Corrupted Innocents (Episode #10)

Post/Author/DateTimePost
#1

zombiegleemax

Nov 24, 2003 10:14:04
The opportunity to segue into this adventure came when the players began their return home. Their journeys would take them back through the lands of Dorvinia. Due to the events of "This Thing Of Ours", the players had made mortal enemies with a powerful crime boss and his family of underlings. A ruler who was so feared, his name was never mentioned without a sign of the cross. The newly-crowned King of the Underworld, none other than Ivan Dilisnya himself.

Especially after the mental-taxation of the Trial in Darkon (see The Cedar Chest), the players were not looking for any more problems. They knew with Ivan Dilisnya's network of connects; they could be spotted within moments of entering any public locale. So they chose to take the back roads and forest paths. They would stay as far away from Dorvinia as they could. Back through the Falkovnian grain fields they go. Day and night, they got a chance to catch their breath from the Darkonian windfall they left behind. They couldn't wait to get home.

Their travels would also take them back through the forests of Borca, where the players had left on ambiguous terms. Lord Alexus Darkangnon had surely hit it off with Ivana Boritsi, for it was she who "blessed" him with his poison touch (actually a by-product of his second failed DPz check). It was with her he had confided his deepest desires and darkest fantasies. Would his golden smile and 18 Charisma make her rue the day she let him free? Instead of seducing him and ending it with a tainted kiss, she chose to let him live (perhaps assuming her wiles could draw him back forever). It was Ivana Boritsi who referred the party to her contact (and cousin) in Dorvinia, Ivan Dilisnya. When Alexus admitted he had thoughts of murdering his wife and stealing the fortune, Ivana said her cousin was the man to get the job done.

So before all Hell broke loose in Dorvinia (see events to This Thing Of Ours), the players had left Borca on good terms. Who knew what their relationship with Ivana would be like after the blow-up with Ivan. Would her relationship with Alexus supercede her connection to Ivan, like it had Bellizza Dilisnya? Or would Ivana see the players as enemies? Not to mention the near-death tryst Destanial almost shared with Nostalia Romaine. He watched a young man die by her Scintillating Touch, Damn... They had no idea how their actions in Dorvinia would be received by Ivana, and they didn't want to find out.

Much as they did through Falkovnia, G-Henna, Dorvinia and now Borca, they stayed to themselves far beyond the outskirts of civilization. So you see, this was the perfect opportunity to introduce "Corrupted Innocents", a Borca woodland adventure.
#2

zombiegleemax

Nov 24, 2003 10:15:25
They were traipsing through the woods on horseback, when suddenly "cries pierce like a beacon through the thick forest". It grew stronger as they made their way through the maze of trees. It was there, they saw the child Elenia Windalla for the first time.

Now, as DM most modules undergo some kind of revision by Yourz Truly. But for whateva reason, I chose to keep this adventure pretty much intact. I just thought, "Hey. Run it as is". So this next part, while pretty cool in 1991 (I suppose) was a complete contradiction to the mood I had created since the beginning of the campaign (way back in the summer of 2002). Matter of fact, I almost lost the players to fits of laughter when I described...


...the giant evil tree that was pitching maniacally from side to side. It moved with "calculating and sentient evil". It moved around by pulling up its roots before lashing out across the clearing and sinking down again. I know treants are part of the game, but... damn. They don't mesh with the 2004 style.

The big, giant evil tree had the body of a man snagged among the high boughs. It was chewing up the man, while the girl-child Elenia Windalla watched on in horror. It was her whose sharp cries attracted the players.

The players played their roles like the pros they are, and within a round or two the evil treant was running away with his top on fire. They had rescued Elenia Windalla, but the man was mangled beyond recognition.
#3

zombiegleemax

Nov 24, 2003 10:16:32
Elenia Windalla is seven years old with bronze-colored hair, azure eyes and an "aristocratic beauty". She is understandably terrified, but a "marked sadness haunts her features". A sadness that extends beyond the terror she has just seen.

