DS1 vs DS2 box sets

Post/Author/DateTimePost
#1

mickshrimpton

Oct 13, 2003 13:29:40
I have the DS 1 box set for 2nd edition AD&D and wondered what the primary differences are between 1st edition DS and 2nd edition DS (and yes, I know there is a 3.5 beta DS available for download).
#2

zombiegleemax

Oct 13, 2003 13:48:01
The 2nd box set expands the area of the tyr region and also goes more into the Hinterlands. It shows the obsidian plains as well as the Kurn and Eldaarich and Everyone's favorite hippy commune...Saragar.

It is worth the money for the extra information in it (well barring the Defiling rules of defiling from a different location than you cast)
#3

Kamelion

Oct 13, 2003 15:36:11
The 2nd boxed set is set 10 game years after the 1st boxed set and incorporates the changes to the game world that took place in the 5-volume Prism Pentad novel series that accompanied the game. If you haven't read them, I'll keep my trap shut but suffice to say that a few, er, major regional players from the 1st boxed set are absent in the 2nd, for one reason or another.

Even if you don't want to advance your campaign through the canonical metaplot, there's a lot there to plunder (everything Sean mentioned plus the new PC races aarakocra and pterran).
#4

zombiegleemax

Oct 14, 2003 4:39:12
And they used a changed version of the 2e psionic system, especially for the mental duels. IMHO this part is as tragic, as the new defiler rules there...

I'm with Sean on this one: the thingie is worth for the new geographical informations (these can be used almost without change in the before Prism Pentad era as well).
#5

jon_oracle_of_athas

Oct 14, 2003 10:58:18
The Revised Boxed set included a more balanced Trader class than the one in Dune Trader.
#6

zombiegleemax

Oct 14, 2003 12:32:05
The following is JUST MY OPINION:


Dark Sun is probably my favorite D&D campaign setting. What I loved the most about Dark Sun was that it was DIFFERENT, especially considering the time it came out (late 1991). It took the standard fantasy/D&D/Tolkeinesque cliches and stood them on their head. Also, when I played in 1991 I gamed with a group of Marines I had been to the Gulf War (I) with - memories of hot sand and wastelands were still fresh in our minds.

The problem was that as the game went on - through the novels and the subsequent suppliments - the game's metaplot reversed this cool "different" aspect of the game. It took what was set up as a radically different world and (if anything) pushed it back towards being a standard D&D campaign, leeching most of the originality out of the setting. The dark, mean, harsh struggles that made the world an interesting place were solved through metaplot, and the game world became a lot less interesting...

For instance, in the "DS1" boxed set, it is revealed that there is a single dragon in the world. It's an amazingly powerful being, and it's origins are a mystery. By the time the "DS2" was printed the dragon's entire history was revealed - and the dragon was also killed off by powerful NPCs. Sigh...

As suppliments came out they became progressively less useful. This was frustrating to me as someone who loved the setting, as I wanted more info on the world as it was when it started - not info on the watered down (bad pun) mush it became.

By the time "DS2" came out, the metaplot had become inseperable from the setting. All of the novels were made canon, and the game suffered as a result.

"DS2" concentrated less on the incredibly cool setting and more on the setting's secret past. The whole point of "DS1" was that the world had been ravaged by magic - but the specifics were left as a big question. The revised edition gave the answers to these questions, and thus stripped the world of a lot of its mystery. It also seems to change the focus of the game - from being about a savage world where the struggles are for survival to being about the rather unimpressive mysteries of the past.

Even though I own everything written for Dark Sun, I prefer the setting as it was presented in its DS1 days...
#7

zombiegleemax

Oct 14, 2003 12:49:05
Even though I own everything written for Dark Sun, I prefer the setting as it was presented in its DS1 days

I agree with you there. I'm still not a huge fan of the whole Blue Sun, brown tide, and rebirth aspects of history, but all in all, I still think the 2nd box set remains far more original than most standard settings. I don't like the fact that the 2nd box set didn't have seperate player and DM sections for those new to the setting. And I can't stand the fact that the novels did what should have been left for the players to accomplish: learning about the Blue Age and killing Borys. But that's an ancient gripe that should be left to rest.
#8

zombiegleemax

Oct 14, 2003 12:53:49
Originally posted by Mach2.5
I agree with you there. I'm still not a huge fan of the whole Blue Sun, brown tide, and rebirth aspects of history, but all in all, I still think the 2nd box set remains far more original than most standard settings.

It's very original, sure - it makes for interesting Burroughs-esque fantasy. But somehow it doesn't *feel* like Dark Sun. I realize that's very non-specific...

If anything, I'd say that it is worth getting "DS2" as a suppliment to "DS1," and leaving it at that. Look at it as "DM only background..."

But that's an ancient gripe that should be left to rest.

Very, very true. Still, when someone asked about the difference between the two editions, I figured I'd throw in my opinion.

