Wurld of Greyhack

Post/Author/DateTimePost
#1

Gnarley_Woodsman

Sep 28, 2003 6:56:45
Kenzer and Company is going to be producing a line of products for the Hackmaster RPG (aka D&D 1st edition). The first product on the list is The Temple of Exostiential Evil, in which you start in the small Thorp of Tharp.....Others will fallow.

These product will not be named Greyhawk, but is a reprint of the old supplements we have come to know and love...just re-worded...

Hopefully, they'll put out some system generic Wurld of Greyhack materials like a Greyhack Adventures hardback.

Then again if these product sell well it might bring WoTC's attention back to the official Greyhawk setting....

Edit

I also found that thi thread has the same converstation. Sorry for the double topic.

Link
#2

cwslyclgh

Sep 29, 2003 15:12:14
hackmaster is not 1st edition AD&D... it is a shallow paradoy of 1st edition AD&D.
#3

Gnarley_Woodsman

Sep 29, 2003 17:00:36
Goes to show that I havent really checked it out....

Thanks for letting me know... now I know I certainly will not buy it.

Good Gaming!
#4

chatdemon

Sep 29, 2003 17:47:16
On the contrary, Hackmaster is everything 1e was and more. They took what were judged to be the better things 2e changed and also added a few new things, but the game is almost identical mechanically to 1e.

The parody humor is only a thin layer that is easily ignored if that's not your style.

Anyone who has actually read the Hackmaster books can tell you this.
#5

zombiegleemax

Sep 29, 2003 17:53:19
Anyone who has actually read the Hackmaster books can tell you this.

I have the Hackmaster books and I HATE the Hackmaster books. Frankly, the whole enterprise sucks.

The new subsystems are pointless and don't mesh well with the old. The new races and classes are stupid. The monsters are silly. The art is bad.

The humor is annoying and, far from constituting a "thin layer", is worked into virtually every other sentence. Saying "gawd" and "dawg" instead of "god" and "dog" is not funny, it's inane (and repeated dozens upon dozens of time in the text).

The only good things in any of them are the bits directly cut-and-pasted from the old AD&D hardcovers.

Do what I did: Go to a used book store and pick up good condition copies of the AD&D Player's Handbook, Dungeon Master's Guide and Monster Manual for less than the price of a single softcover Hackmaster book. You'll get a better game with better workmanship for a fraction of the price.

To summarize: Real old-school = > overpriced, unfunny faux old-school. Anyday.
#6

Gnarley_Woodsman

Sep 30, 2003 16:43:58
Chatdemon-


Whats your take on HM. Pros and cons and whatnot. I've looked at the books in the stores, but haven't commited to investing yet.
#7

chatdemon

Sep 30, 2003 18:43:02
My opinion on Hackmaster is worthless, don't listen to me. Yamo has obviously put me in my place.
#8

zombiegleemax

Sep 30, 2003 19:11:26
My opinion on Hackmaster is worthless, don't listen to me. Yamo has obviously put me in my place.

Hey, I only came on so strong because you presumed to speak for me, which is supremely rude:

Anyone who has actually read the Hackmaster books can tell you this.

Hardly.

Call it a pet peeve.

Besides, I'm always right. Anyone who has actually read my autobiography can tell you this. ;)
#9

Gnarley_Woodsman

Sep 30, 2003 19:12:18
Chatdemon put in his place...... If you say so. I'll see you on Greytalk.
#10

zombiegleemax

Sep 30, 2003 21:27:17
Yamo or Rich, Yamo or Rich. Well, based on everything I've read on these pages, I'd also like to hear your opinion Rich.
#11

chatdemon

Oct 01, 2003 13:10:40
I'm not going to argue this.

I think Hackmaster is a fine game with only minimal satire and a worthy heir to 1e AD&D.

Yamo, there was nothing "rude" about my post at all. This isn't the first thread I've seen where you try stomp all over those who don't agree with you.

Go back to your 3e pages and leave those of us who want to play Hackmaster alone, ok?
#12

zombiegleemax

Oct 01, 2003 13:21:05
Yamo, there was nothing "rude" about my post at all.

