrived at the cottage on horseback, the entire abode was abandoned. Not a clue remained hinting at a former inhabitant. There wasn’t anything even remotely out of the ordinary. Professor Valdemear took his time examining the empty basement (after overcoming his initial fear of entering) but found no evidence of secret passages. He was sure of what he had seen the night before (the Rift Spanner) but there was nothing to support his claims today. Rats, foiled again. The four companions mounted their horses and head back towards Martira Bay, the salty sea air stinging their noses (but stinging no more than there own wounded inquisitiveness).

They arrived back at the Temple as the sky was layered with rich red and violet hues, heralding the setting of the sun and trumpeting the arrival of the July moon. Despite the heat of the Darkonian summer, the players took note of the cool breeze wafting over from the docks. They were safe within the confines of Martira Bay, even safer in the sanctuary of the Overseer Temple.

Safe.
Or so they all thought…
#64

zombiegleemax

Oct 20, 2003 13:54:59
Wow. They actually went back for more? That's tough. Or just plain dumb. I dunno...
#65

zombiegleemax

Oct 20, 2003 14:21:13
Originally posted by malken
Wow. They actually went back for more? That's tough. Or just plain dumb. I dunno...

LOL. I'd go with "dumb".

Notice it was entirely the doing of Professor Ellis Valdemear (aka Cemetery Home Outkast), who is a complete and utter tool. Lord Darkangnon knew how stupid that move would be, which is why he refused. I only had Destanial and Domingo tag along (my two NPCs for the session) in case they needed some extra fire power. Misha tha Lost went with him cuz she doesn't know any better (this IS her first gaming session EVER, after all).

In conclusion, yet another reason to hate on the "good" Professor (aka Cemetery Home Outkast). But don't worry, we get him in the end.

Read on...
#66

zombiegleemax

Oct 22, 2003 14:37:00
July 8, 736 (nighttime)

Imagine if you will, the quiet chambers of a priest’s private study. A place where the priest (or priestess) can contemplate in silence, and ponder his/her duties alone. Alone in the sanctity of his/her own thoughts. A place that is off-limits to most, if not all, of the churches clergymen. It is in this place of quiet seclusion that Lord Alexus Darkangnon prowls with deliberation.

A man of his caliber will have no problem thwarting what little defense the clergy have mustered, as his skills are far beyond those of your normal man. It took the Lord little effort to sneak past the temple guards, and even less effort to enter the chambers (all without disturbing a thing or breaking a lock). And so, he snoops in peace. He’s not quite sure what he’s looking for, but knows there must be more to the Unfingered Hand than he’s being told. He hopes to find a way to conquer the powers of the Hand, and use them to his utmost advantage. He is confident of his abilities (some would say “cocky”).

So you can just imagine his absolute surprise at being caught with his hand in the cookie jar. When Lavernous Vernichtung (aka the Q-Monstah) showed up unannounced at the threshold, catching the Lord totally unawares, Alexus knew what it felt like to be on the business end of his “move silently/hide in shadows” combo. His heart threatened to jump out of his throat, but he maintained his composure as best he could (which is quite well, considering he DOES have an 18 charisma).

But Lavernous didn’t interrogate him. He didn’t even snarl angrily, or demand an explanation. None of that. Instead, he smiled slyly and entered the room with Alexus, closing the study door behind him. Outside, the white moon shone brightly over the city of Martira Bay.

ROLE-PLAYING BONANZA!

I love, love, LOVE my players. They’re the best in the world, I swear. And it’s times like this I forget I’m even running the Game. I mean, I straight up chilled behind the Screen as these two cats absolutely ripped it. Just ripped it to shreds. MADD entertaining. It was great to see two old friends jump right back into the swing of things with no hesitation (remember, Q-Monstah just returned home from Germany after three years. He will return to Germany at the conclusion of this adventure). They really made me smile, considering this IS the first exposure Misha tha Lost has EVER had to D&D, and they made the Game come off madd cool. Even Cemetery Home Outkast was caught up in the scene, watching with reverence as the two pro’s worked their magic.

A transcript wouldn’t do this scene justice (even if I could remember each exchange!) Basically, each played their character as being one-up on the other. Like they had secret info that only they were privy to. But only in Lavernous’ case was this true… Lavernous knew Alexus was enthralled by the powers of the Hand, and subtly played to this fact. He never once asked why the Lord snuck into High Priestess Tavelia’s study. He KNEW why.

So as Lavernous casually withdrew a Red Velvet wine bottle from the cabinet, and arranged two glasses, he discussed Power with the Lord of Solyss Gundarak. The need and want all mortals have for it. And wouldn’t it be wondrous if your wish for Power could be granted? Not necessarily just Power of the body, but Power of the mind and Power over others. Alexus wasn’t quite sure where Lavernous was going with this topic, but he played along. He stated that much Power came with his position as Lord, and Power DOES breed contempt (as evidenced by the numerous attempts on his life). But Lavernous wondered aloud if there was a Power strong enough and capable of ERASING this contempt. A source so potent that none would dare cross those who wield it. Was Lavernous talking about the Unfingered Hand? Alexus wasn’t sure, but he liked what he heard. With both glasses set up, Lavernous poured the dark crimson Red Velvet wine. Continuing their conversation, Lavernous fiddled around with a small jewelry chest on one of the book shelves. He passed Alexus a blood-red ruby for no discernable reason. As Lavernous continued his soliloquy, Alexus examined the jewel. Remember, Alexus is a whiz at appraisal and immediately recognized the value of the gem. It was real, and real expensive. Lavernous took it back (talking about a “wealth of power”).

Finally, Lavernous asked the Lord if he’d rather be feared or respected…
After a moment of contemplation, the Lord replied Fear. Cuz it “lasts longer”.

Lavernous chuckled…then proceeded to crush the ruby between his fingers, reducing it to a very fine dust. As the Lord looked on in amazement, Lavernous sprinkled the gem powder into their individual wine glasses.

Then he proposed a toast.

“To Power”.

