Faction war??? Factions kicked out of Sigil??? Huh???

Post/Author/DateTimePost
#1

zombiegleemax

Nov 08, 2003 13:30:43
I dropped out of collecting Planescape right after the last of the Outer Planes box sets came out. In fact, I stopped playing Planescape many years before Wizards bought out TSR. However....

....in my readings online, I've come across hints of a "faction war" and the idea that the Lady kicked all the factions out of Sigil! In the words of a confused, out-of-touch player, "What the heck happened???"

Was this all in Die, Vecna, Die? I've heard and read plenty about how horrible that module was, so if the factions got booted out with that stinker of an adventure, I think I'll just be ignoring that lil piece of canon material.

--the factions belong in Sigil! Who's running the show, with them gone? NB
#2

zombiegleemax

Nov 08, 2003 13:57:09
No, the Factions were evicted in the Module entitled Faction War. Its actually supposed to be a great and stirring module. I've heard a breakdown of what happened, its truly twisted and Planescape-y. Sure, its a change, but everything changes.
#3

zombiegleemax

Nov 08, 2003 14:08:47
Do you know exactly what happened in the module? What got them booted out of the Cage???

--me no likey this NB
#4

primemover003

Nov 08, 2003 14:38:01
FW was the death of the PS setting before 3E came out. Basically all the little hints about Duke Darkwood's confrontation with the Lady came to fruition. He subtly caused the Factions to band together along alignment lines (Triad of Law vs. Factions of Entropy, etc.) and started fighting. Meanwhile he was planning on using the Method of Shekelor and an even more ancient wizard to use sigil against the Lady. Well the Lady basically mazed all most of the Factols (except Rhys who skipped town to Elysium) or they got killed (Sarin and Hashkar). Alisohn Nilesia was sold into slavery by Rowan himself, her husband. Of course this is after he got the Mercykillers to do his dirty work...

The Lady then closed all the portals into and out of the Cage (to stop a large group of fiends from entering). This is now known as the Tempest of Doors. For about 2 weeks the doors remained closed. After that all the portals were different. Some were no longer where they were, even the permanant kind had changed. The Lady then sent a Dabus to each Faction declaring that the Factions could no longer remain in power within the city.

Some decided to leave for their associated planes (Guvners to Mechanus, Harmonium to Arcadia, Athar to the Spire, What was left of the Doomsguard to the Negative quasiplanes, Anarchists to Carceri, Fated to Ysgard) or disbanded entirely (Sensates, xaositects, bleakers, ciphers, dustmen, Indeps). The Mercykillers split into the Sodkillers (Minder's Guild) and the Sons of Mercy. The Sign of One and the Believers of the Source merged to form the Mind's Eye.
#5

sildatorak

Nov 08, 2003 15:17:15
Several of the factions maintain a presence in the Cage unofficially. For example, the gatehouse is run by former members of the bleak cabal, the mortuary is run by former dusties, etc. I believe that the armory was destroyed, but I don't recall off the top of my head.
#6

zombiegleemax

Nov 08, 2003 17:15:45
Well....that sucks.

--I guess settings that didn't sell well had to go to prepare for 3e NB
#7

primemover003

Nov 08, 2003 19:38:15
Actually from what I've heard each of the discontinued settings did pretty well regionally. I don't which was where, but PS was pretty big here in the Motor City.
#8

zombiegleemax

Nov 08, 2003 21:57:19
I believe that the armory was destroyed, but I don't recall off the top of my head.

The armory came down. The spheres of annihilation the doomgaurd had been experimenting with started wandering around randomly, and took out large portions of the foundation. Oops.
#9

zombiegleemax

Nov 09, 2003 1:06:32
The Sensates, as far as I know, still operate out of the Gilded Hall, led by Cuatha, Erin's former lover. They also still maintain a strong presence in Sigil under the guise of the Entertainer's Guild, led by Annali Webspinner.
#10

lord_of_the_ninth_02

Nov 09, 2003 2:00:46
If the xaositects and the indeps were to disband, how would the rest of us find out? I'm kind of annoyed by the Faction War, I don't like the idea of Sigil without the factions. If we have to play Post Faction War, can we at least try and go for the time somewhere in the future where they let them back in Sigil? It seems so empty without them.
#11

zombiegleemax

Nov 09, 2003 10:07:48
I feel the same about the Faction War. It was a neat concept but I really think Sigil loses a lot of its character when you take the factions out. The Planescape campaign I just started about a month ago is pre-FW because I don't like the changes it brought about.
#12

primemover003

Nov 09, 2003 14:39:10
Don't get me wrong, the Factions still exist. However they are banned from the running of the City according to Lady's ban. They can't hold any official power anymore, but many of the Factions by and large still reside within the Cage. Just because they disbanded their charters doesn't mean the people abandon their beliefs.

