How would you handle this?

Post/Author/DateTimePost
#1

zombiegleemax

Nov 25, 2003 20:09:05
A party of adventurers from another Prime plane get relocated to Athas. It's involuntary.

Do their magic weapons still work? How about scrolls, potions, and the like?

Can the wizards still cast spells? If so, do they go the route of a defiler?

How about clerics?

If they later leave Athas, do they regain their abilities and such?

Yes, I'm thinking of stuff for a possible campaign switch...
#2

Ryltar_Swordsong

Nov 25, 2003 20:42:26
Magic items would still work since the magic is in the item. Same with scrolls and potions.

Wizards wouldn't be able to cast spells since they don't know how to draw energy to cast the spells. They could learn to be either a Defiler or a Preserver.

Clerics would be cut off from their deity and unable to cast spells.

If they leave Athas, they should regain any lost abilities.
#3

xlorepdarkhelm_dup

Nov 25, 2003 21:10:30
/agree
#4

jihun-nish

Nov 25, 2003 22:02:18
I agree take 2
#5

jihun-nish

Nov 25, 2003 22:09:34
Originally posted by Jihun-Nish
I agree take 2

I would also add that if magical items (like rod staffs and the like) which uses a "slot" every time the said magical item is used, it wouldn't be possible to restore more magic in the items since they weren't created the same way(as those on Athas or at least using the same magic.) Of course this could be optional but that's how it would work in my campaign.
#6

Ryltar_Swordsong

Nov 25, 2003 22:46:49
Originally posted by Jihun-Nish
I would also add that if magical items (like rod staffs and the like) which uses a "slot" every time the said magical item is used, it wouldn't be possible to restore more magic in the items since they weren't created the same way(as those on Athas or at least using the same magic.)

I agree.
#7

avatardso

Nov 25, 2003 23:15:49
I agree to a point... Yes magic items and scrolls and potions all work...

Wizards also do loose their ability to cast speels.

Clerics though... They do losoe the ability to cast all spells Above level 1.

They can cast level one spells and cast them at a cleric level 1. I remember reading a simular siduation in one of the actual DS capmaigns. But that is how I remeber it.

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#8

Ryltar_Swordsong

Nov 26, 2003 0:22:39
Originally posted by AvatarDSO
I agree to a point... Yes magic items and scrolls and potions all work...

Wizards also do loose their ability to cast speels.

Clerics though... They do losoe the ability to cast all spells Above level 1.

They can cast level one spells and cast them at a cleric level 1. I remember reading a simular siduation in one of the actual DS capmaigns. But that is how I remeber it.

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Athas lacks the necessary spiritual connectors (it was described differently in a book) that enable dieties to grant spells, so a cleric would be unable to cast any spells.
#9

zombiegleemax

Nov 26, 2003 1:28:44
As for wizards, I would try and keep consistant with the originating setting as well. For example, Forgotten Realms has an intricate magic system with the Weave and all. Wizards who are cut off from the Weave should be unable to cast spells at all, regardless of if its on Athas or not. On the other hand, Greyhawk uses a more generic aspect of magic casting. Greyhawk wizards do not tap into any (read known) source of magic, so it would be your own personal judgment on whether to allow such wizards to be able to cast their spells on Athas (I would not advise it though). Since you sound as if eventually, the party will be returning from Athas, try and stay true to both settings as best you can.
#10

danzig138

Nov 26, 2003 2:51:59
Originally posted by Ryltar Swordsong
Athas lacks the necessary spiritual connectors (it was described differently in a book) that enable dieties to grant spells, so a cleric would be unable to cast any spells.

I imagine he's thinking of the rules in 2E that a cleric's 1st (and maybe 2-3) level spells weren't actually granted by the deity, but were instead powered by the cleric himself; in a case where he was cut off from divine access, he could still manage these low-level spells. I could see this concept working in 3E/3.5 with regard to 0 level spells, even if an offworlder was stranded on Athas, but I don't think I'd extend it to 1st level spells or higher.
#11

zombiegleemax

Nov 26, 2003 3:44:30
returning from Athas? that's impossible! for what I remember it's not possible to go back to any other plane, from Athas... it's like a "closed" plane... I don't remember anyone gotten into athas and come back to his plane of origin. the only one who I know travels through the planes (from Athas) is Dregoth the powerful undead sorcerer-king... as well as undead-dragon-king.
#12

avatardso

Nov 26, 2003 8:06:06
Originally posted by Ryltar Swordsong
Athas lacks the necessary spiritual connectors (it was described differently in a book) that enable dieties to grant spells, so a cleric would be unable to cast any spells.

This is true BUT again clerics can cast spells from first level becosue they are not actually from their god. First level is granted due to their strong belief alone. Again this was in a DS campaign box set I just cant remember which one. Clerics can still cast as if they where Level 1 and only level 1 spells. Everything beyond that is granted from their patron god or element. But first level spells are mearly powered by the strength of the casters will and not by the deity or plane.

