Hive Ooze Puddles

Post/Author/DateTimePost
#1

solomani

Nov 02, 2003 9:38:32
Anyone updated these to 3.5e? Here is what I am thinking, comments welcome (assumes player has fallen into puddle);

Fort save vs. DC 20 to resist the elongation affect. Failure means the character begins to turn into ooze and get swalled up by the puddle. Will disappear in 1d4+1 rounds without help. Success means they resisted the ooze affect but are still trapped and fair game for ooze mephits.

Allies may yank their ally out and use the assist other action. Dispel magic instantly frees a trapped character as well as restores them to normal "elasticity".

Characters who are oozed and recovered need can be healed using a dispel magic spell, remove curse or a healing spell of some kind. The heal skill does nothing.

Mephits can grab the character. To escape they must make opposed STR checks (Mephits only get a raw roll, no bonus). Success means the character has freed themsleves.

Any hit on the mephit will force them to let go and retreat back to the plane of ooze.
#2

primemover003

Nov 03, 2003 3:19:06
Not too bad. I think anyone with Knowledge (local: Sigil) should get a check to avoid an ooze portal, maybe DC 20 (kindo of like a Spot DC 20 reveals a Gargoyle to be alive or spotting a Gelatinous cube). The Saves and the Spells shouldn't be too hard for a low-level party to deal with. Ooze Portals aren't really much of a challenge against experienced Planewalkers so I'd consider it a natural hazard like a Bog (which allows a Wilderness lore/Survival check to avoid). I'd let a Heal DC 20 be effective (it's enough to remove red Slaadi egg pellets).
#3

solomani

Nov 03, 2003 3:38:44
Great, thanks. Its just a one off encounter for my clueless primes who have just entered Sigil. Will use it as a hook for a mini adventure.