Alexus accepted.
#67

zombiegleemax

Oct 23, 2003 9:25:42
We’re moving into the end zone now, so bear with me. Things are gonna start coming hard and heavy, as layer after layer of the onion gets peeled. The best way to brace ourselves for the inevitable bottom-out, is to start at the top. Get ready, yo. It’s a long fall.

We’re in Martira Bay now and y’all know who the spider in the center of web is. King Azalin himself, Darklord of Darkon. He was closely monitoring the progress of the recently-deceased Professor Myles Witherspoon, whose research detailed the existence of Provisional Conjunctions. A theory that Azalin was dying to explore further. He had the professor murked, so his prized research wouldn’t fall into anybody else’s hands (namely Kurvyn Asterlei and his Fraternity of the Shadows branch and Professor Witherspoon’s apprentice, the annoying little gnat named Ellis Valdemear [aka Cemetery Home Outkast]). Azalin had all the information he needed.

The final straw he needs to break the camels back is a blast strong enough to rip the fabric of reality and propel the conjunction onward. A blast from the destruction of a potent magical item. So where is he gonna get a magical item to destroy? Certainly not from his own Black Vault! Despite Darkon’s strange memory-altering nature, King Azalin has a long recollection. He perused his mental archives for an enemy to exploit. That’s why he chose the hag Styrix, who had wronged him so many years before. She was using an artifact of her own creation known as the Unfingered Hand to wreak havoc on the slums of Martira Bay. Wreaking havoc on Azalin’s people (not that he cared, but it made for good P.R.). So he put the word out to his Martira Bay Kargat agent Tavelia that she must acquire this item “by any means necessary” (of course, he ALSO has a back-up plan in effect. Just to be safe).

So we move further down the food chain now, as Tavelia has received word from her master of a very important mission. Tavelia has her own gang of lackies and thralls, all cleverly disguised as clergymen at her Temple of the Overseer. Her branch of the kargatane includes PC Lavernous Vernichtung (aka the Q-Monstah), a priest who was rumored to have been romantically linked to the vampiress. When she needs a goal accomplished, she calls on him. Little did she know, this time Lavernous was the one subtly pulling strings. Using his relationship with the High Priestess as a crutch, he eased his way onto the selection committee. So with Tavelia’s task accomplished (delegating the duty to her consigliere) we move onto the next ring in the web.

PC Lavernous Vernichtung (aka the Q-Monstah). This former death-camp operator fell victim to Darkon’s memory-altering effects many years ago. He was swept up in an affair with the wicked vampiress Tavelia, and condemned to undead servitude soon thereafter. But he never forgot his true mission: Escape from the Demi-Plane of Dread (he just has no idea WHY). Through his studies, he has learned of an arcane, esoteric (and disturbed) method of escape. One that combines negative-life forces, full moons, magick rituals and scholar’s blood. But little does even Lavernous know, Azalin is fully aware of this alternate method (this is his contingency plan). So in order to steal the Unfingered Hand for himself, AND have enough pawns at his disposal, Lavernous had to pretend he was riding with Tavelia all the way to the bitter end (but as most bad-guy relationships go, he plans on betraying her in the end). This brings us to our unwitting pawns in today’s Game: the Player Characters.

As usual there are “uncanny coincidences” riding here, and only one man holds the reigns. The wild card blind spot with his own agenda and twisted motives. That mysterious brown-skinned stranger who led Ellis Valdemear to Alexus and Destanial, united them with the outlander Misha tha Lost, and then led ALL of them into Lavernous clutches. WHY did he set-up the players to be foils in this elaborate plot? Only he knows, and he ain’t telling (not even me!)…

Lavernous Vernichtung (posing as a cleric of the Overseer) has convinced the players that the Unfingered Hand must be destroyed. So he’s got them all revved up and rearing to go, ready to save the world.

That’s where we pick up the story now. Just as Lavernous is about to lead his pack of puppets into the Darkonian wilderness, where his thirst for blood and hunger for power will drive them ALL to extreme lengths…
#68

zombiegleemax

Oct 23, 2003 10:32:02
July 8, 736 (continued).
Late Night.
Full Moon.


Tonight’s the night I get in some sh**.
Deep Cover on that incognito tip
.

With the Unfingered Hand in their possession, the players continue to research its properties, and utilize the temples facilities to the fullest.

Count Destanial Magorian and his bodyguard Domingo dos Santos spoke further with High Cleric Derakoth, in an effort to link their elusive quarry (author of the Hexad) to the preceding whirlwind of events (they know SOMETHING or SOMEBODY is out there pulling the strings; they’re still trying to figure out “who” and “why”). But High Cleric Derakoth insists there is no such thing as divine prophecies and doomsday predictions. Instead, the steady hand of Fate is drawn by one’s own actions.

DM Note: This is another running-joke at our table, although I consider it a compliment. The players are always joking that the “Sense Motive” ability never works (and Destanial especially made sure he hooked that ability up on his sheet). Every time they use it, the NPCs are telling the truth (at least how THEY see it). I see it as a testament to my story-telling ability, cuz even if the NPC is telling a bold-faced lie; he/she really and truly believes the lie is true. This is the case with Derakoth. Remember, he’s just a demented old man who was gassed up by Tavelia to be the public figurehead of the church (so if anything bad DOES befall the church, this guy takes the full brunt of it). He really DOESN’T believe in Hysksosa NOR has he ever heard of the Hexad. It’s True, it’s damn true…

Misha tha Lost was cared for by the clerics and acolytes of the Overseer, who bandaged her wounds (from the scrap with Styrix), and offered her the opportunity to join their esteemed ranks.