Our female player Alena Nurpashi immediately took to the girl, no doubt remembering the sister she left behind in Neblus. She was able to console the shaken Elenia Windalla and calm her to the point of coherent conversation. Elenia was buggin out about the darkness of the Borca night, and she begged and whined for the players to light some torches. She said her Uncle Dory told her she'd be safe with a fire lit. Elenia tearfully told the players her mother and father were poisoned, and her Uncle Dory had come to take her away. But during their trek through the "bad woods", that evil tree had grabbed up Uncle Dory and devoured him on the spot. This was when the players interceded.

The players felt bad for little Elenia, and wracked their brains trying to think of names or faces they recognized from the dinner party they attended at Ivana's estates (see events to This Thing Of Ours). They couldn't come up with any matches, but all three of the players (and one NPC) agreed she was of some kind of nobility. Perhaps the Windalla's were a royal family.

Either way, they promised to escort the young girl through the woods to her uncle's house. They never tried to sense motive or detect evil. They just saw a young girl in need of help. So they provided it.

They traveled well into the night and when it came time to camp-out, they made sure they had a raging bonfire for Elenias benefit. She continued to go on about keeping a fire lit at all times. "Uncle Dory said it would protect me". As they slept, the three players (and one NPC) had a Night Of Dreams.
#4

zar_niln

Nov 24, 2003 18:10:31
Beautiful, MSD! Just beautiful!
Keep 'em coming!!
#5

zombiegleemax

Nov 25, 2003 0:00:29
Nice, it remembers me of an adventure with the sweet innocent Merilee Markuza, who fooled the whole party.

BTW was the adventure part of a sourcebook, or stand alone. I don't know it. The real name of the game is Corrupted Innocents??
#6

zombiegleemax

Nov 25, 2003 10:11:40
For a moment, with the description of the evil treant, I thought you were encountering Black Root in Tepest...
Eh, that's what I get for skipping ahead.
#7

zombiegleemax

Nov 25, 2003 12:46:43
Originally posted by The Abhorred
Nice, it remembers me of an adventure with the sweet innocent Merilee Markuza, who fooled the whole party.

BTW was the adventure part of a sourcebook, or stand alone. I don't know it. The real name of the game is Corrupted Innocents??

It's all in the Book of Crypts.

Sadly, I could never run Corrupted Innocents, since my players are so paranoid about little children that they sometimes attack them on sight... :D
#8

b4real

Nov 25, 2003 16:22:13
Originally posted by The MadStepDad
They were traipsing through the woods on horseback, when suddenly "cries pierce like a beacon through the thick forest". It grew stronger as they made their way through the maze of trees. It was there, they saw the child Elenia Windalla for the first time.

Now, as DM most modules undergo some kind of revision by Yourz Truly. But for whateva reason, I chose to keep this adventure pretty much intact. I just thought, "Hey. Run it as is". So this next part, while pretty cool in 1991 (I suppose) was a complete contradiction to the mood I had created since the beginning of the campaign (way back in the summer of 2002). Matter of fact, I almost lost the players to fits of laughter when I described...


...the giant evil tree that was pitching maniacally from side to side. It moved with "calculating and sentient evil". It moved around by pulling up its roots before lashing out across the clearing and sinking down again. I know treants are part of the game, but... damn. They don't mesh with the 2004 style.

The big, giant evil tree had the body of a man snagged among the high boughs. It was chewing up the man, while the girl-child Elenia Windalla watched on in horror. It was her whose sharp cries attracted the players.

The players played their roles like the pros they are, and within a round or two the evil treant was running away with his top on fire. They had rescued Elenia Windalla, but the man was mangled beyond recognition.

Yeah for some reason Treants don't seem that scary.

~B4Real
#9

b4real

Nov 25, 2003 16:24:02
Originally posted by malken
It's all in the Book of Crypts.

Sadly, I could never run Corrupted Innocents, since my players are so paranoid about little children that they sometimes attack them on sight... :D

Sure is. I just received THE BOOK OF CRYPTS on Saturday. I ordered it off of ebay.

~B4Real
#10

zombiegleemax

Nov 25, 2003 21:06:24
"Corrupted Innocents" is a rather odd adventure. I'd say more but I don't want to spoil MSD's thread; anyone who wants to know what I mean can just PM me. Except his players. They'll get laughed at for trying to get me to undermine his game. (Assuming, of course, that this is still an ongoing storyline!)
#11

zombiegleemax

Nov 26, 2003 11:16:36
Originally posted by malken
Sadly, I could never run Corrupted Innocents, since my players are so paranoid about little children that they sometimes attack them on sight... :D

Yeah mine are like that always assuming every little girl or boy is an evil darklord with an ulterior motive.