The Bleakers, Chaosmen, Dustmen, Indeps, Sensates, and Ciphers all still call kip in Sigil. The Entertainer's guild (former Sensates) is still running all the Festhalls, Theaters, etc. The Bleakers still treat the insane at the Gatehouse and run their soup kitchens, they still don't really give a fig about the ban's removal of Power (they never held an official position in the city governmental structure anyway). The xaositects have disbanded or renamed themselves so often it's just any other day for them! The Indeps never considered themselves a Faction in the first place. The Dustmen still inter the dead, though the mortuary isn't the nexus of Portals it used to be.

And now new fledgling Factions are trying to carve a place out of Sigil. The Minder's Guild is really just a front for the Sodkillers. The Sons of Mercy are still trying to find their place in the scheme of the new order. Jeremo the Natterer is the new Factol of the Ring Givers. They are now based within the Cage in the Palace of the Jester.
#13

sildatorak

Nov 09, 2003 15:38:05
What was the exact wording (picturing?) of the Lady's ban? I was just thinking that if it only applied to the 15 factions some sod with a lot of zills might go ahead and bring back an old one (maybe the Sodkillers could start to get a little to greedy), not get mazed, and start a trend back to the way things were before the Great Upheaval.
#14

incenjucar

Nov 09, 2003 16:19:52
I'm half-expecting to start seeing mini-factions that self-police. Once you get to a certain level of power, you have to leave Sigil, or leave the faction. Some factions may meddle 'this much', but refuse to meddle 'this much'. Others may go and have wild parties to distract themselves from wanting to get too in to power.

Could be very interesting.
#15

zombiegleemax

Nov 09, 2003 17:13:26
This sucks immensely.



--the factions belong in Sigil, darn it! NB
#16

Shemeska_the_Marauder

Nov 09, 2003 19:49:16
First of all, I adore Faction War. Monte Cook and Ray Vallese did a masterful job writing that module. It tied together a wealth of material in the setting that had been strongly forshadowed to that point.

The factions are changed, some are different, but the Kreigstanz is still in full swing if altered to fit the new playing field. Rather than being focused on Sigil, it may simply have expanded to the planes at large.

In other words: the game still goes on, differently, but perhaps stronger than before. Things evolve, but they don't go away.

There's a power vacuum in Sigil that's still finding itself unfilled in its entirety. The Ring-Givers and Sodkillers are busy pushing the boundaries of what can and can't be done under The Lady's edict.

The exact wording of The Lady's edict: "This city no longer tolerates your faction. Abandon it or die."

Thats it, no further explanation beyond that. As Primemover003 explained above, most either left Sigil, or disbanded and remained in unofficial roles, or merged and left.

It's unknown if The Lady only meant the current factions, or all factions current and future, or if they could remain in Sigil but without official power, etc.

Most seem to believe that Factions can still exist in Sigil, however they can't claim official power in the city. That for the moment appears to be the case.

The guilds of Sigil have snatched up some of the power left by the factions, and individuals such as Jeremo the Natterer, Shemeska the Marauder, Zadara the Titan, and Estevan have seized power for themselves in Sigil more so than they had before. The game goes on, changed but just as dynamic as before.

The factions aren't going away, and most long to settle old scores and return to Sigil and return to power. The game goes on.

The 3e Guide to Sigil is coming out next on Planewalker, and the update to the power structure in Sigil, the place and role of the factions in Sigil, etc will be detailed more fully.
#17

zombiegleemax

Nov 10, 2003 12:19:07
Originally posted by Sildatorak
I was just thinking that if it only applied to the 15 factions some sod with a lot of zills might go ahead and bring back an old one (maybe the Sodkillers could start to get a little to greedy), not get mazed, and start a trend back to the way things were before the Great Upheaval.

That was my interpretation of The Lady's edict when I worked on the Ring-Givers. As far as Jeremo was concerned, She was talking to the existing factions -- She should have no problem with the Ring-Givers, which are a new faction.

Of course, MAYBE Ingwe interpreted the edict differently. MAYBE he gifted the position of factol to Jeremo in the hopes that The Lady would then maze the Lady's Jester. MAYBE Ingwe thinks that Jeremo is the best person to test the boundaries of The Lady's edict, thereby demonstrating what is and what is not a safe course of action for himself and other factols. MAYBE. :D