My New DL Campaign

Post/Author/DateTimePost
#1

zombiegleemax

Oct 26, 2003 15:14:16
So I'm doing an evil campaign set at the time of The War of the Lance(it starts a few years before it actualy). It's kind of the opposite of chronicles, these guys will run around for Takhisis finding the peices of a magic artifact that will help her win the war. It's a bracer with 5 sockets, one for a gem of each chromatic color. The bracer itself gives a +2 divine bonus on all saving throws, then each gem adds some magical power
The White Gem allows the user to cast 1 time per day:
Billfrost bridge
Cone of cold
Wall of Ice
The Black Gem grants free movement and the ability to breath underwater
The Blue Gem grants 15 spell resistance
The Green Gem grants +5 save vs. posion
The Red Gem grants the ability to turn half of all damage dealt(through a
spell or weapon) into fire damage

When all these gems are in the bracer, it will cut off the user's hand
This sacrifice will open up a portal to the abyss. This is supposed to let Takhisis through.

The PC's are:
A minotaur monk
A human fighter(was going for knighthood, was tossed out for enacting revenge)
An evil kender(hates kender, with their cherubic little voices and their damnable cheer)
A human cleric of Takhisis. Slightly deranged and deformed after trying to speak the Dark Speech(BoVD)

So far, I am going to have their first mission be to contact a cult with members in almost every human city in ansalon. Its based on the precipts of chaos, and they meet every month to destroy eachother and themselves in their bizarre rituals. They basicaly strip naked and pound eachother into pulp(remind anyone of something? it should, I totaly stole it;))

The leader of the cult will agree to help the church of Takhisis with information and sabotagery during the war of the lance if the PC's do something for him. He's allways wanted to fight a unicorn, see who would come out on top. Plus he has some gnomish chemical recipes that require unicorn horn. But the local woods(where the unicorn resides) has about 10-15 elves in it at any given time. If the PC's can bring him 10 elf ears he'll help them out, his men have had no luck on account of elves being so sneaky-sneaky.

Turns out that these elves are a silvanesti honor guard for a tomb of a fallen elf hero. They don't know why he isn't buried in silvanost, or why they allways keep a few warriors out here gurading the tomb. Turns out, in the tomb is the bracer and the first clue to its importance.

I plan to introduce the PC's to their first 3 antagonists in this adventure:

Bellosinva and Teq'Shal: A pair of elvish twins. One is a ranger, the other a fighter/mage. They will track the PC's down after they kill the elves and leave the tomb.

The Homeless Guy: A half-ogre exhalted monk of majere. He will try to convert the PC's upon seeing them leaving the cult meeting. He wont fight them now, he thinks they are just misguided cultists. But he will run into them again later on. He will be very tough for the party to take on but will be more about converting then killing them, especialy the minotaur.

Got my first session this thursday, will let you all know how it goes.
#2

zombiegleemax

Oct 26, 2003 16:53:59
sounds as if you have put much thought in this. Let us know how it is going!!
#3

zombiegleemax

Oct 26, 2003 17:08:06
oh, there are no evil kender!!
#4

kalanth

Oct 26, 2003 17:10:54
Originally posted by Amaron Blackthorn
oh, there are no evil kender!!

But it is his Dragonlance game, so maybe he has a reason for this. I find an evil Kender interesting, and makes about as much sense as that one picture in the Second Dragonlance art book where Tas is casting a spell.
#5

zombiegleemax

Oct 26, 2003 17:27:50
Statisticaly, there has to be at least ONE evil kender. There are alot of the little buggers. And I had the players fill in a list of things about their PC's, one of the items being 3 things you hate. This guy was determined to hate kender.

It's an interesting back story that will add alot of fun and flavor to the game, so I'm willing to allow him to be the evil kender.
#6

iltharanos

Oct 27, 2003 0:06:39
Let's look at the Dragonlance Campaign Setting and the section on kender alignment.

It is extremely rare for a kender to be evil, since kender hold a high regard for life and liberty, and are almost completely incorruptible (as the gods of Darkness have discovered).

Note it doesn't state: It is impossible for kender to be evil.

Nor does it state: Kender are completely incorruptible.

So Whaledawg, let loose your evil kender. :D
#7

zombiegleemax

Oct 27, 2003 10:10:48
Frightening thought: A kender in black robes.
#8

kalanth

Oct 27, 2003 10:15:32
Make him the First Kender Gray Robe in the Knights of Neraka!

Maybe I will have to do this for my game. If you play in a DL game with me, you would think that Gnomes, Gully Dwarves, and Kender don't exist. I don't play out Gnomes and Kender cause I feel that no one can play them right (with how they were portrayed in the Novels, just to hard). As for Gully Dwarves, I have placed them in a hole, and they are just fine that way.