This is true....

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#13

avatardso

Nov 26, 2003 8:15:51
Originally posted by trisear
returning from Athas? that's impossible! for what I remember it's not possible to go back to any other plane, from Athas... it's like a "closed" plane... I don't remember anyone gotten into athas and come back to his plane of origin. the only one who I know travels through the planes (from Athas) is Dregoth the powerful undead sorcerer-king... as well as undead-dragon-king.

Dont forget some Githyanki "Probably miss-spelled that :P" did travel TO Athas in a box set campaign. How they did it I can not recall... its not totaly impossible to travel from Athas to other Planer worlds and back its just extreamly difficult and not something everyone can do. But however there is always a way.

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#14

flip

Nov 26, 2003 9:06:24
Originally posted by trisear
returning from Athas? that's impossible! for what I remember it's not possible to go back to any other plane, from Athas... it's like a "closed" plane... I don't remember anyone gotten into athas and come back to his plane of origin. the only one who I know travels through the planes (from Athas) is Dregoth the powerful undead sorcerer-king... as well as undead-dragon-king.

This depends entirely on what you're paying attention to.

Travel to/from Athas has traditionally been difficult, but not impossible.

Parts of the setting maintain that travel is impossible. On the other hand, Dregoth Ascending and Black Spine both deal with interplanar travel. D&P also delves into traveling to other planes ... and exactly how much of a barrier to that they Grey really is.

Planescape, on the other hand, had plenty of Doors into and out of Athas, and occasionally featured a very confused Athasian or three.

SpellJammer had a crystal sphere for Athas ... but it was so far off the normally traveled path that you were unlikely to ever stumble across it.

There are too many contradicitons in the caanon of the setting to dictate absolutes -- at least on certain issues. This happens to be one of them.
#15

zombiegleemax

Nov 26, 2003 11:06:29
Sorry
#16

zombiegleemax

Nov 26, 2003 11:08:22
Still haven't figured out why this keeps happening to me.
#17

zombiegleemax

Nov 26, 2003 11:10:02
kind of odd though, I posted once, it gave me a 504 error. I went back, thought it might have posted, nothing happened, and no post was added, repeated that, then on the fourth time I Gave up and just closed the window. Then went to the webpage and it only had it posted once.

Then I come back and there's four.

::shakes his head:: These message boards just don't like.
#18

zombiegleemax

Nov 26, 2003 11:10:44
Isn't it set that Dregoth has an actual planar gate?

That's how I got a Valkyrie into game (Someone really wanted to play one, and I felt it wouldn't screw the game balance, and in fact helped my story)

Also, as from Planescape there's a High end leader type person of the Cyphers that's a Kreen from Athas. She was chased out after a Sorceror King found her killing his templars, and instead of just killing her, put a psionic print that said "Leave or die" So she did. and ended up in Sigil and joined the Transcendant Order

As for priests. just a new angle here.

What about Priests of Grumbar, Akadi, Istishia, and Kossuth? The elemental gods from the inner planes? Would their spells still work? After all, we do have conduits to the inner planes on Athas.
#19

xlorepdarkhelm_dup

Nov 26, 2003 11:28:28
Wow, one of those infamous QUADRUPLE posts.
#20

gab

Nov 26, 2003 11:29:44
You beat me to it! A quadruple post. Be nice to the Submit Reply button.
#21

zombiegleemax

Nov 26, 2003 14:21:41
I would also add that if magical items (like rod staffs and the like) which uses a "slot" every time the said magical item is used, it wouldn't be possible to restore more magic in the items since they weren't created the same way(as those on Athas or at least using the same magic.) Of course this could be optional but that's how it would work in my campaign.

Why is that, I don't understand?

I imagine he's thinking of the rules in 2E that a cleric's 1st (and maybe 2-3) level spells weren't actually granted by the deity, but were instead powered by the cleric himself

Where is it written?

thanks.
#22

zombiegleemax

Nov 26, 2003 17:48:06
After all, we do have conduits to the inner planes on Athas.

Ahh, but the Athasian inner planes are quite unlike the Planescape ones. They're far more 'traveler' friendly and can appear as almost normal landscapes at times. Vistors to the plane of air can always fly, those who visit water, silt, etc, can always breath the element in question . . .


As Flip said, its depends on where you stand. Closed setting, open setting, joined to other settings, etc. It always seemed that innitially, Athas was intended to be entirely seperate from the other TSR settings. In time though, Planescape began incorporating and explaining the Athasian angle, same with Spelljammer. In response comes the Black Spine adventure, the revised box set, and Defilers and Preservers sourcebook. So, it boils down to mutiple versions of canon, the first is more than implied but not acually spelled out while the second condradicts the intention of the first, but spells itself out as clearly as it can.

