Sea Adventures

Post/Author/DateTimePost
#1

kalanth

Aug 30, 2003 18:17:29
This is something that I have never been to good at comming up with. I would like to run a game with a good amount of adventure on the High Seas. The problem is that all my ideas are land based. Does anyone have some good adventure, or even full on campaign ideas?

I will be playing in the age of the DLCS, and not really sure were to base it, but the Blood Sea is no problem for starting it.
#2

rosisha

Aug 30, 2003 21:26:30
well some good ideas can usually revolve around pirates/privateers. Perhaps the player characters are hired on by a ship to disrupt KoN shipping on the blood sea, or to fight minotaurs. The whole campaign is based around discovering the base and destroying it, with raging battles over the uncaring waves...

Rosisha
#3

zombiegleemax

Aug 30, 2003 22:40:52
There are a ton of places to go underwater... Check out the 5thage boxed set with Brine on the cover... (heroes of hope?) There was some cool stuff in the otherlands book as well... Underwater Istar is cool(DL12?)
#4

zombiegleemax

Nov 07, 2003 17:56:36
You could have the PC's originally searching for a pirate base or the base of some sort of raiders that have been a problem in the area. The ship could be capsized and the PC's taken prisoner by sea elves. I remember in one DL book, characters used 'air shells' to breathe underwater. You could use the air shells to make the adventure like it was on land execpt with a new level of complexity. Hope that helped.
Tas
#5

zombiegleemax

Nov 07, 2003 19:01:19
And remember, Lightning Bolts act like Fireballs, 20' radius, under/in water.
#6

zombiegleemax

Nov 07, 2003 19:11:21
I think there was a seafarer's handbook, a supplement for D&D. Don't know who made it, I've not seen it actually for sale, and was using normal 3rd ed rules rather than 3.5.
#7

Aeolius

Nov 08, 2003 7:14:18
For seafaring, you might consider Green Ronin's "Skull & Bones" , while for underwater adventuring I'd recommend Mystic Eye Games' "The Deep" .
#8

zombiegleemax

Nov 08, 2003 9:06:22
actually we're doing something similar using the free download PDF from WotC downloads site. I think it's called otherworlds or something like that... it's one of two free AD&D DL downloads.
It describes many of the otehr places other than Ansalon, including some nifty underwater realms.
It might provide some useable ideas.
#9

old_sage

Nov 08, 2003 9:06:33
I'm currently writing up a three-part DL underwater adventure series that is heavily-Dargonesti influenced. It won't be ready for a few more weeks yet, but I may be able to post a summary of the adventures in a few days.

Are you interested?.
#10

kalanth

Nov 08, 2003 10:32:12
Sure I am interested, that would be great.
#11

Aeolius

Nov 08, 2003 10:35:06
Originally posted by Old Sage
I'm currently writing up a three-part DL underwater adventure series...

I'm glad to see that more DMs are giving underwater adventures a chance.
#12

zombiegleemax

Nov 08, 2003 12:00:53
Originally posted by pddisc
I think there was a seafarer's handbook, a supplement for D&D. Don't know who made it, I've not seen it actually for sale, and was using normal 3rd ed rules rather than 3.5.

Flight Fantasy Games made a book named Seafarer´s Handbook using the Open Gaming License...that might be the book you´re referring to...?
#13

Aeolius

Nov 08, 2003 12:13:38
There are several d20 supplements which may prove useful, including "Seafarer's Handbook" (Fantasy Flight Games), "Seas of Blood" (discontinued - Mongoose Publishing), "Broadsides" and "Pirates"(Living Imagination), "50 Fathoms" (Pinnacle Entertainment), "Hostile Climes: Depths of Despair" (discontinued - Living Imagination), and others.
#14

zombiegleemax

Nov 08, 2003 15:15:49
Personally, out of all the seafaring books out there, Skull N Bones (green ronin) and Legends and Lairs: The Seafarer's Handbook (fantasy flight games) are the best ones out there.
#15

zombiegleemax

Nov 08, 2003 15:15:57
edit: stupid computer.........
#16

sweetmeats

Nov 08, 2003 16:28:31
The Seafarer's Handbook is the best I've seen and the one I use. Although Necromancer Games (a very good company) have a underwater rules sourcebook planned for next year.
#17

Aeolius

Nov 08, 2003 16:34:53
Originally posted by SweetMeats
The Seafarer's Handbook is the best I've seen and the one I use. Although Necromancer Games (a very good company) have a underwater rules sourcebook planned for next year.

I'll be giving away a copy of Mystic Eye Games "The Deep" to one of my players, in an upcoming contest.
#18

old_sage

Nov 09, 2003 9:14:34
Aeolius said -
I'm glad to see that more DMs are giving underwater adventures a chance.

Actually the whole idea of basing adventures underwater (in DL) only came with the realisation (after I had read through their entries in the DLCS) of how both subraces of Sea Elves measured up in 3e. I had never really used them either as NPC's or even allowed them as a PC race until this year...
#19

Aeolius

Nov 09, 2003 9:24:28
Originally posted by Old Sage
Actually the whole idea of basing adventures underwater (in DL) only came with the realisation (after I had read through their entries in the DLCS) of how both subraces of Sea Elves measured up in 3e.

For me, it was a simple amalgamation of my interests in writing, saltwater aquariums, and D&D. ;)
#20

old_sage

Nov 09, 2003 9:42:16
Kalanth said -
Sure I am interested, that would be great.

Ex-cell-ent.... I'll see about summarising what I have so far, and getting some of the details of the last adventure still to be written up. I'll collect them together, make them nice and neat (and readable by more people than just me :D ) and either post the summary here, or on my website.