Tyrian Irrigating system

Post/Author/DateTimePost
#1

zombiegleemax

Nov 02, 2003 7:04:23
Is was just wondering if someone had some comments on this as I'm planning to make some adjustments and I would love to see some other opinions on this.

For those in the dark about this it can be at Gab's site (Thanks once again Gab)

Tyrian Irrigating System

Thank to y'all
#2

zombiegleemax

Nov 07, 2003 4:31:52
I guess no-one's is interested??
#3

zombiegleemax

Nov 07, 2003 9:28:19
That is an interesting document. I am not sure how I would incorporate it into one of my games, but as a source for background its interesting. I find it hard to believe though that one would only have to dig 40 feet under the ground to strike water in Tyr. Here in the midwest for a well we need to dig approximately 100 feet to be sufficiently into the water table before they leave a well. But that is simply nitpicking. I do like the document however and, like I said, I find it interesting.

Gameplay-wise, however, I think that other then a character asking the question "How do they water their crops?" the information has limited use in my campaign.
#4

Grummore

Nov 07, 2003 11:14:47
I have read it as well. I found it interesting, but as Belyn pointed out, it isnt something you will use frequently. One or two questions "while in tyr" may arise, but... again, it's utility is very limited.
#5

zombiegleemax

Nov 11, 2003 12:48:21
Thanks for the feedback, I'll do some research on the waterlevel depth in comparable regions on earth.

Just maybe pointing out that it was initially created by one of my characters an Earth cleric who puts hard work into the well being of the farmers of Tyr. Just to put in persperctive.

Thanks again.
#6

zombiegleemax

Nov 11, 2003 12:48:24
Thanks for the feedback, I'll do some research on the waterlevel depth in comparable regions on earth.

Just maybe pointing out that it was initially created by one of my characters an Earth cleric who puts hard work into the well being of the farmers of Tyr. Just to put in persperctive.

Thanks again.
#7

zombiegleemax

Nov 11, 2003 12:48:26
Thanks for the feedback, I'll do some research on the waterlevel depth in comparable regions on earth.

Just maybe pointing out that it was initially created by one of my characters an Earth cleric who puts hard work into the well being of the farmers of Tyr. Just to put in persperctive.

Thanks again.
#8

jon_oracle_of_athas

Nov 11, 2003 13:31:53
What's up with the triple posts? This is the 2nd time this happens today.
#9

zombiegleemax

Nov 15, 2003 15:19:29
That some good work there. Though, it is rather slow and still downloading the images.

I sort of skimmed the article. It looks good.

In the California desert, I only know of two natural springs, Palm Springs and Box Canyon. Palm Springs was an oasis, before everyone built a town on it. Box Canyon is a water trap. It traps rain water from Joshua Tree druing the raining season. I have never seen these small pools, but they are deep enough to swim in. I know they are there. I saw them in an aerial photo, but when we hiked there, we found nothing.

There are several fresh water lakes, but these lakes are in what would be known as scrub plains. There are probably more springs, I just haven't really paid attention. The California desert gets most of its water from the Colorado River and from the Sierra Nevada Mountains, thanks to several aquaducts.

Now for the desert of Tyr. In Dark Sun, there is no rainy season. There is no real way to replenish water. Egypt has the same weather, but they are next to a sea and a river. There has to be massive underground lakes where water moves from the Ringing Mountains to the sea of slit. The Ringing Mountains is the only place where there is a constant source of water (and the Forest Ridge). If I were to guess, since Tyr is so close to the mountains I would not be surprised if there was a long underground aquaduct made of stone that leads from the mountains, where there is water, to a giant reservoir under the city of Tyr.

Near the mountains, is where most of the small villages should be. There should be various small streams trickling down from the mountains. Near those streams herders and small farming villages will gather to grow crops and feed their herds. Like the Zygros (SP) Mountains near ancient Sumeria. There were always small villages and herders in these mountains.

On to magic. Since there is the possibility that there are water votexies under the city-states, arranged by powerful elemental magic. There can be more life on Tyr and less dependance on natural water. Also, there can be water elements hidden in various places, that perhaps, someone will find and perhaps, that is the source for most of the oasis on Athas.

PS: If the Halfings decided to cut down some of their forest, create cannals to trap the rain water and switch to agriculture, they could become a mighty civilization. Or it a large slave tribe and conquer some of the land of the forest, they could become a city-state in no time.
#10

zombiegleemax

Jan 11, 2004 22:54:54
I finished reading a book on deserts in general. There was a type of aquaduct, the name of which escapes me, that was dug underground, like a mine or tunnel. Tyr's close proximity to water, the daily light rains in the Ringing Mountains, would soak down and create underground reservoirs that can be tapped. The good thing about this type of aquaduct is because it is underground, no water is lost in evaporation. The tunnel would not be at a full rush of water, but rather a small stream or river would flow down the tunnel. The size of the tunnel would be no greater than 10' by 10'.

Also, about your article, I liked the Persian screw water pump you have. Since deserts are also windy, hooking it up to a windmill would be a good idea as you have stated.
#11

zombiegleemax

Jan 15, 2004 11:48:46
I love it i may use it for Tyr and other City states. Hell, My Merchant trading house may owe you some Ceramics for using your idea and selling it to outlying villages and forts, as well as the other City-States. Gr8 Idea
#12

zombiegleemax

Jan 15, 2004 18:58:29
Wait, it was the Egyptian's idea, I mean, yeah, hmmm, I thought of it. Blaaa...you'd never believe me if I said there was a mighty civilization of millions that lived in a lush verdant belt that had this thing called a "River".

Given the centuries the city-states have been around, many more may have them, or at least have the ruins of them (dungeon adventure?).

*Looks at map*


Draj doesn't need it. It sits on a mudflat.

Gulg doesn't seem like it would have the sophistication do build something like that.

Kalidnay is a good candidate. There is probably a ruined on that leads from the Lost Oasis to the city. If the PC dig it out, they could revive Kalidnay!

Nibenay might. Something has to feed its reserviors.

Urik could have a long one that lead near Lake Makla. The water my be too salty to drink, but it can be used for crops. Wait, scratch that, they would of have to dig under the Smoking Crown badlands and the map shows an oasis next to it.

I am difinately going to use that in any new City-State I create. I am using Caeser 3 graphics to create a Dark Sunish city. I have good graphics of a raised aquaduct that snakes through the city. It would quench the thrust of the city, though, anyone caught climbing up there to steal water will be hanged. Unless you are a noble, in which case it is your water.
#13

zombiegleemax

Jan 16, 2004 10:26:43
I like using it in my Smaller Villages as well. My Merchant forts have them to sustain thier animals and fields for sustenance. It adds "Flavor" as I like to say