Didn't help that I ran them through The Evil Eye. ;)

Excellent work MSD, keep it coming.
#12

zombiegleemax

Dec 02, 2003 11:10:24
Alexus had a flying dream, where he could soar high above the mountainous clouds and hang in the blue vault of the heavens. He could fly, not by wings or magical means, but by holding the hand of a child. But not just any child: it was Elenia Windalla. Her smile and her eyes (filled with "joy and hope") were enough to keep Alexus in flight. But suddenly, everything went terribly wrong. He sees Elenia pitching unsteadily, with a stream of crimson flowing from her back. An arrow has been shot through her. Suddenly he too is plummeting, before the sky and world below him turned to blackness.

Alena Nurpašhi dreamt of the innocent child -Elenia- sitting quietly on a grassy hillside. When our PC Elvin princess approached the fair girl, all was peaceful and beautiful. She was inspired beyond words, and all Alena could do were weep tears of joy.

But suddenly, a "shadowy figure steals up the hillside", stalking the innocent child as she rests unaware. PC Alena Nurpašhi couldn't see the figures face, for it was obscured by the shadows, but she somehow knew it was Count Destanial Magorian! He raised an "awful scythe" and slew the innocent child. With a might roar, the plateau Alena was standing on sank into the inky waters of despair, where she found herself drowning.

Meanwhile, Count Destanial Magorian was also experiencing a night of vivid dreams. He too dreamt of the girl-child Elenia, and she appeared to him in a deep woodland. He could see that her heart was a piece of coal. Destanial knew her secret, and she knew that. Her "child-guise peeled away", and beneath her innocent exterior was the black and poisoned fingertips of a "withered, craggy sorceress of evil". The monster swiped at Destanial, and her claws sank deeply. He felt the poison seep into his blood, and all went dark. "In the final ebb of his dying mind, he realized that Elenia must die! Elenia must die... must die... must die..."

Suffice to say, the players didn't sleep well that night. The next morning, the players kept their dreams to themselves, but their attitudes toward the child Elenia Windalla changed accordingly. Our girl player Alena Nurpašhi assumed the role of the child’s protector, riding with her on horseback and sharing her soothing words. Lord Alexus Darkagnon was enchanted by the child’s perceived innocence, and began spoiling her like a big brother. He told his little stories and made his funny faces, hoping to get her watery azure eyes lifted with smile.

All the while, Count Magorian (and his faithful bodyguard Domingo) led the way through the Borcan woods. He had readily agreed to help the lost little whelp when they found her yesterday, but after his Night of Dreams he is a bit more cautious. Even more so when he confided in Domingo the dream he had the night before, and Domingo finished the story for him. They both had similar dreams about the girl-child Elenia Windalla.
#13

zombiegleemax

Dec 02, 2003 12:15:16
So immediately after breaking camp this morning, it was Destanial who initiated the trek to Elenia's uncles house. The girl-child said it could be found by "going towards the dawn". And so the players followed.

Even at the height of the summer noon, little Elenia insisted upon carrying a lit torch. The players humored her petty request. They traveled all through the morning and well into the afternoon, before they reached a narrow weed-choked road.

A stone's throw down the path, they could see a gypsy wagon with "canary-yellow wheels and cherry-red sideboards" that stood in stark contrast to the oppressive grays and greens of the forest. They spotted a "gnarled woman draped in a ratty but colorful shawl" who beckoned for them to approach.

Although Elenia whimpered in mock fright, the players moved towards the wagon. As they approached they could see one of the wagon wheels had broken free. Oddly enough (from what Destanial knew of the people) the old woman was alone.

Her name was Madame Nygar, and she was just passing through when her wagon wheel broke. In return for the players’ assistance in righting the wagon, Madame Nygar agreed to have their fortunes read.

Young Elenia Windalla whispered to Alena that her Uncle Dory "warned her to stay away from gypsies", so our female PC agreed to wait with the girl outside the wagon.

