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#1zombiegleemaxNov 19, 2003 8:12:23 | see subject. see, i am interested in playing the orriginal setting, although there is no current setting book, as i have heard. but my friends and i play ad&d mainly, so no problem there, just gotta find an old book. so what is it like? |
#2zombiegleemaxNov 19, 2003 8:37:58 | There is a current setting book. It's called the Living Greyhawk Gazetteer (the thick one, not the thin one). You should be able to pick it up cheap online or at your local hobby gaming shop. |
#3zombiegleemaxNov 19, 2003 9:36:07 | You can find the 1983 boxed set on Ebay for a good price as well. It's worth it for the maps alone. |
#4zombiegleemaxNov 19, 2003 12:52:29 | Actually, both Blackmoor and the Forgotten Realms are older. Originally, the Forgotten Realms was a setting for stories and had nothing to do with gaming. Blackmoor was the campaign where the rules that would become D&D were born. Greyhawk was the campaign where the rules were ironed out. Blackmoor is the only one of the three that doesn’t have any current setting information available, but that should change in a month or so. Scott |
#5manindarknessNov 19, 2003 13:25:26 | Originally posted by ScottyG Who's writing Blackmoor? |
#6zombiegleemaxNov 19, 2003 13:32:39 | Dave Arneson. It's being released through Zeitgeist Games, which I believe is a division of Goodman Games created just for the upcoming Blackmoor line. Scott |
#7zombiegleemaxNov 19, 2003 13:35:31 | Also, they have had discussions about possibly releasing material using the Hackmaster system, or Troll Lord's C&C system. Scott |
#8bushfireNov 19, 2003 15:49:21 | If your talking published settings then the Judges Guild Wilderlands beats out both Greyhawk and FR. Published Blackmoor depends on if you consider the Blackmoor supplement to be a true "setting" Blackmoor is being re-issued by Ziegiest Games and published through Goodman Games. They are finalizing legal issues with Lawyers of the Coast and should be out late winter. The Judges Guild Wilderlands is being updated to D20 by Necromancer Games. The Wilderlands Players Guidebook is just now hitting the stores and is seriously cool. bushfire |
#9zombiegleemaxNov 19, 2003 16:21:59 | Originally posted by Raistlin-Uber-Mage To quote the CF (www.canonfire.com) FAQ: "Greyhawk is the second oldest campaign world for *D&D, predated only by Dave Arneson's Blackmoor campaign. Created by E. Gary Gygax in the early 1970's, some of the greatest characters of AD&D legend have walked its magical ground: Bigby, Tenser, Mordenkainen, Serten, Robilar, and Rary - names known to every player of AD&D. From the desolate wastes of the Sea of Dust in the west to the decadent remnants of the Great Kingdom of Aerdy in the east, from the mysterious Land of Black Ice in the north to the steaming jungles of Hepmonaland in the south, Greyhawk is, above all, one thing: adventure!" But a better answer to your question, might be found in this inimitable (heh, heh) and much debatable essay of online legend from the archives of GREYtalk. It is still the most definitive discussion: "What Puts the "grey" in Greyhawk? Copyright, (the one and only) Nightscreed What does it mean for a product, an adventure, a campaign or even an entirely new creation to be suitably "Greyhawk?" Criteria No. 1 Applied Internal Historic Consistency Greyhawk has a strong internal sense of history that is consistently applied in all "Greyhawk" products or creations. However, not every product published under the name "Greyhawk" meets this criteria. Greyhawk is a storied realm. Its seminal figures, good and ill, are interwoven throughout the setting. The campaign world has a defined history that strongly influences the present and future of the setting. Greyhawk's history is not a footnote, but an integral part of the world that must be understood to truly comprehend the relationships among men, nations and even gods. True "Greyhawk" products or creations build on this history, incorporate history and develop history. The best such products or creations leave enough open ends to allow for further such development. More mediocre attempts seek closure of every loose thread. Criteria No. 2 Player Resolution of Critical Events The seminal events in Greyhawk's current history and development are all presented such that the players may not only take part, but play a leading