vale of the tomb of huma

Post/Author/DateTimePost
#1

zombiegleemax

Sep 21, 2003 1:34:42
In DLCS, under Southern Ergoth, Tomb of Huma (pg. 176), it mentions the ambient magical energy that permeates the vale, which gives the knights the advantage needed to persevere. How does this ambient magical energy effect Divine and Arcane spellcasters throughout the period from the theft of the world to the return of the gods? Does it negate the effective spell caster level reduction, or allow WoHS to leech the very ambient magical energy to power their spells. Is it a location whose very holiness allows clerics (and KoS) of Paladine or KJ to cast Divine magic as though their gods were present and answering prayers? I am just curious, and looking for input, as I put together a campaign.

Thanks in advance for any help given.
#2

iltharanos

Sep 22, 2003 0:32:29
That's a damned good question.

Judging from past novels about the site, I'd surmise that the Vale is under a permanent Hallow effect. Thus the goodly knights would have an advantage against any evil foes that enter the Vale to do battle against them, as well as any one or all of what you guessed.
#3

Granakrs

Sep 22, 2003 18:08:47
well, under saga rules, socerers and mystics gained power from cartain areas. the silver stair in schalsea was one for mystics. Foghaven vale is a similiar site.

it might be termed as a hallowed site, but i tend to think there's something even more mysterious/holy about these sites.

Granak Red-Silver