Meanwhile, Destanial, Domingo and Alexus changed the wagon wheel and moved with Madame Nygar into the cluttered wagon. It was here she produced a small crystal ball and arranged a cup of steaming root tea for the players.

All the while, the girl-child Elenia and our PC Alena Nurpašhi wait outside the wagon as daylight begin to melt away.

Elenia feigns an approaching dread, and hugs Alena tightly. Her ever-present little doll rest between them. The girl-child knows what will be spoken of her by the vistani woman, and she doesn't want the boys to know her secret. So she must summon a distraction, and quickly.

The dice ruled that our PC Alena Nurpašhi was so enchanted by the child’s innocent facade, she didn't even notice the girl using conjure animal to summon a pack of snarling Borcan wolves.

Inside the wagon, Madame Nygar performed her dark scryings for the Lord and the Count of Solyss, Gundarak. She spoke of "much darkness... much darkness... some among you are deceived, one among you thinks to do the right thing, but does evil... one among you, though good once and kind has been turned to great evil by this land... one among you must be slain to save the others..."

JUST THEN the shrill shriek of the horrified Elenia Windalla ring from the woods outside. The two PCs (and two NPCs) sprang to their feet, nearly knocking over the table in the cluttered wagon. They raced to the outside, where they saw Alena Nurpašhi (cradling the child Elenia in her arms) sitting high on horseback surrounded by a half-dozen snarling, drooling wolves.

Immediately, the Count, Domingo and the Lord sprang into action. Using the flashing steel of the Black Razor and Tighmaevril respectively, along with the flaming wizardry of Alena (combined with Domingo's torch-bearing hand skills) the players quickly drove back the encroaching wolf pack. The girl-child Elenai was reduced to tears upon Alena's bosom.

Surprisingly, after the last of the wolves scattered, the players saw no sign of Madame Nygar or her wagon. It's as if it were never there. Only the slightly trampled grassy hill bore evidence of its departure. Once again the players were alone in the dark Borcan forests with poor, shaken Elenia Windalla.

DM Note: I think it's a testament to our tightly woven storylines that almost every piece of written Ravenloft literature to coincide with our campaign happenings. Many before have stated that these Book Of Crypts adventures can't be inserted into ongoing Ravenloft campaigns without serious renovations, but for the most part I have ran these adventures untinkered. I may add another layer or two of storyline, but I never change the main premise. Corrupted Innocents, as stated, was run pretty much as is. That's why I kinda had to chuckle to myself when I read Madame Nygar's "dark scryings" for the first time. "One among you thinks to do the right thing, but does evil..." sounds like it could be a reference to Destanial, for every one of his noble and honorable goals seems to degenerate into twisted parody. Revealing the existence of die Drehzahl to the Tribe of Hyksosa, submitting to the clutches of Nostalia Romaine and the Count's dealings with the Green Eye warriors all turned out much worse than he ever anticipated. "One among you, though good once and kind, had been turned to great evil by this land..." could be directed towards Alexus. Although I don't know how "good and kind" he once was, he most certainly has been "turned to great evil by this land". Obviously, both Alena and Alexus have been deceived.
#14

zombiegleemax

Dec 02, 2003 12:16:39
Their second night with Elenia came as "darkness deepens among the trees" and occasionally they hear the sounds of "creatures shifting in the woods" beyond their flickering torchlight. Alena Nurpašhi could feel the young girl trembling (but from cold or fear she didn't know). Suddenly, a bestial cry rang out deep in the woods, and Elenia shrieked in horror. She suddenly insisted they light a fire. "We must light a fire! Uncle Dory said we'd be safe if we have fire!"

The players agreed, and they spent the rest of the night telling stories and sipping mead. I had the girl-child appear for the first time as giddy and carefree. As if she felt truly safe with the Count and his men. But all the while, the true evil behind her facade works nefariously to perpetuate the dark plot.

She used Lord Darkagnon's own indulgences against him, using his "specially-sweetened" mead as a conduit for her sleep magicks. It wasn't long before Alexus was slurring his words and bumbling his steps. His life-long friend Count Magorian had seen him in this state before (all though never quite like this) and insisted Alexus get to sleep. The Lord offered little resistance, for when his head hit the bed roll he was magically unconscious. The others were none the wiser (not even blinded-by-affection PC sorceress Alena Nurpashi).

