WOTL: Towers of high sorcery

Post/Author/DateTimePost
#1

zombiegleemax

Jan 01, 2004 9:02:00
I'm running a WOTL campain at present and have a player wishing to take the test. At present they are in Nordmaar and since the tower in Panthalus is cursed are there any others available apart from the tower near Qualinesti, since it is on the other side of the continent.

Thanks for your help.
#2

Dragonhelm

Jan 01, 2004 9:29:31
There's a couple of different ways that you can administer the Test to a prospective WoHS. Remember, these guys are wizards. They can travel the corridors of magic from one place on the continent to another. You can either transport the party to Wayreth, or have the wizard giving the Test transport himself to where the party wizard is.

Likewise, maybe a wizard is in the area, and the Conclave contacts him to administer the Test.

The key thing to remember is that not all Tests have to be held within the walls of the Towers of High Sorcery.

Likewise, there could be lesser wizard towers out there. They wouldn't be on the level of the Towers of High Sorcery, but they would provide an alternate place. Give the tower some flair, and it could be a memorable Test.

Also, there are some academies out there, so that would be another source.

Anyway, I hope that helps. Good luck with the Test!
#3

zombiegleemax

Jan 01, 2004 12:02:08
Gotcha, I'll advise looking up the next WOHS the party comes across and using him as a contact link to the conclave. I'll figure out what nasties to put in the test later on. Thanks
#4

zombiegleemax

Jan 01, 2004 14:52:50
The "journey" to the Tower might be the Test itself. A WoHS could send the character(s) on a path that actually leads them into the magical environment of the Test, and to their surprise, at the end they really have arrived at Wayreth and find out that the trip itself was the Test.
#5

zombiegleemax

Jan 01, 2004 23:24:08
When I run my Wizards on the test, I love to do the following:

First tell all the other player before hand, except the Wizard about the following plan, have it played out, a surprise, don't let them know they're taking the test.

Have the other players slowly turn against the Wizard so it's not too obvious, have encounters happen, players die, everything you can think of that would be test orientated, but don't let them know.

Having their favorite buddy in the party die before them, or turn against them is always a great part of an adventure.
#6

zombiegleemax

Jan 02, 2004 3:40:47
Why thats a sick and nasty suggestion involving playing mind games with your players, that could only have come from a depraved mind.

Thanks I love it.