Playing an Irda.

Post/Author/DateTimePost
#1

zombiegleemax

Nov 18, 2003 10:08:37
Greetings all. We are starting a new campaign set in *tada!* Dragonlance. Now, we always start off at tenth level. This gives everyone a chance to play any kind of character race with level adjustments, plus we get to face off against the really neat monsters and get better treasure (not to mention all the other fun things that happen with higher levels). I am undecided between a Centaur and an Irda.

The only thing that is preventing me from playing an Irda is "Why would he adventure?" I plan on using his shapeshifting to disguise myself as a "lesser" humanoid (kind of a neat trick to play on the other players sice I won't tell them I'm playing an Irda). I got his class down; Bard... though not a typical bard. More of the lorekeeper, with multiclassing into Wizard every now and again. He's going to be like a historian of sorts. Right now my excuse for him adventuring is "more knowlege." But that seems somewhat lame. I need a better excuse. Being started out at level 10 means I can pretty make up a few lower level adventures that he went on.

Any help is highly appreciated.
#2

jonesy

Nov 18, 2003 10:16:36
If the campaign happens before the Chaos War, then a good reason for an Irda to be adventuring is to be a scout/observer/watcher/explorer/spy so that the Irda back home would know what's going on in the world. Maybe communicate with them from time to time to give the information.

If the campaign happens after the Chaos War, well, your home is destroyed and you don't have a choice really.
#3

zombiegleemax

Nov 18, 2003 10:25:02
I always like to start higher level campaigns with my character having a nemesis already - try talking to your DM about it. Perhaps he's on the run from some Knights of the Thorn, who were really annoyed that the Irda released Chaos and blamed it on them coming and disturbing their peace. Perhaps a friend was really gutted when the love-bond thingumy that Irda get (the Valin? Or is that something else?) happened to this Irda and his girlfriend or wife, and he neccesarily had to go.

What about because he's exiled from his homeland, due to it being destroyed, and he's not found anywhere to settle. Maybe he's trying to find some way to redeem the ogres, to make them more like the Irda were, since the Irda are mostly gone now. Perhaps he's horrified/terrified/curious about the Ogre Titan transformation. Maybe a combination of the last two - a ritual (not involving elf blood) to turn ogres into Irda?
#4

jonesy

Nov 18, 2003 11:51:20
He could also be searching for other Irda who survived the Chaos War and then help them to get somewhere safe (after finding out where that might be).
#5

zombiegleemax

Nov 18, 2003 21:57:37
I've long entertained the notion that not all Irda were content living in a state quiet ennui on that island and that offshoot groups may have set up colonies of their own, possibly even extraplanar.

Imagine is such a group of Irda (maybe who favored worship of Branchalla) who had a somewhat livelier society created their own demiplane, or simply settled another plane, in ancient days. Remember the Irda split off from the rest of the High Qgres a LONG time ago - during the Age of Dreams before even the first Dragon War. In fact, humans weren't even civilized yet at that point. That's plenty of time for a society to undergo all kinds of changes, like fragmenting.

Anyway, these Irda had made a point of slipping discreetly in and out of Krynn for fun, vacations, whatever...back before the Chaos War. After Takhisis stole the place, it was as lost to them as to the gods. But the gods, who would have certainly had anyone and everyone on their payrolls out looking for it, encouraged the Irda to do so as well.

Now that Krynn has been found, some of these Outsider Irda might be slipping back onto Krynn, either on their own initiative or as agents for the deities. They could be adventuring to perform quests, or simply to explore what is a very changed world from what they knew a short time ago. To say nothing of finding out what became of their bretheren.