role. Players defeated the hordes of the Temple of Elemental Evil. Players defeated Lolth. Players turned the tide as Iuz aced Vecna. Players could fight the Greyhawk Wars. In the Forgotten Realms, for example, Ao decrees an event and the players get to clean up in the aftermath. Cyric destroys Zhentil Keep offstage and the players get to delve into the ruins. Gods die to be replaced by mortals and the players watch. Elminster sends players on a mission but ultimately keeps from them the greater goal the mission serves. When you play in Greyhawk, you join in the weaving of a tapestry of which you are a vital part. Greyhawk is about your story in the context of Greyhawk's story. Roleplaying in Greyhawk involves playing your part in the longest running AD&D campaign in existence. Greyhawk is bigger than you are, but you can become as great as it is. That is the essence of Greyhawk's history. It enfolds, informs and connects every part of the setting and all who play there for any length of time. Criteria No. 3 NPCs Reward More Often Than They Advise or Direct NPC's in Greyhawk are not godlike figures who direct the course of events upon which your character is washed like the tide. Though at times you may feel as if events are guided by forces beyond your control. There are "wheels within wheels" in Greyhawk. Behind each person lurks another, the circles growing ever wider and the figures shadowy, but very powerful. Neither do NPCs persistently show up to advise you. The Circle of Eight are aloof. They do not want to be your buddy. Neither do they have a laundry list of chores for you to perform. Rather, in Greyhawk you will find adventure without such NPCs suggesting it. NPCs may advise or direct, but more often they serve as the measuring stick against which your character's performance can be judged. If your character's actions appeal to their personalities or serve their ultimate goals, they may reward your character by recognizing your accomplishments or possibly admitting your character into their august company. In the Forgotten Realms, for example, Elminster is famous for sending characters on their way. The Harpers do the same. Ultimately, Elminster or the Harpers play the directing role and may indeed appear to steal the show or otherwise claim ultimate victory. In Greyhawk, YOU are the hero. Without assistance from the likes of the Circle of Eight and without them acting as a safety net, you will venture forth to create your own mark on the world. You can go your own way, in fact, without them ever troubling you. This cannot be said of other settings such as the Forgotten Realms and forms the basis for Criteria No. 2 (Player Resolution of Critical Events in Greyhawk vs. NPC Resolution of Critical Events in the Forgotten Realms). Criteria No. 4 Persistent Personified Evil Evil in Greyhawk is persistent. It is halted, checked or imprisoned, but it is not defeated with finality for all time. The triumph over evil is a relative thing, ultimately transitory. Evil in Greyhawk is personified. Evil has faces and names attached to it that ring down through the setting's history. It is not an evil that pops up purely to give the players something to strive against and defeat before moving on to the next evil that similarly appears out of relative nowhere. Vecna, Iuz, Lolth, Tharzidun, the Scarlet Brotherhood, Aerdi, Kas and even Turrosh Mak all meet this criteria. They are highly personified evil forces that spring from the settings specific history. By comparison, evil in the Forgotten Realms is of the pop-up variety save for the Red Wizards and Zhentrim. Menaces appear from nowhere or with on the spot histories that never before appeared in the setting. Greyhawk allows for this type of toaster villainy, but it also established from the first, villains of a historic character that transcend the needs of the adventure of the moment. Criteria No. 5 Villainous Variety Villainy in Greyhawk runs the gamut from the cosmic menace of Tharzidun to the purely moral menace of Turrosh Mak and from the planar peril of Lolth to the cambion menace of Iuz. There is variety in the villainy. Villainy in Greyhawk is like a box of chocolates from Hell; you never know for sure what you are going to get (see the Giant Series). Greyhawk's villains do not announce themselves; you have to figure it out for yourself. Compare villainy in the Forgotten Realms. The variety isn't there. You