What Dragon Issues DO have Jamm action?

Post/Author/DateTimePost
#1

dr._benway

Dec 29, 2003 12:39:25
I know at least one had it as a major feature but I can't remember which one. I think a few little articles here and there have come out too and I am trying to organize and collect all 3-3.5 info out there. Thanks so much in advance for your aid folks!

DocB:88E:
#2

dr._benway

Dec 31, 2003 12:28:58
Twenty views and no responses? Bummer...
#3

Dragonhelm

Dec 31, 2003 20:09:04
All I know of right off is Polyhedron #151 (?) with the Spider Moon mini-game, and an issue of Dragon, somewhere around #150 - 160, IIRC. I'm not sure how many other Dragon articles are out there for Spelljammer.
#4

zombiegleemax

Jan 01, 2004 1:32:06
This material is taken from the Offical Site for Spelljammer: Beyond the Moons.

Dragon Magazine Articles
Key: DrXXX = Dragon Issue #XXX, DAXXX = Dragon Annual Issue #XXX

Dr153 "Awash in Phlogiston" (errata) by Jeff Grubb, pp. 94-95.
Dr159 "Rough Times on Refuge" by Ed Greenwood, pp. 10-14.
Dr159 "Bazaar of the Bizarre" by Steven E. Schend, pp. 15-18.
Dr159 "The Dragon's Bestiary" by Brown, Denning, & Johnson, pp. 30-35.
Dr175 "Editorial" by Roger E. Moore, pp. 6,7,100.
Dr179 "Ladders to the Sky" by Allen Varney, pp. 89-92.
Dr183 "Avast, ye swabs, and heave to!" by Richard L. Baker III, pp 21-26.
Dr184 "Magic With an Evil Bite" by Jason M. Walker, pp. 21-26.
Dr192 "Weapons of Mass Destruction: On Sale Now!" by Matt Weber, pp. 23-28.
Dr199 "Campaign Journal: The Black Pegasus Trading Co." by David Montgomery and Jim Milner, pp. 48-54.
Dr214 "Ecology of the Neogi" by Jon Winters, pp. 52-56, 58.
Dr266 "Ecology of the Xixchil" by Johnathan M. Richards, pp. 82-89.
DA1 "Campaign Classics: The Scro" by Roger E. Moore, pp. 44-52.


Spelljammer-Related Articles:
Dr150 "Sunset World" by Stephen Inniss, pp. 18-25,65.
Dr152 "Ecology of the Umber Hulk" by Tony Jones, pp. 10-13.
Dr159 "Voidjammers" by Randal S. Doering, pp. 20-26, 101.
Dr160 "Up, Away, and Beyond" by Bruce A. Heard, pp. 30-35.
Dr174 "Bazaar of the Bizaare" by Matthew P. Hargenrader, pp. 90-94.
Dr232 "Sorcerous Six-Shooters" by Roger E. Moore, pp. 34-40.


List of Spelljammer Products
#5

wyvern76

Jan 02, 2004 1:48:04
Originally posted by Dr. Benway
I know at least one had it as a major feature but I can't remember which one. I think a few little articles here and there have come out too and I am trying to organize and collect all 3-3.5 info out there.

You're looking for D&D3e material? There were plenty of SJ-related articles published for AD&D2e (which Danastes listed), but the only official 3e material that I know of is the minigame in Dungeon/Polyhedron.

Wyvern
#6

zombiegleemax

Jan 28, 2004 8:03:53
Sorry if this has been discussed before . . .

What did you think of the Voidjammer Article?
I've used it once in my game.
#7

nightdruid

Jan 28, 2004 11:56:20
Originally posted by Windrider6
Sorry if this has been discussed before . . .

What did you think of the Voidjammer Article?
I've used it once in my game.

Can't say I've ever used it, but IIRC it was a fairly clever article and was referenced in some PS material. What would be nice would be a new, definitive "ship" book, covering sailing ships, planejamming ships, flying ships, etc. Even if it doesn't include SJ, it'd make a nice starting point, given how popular "ships" are, no matter the medium they sail, be it water, air, fire, earth, or space (I've seen all five! )
#8

zombiegleemax

Feb 03, 2004 10:51:29
#9

zombiegleemax

Feb 03, 2004 10:53:22
I actually mentioned on another thread something along those lines.

Spelljammer would be the perfect "One-Book" campaign setting. Lets just hope some Wizards person sees this and the message on the other thread, thinks its a good idea, and desides to make it happen so to speak(I can have Pipe-Dreams can't I?).

Planejammers, now that IS an interesting idea, as I am a fan of both the Spelljammer and Planescape settings.

A Planejammer would be a rare jem indeed, since Plane-Crossing magic is rare enough, and portals are even rarer, imagine how much a ship able to transverse and travel to and from the multitude of infinite infinities would be worth?(Imagines a fleet of Planejammers attack the Spire in the center of the Outlands Outer Plane, a ambush on a bunch of confident Air Elementals on their homeplane, or even a surprise attack on some evil god in his or her own REALM.)

Come to think of it, the Chaos Ships created by the Tanar'ri in the Planescape setting are kind of like Planejammers(Don't know if they can planeshift however.)

I wonder how such a ship would be powered?(A special kind of Helm maybe?)