Bozak Monster Class, Opinions?

Post/Author/DateTimePost
#1

zombiegleemax

Oct 04, 2003 13:03:02
Note: Created with Savage Species, to allow players to play these creatures at lower levels. The other 4 to come after this.

Bozak
Dragon
See pg 218 for description

Racial Traits
All draconians begin with the following racial traits:
Starting Ability Scores: None. Young draconians are physically and mentally no greater than a typical human, but they become more powerful.
Speed: Draconian land speed is 30 feet.
Dragon traits (Ex): immune to sleep and paralysis effects, darkvision 120ft, low-light vision, blindsense 60ft, scent 60ft
Disease Immunity (Ex): Draconians are immune to all diseases.
Inspired by Dragons (Ex): Draconians are drawn to evil dragons and revere them. When under the command of a dragon, draconians receive a +1 morale bonus on all attack rolls and saving throws.
Low Metabolism (Ex): Draconians can survive on one-tenth the food and water it takes to sustain a human.

Class Skills
The bozak’s class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Diplomacy (Cha), Intimidate (Cha), Knowledge (Arcana) (Int), Listen (Wis), Search (Int), Spellcraft (Int), and Spot (Wis).

Class Features
All of the following are class features of the bozak monster class.
Weapon and Armor Proficiency: Bozaks are proficient in all simple weapons, martial weapons (short sword, longbow), and shields.
Feats: The bozak gains one feat at first level, and a second feat at 5th level. After 7th level, it gains feats normally according to character level (the total of its hit dice and non-monster class levels).
Spells: A Bozak casts spells as a sorcerer of its hit dice. A bozak with all 7 levels of this class may only advance their sorcerer abilities by taking the sorcerer class.
Spell Resistance: A bozak has a base spell resistance equal to 10 + its hit dice. A bozak’s spell resistance improves with character class levels normally.
Claws: The bozak has two claw attacks that are natural weapons dealing the indicated damage plus Strength bonus.
Natural Armor: A bozak begins with a +2 natural armor bonus, which increases with level.
Death Throes: When the bozak dies, its scaly flesh shrivels and crumbles from its bones in a cloud of dust. The bones immediately explode, dealing indicated damage to all those within a 5’ radius. This radius increases to 10’ at 5th level. Affected creatures can attempt a Reflex save for half damage.
Bite: Beginning at 2nd level, the bozak has a bite attack that is a natural weapon dealing the indicated damage plus ½ Strength bonus
Gallop: Beginning at 2nd level, the bozak becomes exceptionally swift, gaining the Run feat as a bonus feat.
Glide : Beginning at 4th level, the bozak can use its wings to glide, negating any damage from a fall of any height. It can also travel horizontally up to four times the vertical distance it descends.

<br />
Lvl    HD    BAB    FS    RS    WS    SP            CR                     Special<br />
1    1d12    +1    +2    +2    +2    (6 + Int Mod) x4    1    Draconian Traits, +2 natural armor, 2 claws 1d3, Death Throes 1 hp<br />
2    2d12    +2    +3    +3    +3    6 + Int Mod    2    +2 Str, Bite 1d3, Gallop<br />
3    2d12    +2    +3    +3    +3    -    2    Death Throes 1d4, +4 natural armor<br />
4    3d12    +3    +3    +3    +3    6 + Int Mod    3    +2 Int, Glide <br />
5    3d12    +3    +3    +3    +3    -    3    Claws 1d4, +6 natural armor, Death throes 10’<br />
6    4d12    +4    +4    +4    +4    6 + Int Mod    4    +2 Cha, Bite 1d4<br />
7    4d12    +4    +4    +4    +4    -    5    Death Throes 1d6, +8 natural armor<br />
#2

zombiegleemax

Oct 04, 2003 13:04:22
Edit: Tell me what you think of this. I worked hard to get this thing to come out right. Any suggestions on reorganizing the class features would be appreciated. I can also answer questions of why i did what i did. Any help's great, especially like Dragonhelm's? *wink wink*
#3

zombiegleemax

Oct 05, 2003 1:01:24
*bump* no comments?
#4

verenal

Oct 05, 2003 8:44:06
I'd give death throes at 1st level, although only for 1d1 or 1d2 damage. Reason is that it doesn't unbalance the Bozak IMO, but has certain flavor.

Also I'd give hit die in following levels: 1, 2, 4 & 6. This way, bozak doesn't die at early levels too often.

But you did an excellent job. Have a
#5

zombiegleemax

Oct 05, 2003 9:26:17
hrm, i like the suggestions. Think i'll make death throes do 1 point of damage at level 1. and you know, that's how i had its hit dice originally, but changed it when i looked at the other random monster classes in the book. but suggestions noted and liked. and thanks for the cookie!
#6

zombiegleemax

Oct 05, 2003 11:38:42
I went over this exact same thing with a D&D crony and we weren't sure how to handle a bozak. Unfortunately, I don't have my DLCS on me at the moment so bear with me while I go over this fact. Both the Baaz and the Kapak have -2 to INT, -2 to WIS, +2 to CON, and +2 to favored class. Is this normal? If so than a bozak would get a +2 to cha.

Thanks for the info so now I can stuff some wads of paper down the other guys throat, " trying to cripple my new character will ya!" Sorry talking about the D&D crony.
#7

zombiegleemax

Oct 05, 2003 17:14:36
well, let's see. The bozak's ability adjustments in the end are +2 Strength, +2 Intelligence, and +2 Charisma. It also has 4 hit dice, and counts as a 4th level sorcerer (one level sorcerer per hit die). The higher ecl draconians (bozaks, silvaks, and auraks) have no negatives, and always got sorcerer-equivalent abilities. That answer your question?
#8

zombiegleemax

Oct 05, 2003 22:46:50
It sure does. Now that I know this, it will be easy to crush opposition. Surprised that Dragonhelm and Granakrs haven't responded yet.
#9

zombiegleemax

Oct 06, 2003 8:38:41
LOL Actually, Dragonhelm's responded on another forum. he wants me to submit them to dragonlance.com once i got everything done.
#10

zombiegleemax

Oct 07, 2003 21:21:28
updated the class into it's final incarnation. Switched Gallop and Glide, as it makes more sense that you learn to run before you fly.
#11

verenal

Oct 09, 2003 13:09:19
6d12 at lvl6?