You very clearly stated that everyone who has read the HackMaster book agrees with you and shares your opinion. This is false and it IS rude to presume to dictate people's opinions to them.

This isn't the first thread I've seen where you try stomp all over those who don't agree with you.

"Stomping all over" people? All I've done in this thread to date other than sharing my opinion on a game just like everybody else is protest your attempts to decide my opinion. Prove otherwise, if you can.

Go back to your 3e pages and leave those of us who want to play Hackmaster alone, ok?

Thanks, but I post where I please.
#13

keolander

Oct 02, 2003 0:28:07
Hackmaster is okay...

The rules needing reworking in some instances. Its too much of a fusion of 1st and 2nd Edition. Some of it works...alot of it doenst. Its fun for a laugh at times. Like any game...it can be broken by munchkins. I saw more than my fair share of HackMaster games that were played as "DM hosing the PCs". I dont think that is what gaming is about.
#14

zombiegleemax

Nov 08, 2003 11:23:27
Hello all,
Here is a discussion about HackMaster in the "out of Print" boards.

My personal (and more than a tad bias) view of HackMaster is that it takes off where 1e Unearthed Arcana left off. To me the flavor, style, classes, and rules mesh with what I remember of this era. HackMaster does mesh 2e material into it, especially in the 4 general class books (Combatant's, Spellslinger's, Griftmaster's, and Zealot's guides) but overall maintains the 1e feel. My memmory of 1e includes humor such as advice on dice rolling, a cartoon of a fully armored fighter jumping into a wizards arms because of a rust monster and so forth. HackMaster introduces a new stat (Honor, Comeliness was introduced in UA), a skill system (better than the 1e/2e ones IMNSHO), an enforceable alignment system (AIPs and Honor stat), and the 20 hp "kicker" (which makes a low-level magic-user tougher than a rat, something that I had a problem with in AD&D ). It also contains a lot of what might be called "house rules", the kind most AD&D DMs created (critical hits, armor points, Threshold of Pain, Fatigue Factor, etc). Some things are slightly modified (Cavaliers now have a more "Black Prince" feel to them) and other things added to (alcohol rules, drinks, character classes, etc).

My advice is to take a look at it.
If you like what you see as a package, run it as is. It can be run as a very serious game despite the humor (just like AD&D 1e can be, despite the humor in it).
Otherwise mine it for data (rules, systems, character classes, equipment, etc) and run a modified AD&D campaign.
#15

zombiegleemax

Nov 08, 2003 13:06:22
I only have the PHB and GMG for Hackmaster but I've read 'em both cover to cover and I'll pipe in and say they're really cool. I'm only 16 or something so I never played D&D 1st ed or anything so I can't compare them, but Hackmaster looks to be a fun game. The only drawback is the enormous amount of monster books but thats no big deal for someone (unlike me) who has a job and steady source of income (there are things even my rich parents won't give me money for ::sigh:. Have a nice day, and be gentle with Hackmaster.

P.S. The DM Screen for Hackmaster is the coolest thing, its like over a dozen panels, just buy it to marvel at it.
#16

zombiegleemax

Nov 09, 2003 0:47:03
Originally posted by Coldpenguin625
The only drawback is the enormous amount of monster books

If you have a ny AD&D Monster books (Monster Manual, Monsterous Compendium, etc), pick up the Monter Matrix.

If you do not then the one to get would be the Field Manual.

The Monster Matrix contains crit and fumble rules for monsters/unarmed. It also has tables of important stats, descriptions in brief, etc. You can run about 50% of monster encounters just using the Monster Matrix. It also gives rules for making variant monsters so as to "liven up" the game and keep your players guessing.

The Field Manual contains a selection of monsters from the HoBs and demonstrates the concept of variants presented in the Monster Matrix (each monster in the FM is presented as a variant with text explaining the difference between it and standard it is based on).

Beyond that the most useful HoBs IMHO are #1 (Beasts of Burden), #2 (Dwarves, Dragons, etc) and #6 (Orcs, ogres, etc).

Just my 2cp :D