Feats for planeswalkers (and then some)

Post/Author/DateTimePost
#1

law

Nov 23, 2003 14:01:15
These are some of my feats ill be post/making more. Hope you like them they should help the planeswalkers and such in many ways.

Hardy Mind and Body [General]
Your mind and body are even tougher than they normally are.
Prerequisites: Iron Will, Toughness
Benefit: You gain a +1 bonus to your Will saves and 2 HP.

Improved Last Ditch Effort [General]
You become even better when your situation is its worst.
Prerequisites: Base attack bonus +7, Last Ditch Effort, Toughness.
Benefit: You gain a +4 bonus to attack rolls when you are at one quarter of your maximum Hit Points. This supersedes (does not stack with) the bonus from Last Dich Effort.

Last Ditch Effort [General]
You are at your best when your situation is its worst.
Prerequisite: Base attack bonus +3, Toughness.
Benefit: You gain a +2 bonus to attack rolls when you are at one quarter of your maximum Hit Points.

Toughness of the of the Body [General]
Your body seams better at taking damage and keeping you healthy.
Prerequisites: Great Fortitude, Toughness
Benefit: You gaina +1 bonus to your Fort save and 2 HP.
#2

law

Nov 23, 2003 14:40:22
Bringer of Death [General]
You are unnaturally strong with death spells.
Prerequisites: Int 15, Cha 15, Skill Focus (Necrology).
Benefit: Add +1 to the Difficulty Class for all saving throws against the spells you cast with the Death desriptor. This bonus stacks with the bonuses from Spell Focus (necromancy), Greater Spell Focus (necromancy) and any similar spell boosting effects.

Knowledge of the Undead [General]
You have done extra studys on spirits and how negative energy effects the living.
Benefit: You get a +2 bonus on all Knowledge (Religion) and Knowledge (Spirit Lore) checks.

Master Healer [General]
You have a knack for healing and knowing where the right places on the body are to get the best effect.
Benefit: You get a +2 bonus on all Heal checks and Knowledge (Anatomy) checks.



Armor Undead (Banded mail) [Necromantic]
You modify the body of a skeleton or zombie with plates of Banded mail, giving them more armor then normal.
Prerequisite: Armor Undead (Leather), Armor Undead (Scale mail)
Benefit: An undead creature created with this feat gains a +6 armor bonus to there AC.

Prior to animation, you must spend one day modifying each skeleton or corpse and then make a successful DC 21 Heal check to fix these modifications. Furthermore, you must add crushed gems worth 150 gp per affected creature to the normal material components for animate dead. For the purpose of control, treat the resulting creature as having 3 more Hit Die than it actualy does.

Armor Undead (Full plate) [Necromantic]
You modify the body of a skeleton or zombie with plates of Full plate, giving them more armor then normal.
Prerequisite: Armor Undead (Banded mail), Armor Undead (Leather), Armor Undead (Scale mail)
Benefit: An undead creature created with this feat gains a +8 armor bonus to there AC.

Prior to animation, you must spend one day modifying each skeleton or corpse and then make a successful DC 23 Heal check to fix these modifications. Furthermore, you must add crushed gems worth 200 gp per affected creature to the normal material components for animate dead. For the purpose of control, treat the resulting creature as having 4 more Hit Die than it actualy does.

Armor Undead (Leather) [Necromantic]
You modify the body of a skeleton or zombie with leather armor plates, giving them more armor then normal.
Benefit: An undead creature created with this feat gains a +2 armor bonus to there AC.

Prior to animation, you must spend one day modifying each skeleton or corpse and then make a successful DC 17 Heal check to fix these modifications. Furthermore, you must add crushed gems worth 50 gp per affected creature to the normal material components for animate dead. For the purpose of control, treat the resulting creature as having 1 more Hit Die than it actualy does.

Armor Undead (Scale mail) [Necromantic]
You modify the body of a skeleton or zombie with Scale mail strips, giving them more armor then normal.
Prerequisite: Armor Undead (Leather)
Benefit: An undead creature created with this feat gains a +4 armor bonus to there AC.

Prior to animation, you must spend one day modifying each skeleton or corpse and then make a successful DC 19 Heal check to fix these modifications. Furthermore, you must add crushed gems worth 100 gp per affected creature to the normal material components for animate dead. For the purpose of control, treat the resulting creature as having 2 more Hit Die than it actualy does.