That's all.
#12

zombiegleemax

Oct 09, 2003 13:27:56
ROGL that completely escaped my notice. thanks for pointing that out. fixing now.
#13

Granakrs

Oct 13, 2003 18:26:33
Well, sorry I haven't been quick to respond. It happens when one finds a 12 hour/day/ 7 days a week job, that crushes any life outside of work. :-(

Anyway, I'm interested in seeing why you chose some abilities the way you did, while I chose slightly different abilities on each level. So don't expect any harsh criticisms.

And if you haven't yet, do send your work to trampas and dragonlance.com. It's always good to see new DL material.

Low Metabolism (Ex): Draconians can survive on one-tenth the food and water it takes to sustain a human.

I'm interested in what you thought about this ability. You see, in my own stats, I made low metabolism an ability to be gained at later levels. for instance, I was thinking disease immunity is akin to the Paladin's ability, which is given at a relatively higher level.

At the same time, when i read draconian measures, the girls were growing at an incredible rate. That to me, ment they shouldn't have low metabolism. To grow, physically, you need to eat enough to gain the size the girls got in only a few years. I went by the premise that a savage species PC is a "teenager" character, who isn't a full adult, and doesn't have all of it's abilities. so, I figures, when the body matured, that's when low metabolism takes place. You may have something different in premise.

Natural armor:
I'm interested in your thoughts about distributing the natural armor by +2 every hit dice, instead of +2 per monster level.

Spell casting:
Like hitdice, I went with a more distributing route on this as well. For example, I kinda split up spellcasting followed by Fighting skill, followed by spellcasting. So, the monster played like a multiclassing fighter/sorc. From what i see, once you gain a new HD, you'll get spell casting level, new ability stat increases, and you'll also be getting better BAB on the new hitdice. So I moved spell casting on monster level 3, 5, and 7, while i made natural armor spread out. What are your thoughts? did 3rd level, 5th level and 7th level seem sparse? were they just right?

Granak Red Silver
sivak
#14

zombiegleemax

Oct 13, 2003 18:55:46
Originally posted by Granakrs
[b]Well, sorry I haven't been quick to respond. It happens when one finds a 12 hour/day/ 7 days a week job, that crushes any life outside of work. :-(

I work for Uncle Sam. I understand where you are coming from. You have my empathy not my sympathy.;)

Anyways to the meat of the subject. You can find all draconian tables on dragonlance.com in their fandom section. Check it out Magus your tables were pretty much dead on. There is PC stats and characteristics for not only Bozaks (which are my favorites ) but also; Sivaks, Auraks, Baaz, and Kapaks. Check it out, I'm already putting them to good use. Player beware.
#15

zombiegleemax

Oct 16, 2003 8:29:23
Originally posted by Granakrs
[b]Well, sorry I haven't been quick to respond. It happens when one finds a 12 hour/day/ 7 days a week job, that crushes any life outside of work. :-(

Anyway, I'm interested in seeing why you chose some abilities the way you did, while I chose slightly different abilities on each level. So don't expect any harsh criticisms.

And if you haven't yet, do send your work to trampas and dragonlance.com. It's always good to see new DL material.

Already done so. Should be posted soonish. :-)

I'm interested in what you thought about this ability. You see, in my own stats, I made low metabolism an ability to be gained at later levels. for instance, I was thinking disease immunity is akin to the Paladin's ability, which is given at a relatively higher level.

It's a draconian racial trait. i figured it wasn't that imbalancing enough, so i just gave all the standard draconian racial traits at the start. It's a flavor thing, i guess.

Natural armor:
I'm interested in your thoughts about distributing the natural armor by +2 every hit dice, instead of +2 per monster level.

Bozaks gain +8 natural armor at full evolution. I placed the natural armor increases at the second same hit die (not sure how clear that is) to make room for attacks and stat increases in the actual hit die gain. and if you look at it, he's still getting +2 nat armor every hit die.

Spell casting:
Like hitdice, I went with a more distributing route on this as well. For example, I kinda split up spellcasting followed by Fighting skill, followed by spellcasting. So, the monster played like a multiclassing fighter/sorc. From what i see, once you gain a new HD, you'll get spell casting level, new ability stat increases, and you'll also be getting better BAB on the new hitdice. So I moved spell casting on monster level 3, 5, and 7, while i made natural armor spread out. What are your thoughts? did 3rd level, 5th level and 7th level seem sparse? were they just right?

Well, look at the race. They cast spells as a 4th level sorcerer at full evolution. And they have 4 hit dice. It only seemed right to give them +1 casting level at each hit die increase. Also, i flipped through the Savage Species and looked up similar examples, and every race that has innate spellcasting (genies, ghaele, so on) gain +1 casting level per hit die increase. So i thought, "Why would draconians be any different?"
Sure it's a bit strong, but without it the bozak really isn't getting that much. The hard one to balance was the Aurak (look for it, i posted it). No matter what, even if you take it in monster levels, the aurak's still powerful at any given level. The bozak can be worked with, i think.


P.S. Oh and Fangorn, yes i knew about the other ones. I felt they weren't really that exact, and i've been working on these monster classes before the draconians were posted in fandom anyhow. I might be partial but i like the way mine work better.