You beat me to it! A quadruple post. Be nice to the Submit Reply button

Drats. I had a triple the other day. Now I gotta try for five . . . (pulls out large mallet) "Here Submit button" *whistle, whislte*
#23

zombiegleemax

Nov 27, 2003 4:07:35
that's true...

1)Dregoth can go in and out of Athas almost wishing it...
2)spelljammer and Sigil have a lot of gates to Athas
3)travelling from/to Athas it's not actually impossible, yet difficult...

what I meant, though, was...

1)Dregoth isn't a common person... he is a sorcerer-king, one of the most powerful one besides... and indeed I wrote about him...
2)spelljammer and Sigil have lots of gates to travel TO Athas... I don't remember any ways back...
3)travelling from/to Athas is not impossible, yet difficult... for a godlike creature like Dregoth... he is not a common person...
if a common person (even a high level cleric or wizard)wanted to travel FROM Athas, how would it be? difficult? I'd rather say IMPOSSIBLE...

besides... (most important thing)... where is the god of gates?
#24

Kamelion

Nov 27, 2003 4:27:08
if a common person (even a high level cleric or wizard)wanted to travel FROM Athas, how would it be? difficult? I'd rather say IMPOSSIBLE...

You might wanna take a look at the write-up on the Ruvoka in Planescape MC3. Ruvoka are specifically stated as being high-level clerics or druids who leave Athas in order to undergo a transformation in the planes. Difficult or no, there do seem to be a number of "cracks in the wall" that the enterprising planeswalker might make use of...
#25

Ryltar_Swordsong

Nov 27, 2003 5:12:31
Originally posted by danzig138
I imagine he's thinking of the rules in 2E that a cleric's 1st (and maybe 2-3) level spells weren't actually granted by the deity, but were instead powered by the cleric himself; in a case where he was cut off from divine access, he could still manage these low-level spells. I could see this concept working in 3E/3.5 with regard to 0 level spells, even if an offworlder was stranded on Athas, but I don't think I'd extend it to 1st level spells or higher.

Originally posted by AvatarDSO
This is true BUT again clerics can cast spells from first level becosue they are not actually from their god. First level is granted due to their strong belief alone. Again this was in a DS campaign box set I just cant remember which one. Clerics can still cast as if they where Level 1 and only level 1 spells. Everything beyond that is granted from their patron god or element. But first level spells are mearly powered by the strength of the casters will and not by the deity or plane.

This is true....

Avatar

Where is this rule in a book? I have never heard of it.
#26

Kamelion

Nov 27, 2003 6:24:48
This is an old, old 1e rule that (I think) ended up in 2e as well. It was initially in the old 1e Deities and Demigods book. (Don't remember seeing it in a DS release, but I've just spent my lunchtime drinking champagne, so don't quote me on that...)

Initially, cleric spells of levels 1 and 2 were derived from a cleric's faith. He could cast spells of this level no matter where he was in relation to his god. Spells of levels 3-5 were granted by demigods or proxies of the greater powers. 6th level spells could be granted by lesser deities and it took a greater deity to grant 7th level spells. (There were no 8th or 9th level cleric spells, or intermediate deities back in those days).

Haven't seen anything like this in 3e, but I guess you could rule that orisons come from innate faith and other spells require an active link to the deity (or element) at hand.

Just some woozy thoughts... :D
#27

kilamar

Nov 27, 2003 7:43:35
Originally posted by flip
Planescape, on the other hand, had plenty of Doors into and out of Athas, and occasionally featured a very confused Athasian or three.

The PS Player´s Guide states that gates to and from Athas are rare in the extrem. There might be a few Athasians in PS, but most are there by accident.
Originally posted by flip
SpellJammer had a crystal sphere for Athas ... but it was so far off the normally traveled path that you were unlikely to ever stumble across it.

I am interested in the source. I know quite a few Spelljammer products but I never encountered one featuring an athasian crystal sphere.

Kilamar
#28

zombiegleemax

Nov 27, 2003 8:11:11
Re Spelljamming to Athas: The only Spelljammer reference i can recall about Athas was (i think) in The Complete Spacefarers Hanbook. It said that if there was an Athasian crystal sphere it must be well away from any other, as it had never been found. I can't recall any definite yes or no, but i always read what was said as a negative sort of maybe.

Re moving outsider to Athas: I think the important question to ask about Priest and Mage magic is, how useless do you want some of your players to be? Sure, being true to the setting's important, but if you're planning any sort of extended stay, crippling spellcaster pcs is a bit rude.
#29

Ryltar_Swordsong

Nov 27, 2003 9:20:28
Originally posted by Kamelion
This is an old, old 1e rule that (I think) ended up in 2e as well. It was initially in the old 1e Deities and Demigods book. (Don't remember seeing it in a DS release, but I've just spent my lunchtime drinking champagne, so don't quote me on that...)