Another DM Note (I’m blazed now, so bear with me as I ramble some more): This is another long-term goal of my campaign: Make The Ongoing Story More Important Than The Sum Of It’s Parts. Meaning, the STORY is bigger than any individual character. I encourage the players to explore Ravenloft further by experimenting with different characters and concepts. If a players seeks or chooses to retire their character in favor of a new one, I’m all for it (as long as it fits the storyline, of course). For example: waaaaay back in the day when I ran When Black Roses Bloom (before the players slayed Duke Gundar and before they become Counts and Lord) the players were still low-level young commoners. During the course of the adventure, they met up with Magda and her Wanderers, which included an NPC of my own creation named Jalise, neice to Magda (I only did that cuz I wanted a love interest for Destanial, and Magda was too old). As I planned, he was smitten by Jalise (not the feat) and their love grew stronger as the adventure unfolded. At its conclusion, it would have been PERFECTLY ACCEPTABLE for Destanial to announce he was staying behind in Sithicus to help the Wanderers rebuild. Instead, he chose to temporarily break off his relationship with Jalise in favor of a higher sense of purpose: the defeat of Duke Gundar, Darklord of Gundarak. Another example: during the MSD-Exclusive adventure This Thing Of Ours. Lord Alexus Darkangnon met the Dilisnyan mob mistress Bellizza. He could have just as easily stayed behind and fought the war alongside her, but he too felt a stronger sense of duty and moved on. This whole scene right now is another example: the clerics of the Overseer are looking to recruit the young, naïve and scared Misha tha Lost into their ranks, cuz they know she’s moldable like a piece of putty. If Misha’s player chose to accept their offer, her character would live on as an NPC in the Temple, and she’s free to create another character concept. Ya dig? I just think it gives the world a bigger, better feel. Enough selling, on with the telling…

Meanwhile, Professor Ellis Valdemear is researching destruction methods for the Unfingered Hand in the temple library (all conveniently placed there ahead of time by Lavernous and Tavelia). But the D.I.C.K. (as Alexus likes to call him) was all happy and stuff, thinking he learned this info all on his own. I will admit though, it WAS cool to play him through this scene cuz he caught the vibes easy. I had him learn that the Unfingered Hand must be “fed to the serpent coiled at the base of the World Tree” (shades of the ol’ 2E Dungeon Masters Guide). This was an esoteric (and slightly chilling) revelation which (combined with the eerie music I was playing) gave the whole table chills. It DOUBLY sucks that Destanial’s player wasn’t present at this session, cuz his character has a strong phobia of snakes.

Ellis Valdemear ALSO discovered that the serpent only uncoils on the night of a full moon. TONIGHT is the night of the full moon. Upon learning THIS fact, Ellis’ eyes widened and he rushed to tell the others of his discovery. They’re going to have to make their move TONIGHT (this is great, cuz the D.I.C.K. is unwittingly rushing into his own destruction). He informs the others of their task, and that they must feed the Hand to the serpent tonight. While the others prepare for their sudden departure, Ellis researches the exact location.

He learns that the “World Tree” is the name of a giant fire-blackened tree located in the Many Worlds Cemetery, south of the city. They will have to move fast in order to reach the cemetery before daybreak.

They hafta travel to a Cemetery.
In Ravenloft.
On the night of a full moon.
With an evil magical item, and a vampire as a companion.

[i]Mwhah-ha-ha-ha-ha![/i]
#69

zombiegleemax

Oct 23, 2003 11:58:02
Meanwhile, as Ellis is learning all this stuff, Destanial and Domingo confer with High Cleric Derakoth, and Misha tha Lost gains a small measure of inner peace from the Temple, PC Lavernous Vernichtung and Lord Alexus Darkangnon are out for a pleasant nighttime stroll through the streets of Martira Bay’s Government Square. Despite the fact he is a native Barovian born with an innate fear of the dark, and cursed with madd superstitions, Alexus feels oddly comfortable in the company of the priest Lavernous Vernichtung. Like they can’t be touched on these hard cobblestone streets.

Keep in mind this scene occurs way before Ellis even cracked open the book to learn about the World Tree, and right after Alexus and Lavernous shared the Toast to Power. Lavernous already knew how the night was gonna go down. He explained to Alexus on their jaunt that the Moment of Truth shall occur tonight. Only then can Alexus be assured of his place in the grand scheme. STILL Alexus doesn’t fully grasp what Lavernous is hinting at. He thinks the Q-Monstah is trying to plug his cleric-hood, and get Alexus to join the Temple. So Lavernous wants one more demonstration to sway Alexus to his side.

They meandered on down to the dockside community (where the players were originally looking for Styrix) and made their way past the taverns and bordellos. Lavernous led him down a discreet, in-the-cut alley way behind a row of brothels. An alleyway populated by the homeless dregs of Martira Bay. Just as Lavernous assumed, one of the bums approached them with his tin cup outstretched (he saw the Temple robes and figured it would be easy to get a handout).

But Lavernous caught Alexus’ hand as he prepared to drop a copper piece in the mans cup. He gave Alexus a quick wink, and then focused his riveting glare on the bum. He suggested the bum give THEM a free handout, and he DID! The homeless bum emptied his pockets and tin cup of all valuables and eagerly turned it over to Lavernous (“for the sanctity of the church”). Overseer Law dictates that you must cluck like a chicken in the presence of a priest, and the bum did that too! He clucked and cawed, flapping his arms like chicken wings. Alexus looked on in stunned amazement, but he too got a perverse enjoyment out of the mans humiliation. When Lavernous asked the bum who or what he was most afraid of, the man stared balefully at them before responding. “You, father!”

Lavernous smirked, and replied “excellent”. With the slippery quickness of a cheetah on speed (or Alexus under the influence of the Unfingered Hand) Lavernous lashed out at the helpless bum and caught him around the throat with his steely grip. Tight enough to prevent even a peep from escaping the mans esophagus. The bum’s eyes widened in absolute HORROR as Lavernous bared his fangs for him (Alexus couldn’t see this part). But he DID see the “saintly” Lavernous Vernichtung viciously drain the man of his very lifeforce right before his own eyes. He watched the bum age and shrivel, and in a matter of moments he was reduced to a dried-up old husk. When Lavernous turned to face Alexus (as the bums lifeless body slumped to the street), the Lord could see an eerie, unnatural fire burning in Lavernous’ eyes. The same black flames of passion that ignites Alexus’ eyes during times of sinful indulgence (and a by-product of his first failed Dark Powerz check).