have scads of godly villains; the Red Wizards, the Zhents. It is feast or famine. Forgotten Realms villains have signature trademarks that all but announce who you are facing, unless of course it is an evil toaster pastry. Villains in Greyhawk will also turn on each other. The Iuz vs. Vecna conflict being perhaps the most infamous. In other settings, villains are villains, identified by their clearly visible placards, sandwich signs or more "subtly" their black attire. You can count on them to always do the wrong thing. Greyhawk keeps you guessing. Like a good Call of Cthulthu adventure. Criteria No. 6 Heroism With a Price Greyhawk's heros rarely slay the evil wizard, who will trouble the land no more, to the full voiced cheers of the crowd. Best Iuz and you are marked. He will be back, but you will have to deal with a likely enraged Zuggotomy in the meantime. Greyhawk's villains don't exist in a vacuum and neither do Greyhawk's heroes. Everything is linked. Heroism has a meaning within the setting that makes it more than a solitary act echoing in the vastness. It attracts attention, good and ill. It is immediate and brings a notoriety that other settings can only talk about (see the City of Skulls Notoriety Point system). Notables exist to recognize your accomplishments, to measure you against themselves and the foe you defeated. NPCs will have likely played little or no role in your victory. Evil too takes your measure, albeit for darker reasons. This criterion can best be seen in the breach. The interconnection of people and places and the loose ends creates this effect, though few published adventures use it to motivate future adventures. The revised supermodule series provides the greatest opportunity on this score. Criteria No. 7 Militant Neutrality On Oerth, the forces of neutrality are arguably at least as powerful as those of good and evil and certainly as active. Iquander alone has accurately defined this characteristic of Greyhawk and I acknowledge his work. Greyhawk is not concerned with the triumph of good over evil. The very nature of the evils loose on Oerth makes such triumphs fleeting at best. Greyhawk endures and circumvents evil, but does not defeat it. Evil forces, of course, will attempt to conquer Oerth. Just as certainly, there will be forces who seek to banish evil from the world. Neither will succeed. Neither in the long history of Oerth has ever succeeded. Good and evil are well enough entrenched within the world and matched in power that outcomes are never certain. Victory is never outright, more often than not it is measured in close calls one way or the other. Moreover, evil on Oerth is not monolithic. Various demon lords and ladies contend with each other. Iuz battles Vecna. Kas seeks Vecna's destruction. Iuz feuds with his mother and father. Evil beings are true to no one save themselves. Perhaps accounting for all of this, Oerth has strong and active neutrally aligned forces, working to preserve a balance between good and evil. While hardly organized, these forces nonetheless manage to be quite effective. The Circle of Eight, mighty wizards all, seek a middle path. Istus, the divine Lady of Fate, tests all but favors none. Druids are a quiet but ever present presence. Indeed, many of Greyhawk's deities reflect a distinct neutral bent. Compare Toril. Evil is overmatched by Elminster, the Seven Sisters (good aligned minions of the goddess of magic), the Harpers, the Lords of Waterdeep and activist gods. Evil is on the run and kept that way. It has but few strong holds and is highly transient, rarely surviving long enough to present more than a temporary challenge. Good triumphs on Toril. The dragon is slain, never to rise. The horror you never heard of before yesterday is laid to rest today. The bad gods are thrown down! The differences could not be more striking. Greyhawk is about struggle against evenly matched and long standing opponents. The Forgotten Realms is about victory over transient and overmatched opponents. Criteria No. 8 Personal Magics Greyhawk is not a low fantasy setting save by comparison to settings on magical overload. Birthright is a low fantasy setting. The Forgotten Realms is a high fantasy setting. Greyhawk falls between the two. What distinguishes magic in Greyhawk is that it is highly personalized. Look at the spells; Mordenkain's this, Nystul's that or Otiluke's the other. Magic is personalized