Overgod of Aebrynis?

Post/Author/DateTimePost
#1

zombiegleemax

Oct 29, 2003 16:30:12
Does the world of Aebrynis have an overgod? I have only the main box set for 2E, along with the Brecht box set, and it never really mentions 1) a Creation Myth, and 2) whether or not the gods of Cerilia kowtow to a greater force, the way the gods of the Realms do.

--just curious NB
#2

Raesene_Andu

Oct 29, 2003 22:16:21
There is no greater god in BR, the gods are free to act as they choose...

As for a creation myth. There is sort of one that exists, but it never made it into the released material.

In a very rough form it goes like this. (This is more a history than anything else).

The world forms, in these days the SW and Aebrynis are both the same world.

Life forms, mebhaighl, the lifeforce of the planet also turns around around this time.

The elemental beings that later become the gods are created.

The gods begin to bring order to the world, splitting the SW from Aebrynis is. Azrai, the most chaotic of the gods is opposed to this as he enjoyed the chaos caused by the SW influence in Aebyrnis. The Sie, one of the ancient elemental races are split in two by this change, one part becoming the elves, the other becoming the fairies of the SW.

The Age of Monsters.
Life has reached the civilised stage, with empires of giants, dragons and other powerful beings. This is the height of the dragons, from the end of this period on they are in decline, as are the giants, other ancient races from this period die out. Eventually the greatest of the dragons fall and the giant empires collapse and they begin to retreat northwards to Cerilia. In my campaign the Giantdowns was the last stronghold of the Giant civilisation before they were wiped out, only uncivilised barbaric giants are left now. The death of these ancient races allows the younger races (man, elves, etc) to grow and spread across the planet.
#3

zombiegleemax

Nov 01, 2003 12:45:31
So Aebrynis is like the Greek myth's version of creation: the universe made the gods, and not the other way around?

That's fricking awesome! I like how it makes magic something older and more potent than even the gods.....and even the old gods, should any have somehow survived, are unsure as to what the early days the Aebrynis cosmology was like!

I also enjoy the fact that the gods of Aebrynis don't have some pesky Ao-figure watching over them, like a strict father-figure. It makes the setting more dynamic, as the new gods have to carefully watch the Balance themselves, without some "super-deity" to save them if things go wrong.

--but then I detest overgods NB
#4

Raesene_Andu

Nov 01, 2003 21:33:23
Originally posted by Nero's Boot
[b]So Aebrynis is like the Greek myth's version of creation: the universe made the gods, and not the other way around?

That is exactly what the designer intended, something similar to the Greek creation myth. And like the greek gods the old gods of Aebrynis were also more involved with humanity than the current gods. After Deismaar that all changed and the gods don't walk amoung humanity quite so much any more (except Eloele, but she is a bit of rebel).

That's fricking awesome! I like how it makes magic something older and more potent than even the gods.....and even the old gods, should any have somehow survived, are unsure as to what the early days the Aebrynis cosmology was like!

The god brought order to the world and their creation led directly to the creation of the Shadow World, the SW containing the magic of chaos and illusion, while Aebrynis became a much more ordered place.

You may not of seen this before, it is small section of a chat that was held with the designers back when the Book of Regency and Blood Spawn were released as free downloads.

Question: mr. stark, in your last dragon article, and in the KotGB you alluded to the age of monster. Was this something that Rich had planned, or did you introduce this?

Ed Stark: no, that was me. I basically figured that, at one time, the gods of Aebynis were much more involved in the world. In fact I postulated something not unlike the early norse and greek myths, where the gods of aebrynis were in constand war with terrible beasts and creatures. the first gods achieved victory and "tamed" the lands making magic less wild and more tied to the world.


Question: norse and greek myths?

Ed Stark: yeah, both norse and greek myths have tales of the ancient gods overcoming great evil monsters to make room for men int he world. It's actually a common theme in many mythologies.
#5

stunspore

Nov 13, 2003 18:52:36
How about making an entity that is the lifeforce or planet incarnate, composed of 'mebhaighl'? Since arcane magic primary comes from natural sources (e.g. a good environment), one wonders why the god of magic doesn't become a nature god as well.
#6

zombiegleemax

Nov 28, 2003 17:10:14
Originally posted by stunspore
How about making an entity that is the lifeforce or planet incarnate, composed of 'mebhaighl'?

Ehn, I'd prefer not; me and the overgod concept don't get along too well.

Since arcane magic primary comes from natural sources (e.g. a good environment), one wonders why the god of magic doesn't become a nature god as well.

I've wondered about this: in a world where Nature equals magic, why isn't the god(dess) of magic also the deity of Nature?

--something to think about NB
#7

irdeggman

Dec 02, 2003 4:36:00
Originally posted by Nero's Boot



I've wondered about this: in a world where Nature equals magic, why isn't the god(dess) of magic also the deity of Nature?

--something to think about NB [/b]

While on the surface this sounds logical ,problems arise such as. The patron deity of the Rjuirk would be the god of magic. Logic failure here, since the Rjurik distrust magic so much it doesn't quite work. Another part of the pantheon development was such that each people had a patron deity - Rjurik - Erik, Anuireans - Haelyn, Brecht - Sera, Khinasi - Avani, Vos - really none but in present day Cerilia their chief deities are Belnick/Kreisha. With the remaining deities filling in the rest - Nesirie, Rournil and the children - Laerme, Eloele and Cuircean.

If one starts with having a deity (or two for the Vos) then the reasoning for the split becomes more obvious. Also Ruurnil is the deity of the Vos, well he carries on Vorynn's path as the Vos being his chosen people. The problem of the Vos rejecting Rournil comes from their following of Azrai and subsequent rejection of magic (a byproduct of this alliance, IMO)
#8

zombiegleemax

Dec 02, 2003 13:52:45
Originally posted by Nero's Boot
I've wondered about this: in a world where Nature equals magic, why isn't the god(dess) of magic also the deity of Nature?

--something to think about NB

My opinion is that Nature <> Magic until the whole mountain exploding thing, with the Gods essenses permuating the earth (thus sources, magic being tied to "nature" and so forth).

Actually I was so excited about all the new activity I felt compelled to add to it with a post of my own, and just happened to find something meaningful to post. :D
#9

irdeggman

Dec 03, 2003 4:11:51
Originally posted by theDwarf
My opinion is that Nature <> Magic until the whole mountain exploding thing, with the Gods essenses permuating the earth (thus sources, magic being tied to "nature" and so forth).

Actually I was so excited about all the new activity I felt compelled to add to it with a post of my own, and just happened to find something meaningful to post. :D

Well before Deismaar there was Vorynn (the god of magic) and Reynir (the god of nature) so the distinction went back even farther. Elves could always cast greater magic, while humans couldn't cast it at all (my suppostition in here there really is no mention of whether or not humans could always cast lesser magic or not). There was that Azrai (another god of magic? Hmm how many of these are there?) thing where he taught the lost the ways of magic.