Dark Sun Map

Post/Author/DateTimePost
#1

zombiegleemax

Sep 02, 2003 4:34:58
I guess the legality should come first. Is it permissable to create a new map for Dark Sun without violating IP? I doubt it for anyone not part of the Athas.org team and if they're not allowed to well then the whole innitial point becomes null and void.

If however, it is permissible as part of the Athas.org team's agreement with WOTC, the second point would be does anyone actually want to make a new map for Dark Sun or think that we really need to remake it? If no one else thinks that a new fangle map for DS is a must, then once again the point becomes null and void.

If the idea is actually permissable, and the general consensus says its a good idea, the next question becomes what kind of map does everyone want? What style, what creation platform, etc? Campaign Cartographer seems like the most reasonable choice to me (I have CC2, but have yet to really tinker around with it much). There's always the option of hiring someone to draw one up all nice and purty like, but with CC at least you can alter the map easily for players and DMs, and expand upon and or update it as new material comes about.

Lastly, who the heck would actually want to do it? I'm game since now that I'm back home from a few week vacation/crisis intervention but I've absolutely no artistic talent to do up a free hand map and have yet to try out CC (doesn't seem too tricky for an addle-brained nitwit like myself to swing), but if anyone else wants to give it a go or make a group effort of it that would probably be better option.

Well, that's my brain leaking out of my ear at 5:30 a.m. with too much coffee in my system for my own good. I'm going now before the ji-tt-ttt-e-eee-rr-rrrs-s-sss kick in any more than they already have.
#2

zombiegleemax

Sep 02, 2003 7:13:21
contribute anything myself, I think a new electronic map would be a good idea. In making such a map I would like to see the following.

- making a printer friendly version (only graytones, fitted to a4 paper)
- a possibility for several "layers" of the map such that a DM could print a version of the map only showing well-known sites which could be handed out to the players. As they gain knowledge, more layers could be added to the map.

I don't know whether it is feasible, or if such options are already contained in eg. cc2
#3

zombiegleemax

Sep 02, 2003 17:51:40
Legality; are you going to sell the map? If not, I do not see a problem with it. It would be fan fiction and such.

I was thinking of creating a 3D satellite map of the Tyr Region in Adobe. Complete with realistic looking mountains and terrain, but it would be lots of work and I it would either look right or it would not.
#4

zombiegleemax

Sep 02, 2003 18:44:25
Legally, even fan material is subject to violations of intellectual property rights. Granted, WOTC is lax about enforcement with regards to some material (or merely lacks the resources to scour the net for such infringements), mainly fan created resources, but they do have the right to prosecute. Scans of old maps and such are an example of IP violations since WOTC is selling such material via its ESD system.

Granted I like the nostalgia of the old school TSR maps, I was thinking something along the lines of a more realistic and detailed map rather than just 'generic city symbols' and such.

The layered aspect of CC is what I was looking at most. The fact that you can easily craft several layers onto the same existing map means you could easily have a player's map, a DM's map, forts, villages, 'zoom' in detailed maps via click interface, etc.

As for entirely realistic maps, you would have to start with either designing them with digital programs that I myself have absolutely no access to nor the intellectual capacity to fathom the inner workings of such programs

There are combination options though that may indeed do the trick, from either hand drawn or computer generated that can be used as background images that could then be overlayed with CC layers. That's one of the reasons I'm trolling about and asking for a few more brain boxes to crunch together on the effort.
#5

zombiegleemax

Sep 02, 2003 18:53:01
Anyone happen to still be in contact with Eric Anondson? The maps he's comming up with for Greyhawk are absolutely stunning. I remember him being fairly active in the DS community (even being in the big league conspiracy with the Athas.org team). Wonder if he'd be interested . . .
#6

Pennarin

Sep 02, 2003 19:15:50
Afghan's Silt Archipelago map is peerless.
An enormous one with all the existing info + the new stuff that will come. That would be frelling great. You'd get athas.map.v1.1 and then 1.2....
#7

zombiegleemax

Sep 02, 2003 19:22:18
I was working on an Athasian Atlas for a little while earlier in the summer, although I admit to getting sidetracked by other projects. I like the idea of having a single (and relatively robust) source the for people and places of Athas, which could be exanded as new core material is created. Obviously the biggest barrier to an official mapping project would be legality, especially if it was to be housed on athas.org.

I've seen some of Eric Anondson's maps as well, and they really are excellent. Maybe something to consider once some more of the core material is finalized?

Urrgos
Athasian Atlas
http://www.digitalwanderer.net/darksun/
#8

zombiegleemax

Sep 02, 2003 19:25:31
Urrgos, your site is cool as ****. Found it some time back. Got to admit, the artwork section is pretty darn good too.
#9

zombiegleemax

Sep 02, 2003 21:15:53
Using Adobe filters, I have found ways to make a map look actual terrain. It is fast, but it either works, or it doesn't. It will be hard for me to recreate the Tyr region for I am use to creating my own stuff and not copying another work.