by any wizard not of the hedge variety. Examine the artifacts that exist in Greyhawk, created by or from powerful individuals central to Greyhawk (see the DMG). What Birthright strives to achieve sparingly, Greyhawk has already accomplished in fair profusion. Spells have a history as do magic items. While there are +1 swords of no certain fame, many are the items with specific histories (see the Greyhawk Adventures hardback). Similarly magical instruction in Greyhawk is personal. Greyhawk does not know great guilds of wizards, but flourishes with a developed system of apprenticeship. One need but look at the Circle of Eight to see this. They, with one or possibly two exceptions, belong to no guild of mages. Those that do belong to guilds do so as patrons at best and more probably as figureheads. Neither can the Circle itself be considered a guild. This mighty example and the utter lack of a single magical guild of any note, fairly well makes the case. These then are the eight traits that define the Greyhawk feel. Most critical are the 1st (Applied Internal Historic Consistency), the 4th (Persistent Personified Evil) and the 7th (Militant Neutrality) points. At the barest minimum to be considered truly "Greyhawk" a product or creation must adhere to these three criteria. Better products or creations adhere to progressively more of these criteria." |
#10zombiegleemaxNov 19, 2003 16:33:54 | Greyhawk is the land where dreams come true...as long as your dreams consist of fighting off an evil demi-god, worrying about a secret society of racists, and running from orc hordes that spill out of the Pomarj now and then. Seriously, I'd say the above post pretty much covers it, although it is a tad hostile the other settings. Also, remember that the Greyhawk setting is built to have large "gaps" and lots of elbow room for you to change it and create your own. |
#11samwiseNov 20, 2003 0:43:13 | About that essay and those criteria;Criteria No. 1 Applied Internal Historic Consistency |
#12despotrixNov 20, 2003 16:15:33 | Well said, Sam I pretty much agree with most of the counterpoints given to Nitescreed's essay, which I never much cared for or agreed with. It always struck me as setting elitism and Realms bashing personified, rather than the metaphoric -one ring- benchmark for Greyhawk canon. It's best to just ignore the platitudes, pick whichever incarnation of the campaign setting you want to embrace (Folio/Box Set, From the Ashes, the Adventure Begins or D&D Gazetteer/Living Greyhawk Gazetteer) and define everything else's canon friendliness by how well it fits into the setting as it is laid out in that source material. |
#13zombiegleemaxNov 20, 2003 20:24:28 | hrmm, I happen to like his "essay," as you put it. I agree with it 100% as well. The elitism / realms bashing is fine by me. |
#14zombiegleemaxNov 20, 2003 21:13:23 | I agree 100% with the essay, as well. |
#15samwiseNov 20, 2003 22:43:49 | So you agree with things that are either not true or not unique to Greyhawk as making the setting special? Errr . . . OK I guess. |
#16kilamarNov 21, 2003 2:39:28 | Maybe they just think that your counter points are not valid. Just argueing against something does not mean you are right. Kilamar |
#17samwiseNov 21, 2003 3:11:49 | Originally posted by Kilamar Then that would suggest an offering to refute my counter points, no? Please, feel free to prove any and all of my counter points wrong, or just invalid. I'd really like to hear solid examples of how any of those things are unique to Greyhawk, when looking at published material clearly indicates otherwise. I offered examples, citing the essay itself in several places, to show it was wrong. Where are the examples in support of it? But if you have none, I refer you to your own point, and you haven't even managed that. |
#18Brom_BlackforgeNov 21, 2003 11:49:27 | The point of a civilized, intelligent discussion is to provide support for your position, and to respond to the support cited by the other side. To simply say, "you're wrong," without saying why you think so is just a longer-winded version of the old schoolyard "nuh-uh/uh-huh" argument. |