Lavernous asked Alexus if he’d like to have the same kind of power at his beckoning command. Power of the body, Power of the mind and Power over others. FINALLY Lord Alexus Darkangnon realized he was dealing with a more unholy force than he originally suspected. But the temptation of such Power was too much for the mortal Alexus to resist, and he accepted Lavernous' offer to tutor him further.

Lavernous made all kinds of grand promises to the Lord, and asked only one measly favor in return. A favor that only an experienced assassin with no qualms or conscious can accomplish: [b]the spilling of a scholar’s blood by the blade of his wicked Black Razor[/b].

Again, at first the Lord was a bit perplexed by this request. It was only when the Q-Monstah, Alexus and I stepped outside for a smoke break did he understand the demand (we had to discuss it away from the table, so Cemetery Home Outkast wouldn’t hear us plotting on his character). Right away Alexus started laughing. He knew we were planning on writing out Cemetery Home Outkast, he just didn’t know HOW. Now he learned the traitorous treachery could occur at his own hands. And he jumped at the opportunity. He couldn’t WAIT to backstab the annoying D.I.C.K. and lay the irritating Ellis Valdemear to rest forever.

DM Note: Lavernous (and Azalin) know there are TWO possible ways of opening that portal (the provisional conjunction). Either destroy a magic item, which contains enough force to RIP the fabric, or spill fresh scholars blood upon the base of the World Tree (during a full moon only) that will help grease the portal doors open (in conjunction with a powerful magick incantation, of course). So they can either FORCE the door open with the Hand or EASE the door open with the blood of a scholar. Obviously, Lavernous wants to test out the blood method so he can KEEP the Hand. He just wants a patsy to do the dirty work for him (AND to hopefully ease Alexus further down the path of damnation). Make sense now? Plus we hate the D.I.C.K. and can’t wait to kick his azz out..

So by the time Alexus and Lavernous return to the Temple, everybody else is rushing around preparing for their journey to the Many Worlds Cemetery. Alexus and Lavernous just chuckled to themselves. Misha and Ellis had NO idea why these two were giggling manically and glaring at them both...

Well, it’s off to the cemetery. See ya there!
#70

zar_niln

Oct 26, 2003 1:22:50
Jeeze, man! This stuff is sending chills down my spine! Keep it coming!


Zar
#71

zombiegleemax

Oct 26, 2003 14:21:04
Same here. And I can't believe you managed to get them to head out to a cemetary on a full moon with a vampire. Even if this wasn't Ravenloft I would be afraid :-)

Keep it coming MSD you are Madd.

**Starrie
#72

zombiegleemax

Oct 27, 2003 9:31:21
Awesome man. Truly chilling.

Quick question. Is Destanial's player gonna make it back in time for the conclusion or is he NPC'd for the whole thing?

I only ask cos if I were the player I'd be gutted to miss out on being a part of this!

An what part does Styrix still have to play I wonder.....?

Keep it coming dude, never can get enough of your stories.
#73

zombiegleemax

Oct 30, 2003 15:00:31


(check out my special Halloween edition of I6 on this board).

peace, y'all!
#74

zombiegleemax

Oct 31, 2003 17:57:15
Farewell from the Kargatane...


Yes, you read correctly - the Kargatane are leaving Vallaki, and returning to Darkon after many years of running this odd little bookshop.

This has been a very big decision, and is not one that has been made easily. After seven years of being Ravenloft's major online presence, however, we've decided to have a rest. You can read a more lengthy announcement here, and until midnight (US Eastern Standard Time) you can join us on our messageboards for the last time before the bookshop disappears.


MSD

This was on the front page of the Kargatane site. Thought you might be interested.

**Starrie
#75

zombiegleemax

Oct 31, 2003 22:08:07
G'day MSD, Cmdr.Vimes from the karg boards here. Glad to see you found another place to continue the story.
#76

bob_the_efreet

Nov 02, 2003 14:26:07
Yo, MSD. Bob the Efreet here, and I've been watching your campaign since you moved it. Just wanted to say (now that I have a reason to have an account here) that I love your game. You have quite a story going on here.
#77

maximillian_hellspont

Nov 03, 2003 23:19:54
Greetings MSD-

I too have been closely following your campaign ever since it started way back when in Barovia. I check the posts daily for updates. Can't wait to see what your players get into. Keep up the awesome work.

Regards,
-Max Hellspont
#78

dmitri_stanislaus

Nov 04, 2003 13:14:23
Greetings to the MSD & crew. Boy howdy, this is a great story. Keep it coming!
#79

zombiegleemax

Nov 05, 2003 11:32:07
Yes, thanks for the props y'all. I been holding it down here for awhile now, and it's good to see y'all are still reading. Peace. Now, on with the tale!

All threads will now converge into one grand, epic encounter.

July 8, 736 (continued)

So now we have two Player Characters who believe they are traveling to the Many Worlds Cemetery to right a great wrong and destroy an evil artifact (Professor Ellis Valdemear and Misha tha Lost).

We have one Player Character who seeks to betray all his allies and escape from the Land Of Mists forever, taking with him said evil artifact (Lavernous Vernichtung).

We have another Player Character who has been smitten by the Dark Side of the Force, and seeks to learn more about Lavernous’ promises of immortality (Lord Alexus Darkangnon). How far will his twisted desires take him? Far enough to warrant another DPz check?…

And finally, we have two NPCs who are along for the ride (Count Destanial Magorian and his bodyguard Domingo dos Santos). Again, Destanial’s player missed two sessions in a row so his character has been entrusted to the DM (me). Both Destanial and Domingo believe they are out to destroy an evil magic item, just as Ellis and Misha do. But the TRUTH is a bit trickier…

The recipe for success calls for copious amounts of fluffy flavor text. And if you want my advice (who doesn’t?) try to memorize the text, or at least have a decent freestyle in ya. Cuz it kinda takes away from the moment when the DM is reading from a book verbatim. This doesn’t apply ALL the time, just some of the time. Especially when you’re trying to build tension or lead to a climatic encounter.