Not long thereafter, the players instigated their watch for the night and turned in to sleep. The wicked girl-child Elenia Windalla has successfully zapped Domingo and Alexus with sleep, and unfortunately for the players, Domingo was first watch. So as everybody is sleeping soundly by the waning campfire, Elenia is beginning to put her plan in motion...

It was the darkest hour of the night, while every party member lay absolutely still. But a slight movement caught female PC Alena Nurpašhi's eye. It was Elenia, who was clutching her little doll and sadly muttering, "I'm afraid, I'm afraid". This elicited the proper "awwww" response from Alena, and when the little girl said "the night is dark and scary, can I sit with you?" Alena readily agreed. Little Elenia told our female player "I would feel so safe to sit beside you, you're the nicest person in the group".

Perhaps Alena Nurpašhi's player found it a bit odd that I insisted upon role-playing the exchange between her and child Elenia, as the conversation noticeably got creepier. The child was talking bout her loneliness, her desire to be loved, and was demonstrating an overwhelming affection towards our female PC. Perhaps Alena was a bit confused about the direction of this conversation, until she felt the child’s vice-like hands tighten around her, holding her secure. The girl-child spoke softly and soothingly to the now-shaken Elvin princess, as Alena continued to struggle against the kids GI Joe Kung-Fu Grip ®.

A brief sorceress standoff ensued, as Alena tried to protect herself from the crazed girl. When the girl-childs true form was revealed to Alena, she failed her fear check and was suitably shook by the "hoary, withered sorceress". There was little Alena could do as the once-innocent girl softly kissed her with her poisoned lips, and lay her limp body by the waning fireside. Elenia Windalla cackled with glee as she loomed over Alena's prone form.
#15

zombiegleemax

Dec 02, 2003 12:18:07
Fortunately for the players, Count Magorian was unhindered by the polymorphed sorceress' magic, and he sprang to attention. Domingo, Alexus and now Alena lay unconscious around him. Little Elenia Windalla still had that innocent aura, but Destanial could feel her true vibes. He unsheathed his sword and approached the child, demanding to know why he saw her kissing Alena's sleeping lips (he didn't see their brief struggle). He walked past the child, noting her wide, frightened eyes and tried to prod Alena Nurpašhi awake. It was while the Count had his back turned, the sorceress chose to strike. She cast ray of enfeeblement upon the Count, and sicced her newly-animated toy doll on him. Destanial struggled mightily against the power of the doll golem, as his own strength had been sufficiently weakened.

So we watched the Count struggle in vain against the sorceress and her doll golem, as he too bore witness to her startling transformation (when he witnessed her true form). He battled to get close to where Domingo and Alexus slept, hoping to awake them from their slumber. All the while, Alena Nurpašhi drifted in and out of consciousness as the poison seeped through her veins, and Elenia Windalla and her doll golem continued their assault on Count Magorian.

Now, bear in mind, that Destanial’s player has constructed an ill fighting machine in the form of the Count of Solyss. Combined with the might of the Tighmaevril sword (perhaps the most POWERFUL weapon of light in all of Ravenloft), Destanial can be damn near unstoppable. So when constructing combat encounters for him, I must prepare ahead of time. I did my homework here with Elenia and her doll-golem, and I made sure the deck was stacked in the bad guys favor (all within the framework of the rules, of course). So I had the doll-golem whooping on Destanial, while he tried to prevent Elenia from reaching Alexus and Domingo with her poisoned kisses.

It was starting to get tense, as the players were relying on Destanial to save the day but his character was beginning to falter. Sure enough, the doll golem was chipping away at his HP, while Elenia kept him in check with a few spells. Finally, Destanial was able to strip himself of the maddening doll golem, and focus on the evil polymorphed sorceress called Elenia Windalla.

To give the PCs another chance (no matter how slim), I let the dice decide how long Alexus and Domingo would remain unconscious. Luckily for the players, Alexus made the rolls (but Domingo failed and remained unconscious).