#19zombiegleemaxNov 21, 2003 14:48:29 | Maybe they just think that your counter points are not valid. Basically, yeah. Why not elaborate more? Simply, I don't care nearly enough about what about strangers on the internet think to want to take the time to engage in lengthy attempts to change their minds. Let him think what he wants. Since the opinions of strangers don't matter to me, I don't care to waste the time necessary to explain why they're wrong in detail. "I disagree" is all I felt like posting, so it's all I posted. Nothing personal, of course. |
#20samwiseNov 21, 2003 14:53:22 | Originally posted by Yamo Then why bother participating in a forum? If you don't care about what anyone else thinks, why bother asking? It seems like a total waste of time to go to a forum where people are routinely asked what they think about certain things, never mind asking people what they think, if you don't care what the answers are. Or it could just be that you are completely unable to explain why I am wrong in detail, as I took the time to explain why Nitescreed is wrong in detail, and so you come up with excuses. Nothing personal, of course. No, someone wanted to know why Greyhawk was so special. I took the time to answer them. You can't be bothered. Thanks for the help in supporting the setting. |
#21zombiegleemaxNov 21, 2003 15:43:33 | More detailed rebuttal of Nitescreed's rant...errr....essay? Sure! :D Originally posted by Samwise Grand Druid Reynard Yargrove, originally male, now female, oops! The Bringer of Doom, Canon? Monster Manual 2 says so, quite clearly and specifically in fact. Any other greyhawk source? no mention. Gary Gygax now? No, it's not canon. That's but two examples off the top of my head, but the constant endless flamewars on the lists and forums about what is and is not canon should be proof enough that there is in fact no clearly defined definition of the "historical consistency" Nitescreed was touting. Criteria No. 2 Player Resolution of Critical Events Mordenkainens Fantastic Adventure is by far the most glaring example of this. You are expected to play the pregens, which are Mordenkainen and friends in fact! Patriots of Ulek (which I quite enjoyed, actually, but...) teases the party with the chance to save the principality of Ulek from invasion by Turrosh Mak's orcs. Let's say the party does well and completes the adventure successfully, right? Wait a minute! The Prinicipality is still beset by orcs in later products! Player Characters resolve critical events? BAH! Not in the published adventures they don't! Criteria No. 3 NPCs Reward More Often Than They Advise or Direct As Sam mentions, Against the Giants is a prime example of this, Archmage Lashton rounds up the party and directs them off to Sterich to fight lolth, whereupon they are railroaded through a series of epic quests resulting in a final confrontation with lolth, who they defeat, right? But there she is again in later products! I thought the PCs are resolving these things!?! Return of the 8 is another pretty sorry example, The players start out subject to the whims of Jallarzi and her familiar, only to be directed by Warnes after that, and in the end, Mordenkainen shows up to steal the glory. Fun, no really... The we have the most absolutely grievous perpetrator, the previously mentioned Patriots of Ulek. The party is summoned before Prince Corond of Ulek and asked to go check out Prinzefield township, ok sounds alright so far. Say they refuse, right? They are then told to go do it. Still refusing? Jailed for disobedience!?!?!? No really, Corond was just advising them, honest... Criteria No. 4 Persistent Personified Evil As Sam was saying, Greyhawk villains are a dime a dozen, far worse than FR in this regard. FR schemes usually trace back to the Zhentarim, the Red Wizards of Thay or the Cult of the Dragon in some way, but Greyhawk's villains are varied and unrelated. In the Slavers series, we have the slave lords. In the Giants series it's a parade of giants with norse sounding titles. In the Drow series it's Eclavdra and Lolth hereself. In the Tomb of Horrors, Acererak. In ToEE, it's the Elder ELemental God (or if you prefer Monte Cook's version, Tharizdun). In White Plume Mountain, Keraptis. In Vale of the Mage, its Jaran Krimeah. In the Saltmarsh series, a cult of sahaugin. In Scarlet Brotherhood, it's...well, duh... :D In Patriots of Ulek, Turrosh Mak. In Return of the 8, Tuerny. In the Greyhawk Wars it's Iuz and Ivid. You know, I'm just not seeing this persistant pattern Nitescreed saw, maybe it's just me though... Criteria No. 5 Villainous Variety I disagree with Sam, the villains, while similar in theme, are varied and unique