So there I am, standing on my throne waving my arms around like a maniac, trying to conjure the proper kind of mood for this send-off. I got the ill 6th Sense joint riding in the background, the candles are flickering in the breeze and my four players are following along with rapt attention.
#80

zombiegleemax

Nov 05, 2003 11:33:22
After setting the scene of these five brave souls, led by the “ordained Overseer minister” Lavernous Vernichtung canvassing the misty Darkonian countryside, I handed the reigns of the game over to the players. As they travel towards their final destination and their destinies rapidly sneak up on them, the players were left to discuss amongst themselves the importance of their mission. This would be the LAST time these four players EVER game together again…

Once they were sufficiently in the mood, I set about describing the lonesome hilltop cemetery rising up over the misty horizon. The Many Worlds Cemetery is decades old, and a new body hasn’t been interred on its grounds in years. It’s so obscure and out of sight (despite its large size) that it doesn’t appear on any map or in any written texts. And it was here the players were led to believe they would find the infamous “World Tree”, and the giant serpent coiled at its base.

Lord Alexus Darkangnon still had the Unfingered Hand in his possession (I can almost guarantee that if Destanial’s player had been here, the Lord would NOT be handling this evil artifact. But that’s the perils of missing two sessions in a row!)

Harkening back to the advice given in the Black Box, I turned the forces of Mother Nature loose against this players at this crucial junction. The hot, heavy and humid weather that was threatening to break ever since the players left Martira Bay finally broke. And just like when the players returned from Styrix’s hut, the sudden abrupt downpour soaked them to the bone. This will play a number on encounter distance, surprise, spot and listen checks…

Upon actually entering the cemetery, I tried my best to convey a mood of ominous anticipation. Everybody knew something was gonna happen, they just had no idea WHAT. That’s a good vibe to capture for Ravenloft games.

The headstones were cracked and weather-beaten. Some appeared to be so ancient that the engraved text had worn away. The trees in the cemetery were long and blackened, with twisted branches that looked like gnarled fingers. Even the leaves were an off-color green, reminiscent of a fungus or mold. The pouring rain limited vision to a few yards, and the full moon was obscured by dark clouds. All in all, it was an eerie place to be for the evening.

The group made their way over the rolling hills of Many Worlds Cemetery, searching high and low for the legendary World Tree. They knew right away when they found it. A huge, towering tree that was leafless, despite the summer season. Its thick branches waved furiously from the pounding rain, and the grass and weeds at its base reached waist-level. Taking into account the darkness, lack of light as well as the rainstorm, vision has been considerably impaired. There’s NO way of telling what lurks at the base of the Tree. All the better for the devious DM. Very bad for the poor players… mwah-ha-ha-ha!
#81

zombiegleemax

Nov 05, 2003 11:36:35
Leading the charge was Lavernous Vernichtung, who requested some cover from the storm while he poured through a “divine” tome. He convinced the other characters that a special incantation must be read to summon the “coiled serpent”. In actuality, it is a clever ploy on his behalf to begin the opening of the escape portal. The only X-factor for him at this point is the unpredictable rainstorm. Will it effect the spells requirement for a full moon? Lavernous does NOT see any of the PCs as a threat (CLASSIC downfall for a villain). He has asked for and received the coveted Unfingered Hand (the bad guy has the artifact! Watch out!).

Now, I’m not COMPLETELY an azz, so I gave Ellis Valdemear a slim chance of recognizing his situation (Cemetery Home Outkast the player has NO idea he has been secretly marked for death and campaign banishment).

So as Lavernous recites the Words, and the rainstorm slows to a drizzle, I gave Ellis Valdemear a few secret Sense Motive/Spell Craft checks. Now being a mid-level wizard and all, Professor Valdemear has a pretty good understanding of wizardly magick, but NO knowledge of clerical or divine magic. Yet still, he knew for SURE that the spell Lavernous was casting was NOT one of a clerical or “divine” nature. Instead, it sounded suspiciously like a Necromantic Summoning spell. The professor is starting to get apprehensive (with good reason). Being the one who is shielding Lavernous from the elements, he suddenly pulls his umbrella away and the reading stops as all other players glare at him (they have NO idea what the professor is feeling or thinking, cuz I had slipped him a note).

This is where things start to get interesting…
#82

zombiegleemax

Nov 05, 2003 11:39:50
Professor Valdemear suddenly accuses Lavernous of practicing witchcraft, while Q-Monstah (Lavernous’ player) and Alexus all glare at me. They were probably wondering WHY I gave away their little secret, but I’m trying to be fair to everybody.

Misha tha Lost is just that: Lost. She’s caught up in the hype of the moment (as the music in the background builds to a crescendo) but has NO idea what to do in this situation. Again, this is only her second D&D session EVER, so cut her some slack.

My NPCs Destanial and Domingo watch on with cautious concern. I was playing Destanial as quietly wary while wearing a mask of grim stoicism (remember, his character is DEATHLY afraid of snakes: a by-product of his Barovian upbringing).

Alexus asks the Professor how he knows the spell is witchcraft-related, but doesn’t even wait for an answer. He rips into the professor with a vicious tirade, accusing HIM of practicing witchcraft (using the “it takes one to know one” argument). All around them, the drizzle is fading and the dark storm clouds are beginning to dissipate.

Ominous shadows begin lurking just outside the players peripheral, but only Destanial, Domingo and Misha notice (I slipped her a note). Even after she tries to alert the others to the disturbance, they just ignore her and continue their argument. Lavernous watches Alexus with a smirk. By this time Alexus is up in the professors grill, accusing him of all kinds of deceit and treachery (how ironic, huh?). Meanwhile, those ominous shapes and shadows keep shifting around the players.

Suddenly, there is another BOOM of thunder and FLASH of lighting, and lo and behold…

The cemetery is swarming with shambling undead! Closing in on the players in a tight circle! WTF!?