Alexus came to in time to see poor little Elenia whimpering and whining before the fire, while an angry (and frazzled) Count Magorian loomed ominously over her. Alexus (the character, not the player) was “shocked to see” the Count extend the tip of his blade towards the child in a threatening manner.

Quickly, the Lord was on his feet and approaching the Count. Suddenly, the poor child burst into tears. Around them, lay the prone, sleeping forms of Alena Nurpašhi and Domingo dos Santos.

Alexus harshly questioned Destanial as to what he was doing shirking his watch-guard duties to frighten the little girl. Destanial was aghast, and tried to explain to Alexus the truth of the matter. But Elenia wailed uncontrollably, trying to interrupt and cling to the Lord. Finally, Destanial stiffly grabbed her and told her to stay away from Alexus, but it was too late!
#16

zombiegleemax

Dec 02, 2003 12:30:20
Again the doll golem struck with force, sending the Count crashing to the ground dangerously near the fading bonfire. While he was disarmed and grappling with the doll (remember, his strength has been reduced significantly) the evil Elenia Windalla held the Lord in her death-grip and refused to release him.

This part is in the module, where she uses all her wiles to convince the Lord once and for all to be with her. She gives him the big sob story, saying she “just wants a daddy”. Alexus will be her father, she will be his daughter and together they will be one big happy family. Or else. So what does the Lord of Solyss do, as he gazes deeply into her enchanting azure eyes? Does he try to force her off him? Does he swing around to help Destanial who is still struggling with the doll golem? Does he try to reach his Black Razor, which is sheathed by his bedroll? NONE OF THE ABOVE!

Instead, the Lord stares intensely into Elenia’s eyes, their faces mere inches apart. A soft smile brushes over his lips, and he drops his voice to a soft whisper. “Of course we can be together, Elenia. It’s meant to be,” he gently urges.

Now as DM, this caught me a LITTLE bit by surprise. Even though the module does say to anticipate this happening. So I reacted quickly, and Elenia overcame her initial shock as well. She slipped right into “Innocent” mode, and clutched Alexus’ hand tightly, urging him to move along.

But Alexus was very kind and gentle, when he pulled back her hand and pointed towards Destanial (who FINALLY smashed the doll to pieces, but lay battered and beaten on the ground). Elenia cast a tearful eye towards the Count (who was struggling to his feet), but had no idea was Alexus was trying to say. She figured he was charmed by her innocent façade.

Instead, Alexus reared back with all his might and PIMP-SLAPPED the little girl across the face! He got real stern (and intimidating) when he told her she was a “bad girl, bad girl!” and chastised her for disobeying his commands. He distinctly told her NOT to act this way in front of company, and insisted she be punished. Then he began to uncoil his trusty whip dagger…

She began to sob and beg for mercy, as her wicked “father” closed in with the whip dagger unfurled.

Certainly Elenia Windalla knew the gig was up now, but before she could cast a spell at the Lord, Count Magorian was on her from the rear. Destanial restrained the sorceress, and ordered Alexus to check on Alena Nurpašhi (who was still unconscious).

A few more rounds played out between Count Destanial Magorian and the wicked Elenia Windalla, as Alexus checked on Alena and Domingo. Being a near-expert on the toxic arts himself, Alexus knew Alena had been poisoned (he just didn’t know how). So with his own anger building within him, he did his best to stabilize the fallen Elvin princess. All the while, Destanial is battling the sorceress.

Finally, she got the upper hand and laid Destanial on his back. There was little he could do, as his HPs were madd low as was his strength and con scores.

So imagine this scene: the silhouette of the girl-child Elenia Windalla stands before the fire, the long, gnarled shadow of her true form looming over the fallen Destanial. He begins to edge himself backwards towards his tighmaevril sword, while she threateningly stalks towards him.

Alexus rises up from beside Alena Nurpašhi, and calls out for his “daughter” to halt her advance. Again she looks towards the Lord with large, watery eyes.

But daddy, you hurt me!” she cries out, but Alexus slips back into his calm, comforting persona. He slowly makes his way towards the child, with his hands in the air and whispering soothing words the whole while. A few rolls of the dice later, and it was decided that Elenia bought his trickery and stopped moving towards the down Count. This give Destanial enough time to grab his blade and struggle to his knees. All the while, the Lord is cajoling the little girl and getting her to drop her defenses.