personages. BUT... Nitescreed is directly contradicting his own 4th criteria here! Criteria No. 6 Heroism With a Price Indeed. White Plume Mountain? No lingering effects. Saga of Saltmarsh? No lingering effects. Patriots of Ulek? No lingering effects, and considering that even if successful, you haven't defeated the main antagonist, Turrosh Mak, (do Orc warlords no longer get vengeful?) there should be some consequences. As in any setting, most greyhawk adventures leave the lasting effects of a quest up to the DM to decide, this is in no way a feature of, or unique to, greyhawk 'flavor'. Criteria No. 7 Militant Neutrality I never accepted the militant nuetrality and Balance thing. It's just not established or stated anywhere in the canon material. IMO, it's a consensus opinion the early greyhawk online fandom came to. Rather than be called on to prove it's not there, I defy anyone to show me a solid example that it is there, please cite your sources in detail, thanks :D Criteria No. 8 Personal Magics Sam pretty much nailed this one. Heck, Greyhawk has some name dropping in the phb and dmg, and some spells and items in Greyhawk Adventures, cool, eh? FR has Forgotten Realms Adventures, Magic of Faerun, Pages from the mages, Prayers of the Faithful, Forgotten Realms Campaign Setting, Cult of the Dragon, (should I go on? nah), and many, many more source books, all chock full of celebrity magic. Greyhawk is not unique, or even exceptional in this regard, it is a patently false statement. |
#22zombiegleemaxNov 21, 2003 15:44:38 | Then why bother participating in a forum? I participate in the ways I choose. If I have a question about the setting, I ask about it. Just because I don't feel like devoting thousands of words to every "Greyhawk versus other settings" or "what is canon" discussion doesn't mean that I don't get any use out of the forum. I get a lot of good answers to my questions here. |
#23samwiseNov 21, 2003 20:24:25 | I disagree with Sam, the villains, while similar in theme, are varied and unique personages. That's the thing. According to the 4th Criteria, they must all be different in theme as well. Nitescreed is directly contradicting his own 4th criteria here! If you will note, several of his criteria conflict like that. 4 conflicts with 2 as well, becuase if you resolve something, obviously the threats are no longer persistent. Likewise 6 conflicts with 2, as if there is a price, then you haven't actually resolved anything. Rather than be called on to prove it's not there, I defy anyone to show me a solid example that it is there, please cite your sources in detail, thanks That's easy. Sort of. It's from the Gord books. If they are canon for you, then it is established. If they are not canon for you, then it is a load of hooey. But of course, that then directly conflicts with 1, as it shows there is not a consistent background. Darn! So in the end, most of those criteria are contradictory. I guess that's why he only expects a product to adhere to a minimum of three of them, though I'm not sure how one could be in line with more. |
#24samwiseNov 21, 2003 20:28:40 | Originally posted by Yamo So when people do what you require or agree with you it is fine and you will communicate with them, but if they disagree you will restrict yourself to snide comments and snubbings. Once again, many thanks for your contributions to supporting the setting. |
#25zombiegleemaxNov 21, 2003 21:19:17 | Originally posted by Samwise Might wanna take a look in a mirror for a moment, boyo... |
#26zombiegleemaxNov 21, 2003 21:35:30 | If Raistlin is still reading this, I'll chime and say, Greyhawk is mainly whatever you make it. That essay...well...my campaign violates most of it so n'yah! Anyways, Greyhawk, in my opinion, is a good setting simply it gives you a nice background and history in the basic setting and lets you do whatever you want with it. Of course, if your into an original setting....prob not for you. It's the typical setting, humans in the cities, dwarves in the mountains, etc. But it's damn fun!. |