Immediately, Destanial unsheathes the tighmaevril and Domingo dos Santos prepares for battle. Alexus watches the figures inching closer, all the while keeping his eyes on the professor. Lavernous too watches the figures approach with a mix of shock and revulsion (Q-Monstah the player had NO idea this was gonna happen. I swerved him!)

Before the zombies can close in around the players, they hear a shrill cackling laugh cut through the muggy night air like a thrown dagger. Another FLASH of lighting, and STYRIX THE NIGHT HAG is perched atop a mausoleum directing her undead minions forth! She threatens to make the players pay for their thievery.

COMBAT RAGES!
#83

zombiegleemax

Nov 05, 2003 11:41:42
Now if you recall, Q-Monstah (player of Lavernous Vernichtung) is only here for a two-shot session. After that he returns home to Germany. He wanted to play a powerful character, and got his wish with Lavernous the vampire. He knew his job was to set-up the players, betray the professor and escape Ravenloft through the portal. But he had NO idea I was gonna sic Styrix on him! So this last encounter came as a surprise even to ol’ Q-Monstah (who thus far has kinda been “co-DMing” from the other side of the Screen).

While Misha, Destanial and Domingo do their best to battle the rotting zombies, Lavernous is clashing with the mighty Styrix. Professor Valdemear, on the other hand, is scouting out the perfect opening for him to snatch the summoning tome from Lavernous. But little does HE know, Alexus is “studying HIM for three rounds”.

The battle of the Many Worlds Cemetery continues with Destanial and Domingo rushing to the aid of the “priest” Lavernous Vernichtung (Remember, NOBODY except Alexus has an inkling of Lavernous’ true identity).

So the distraction of Destanial and Domingo rushing into the fray gives Professor Valdemear the perfect opening to snatch the book of summoning away from Lavernous! Even though he’s been considerably weakened by his battle with Styrix, Lavernous is still a worthy foe. And now he’s heated! So without further ado, he BARES HIS FANGS for all to see and charges the professor! Yes, I called for a Fear check and yes the professor passed it. On with the show.

So now we have Misha darting through the shadows, slaying as many undead monsters as she can while avoiding their deadly grasp. We have Destanial and Domingo battling it out with Styrix, while the vampire Lavernous Vernichtung fights Professor Ellis Valdemear. All the while, Lord Alexus Darkangnon is watching from the shadows…

Even with the distraction of battling in a darkened cemetery with undead zombies charging from all directions, Ellis Valdemear held his own with the weakened vampire. The battle mainly consisted of Lavernous trying to get his hands on the book, while Ellis Valdemear did everything in his power to prevent that. It was a just and noble battle, but in the end Lavernous overcame the Il Aluk professor and got the book back. Lavernous made sure his last blow left the professor directly in the path of the encroaching undead, so Ellis was forced to turn his attention to them (lest he be torn to pieces).

Now the rush really begins…
#84

zombiegleemax

Nov 05, 2003 11:59:21
With the gloomy storm clouds completely absent from the sky and the pale light of the full moon shining down upon the graveyard, Lavernous Vernichtung once again begins the dark incantation.

After watching the preceding events, Misha has concluded that Lavernous is secretly the bad-guy and sets out to right this. She emerges from the shadows to aid the professor, who has his hands full with the shambling undead (he exhausted many of his spells in his battle with Lavernous). All the while, Lavernous is working his vile magicks, hoping to open the portal door.

The battle with Styrix is not going too well for Destanial and Domingo. She laid out the Count of Solyss, and as he struggles to his feet she floored his bodyguard Domingo.

The mood is getting real intense now as the music is blaring and everybody is rushing to get their characters actions done. Finally, Ellis Valdemear breaks free from the grasp of the undead and rushes towards Lavernous. Misha tha Lost covers his back, buying him just enough time to reach the vampire as he is finishing the spell.

“Nooooooooo!”
Ellis Valdemear is desperately hoping he can distract Lavernous before he does whatever evil thing he’s doing. The initiative rolls are made, and the professor has ONE chance to prematurely end the vampire’s magic spell…

WHAM! KA-THUNK!

Lord Alexus Darkangnon emerges from the shadows and plunges his Black Razor into the good professors back!

The players of Misha and Ellis are shocked! WTF!? They’re at a loss for words! Q-Monstah (player of Lavernous) and Alexus begin laughing maniacally and pointing at Cemetery Home Outkast (player of Ellis). He looks to ME for some kind of help or answer, but all he gets is a shrug and a “Guess you didn’t make the cut”.

The totals are calculated, and Ellis Valdmear is reduced to negative hitpoints (but not dead). His unconscious body slams into the base of the World Tree, completely swallowed up by the tall weeds and vines. All you can see are his muddy dress shoes poking out from underneath.

You can see his dark crimson blood slowly begin pooling at the base of the tree. It looks as if the roots of the Tree themselves are shedding tears of blood.

Styrix finally dispatches Destanial and Domingo, and makes one last desperate lunge for the Hand. But it’s too late!

With a brilliant FLASH of white light, the pool of scholars blood at the base of the World Tree temporarily begins to shimmer and ripple. Another CRACK of lightning hits the World Tree, practically splitting it in two and raining shards of fiery wood down upon the players. With those ominous Mistz rising up all around the cemetery, obscuring vision and blotting out the remaining undead, Lavernous completes the incantation with a wave of the hands.

Lord Alexus Darkagnon strides toward Lavernous to collect on his debt, but the evil vampire just winks and smirks. Q-Monstah basically laughed and told Alexus he got played. You should have seen the look on Alexus’ face at that point. He NEVER thinks he’s the pawn until the final façade is shattered. Happens every time! LOL

With undead corpses lying scattered around them, a wild nigh-hag charging from the rear, Professor Valdemear lying bleeding to death and Destanial and Domingo laid out, Misha does the only rational thing her character can do: she follows Lavernous Vernichtung through the portal!