Initially, cleric spells of levels 1 and 2 were derived from a cleric's faith. He could cast spells of this level no matter where he was in relation to his god. Spells of levels 3-5 were granted by demigods or proxies of the greater powers. 6th level spells could be granted by lesser deities and it took a greater deity to grant 7th level spells. (There were no 8th or 9th level cleric spells, or intermediate deities back in those days).

Haven't seen anything like this in 3e, but I guess you could rule that orisons come from innate faith and other spells require an active link to the deity (or element) at hand.

Just some woozy thoughts... :D

I played both 1e and 2e and I have never heard of this before. I can't find any mention of it in the 2e PHB, and my 1e PHB was stolen a couple years ago. So again I ask in what book is this rule mentioned?
#30

Kamelion

Nov 27, 2003 9:25:06
So again I ask in what book is this rule mentioned?

1e Deities and Demigods. Maybe some other places too, but's that where I recall seeing it first. I'll get you a page number tonight (for both Melnibonean/Cthulhu and non-Melniboanean/Cthulhu versions of the book).
#31

zombiegleemax

Nov 27, 2003 10:42:50
I'll chime in with Kam on that one. I also recall it being a scaling rule, demi gods could only grant up to 4th or 5th lvl spells, lessers up to 6th, and greater gods went to 7th.
#32

Kamelion

Nov 27, 2003 10:48:15
Here's the dirt:

1e DMG, p 38.
1e D&DG, p9 (both versions, as it happens)
1e MotP, pp 20, 30 & 82.
2e SJ boxed set, Concordance of Arcane Space p17 (p22 has the Contact Home Power spell that lets you get around this limit)
2e PS boxed set, DM Guide to the Planes p 14 (not the same rule, but a development of it for the planes).

Haven't seen it anywhere in 3e, though, and can't recall any DS products that mentioned it. Anyone remember any?
#33

avatardso

Nov 27, 2003 12:25:12
There is also a few collectable Dungeons and Dragon cards in the Dark Sun set there is two cards I have come across as well about a cleric and the other a wizard traveling to Athas by accident. On both cards it mentions how both lost their abilities. The cleric how ever was able to cast a few first level spells as they where stemed from his faith in his god.

The wizard character was a completely different story. The wizard was a extreamly high level wizard and some how in a experiment he was working on sent him to Athas... THere he laost all his abilities to channel his power... until he started doing some research with the knowledge he brought with him. He can now cast all his wizards spells as normal... there is one catch... he is sort of a Psionic Vampire as the card puts it. He sucks PSI from people and use it to cast his magic spells. How that is possible I dont know but I thought it was very interesting.

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#34

zombiegleemax

Nov 27, 2003 16:18:36
Originally posted by trisear

if a common person (even a high level cleric or wizard)wanted to travel FROM Athas, how would it be? difficult? I'd rather say IMPOSSIBLE...

According to Defilers and Preservers, the best chance somebody has to break through the Grey and get to the Astral and the Outer Planes is about 25-30%. A persistent one can do it sooner or later. Of course there is always the danger of got lost in the Grey...

The way toward the Inner Planes is more easier, if I remember corrctly the chance to travel there successfully through the Grey is ~50%.
#35

zombiegleemax

Dec 02, 2003 5:03:28
Originally posted by Kamelion
You might wanna take a look at the write-up on the Ruvoka in Planescape MC3. Ruvoka are specifically stated as being high-level clerics or druids who leave Athas in order to undergo a transformation in the planes. Difficult or no, there do seem to be a number of "cracks in the wall" that the enterprising planeswalker might make use of...

I don't have that one... that's something new for me... thanx a lot Kamelion... I'll go and check it... (one never stops learning... eheheh).
#36

zombiegleemax

Dec 02, 2003 5:38:51
I tried it, half of my players team is from greyhawk, the other half is DS native.

It happens that among the non-native I had a cleric and a wizard (thank gods none of then was a paladin), But it happened while they were 1st level.

So I did like this:
1) for the cleric, he first felt that he was powerless, then about three days after getting to DS he was contacted by some elemental power that felt some kinda interest in him, it made the pact and granted him powers again (the spheres changed too - it was 2nd Ed).

2) for the wizard, his case was not so hard. Since que was at 1st level, I just made him re-learn how to cast spells, wich was not that hard for him (since the arrival of the party in athas was expected by some powerful preservers, who were wiling to understand how the wizard could cast his spells...) Ah, the rest of the party come as a side effect...

3) races: well, for me this was the most interesting part. I assumed that the pristine tower spreaded its "radiation" all over Athas, no matter were. So, as the time went by, they felt some mutations on their bodies... In about one year or two on athas they would be totally athas-like.
(Imagine the despair of the dwarf... he cherished his own beard)