#27samwiseNov 21, 2003 21:36:42 | And see what Delglath? Someone willing to take the time and effort to explain elements of background, provide references to specific material, and communicate with anyone who is capable of being basically civil. OK. Did it. Now what? It's not all that difficult to just be civil, even on the internet where you are hiding behind a computer screen. All it takes is not being rude. Even when someone disagrees with you it is not particularly onerous to simply state your reasons for disagreement, support them with references to the material, and accept those that are due to differences in campaigns and playing style. Or are you commenting on my lack of tolerance for people who engage in gratuitous rude and offensive behavior? That I will confess to. It's one of those quirky little things about me, insisting of a little civility from people, and demonstrating to them that it goes both ways. |
#28zombiegleemaxNov 21, 2003 21:41:47 | Originally posted by Samwise Damn right!! If people just want to complain than ha I say! let them not read the thread, or at least not respond. Of course...then we'd have 3 whole posts in the entire Greyhawk section heheh |
#29ArgonNov 22, 2003 0:53:34 | Well said Coldpenguin625,! I have changed many things in my GH campaign that most people would definitely not consider canon. It is true that different sects of GH fans will have different sets of canon. Only a few things in GH are probably considered canon by the majority of it's fans. I for one hate the EGG of Cote being an Automaton but it's not the only artifact to go that route. I'm not high on the whole automaton thing for it's servants either. If you want to keep The EGG of Cote you could change it to an EGG shaped Stone device (Not that you can't keep it an automaton if you like) . I for one like the Temple of the Frog and using more Grippli, Grung & Bullywugs in the area of Blackmoor instead. The Egg could be a prison created from the Oerthmagic in the area. In truth the Egg could hold a power of some kind if you like(Wastri, Vecna, or any hero-power it could be to your liking). So while many of you reading this will think I've just taken this thread off topic. In truth I have just giving you an example of how many fans of the setting see GH. We all have our own image of what GH should be like. Plus the large gaps are quite fun to fill in. While changes can be made to any campaign setting. GH seems to have been made that way. It is simply a canvas to create from. |
#30despotrixNov 22, 2003 7:12:00 | Originally posted by Argon There's nothing wrong with that! Hey, if you know Rich and Sam, and their campaigns (as I do, being a player in Rich's and a fellow greytalk chat addict with Sam for going on 4 years), you'd realize just how little they stick to 'canon' in their greyhawks. The many different greyhawks that belong to the many different people who participate in the online community are what forums like this and sites like Canonfire! are all about; fans with different views of the setting get together and share their ideas so we can borrow from each other, and more importantly, be inspired by each other. Take for instance some of the development Sam did during his tenure with the Keoland Triad, there were things in there that seemed totally wacky to Rich and I, like the so called 'Neheli Sacrilege', which explains why modern Keoland is not ruled by its churches like some of its neighbors in the Flanaess. We didn't adopt the idea verbatim, but it did get us thinking, and debating, along with our other players, and we've implemented similar, but different events and stories in our game to come to a similar result; a Keoland which has lots of churches that are influential in their town or city, but impotent in the arena of national politics. It's always struck me as somewhat odd that the biggest 'heretics' in the Greyhawk community are often also the biggest debaters and defenders of canon when it rears its ugly head. Guys like Sam, Rich, Eric 'Montand' O'brien, Delglath, etc, will spend countless hours defending or attacking some contended point of canon, only to go right ahead and ignore it in their own games ;) It goes back to the idea that canon is just a tool by which we can accomplish 3 basic goals:
The article by Nitescreed (who, for those who are curious, was a very active and vocal fan during the days when greyhawk (and TSR as a whole) was housed on the chatrooms and message board 'folders' on AOL.) He was sort of the delglath or samwise or chatdemon of his time, you might say, always ranting off about something or other, and making quite a few enemies along the way, but a true lover of the setting and productive member of the community nonetheless (besides his essay that Gary posted, 'screed was also the author of many articles about various parts of the setting, a lot of which were archived from the AOL folders and will hopefully be integrated into Canonfire as a tribute archive very soon, we're working on it ) that Gary posted was one example of someone's attempt to codify just what greyhawk canon and flavor is, aimed at building a consensus so that folks could finally agree on how to 'sell' greyhawk to newcomers and fans of other settings. The essay has never been universally accepted, as is obvious here, and as I pointed out before, it's very heavy on the FR bashing and system eltism. As someone said in their reply to me, there's nothing wrong with those sentiments, hey, I'm not a big fan of FR either, but when we are trying to sell the setting to a newcomer who wants to learn about it, and the answer given is basically "Well, it's kind of like Forgotten Realms, except it doesn't suck", that's not likely to score points for greyhawk or its fans. What I really want to see in this thread tho, is Gary come back and defend his posting of that essay, since it's been ripped apart in some detail now by two posters. I won't be so bold as to say Rich and Sam are undebatably correct, tho I do agree with them, so I'm curious to see a detailed rebuttal by those who agree with Nitescreed. |
#31zombiegleemaxNov 22, 2003 12:44:04 | I don't have time for that last thing this weekend, but I would like to ask about the "Neheli sacrilege." I've never heard of it. Is it described on a website? Samwise, will you explain it here? PS - Nitescreed's version of Ket is in the Best of Greyhawk AOL compilation #3, available at Canonfire. |
#32zombiegleemaxNov 22, 2003 18:06:25 | Originally posted by Samwise And see just how rude and uncivil you are and how your spite and vitriol carry through no matter how well you try and hide it. |
#33zombiegleemaxNov 22, 2003 18:12:20 | Originally posted by Despotrix This was the primary reason why I was so confused for so long when going to GreyTalk chats... one minute people are talking about canon and the next thing they're proclaiming how their campaign ignores it. I swear I went cross-eyed there for awhile :D |
#34samwiseNov 22, 2003 18:47:42 | Originally posted by Tizoc You should be able to find it on the LG Keoland website. As for explaining it here, the short version is: Just as the Kingdom was founded, two competing faiths managed to nearly destroy everything by dragging everyone into a fight over what should have been a minor religious dispute. After everything was settled, mostly be strategic executions, a proposal was made by the leader of House Neheli that Keoland would have no state supported or sanctioned faith, and that no religious organization would ever be permitted to own or hold land as a religious organization. Viewed externally, by nations with state religions, this is a "sacrilege". |
#35samwiseNov 22, 2003 18:51:00 | Originally posted by Delglath I only return to others what they give to me. If you dislike your rudeness, lack of civility, spite, and vitriol so much, then consider that perhaps others won't welcome it either. If not, then it will be returned in the same condition as it was offered, and left to you for disposal. |
#36zombiegleemaxDec 05, 2003 7:52:54 | thanks for the help *mind imploding from tons of posts* i will buy some source material then. it sounds really good! and gary gygax orriginally wrote it?? MUST GET CLASSICS!!! |
#37zombiegleemaxDec 05, 2003 9:21:01 | Originally posted by Samwise That's what I was going to say, the Gord books show a powerful group quite dedicated to maintianing the balance. Now some don't take them as cannon, I ideas and stuff in there is canon to me, just not the outcome of the series of books. |
#38zombiegleemaxDec 07, 2003 4:16:18 | This is all a big argument over personal preferences and when individuals first started playing. The clear fact is that Dungeons and Dragons had its golden age in the 80's. It was around before then and it is around today. People that cut their teeth in the Tomb of Horrors or the Vault of the Drow remember that campaign setting like their first kiss, a special kind of magic that will always be better than everything that has followed since. Now Greyhawk is back in publication so everyone can re-live those twenty year old memories. For those Forgotten Realms fans, don't worry, in a few years you'll have your renaissance too. |