Words can’t do this scene justice, as I can’t recall the exact transcript. But despite the Lord’s appearance on these boards not too long ago, I assure you he can be an eloquent speaker when he chooses to. And tonight, his wit and 18 charisma were put to the maximum test.

You’ve been a good girl, Elenia” the Lord said, still slowly moving towards her. “You’ve been so well behaved tonight, that daddy has a little treat for you”. He reaches behind him to retrieve a “lollypop for daddy’s little angel”.

Elenia is glowing with excitement and joyously exclaims “Daddy, you’ve come home! You’ve come to take me away from the bad place!

Yes, angel. Daddy has come to take you away.” The Lord replied. “Take you away forever…

Little Elenia Windalla, the corrupted innocent, outstretched her arms in a welcoming embrace.

Lord Darkagnon’s right hand reemerged from behind him, but in it was not a lollypop as promised. Instead, he brandished his single-shot dueling pistol from Arkandale.

A single look of shock and horror washed over the child’s features, before the CLAP of the pistol rocked the woods and echoed through the night.

Her once innocent child-like face shattered from the impact, and her tiny body plunged backwards into the fading flames of the bonfire. The sudden force of her landing caused the flames to fan higher and brighter, engulfing her body and roaring over her howls of agony.

Lord Darkagnon slowly lowered the smoking barrel of the wheelock, and watched the flames swallow the little girls body. Count Magorian silently moved beside him, and without a word pitched the broken body of her doll into the fire alongside her. Elenia Windalla is dead.

Destanial moved towards the still-slumbering form of Domingo dos Santos, while Alexus bent before Alena Nurpašhi. He told the Count she had been poisoned and that they must act fast. Unfortunately, they must break their oath of secrecy and journey to the nearest village. Alena needs a professional’s help, and quickly.

That night, Destanial and Alexus discussed the possibility of Elenia being a spy sent by Ivana to undo the players from the inside out. When they finally reached a hospice open at this early hour, Alexus, Destanial (and now Domingo) secured the premises tightly. They anticipated the arrival of Ivana Boritsi, or her peoples, but they never came.

Matter of fact, the rest of the night and the morning passed uneventfully. Alena will be OK, as will Count Magorian and Domingo. Although the emotional trauma suffered by Alena Nurpašhi at the hands of the corrupted innocent will haunt her for a long time. For the next two days, the players stayed low in a small Borcan village, allowing their bodies enough time to rest.

They left Borca to return home to Arkandale not long thereafter. Ivana Boritsi and her people never came.

On a side note, I specifically remember Alexus and I getting lifted after the sess and watching the local news. Them trees were pretty sweet and I SWEAR TO GOD I thought I was watching an episode of Saturday Night Live, or something. The news came off like a straight parody, but it was all real! I remember this night, cuz at the SAME time Alexus was licking a shot in the game, just down the street a convient store clerk was being shot and killed. When we watched the news update, they said the police were "looking for a black male with baggy clothes". Now that just sums it up, doesn't it?
#17

zombiegleemax

Dec 02, 2003 23:54:13
*shudders* Very tasty detail!

So nice story MSD, keep it coming.


Yours lapdog

G
#18

zar_niln

Dec 03, 2003 23:51:49
That's one hell of a lollipop!

It's all great!
#19

zar_niln

Dec 03, 2003 23:51:55
I know what would be a great Ravenloft adventure!

How the Demon Prince of Doubleposts gets sucked into the Dread Realms but can still torment people on the Material Primes!
#20

zombiegleemax

Dec 08, 2003 11:09:09
:heehee

Sounds like an idea fit to print, seeing as how his evil influence is all over these boards.

But what do you know about his second-cousin twice removed? I'm referring to the infamous Demon Prince of TRIPLE Posting!

Surely he only visits those who have failed a number of DPz checks...
#21

b4real

Dec 08, 2003 18:49:32
Originally posted by malken
It's all in the Book of Crypts.

Sadly, I could never run Corrupted Innocents, since my players are so paranoid about little children that they sometimes attack them on sight... :D

According to the rules that earns them a powers check @ 10% if a character attacks the child without good reason to suspect her evil nature. :D

~B4Real