Details on Expert Class

Post/Author/DateTimePost
#1

morgion-s_claw

Sep 16, 2003 7:56:07
I don't have my books under my hands so I'm a bit lost concerning the Expert Class.

Does anybody knows where I might find details (like HD, feats, Skillpoints etc)?
In the DLCS there's not much written about it...


Thanks!
M's Claw
#2

zombiegleemax

Sep 16, 2003 8:06:27
In the DMG with the other NPC classes. Don't expect a whole lot for 'em, though, except for 8+int mod skill points.
#3

The_White_Sorcerer

Sep 16, 2003 8:10:20
Dungeon Master's Guide. d6, 6 skill points, can choose 10 class skills, good will save, 3/4 BAB. Proficienct with simple weapons and light armor. That's all.
#4

cam_banks

Sep 16, 2003 8:39:23
You could play one, but it really isn't something I would recommend. They're weaker than standard classes, just as the warrior, adept and aristocrat are weaker.

Not that Dragonlance has adepts and aristocrats.

Cheers,
Cam
#5

morgion-s_claw

Sep 16, 2003 9:45:35
Thank you all!

Well, I know even an expert isn't a class well suited for a dragonhunt, but it would be quite interesting for role-playing, when fighting and the like isn't that important...

I'm weird, I know, but I even like quite weak villains with cunning and a lot of connections who don't need to be powerful themselves... (hey, that's why they are trying to avoid direct confrontation with hero parties anyway!)

An expert in a travelling group consisting of a trader, some guards, a hunter, a rogue and a disappointing dabbler in illusions to make their living off the villages, always on the move, well I'd like to have a group like that rather than fighter-mage-cleric-rogue standard crews

Greets from
M's Claw
#6

lenin97

Sep 16, 2003 12:33:18
I like choosing the expert class as my character's first level class. If you survive that first level then it shows that even the local blacksmith can become an adventurer. :D