Styrix emits a long, harsh mournful wail as her pet creation is sucked into oblivion with Lavernous and Misha. Another bright FLASH temporarily blinds Alexus, and when the spots clear from his eyes he is able to survey the carnage.

Not a rotting, undead body remains. The Many Worlds Cemetery is as cold and desolate as it was when they entered.
Styrix’s shrill screech echoes through the night, but she too appears to have vanished.
Lavernous Vernichtung and Misha tha Lost are gone.
Professor Valdemear lies bleeding on the ground.
Destanial and Domingo scrape themselves off the land and approach the Lord. They have NO idea what just transpired.

Lord Darkangnon just stands over the body of Ellis Valdemear, shaking his head in disbelief. Destanial and Domingo assume the professor was the victim of an undead attack. They do NOT suspect the Truth.

They all look at each other, and Destanial says “Well, we better get him to a hospice right away”. The Lord just sighs...

THE END

Be right back with my Thoughts From Behind The DM Screen outro!
#85

zombiegleemax

Nov 05, 2003 23:48:40
... *loss of words*
#86

bob_the_efreet

Nov 06, 2003 3:21:17
That was bloody awesome. I'd like to give you all the credit for such a great story, but the player of Alexus does a damn fine job of weaving it with you.
#87

zombiegleemax

Nov 06, 2003 10:06:09
Yupp, a quality adventure! I love it when the players get hustled!

Can't wait to hear you get to Rite of Terror though. And how will you pull of Cedar Chest now, with Valdemear being dead? Wasn't he their link to that adventure?
#88

zombiegleemax

Nov 06, 2003 10:06:15
Oops, I double-posted. I have got one more question though: How did Cemetary-Home Outkast react to this afterwards?
#89

zombiegleemax

Nov 07, 2003 11:51:49
Whew.

That was a hard one. Over these last two sessions I:

· Introduced a completely new player to D&D. She had no prior gaming experience before falling in with us, so we put her onto the Game entirely.
· Introduced an old/new player back into the ranks (Cemetery Home Outkast) and dealt with his annoying, munchkinny, no-role-playing bullcrap the entire time.
· Ejected said annoyingly sucky player shortly after admitting him into the cipher.
· Re-introduced an ORIGINAL member of the What Would U Do Crew back into the game after a four year absence (Q-Monstah). Our boy played in both sessions before returning home to Germany.
· Ran the game WITHOUT Count Destanial Magorian, who’s player missed BOTH sessions.

It was a challenge, but isn’t that what drives all DMs?

As far as our female player goes, consider her hooked. We inserted the needle in her vein and she is officially one of us now. It is a reoccurring theme of mine as DM to get new players completely strung-out, and homegirl was no exception. She couldn’t believe what she had been missing and was kicking herself for not getting into the Game sooner. Matter of fact, soon thereafter she went out and copped a bunch of 3E books and dice and stuff, so I’m ecstatic I can introduce somebody to the Game who will actually support it. She even runs her own Farscape d20 game with her own group of D&D newbies.

SEE GUYS!? THIS IS YOUR DUTY AS D&D PLAYERS!!! SPREAD THE LOVE!!!

Homegirl did the only thing she felt was rational for her character when she chose to follow Lavernous Vernichtung through the portal. As she described it, “he’s crazy (points at Q-Monstah), he’s crazy (points at Alexus), he’s dead (points at Cemetery Home Outkast) and he’s never here (points at Destanial’s empty chair). Therefore Misha has no incentive to stay behind with these wackos”. Eh, it’s a sound explanation, sayz I. Plus, you should know by now that I encourage these kind of character-swapping moments.

And do y’all remember this part?

(from the mysterious brown-skinned mans discussion with Misha tha Lost)
Originally posted by The MadStepDad
How the powers of the hand were capable of leading her back home. How there was a sanctuary of god within the city that sought to covet the hand, and how a royal adventuring party shall soon make the same bid. He told her to throw her lot in with the foreign wanderers, for the Church had many skeletons in the closet. Follow them closely and make sure they acquire the artifact. Only when the raw, savage powers of the hand are co-mingled with the fresh blood of a scholar, can the transdimensional vortex be opened. [i]He who’s Will is strongest shall dictate the planar direction[/i]. It was vague and abstruse, yet Misha knew exactly what the stranger spoke of.

Well it should be obvious to everybody that Lavernous Vernichtung had a much stronger force of Will than our little lost lamb Misha. So as they both stepped through the portal, it was Q-Monstah’s character that set the course of the portal. This means Misha exited Ravenloft, only to find herself on Gothic Earth Germany during the time of the Holocaust. From one Hell to the next, her tragedy continues. But never fear, folks! Homegirl will be coming back strong with a brand-new character that will only demonstrate her newfound dedication to the Game even further. Watch out now!
#90

zombiegleemax

Nov 07, 2003 11:58:52
As far as Q-Monstah is concerned, his trip home from Germany was worth every cent. This is the kid who calls me up long-distance and talks to me for HOURS about our old homebrewed 2E world. This is the same kid that refused to hear me when I told him 3E is waaaaay better than 2E (he’s kinda stubborn and set in his ways). He refused to hear anything about this new “3E hootnanny bulls***”, as he called it. But suffice to say, at the conclusion of this adventure, 3E D&D had made a new fan. He too couldn’t believe the ease of the rules, and loved the options out the whazzoo. While Lavernous Vernichtung is officially retired, Q-Monstah WILL make a return. The game went soooo well, the Q-Monstah found time to return again to America four months later. So you will read about his return to the table in a short while. Be on the lookout for Feast Of Goblyns Part I, coming soon to a messageboard near you!

Alexus Darkangnon on the other hand, could only hang his head in shame. Time and time again, he vows to NEVER be a pawn in the Game, only to find himself playing that role at the adventure’s conclusion. When will he learn that Evil is never truly rewarded? He should have known better to accept the bargain with Q, even with the promise of immortality on the line. Oh well, better luck next time, pal. And for your information, he WAS forced to roll a Dark Powerz check at the conclusion of the adventure (for betraying and backstabbing his “ally” Professor Valdemear).

