Ethical Question

Post/Author/DateTimePost
#1

zombiegleemax

Sep 14, 2003 23:26:14
If you were running a campaign and one of the players really ****** you off, but their character hadn't really done anything bad. How could you "punish" them without making it seem obvious?

This isn't really a serious question but i thought it might be fun to put it out there..................................................................
#2

zombiegleemax

Sep 15, 2003 3:06:04
Originally posted by Tyralion
If you were running a campaign and one of the players really ****** you off, but their character hadn't really done anything bad. How could you "punish" them without making it seem obvious?

This isn't really a serious question but i thought it might be fun to put it out there..................................................................

I say kill'em all and buggered be the consequences. Then, have their characters animated as zombies and send them out against the new party!
#3

sweetmeats

Sep 15, 2003 5:15:50
Well, what has this player done? Is it connected to the game in some way?
#4

zombiegleemax

Sep 15, 2003 8:04:27
Yes, Id say it depends on what is done as the game isn't meant to punih people.

On the other hand you could always have him be contacted by Morgion. The player gets a wacky disease and let their body rot for a bit before questing for a cure.
#5

zombiegleemax

Sep 15, 2003 8:16:46
Have him unknowingly challenge Sargonnas to a duel........ *eg*
#6

cam_banks

Sep 15, 2003 9:34:15
Punishing a player's character within the game for no in-game reason is not a good way to handle conflict with that player. Take the player aside and address the issue with him or her and state clearly what the player is doing to upset you. If you just took it out on their character, you really aren't solving the problem. If the player continues to be annoying or problematic, ask him or her to leave the game.

Cheers,
Cam
#7

zombiegleemax

Sep 15, 2003 9:58:56
Originally posted by Cam Banks
Punishing a player's character within the game for no in-game reason is not a good way to handle conflict with that player. Take the player aside and address the issue with him or her and state clearly what the player is doing to upset you. If you just took it out on their character, you really aren't solving the problem. If the player continues to be annoying or problematic, ask him or her to leave the game.

Cheers,
Cam

Cam, really...
Don't you get tired of always being the voice of reason? :D
:P
#8

cam_banks

Sep 15, 2003 10:09:46
Originally posted by The Spellcasting Sorcerer
Cam, really...
Don't you get tired of always being the voice of reason? :D
:P

I know. It's a curse.

Cheers,
Cam
#9

rosisha

Sep 15, 2003 10:38:04
I'm sorry, would you like an intervension? lololol

Actually I have to agree with Cam. If they really ticked you off during a game session, but not in game, then I would suggest you talk to them before your next game session and say "don't even enter my property or i'll open up a can of sargonnas on you!" If it was in game, i.e. their character kept on doing something annoying, make a situation where the character will react in that exact way, and then have it backfire BADLY.

Rosisha
#10

ORC_Paradox

Sep 15, 2003 11:52:52
Sorry, this doesn't have to do with Dragonlance.
#11

rath_the_ranger

Sep 15, 2003 13:01:25
OK...If you were running a DL game and the person playing Tanis' character pi55ed you off, would you use the undead Kith-Kanan and slice his head off with wyrmslayer (is that right???) instead of giving it to Tanis in the Sla-Mori (sp?)?

Now it's related to DL.
#12

zombiegleemax

Sep 15, 2003 19:29:08
No, I would have Kith-Kana give the sword to Tasslehoff, and then have Tasslehoff accidentally remove Tanis' limbs from his body, until the kender finds something else interesting to do. Then, Tanis' limbless-but-still-alive-body would be beset upon by hungry gully dwarves.

Of course, I would do that anyway.