If you want to play Dark Sun, you still have to buy the box set. Making a cooler and better map of the Tyr region is region is like advertising.

Also, I once that of creating a full 3D world of Dark Sun, that a user could walk around in like a massive online role playing video game.
#10

zombiegleemax

Sep 03, 2003 1:40:40
I'll leave the 3d to-scale world map for someone else

Making a cooler and better map of the Tyr region is region is like advertising.

ERrr . . . I would never think of shamelessly advertising or promoting the Dark Sun setting . . . *looks at sig* . . . never.
#11

zombiegleemax

Sep 04, 2003 5:01:43
Well, looks like I can actually work things in CC. I've a little cad experience so the trick is only to figure out the specifics of the CC program itself.

What I really need (or would think is just too uber nifty mega cool as heck) would be some custom symbols for the various city states and some of the more prominent villages and forts. I could troll about some other message boards and see if I can get a bit of assistance on this one (the Art Gallery has a lot of threads with smile experts drawing bitmaps and such).

What I would like is some feedback on what everyone wants specifically.

1: DM and player versions. That's a give in. The DM version will have everything from all known DS sourcebooks, adventures, and other official resources. As for novels though, except for the Prism Pentad and Rise and Fall of etc, I'm at a loss since I don't have any other novels. Not sure what if anything could be or should be included from the other novels though.

What should be included in the Player only version? Just the basics from the original box set map? Or should it include a little more than that? Perhaps the villages from Slave Tribes and forts from Dune Trader? I'm personally thinking a bare bones style for the Player version, but I'm open to suggestions.

2: Format. Granted there should be a bitmap and or jpeg version of the maps, but is there really a need or want for a complicated fast cad version for those with the profantasy viewer? This would answer the next question which is

3: Layering. How many and of what? Layering means you can take out aspects of the map and view only certain things. Like all forts, or all major city states only, or all major roads, or any combo of anything you can think of.

4. Breaking it down. One huge map would suck. So what's the most intelligent way to break the map into smaller sections. I was thinking myself of doing the whole thing in roughly ten sections, 4 for the Tablelands, four for the Upper Region, and one each for the Deadlands and Valley of Dust and Fire (not much there now, but once again, with layering you could have an 'old and new', just remove the layer for the cerrulean storm and poof, Ur Draxa and environs).

5: Detail level. How much is too much? Should you be able to zoom into say the Ivory Triangle region to see the battle sites between Nibenay and Gulg? Or should those be 'linked' maps seperate from the main maps.

6. Why stop with mapping Athas? Why not (after this is finished) move on to doing some city mapping? Draj could use a little sprucing up (no offense meant ). Then there's Tyr, Gulg, and Nibenay that have been mapped already that could become part of later projects. Balic is being worked on at the moment by Paul (can't remember the last name, sorry, and not sure if he posts here). Of course, that's for a later date.

Anyhow, I'd love some feedback. Please don't force me to send rabid giant minature space hamsters to every one of you. You wouldn't want that now would you?
#12

jon_oracle_of_athas

Sep 04, 2003 9:11:05
Please don't force me to send rabid giant minature space hamsters to every one of you. You wouldn't want that now would you?

Mmm. Lunch! :D

Seriously, this sounds cool. The level of detail would depend on how much time you see spending on this. Though adding stuff beyond the original maps (such as your example with battlesites) would mean a high unofficial factor.
#13

zombiegleemax

Sep 04, 2003 14:32:37
a high unofficial factor

To start with, I woldn't put in anything that isn't 100% official, i.e. comming from a official published resource or from Athas.org. The battle site example comes from the Ivory Triangle box set. I was merely using that as a reference for just how 'comprehensive' this dange thing should be.

Later on, once the project is considered 'officially finished', and if I'm not so sick of mapping that I want to puke at the thought, I might go in and put in 'unofficial stuff' by request, but as I said, that wouldn't be until the main stuff is finished.
#14

zombiegleemax

Sep 06, 2003 4:09:18
*sniffle*

No love . . .
#15

zombiegleemax

Sep 06, 2003 4:17:53
Well seems like a great idea.

For the moment I'm also into the mapping (cc2), therefore I would like to ask to someone of the official team to give me a desrciptive of Ket (as I want to start there).

BTW does anyone know which software was used by TSR to make their DS maps??