Luckily for him he passed, and his slow descent into darkness remains at a standstill. But how long can he count on the luck of the dice? Another important factor to keep your eye on: The Black Razor. When he drove it into the Professors back (at the Q-Monstah’s behest) something within the sword awoke. A dark, nefarious force that will play an integral part in the next chapter. Be on the lookout for the Cedar Chest, hitting up messageboards near you soon!

Now, let us discuss the loser. Cemetery Home Outkast the whiny, munchkin gamer-geek. Now, it’s hard to put into words exactly why this kid rubs everybody the wrong way. He just does. And his style of gaming is straight trash. I’m just not feeling it. But I won’t diss that style, I’ll just diss him. You know the type: extreme power-monger. First, he complained and whined about the lack of wizards or sorcerers as class options (I explained it was a low-magic setting and I didn’t want to allow those classes for PCs). Then he moaned and complained about starting at 6th level, saying his character can’t do anything and “this sucks, this sucks”. SIXTH LEVEL! Plus he has this whole smarmy, arrogant way about him that makes you wanna murder him. Our girl thought he was a joke. I don’t think he’s ever seen a female before. Needless to say, I had to eject him from the campaign before ya boy MSD had another homicide to deal with.

And hoo-boy, I wish y’all coulda seen the look on his face when Alexus ran him through. It was a mix of shocked sadness and fear. But when Alexus and Q-Monstah started pointing and laughing at him, that was the icing on the cake. I said something to the effect of “sorry son, you’re just not cut-out for the group. Turn in your character sheet and hit the road”. I’m sure he thought we were kidding at first, until Alexus and Q stopped laughing and ice-grilled him right out the door. He hasn't come back to Broken City since then. So long, sucker!

Destanial caught wreck upon his return to the Game. So to answer your question, Brother M, yes he missed both sessions. He was punished by being forced to buy us Special Brews and blunts for the next month. I’m only sorry he didn’t get to game with Q-Monstah, but he got another chance a few months later. So aside from missing out on mucho XP, he didn’t get to see the reintroduction and subsequent banishment of Cemetery Home Outkast. That was worth the price of admission right there.

So that wraps up the Unfingered Hand for good. As you can see from the last installment, although Alexus successfully backstabbed Professor Valdemaer and effectively murdered Cemetery Home Outkast the player, the CHARACTER of Ellis Valdemear continues to live on. Alexus only reduced him to negative hit points, and before he could finish the job, Destanial and Domingo caught up to him. So he will be forced to endure the Professor’s presence for a bit longer. But trust me, he’s MUCH less annoying while under my control. As the homeboy Malken correctly surmised, Professor Ellis Valdemear does indeed play a major role in the upcoming Cedar Chest installment. After Destanial and Domingo found him breathing shallow and clinging to life, they brought him back to a hospice in Martira Bay for treatment. We will begin play that same morning. Our girl player will also introduce her new (and current) character during this chapter.

Now, heed these words:

[b]Build your arks and prepare for the flood…[/b]

I give you fair warning. BEWARE!

[end transmission]
#91

zombiegleemax

Nov 10, 2003 9:02:23
Double post



FYI, The Black Album and Beg For Mercy are both droppin on 11/14/03.

:fight!:

What would you rather have? A platinum, diamond pendent? Or a new mercedes?
#92

zombiegleemax

Nov 10, 2003 16:50:38
I just finished reading the end of this installment. You are amazing your ability to use the characters weaknesses against them without truly destroying them. You let them do that to themselves

It was time for CHO to beat it. I know the type of player he is and I have had to endure it way longer then your players did. My DM had no cahones (sp?) and we had to deal with him for many months. But after about the 15th time of one of the PC's killing him he finally got PO'd and left.

Truly inspiring MSD. Can't wait for my next fix.

Gimme the pendant baby


Yo girl,

**Starrie
#93

zombiegleemax

Nov 12, 2003 9:43:32
Thanks, shweet-heart. You're the best!

#94

zombiegleemax

Nov 13, 2003 9:31:51
Homegirl did the only thing she felt was rational for her character when she chose to follow Lavernous Vernichtung through the portal. As she described it, “he’s crazy (points at Q-Monstah), he’s crazy (points at Alexus), he’s dead (points at Cemetery Home Outkast) and he’s never here (points at Destanial’s empty chair). Therefore Misha has no incentive to stay behind with these wackos”. Eh, it’s a sound explanation, sayz I.

But never fear, folks! Homegirl will be coming back strong with a brand-new character that will only demonstrate her newfound dedication to the Game even further. Watch out now!

You mean there was a time when I wasn't Alena??? seems like so long ago.... you better get to posting MSD... there is so much cool stuff ahead....
#95

zombiegleemax

Nov 13, 2003 16:06:53
WARNING(Parental Advisory Required)

Let me first speak on how i told MSD that this was something that had to happen because for those of you that already know me, and for those of you that are going to know me, i can't stand a (D)umb,(I)gnorant,(C)lumsy,(K)iller of campaigns.

secondly, they tried to shut it down, but look at who's STILL standin'. thats right RAVENLOFT MSD styje thats whatsup.

Finally, for those who read this post, i hope your ready for the for the, heart wrenching, mind-bending, on the edge of yo seat type of s***!

because this aint a game we here to hit all of y'all off wit that good s***. so MSD keep it keep it comin'

Your's Truly, Lord Alexus Darkangnon
#96

zombiegleemax

Nov 14, 2003 7:01:06
Originally posted by LordAlexusDarkangnon
they tried to shut it down, but look at who's STILL standin'. thats right RAVENLOFT MSD style thats whatsup.
Finally, for those who read this post, i hope your ready for the for the, heart wrenching, mind-bending, on the edge of yo seat type of s***!
because this aint a game we here to hit all of y'all off wit that good s***. so MSD keep it keep it comin'

Your's Truly, Lord Alexus Darkangnon

Uh Oh. He's studying the messageboard for three rounds...