;)
#9

xlorepdarkhelm_dup

Oct 14, 2003 13:03:44
I personally find the DS2 material as very good material for a DM, while the DS1 materal is more suited for a player. That makes it have that mystery to it for the players while for me, I know what's working in the background (without needing to put it all together from scratch), gives me a working idea for how to run the world, and even ideas as to what's going on elsewhere in the world during the campaign. I don't reveal it all for my players, maybe a little snippet or two at a time, but nothing to paint the "big picture". It's handy that my players haven't ever read any of the books as well.
#10

mickshrimpton

Oct 15, 2003 10:26:12
Were any of the rules & mechanics changed in DS2 (PC's still start at 3rd level, lots of psionics, stats of 5-20, etc)?
#11

zombiegleemax

Oct 15, 2003 11:10:28
Originally posted by mickshrimpton
Were any of the rules & mechanics changed in DS2 (PC's still start at 3rd level, lots of psionics, stats of 5-20, etc)?

Off the top of my head, they added some PC races (Aaracokra? Okay, I can't spell it - the bird people) and made some minor tweaks. They also added a new stripped-down set of psionics rules that could be used to replace the 2E Psionics handbook.
#12

zombiegleemax

Oct 15, 2003 11:52:57
They also added the Pterran to PC races, nixxed the templar class, otherwise, no other mechanics were altered that I can recall (beyond the psionics).
#13

zombiegleemax

Oct 23, 2003 6:31:54
We always set our game in the time of the Sorcerer Kings and used DS2 for info, we didn't like the plot twists it provoded or what it tried to foist on you as, THE NEXT FIGHT or whatever, with the kreen crap.

As far as the Prism Pentad accomplishing what PCs should have been left to. Well, yes, it did. That's why we set our games back in time some, or just ignored it all. We have a friend who never read the books who played DS with us for a year who never heard of Tithian.
(he did learn about Rajaat, though, firsthand, poor soul...)
#14

zombiegleemax

Oct 23, 2003 10:53:54
Originally posted by CaffeineGenasi
We always set our game in the time of the Sorcerer Kings and used DS2 for info, we didn't like the plot twists it provoded or what it tried to foist on you as, THE NEXT FIGHT or whatever, with the kreen crap.

I must admit that I LIKE the idea of the - as you put it (well) - NEXT FIGHTS represented by the Kreen and Dregoth. As much as I dislike the rest of the plot twists of the Pentad, I like the idea that once the Tablelands get a taste of freedom they get slammed by the big threats from off-stage. (Very grim, perfect for Dark Sun.)

But you're right, it isn't exactly "pure form Dark Sun" as presented by the first boxed set - which I prefer. I'd set a campaign well before the events of the Metaplot/Pentad - with Kalak on the throne in Tyr. A good campaign could go on for quite a while in this setting, and if/when that revolution does come it will be more shocking.



Edit: By the way, cool name, CaffieneGenasi!
#15

zombiegleemax

Oct 25, 2003 14:35:38
Rock on, Cessna182. The Prism Pentad tore down everything that was cool about DS.
#16

xlorepdarkhelm_dup

Oct 25, 2003 22:44:20
The last DS campaign I ran, I had the characters figure out that the Tohr-Kreen were preparing to attack, they had to rally the troops - and worked at getting every city to at least attempt to help in some way or another (was a very long process, but a lot of fun had by all), they formed an army from it (which was always ripping at the seams), and began a war with the Tohr-Kreen, then turned around and found that Dregoth took that time to attack and conquer Raam, and begin assault on the other cities, as they weren't as heavily defended.
#17

zombiegleemax

Oct 27, 2003 13:59:46
Agree with you guys, my just starting 3.5e DS campaign will be in the age of Sorcerer-Kings, too.

Funny thing that one of the characters will be the daughter of the same player's character from our 2e DS campaign... But I like it!

As I heard, poor Denning was actually kicked out from his self-made world (Athas) by TSR, so he intentionally killed all the joke with revealing all the mysteries of the past. I could imagine he were rrrrreeeeeeeeeeeeaaaaaaaaaaaaalllyyy ****** off...
#18

gforce99

Oct 27, 2003 14:16:16
xlorepdarkhelm
thats a great campaign. Did you ever go any further with it?
#19

xlorepdarkhelm_dup

Oct 27, 2003 22:12:16
Unfortunately, after the massive war with the Tohr-Kreen, the momentum kinda died in the players (as well as myself), and so we switched to a Marvel Superheroes (for 2 sessions) then a D&D game where the players were just roaming around the planes (which they got to about level 30 or so before we stopped that one). Now we're playing some d20 Modern campaigns. I tend to lose interest in something over time, as does a couple of my players, but we shift back and forth. I figure we'll eventually return to the adventures of Meda Uth and Tik'la (Half Elf PsyWar/Psychic Weapons Master; Thri-Kreen Ranger/Bloodhound), but for now, it sits and waits. Eventually we'll get back and have the large battle with Dregoth and the denziens of Hell. Just like eventually the level 30'ish group will eventually get completed with their wandering around a constantly changing, sentient tower out in the Far Realms.
#20

zombiegleemax

Oct 29, 2003 9:34:57
We were playing this fantastic adventure. All the characters made it to at least level 35 except my Psion, who got stuck at level 30 (spent a lot of XP to make an Epic Power that merged his mind with a Dragon's mind.... long long story about his psy-crystal being the Dragon's scale, etc). Anyway, to make up for this he got to take on the half Dragon Template.