For those interested try Realmoverseer 3D -> great stuff and fully compatible with cc2
#16

zombiegleemax

Sep 08, 2003 12:50:59
anyone????
#17

gab

Sep 08, 2003 13:08:01
There's a description of Ket in City-State of Draj. Hmmm... so does that mean you *ahem* haven't downloaded it? How dare you! :P I'll have to send Jon with his lightning bolts! :D

I don't know what TSR used to make their map... but I'd sure like to know too.
#18

jon_oracle_of_athas

Sep 08, 2003 13:34:19
"Download or die!" *eyes spark with lightning*

(was that dramatic enough?)
#19

zombiegleemax

Sep 08, 2003 13:43:20
BTW does anyone know which software was used by TSR to make their DS maps

It looks freehand, likely touched up with a paint program afterwards.
#20

zombiegleemax

Sep 08, 2003 17:32:33
I've downloaded it allright and therefore I was immune to Jon's Lightning BOlts Muaaaaaaaahahaha

For the descriptive I wanted to know what it looked like according to you cause in the CT of Draj it is not mentioned how the lay-out of the village is.
#21

flip

Sep 08, 2003 17:53:55
Originally posted by Gab
I don't know what TSR used to make their map... but I'd sure like to know too.

Yeah. kicks the Dregoth Ascending files. That'd be nice to know. :headexplo
#22

zombiegleemax

Sep 08, 2003 23:20:27
Check the noted cartographers when you want to know how they worked on a particular map. Diesel, who is given credit for doing more of the cartographic work through out the last years of TSR and beyond, is one example (his name is scattered all over the Dark Sun setting books). His work always looks too much like a freehand drawing for me to believe that it was done using a specific mapping program of some kind. Especially since most mapping programs are either autocad based or hex/tile based. Likely photoshop or an equivalent style program was used to finish up alot of his work such as adding the coloring, but then again, there may have been no touch ups to much of it.
#23

zombiegleemax

Sep 08, 2003 23:24:16
Almost forgot, I never did get a reply as to wether this was legal under IP protection act article blah section hummanahummana. I may be hiring someone to work with on it for some of the customizing aspects and I highly doubt anyone would touch it with a ten foot cattle prod if it wasn't legal. So . . . .
#24

zombiegleemax

Oct 01, 2003 0:49:54
If you allow me to guess, I think you should ask permission first.
#25

zombiegleemax

Oct 02, 2003 2:02:12
That's currently the biggest stall on it. No sense in continueing on it if its going to get taken down within a week of posting. I have emailed WOTC about it, requesting permission, but I've yet to receive a response (over a month ago).
#26

zombiegleemax

Oct 02, 2003 8:32:00
Some other aspect that would make things easier...
Do you expect to take any profit from your work, through comercial use?

If not, I think you could move on your project... Guess the only difference between having or not the Wotc permission will be if you can call this project official or not.
#27

gforce99

Oct 02, 2003 9:21:46
Anyone know where I can get a map of the mines of Tyr?
Maybe even a map from the computer game.
#28

zombiegleemax

Oct 02, 2003 13:43:17
As I remember, the book 'City-State of Tyr' contained info and map about the mines. It also has info about the Royal Iron Caravan.

From the computer games, 'Dark Sun 2: The wake of the ravager' has scenes in the mines.
#29

zombiegleemax

Oct 02, 2003 14:17:57
hum.... try (in google, for example) to look for "darksun walktrough"... there is a .pdf file that contains all the maps...

I have it at home.... if you're really in need send an e-mail and I'll see if I manage to send then to you!
#30

zombiegleemax

Oct 06, 2003 20:39:15
If not, I think you could move on your project... Guess the only difference between having or not the Wotc permission will be if you can call this project official or not.

There's more to infringement than just whether or not your making a profit off something though. As for hiring a little outside help, permission means the difference between giving the project a clear go ahead and having people run screaming mad from the entire idea and blocking my emails out of fear of legal action.
#31

zombiegleemax

Oct 07, 2003 9:13:30
Originally posted by Mach2.5
There's more to infringement than just whether or not your making a profit off something though. As for hiring a little outside help, permission means the difference between giving the project a clear go ahead and having people run screaming mad from the entire idea and blocking my emails out of fear of legal action.

Well, I guess I'm not familiarized with you legal system... a pitty.. Would make you feel better if I said I wouldn't "run screaming mad from the entire idea and blocking your emails"??, at least until I was sure we could get in trouble.. :D

What kind of outside help would you hire?
#32

zombiegleemax

Oct 07, 2003 15:37:52
A graphic artist (preferably of the cheap, starving, unknown, yet unusually talent variety) to do a backdrop, and to custom design bitmap images for the city states and forts. Basically, the idea wasn't to just 'recreate' the original DS map, but to make one that could be modified by the individual GM (based on the program such as Campaign Cartographer) without too much hassle. The base map would be derived from official material, but then a DM could insert his own villages, ruins, etc as he saw fit. The plus side as well would be that the base map could be updated to conform to new official material put out.

As you can see, I don't really like to do things halfway , but then again, sometimes I think to big.