Granakars and Draconians.

Post/Author/DateTimePost
#1

akumadaimyo

Aug 30, 2003 18:50:28
This is to the dude who was making that handbook on Draconians. I was still interested in it. I think the Aurak should actually have 12 levels as its ECL is +12 for the most part. 8 hitdice +4 Level adjustment for 12. You had a really awesome idea going and I'd like to see it completed.
#2

kalanth

Aug 30, 2003 18:59:54
Originally posted by AkumaDaimyo
This is to the dude who was making that handbook on Draconians. I was still interested in it. I think the Aurak should actually have 12 levels as its ECL is +12 for the most part. 8 hitdice +4 Level adjustment for 12. You had a really awesome idea going and I'd like to see it completed.

12 is not a bad idea at all. Especially because of the ECL of the sorcerer. Adding their inate to their level makes them nasty as heck.
#3

Granakrs

Aug 30, 2003 19:43:58
Heheh. AkumaDaimyo, you're right that the DLCS has a starting ECL 12. I guess i didn't really get a chance to reply that i saw earlier threads about the handbook. I am trying to work on it. Right now, i'm been busy working on other projects that have taken immediate priorities, but now that DLCS and AoM should both be public soon, the handbook will take higher priority sometime soon.

If you wanted to work on it together, we could. Right now my handbook has 16 monster class levels, which replace the Starting ECL 16 i have for the Aurak. That means i just need to "cut out" 4 levels, and place any gains an adjacent rows.

In the meantime, look into the Bozak and the Sivak. Their ECLs and monster levels should work with the DLCS draconians in the book. I would like to know your thoughts on those two monster classes as well.

Granak Red-Silver
Sivak
#4

akumadaimyo

Aug 31, 2003 17:03:41
I have no clue how to make monster races really. I just figure they have as manylevels as they do hitdice +level adjustment.
A aurak has 12 levels. A baaz 3, a baaz 7, a Kapak 4, and a Sivak has 10 levels to gain.
#5

Granakrs

Aug 31, 2003 18:10:31
Originally posted by AkumaDaimyo
I have no clue how to make monster races really. I just figure they have as manylevels as they do hitdice +level adjustment.
A aurak has 12 levels. A baaz 3, a baaz 7, a Kapak 4, and a Sivak has 10 levels to gain.

Heh. Don't worry. the tough part is matching when abilities should be given according to level. it's mainly guess work and power balancing.

Maybe the Aurak's ability to disguise self 3 times a day is too powerful for a 1st level character. it's like an Aurak getting three free spells, that makes it more powerful than a 1st level sorcerer. So, maybe the Aurak should be his disguise self ability when he's got 2 or maybe 3 Hit dice, so the extra spell power matches the power of a stronger sorceror. Maybe i might give the power gradually from 1 times a day which grows to 3 times a day as the Aurak "grows up". in any case, I'll get on the handbook when i can.

Granak red-Silver
Sivak