Back to the story. We got caught in the area between the planes (we don't use Manual of the PLanes, so this is all a homebrew explaination of the planes), kinda like the Void from L5R. This guy has the essence of a god and is performing this ritual to become a 7th level deity (We DID have Deities and Demigods ). The other players wore him down significantly, but he was just too powerful. I did a nice little time-hop to the future so that at least one of us would have a chance of destroyin him. He ends up killing all of the other players, figuring I teleported away in fear. He gets in the middle of this ritual right as I appear, get a surprise attack on him, and kill him. The adventure was originally supposed to have us all survive and become minor deities (the power split up evenly amoung all 5 of us), but I took it all instead (and because my mind was merged with a Dragon, our bodies became the Avatars of the one being we became). So, I get all these godly feats and new hit points etc etc and raise my buddy's. Problem. The only way we were able to enter the Realm Between Realms was hrough this weird doorway which was now shut and nobody had any planeshifting abilities to find the right doorway home. There's infinite worlds around us and each could be deadly. We end up stumbling onto Athas. I'm not stripped of my godhood, but I am stuck in my current humanoid avatar form until we can leave and most of my God powers are useless here. But that's okay. Currently we're just trying to survive the heat. The warriors's armor and almost all of our weapons have become not only the target of many thieves, but are in serious danger of destruction (some are very powerful artifacts indeed) and we've caught the eye of more than one Dragon King, who see me as a direct threat since I am a halfdragon. Our DM is doing awesome, too because this isn't you average "I'm an all powerful epic Character" adventure. Being over level 30 we're still in danger of death almost constantly.
#21

zombiegleemax

Nov 18, 2003 18:42:17
The Prism Pentad was a rather entertaining book series and it definately brought Dark Sun to life but I have to say I didnt like the fact that the events altered the campaign setting in such a radical way. I mean I hadnt even had a chance to play through to Ur Draxa and next thing you know its wiped out in the DS2 setting. And without all the sorcerer kings around DS just doesnt seem the same. However Kalak in my opinion is expendable so as part of my new campaign I figured he could die in the process of his transformation and leave Tyr wondering what the hell just happened. That gets Tyr set up as a free city as most of the official material for it assumes Kalak is dead. And since none of my players are familiar with DS (and dont enoy my history lessons when they arent in character hehe) that allows plenty of time to explore the mysteries.
Btw its nice to see that there are a number of people who like DS as much as me
#22

gforce99

Nov 19, 2003 6:39:20
So in your campaign, Kalak is the new Dragon?
#23

zombiegleemax

Dec 06, 2003 20:30:39
Originally posted by Cessna182
Off the top of my head, they added some PC races (Aaracokra? Okay, I can't spell it - the bird people) and made some minor tweaks. They also added a new stripped-down set of psionics rules that could be used to replace the 2E Psionics handbook.

(Sorry about the thread necromancy, but I just started reading these boards properly).
They also had alternate tables for Constitution and Strength, allowing non-warriors to get more than +2 hp/die (but at a slower rate), and removing exceptional Strength (which lead to silly results when there were 5 steps between 18 and 19 when you had stats between 5 and 20).

Personally, I like that the 2nd ed of Dark Sun allowed for some more variety in the setting. Partially through actual expansion (the Jagged Cliffs region and the stuff north of the Tyr region), but also through making the city-states more different from one another. I also liked that there were several concrete threats to the Tyr region (Dregoth, Kreen empire, Dead Lands). I didn't like the way the SKs were killed off, but I kinda liked the result.
#24

dawnstealer

Dec 06, 2003 23:30:12
In my time as DM, Rykus and his band of merry men pushed the limits more than anyone else. But when they faced up to Borys, well, what do you think would happen if a 15th level Gladiator (source = Beyond the Prism Pentad, p. 25) butted heads with a dude who was a) 2,000+ years old, b) a 20th level psion, c) a 20th level wizard, d) 10 extra levels of some super-combination of the two, e) and on and on?

One word:

"Burp"

Of course, it was all very tragic, but that kind of fits in more with the entire world than: "Whoops! Did I just break my sword off in your nose?"

I've had discussions about ways to make the world better following the book version, and I've even used them from time to time. Think Dregoth, think Dead Lands, think Kreen Empire. There's a lot of ways to go that are interesting, but I tend to agree with Cessna: DS lost something when the mystery was explained.
#25

zombiegleemax

Dec 12, 2003 13:44:19
Right on the head Cessna182! The novels were a great read, but they did kill the heart of the setting. All my Dark Sun games take place before the death of the dragon (I like Tyr being free though, but in poverty stricken organized chaos). One of the great facets of Athis is that it's stagnant, timeless & mysterious not a new enemy every couple years and changing backdrop to keep it interesting... those things should always be the actions of the PCs, that's pretty much how I read the novels: "what PCs could do".
#26

jon_oracle_of_athas

Dec 12, 2003 14:20:44
Dustspiral, you can always run the PCs through Tyrian Conspiracy and watch them fail - that way Tyr loses its one virtue - freedom, and it's the PCs' fault.