Minotaur Blood Horns-final version, comments plz

Post/Author/DateTimePost
#1

zombiegleemax

Jan 06, 2004 8:18:18
Let me know what you think but I feel this PrC is good to go.


Blood Horns

A Minotaur troop crashes into its enemies with wanton abandon. Slashing into his foes like a demon possessed, even pushing horses and wagons out of his path. His black armor glistening with blood while it deflects killing blow after killing blow. Is there any feat of strength that these beats can’t accomplish?

The Blood Horns are an elite group of mercenaries. Despite not technically being part of the Empires military forces these warriors are called upon from time to time to provide teams of skilled storm troopers.
The Blood Horns being highly resistant to fear as well as being able to tear through tight formations have shown time and time again the value of well placed brute force

The Blood Horns fill their ranks with only the largest, most physical and loyal of the Minotaur Nation.
Requirements;
Race; Minotaur
Skills; intimidate 5, jump 5
Feats; power attack, horned stampede, hulking brute
BAB; +6

Class abilities
Hit die; d12
BAB; same as a fighter
Saves, good fort
The Blood Horn’s class skills (and the key ability for each skill) are Climb (Str), Intimidate (Cha/Str), Jump (Str), Listen (Wis), Knowledge (Minotaur), Spot (Wis), Survival (Wis), and Swim (Str).
Armour; Can only use his increased movement and charging bonuses when in light or medium armours. A BH can’t use ANY shields.
Weapons; Can wield any melee weapons but as for missile weapons they may be used but only if the targets are too cowardly to close into melee. No proficiencies for either are gained.

Might Makes Right!

Lvl 1) Offensive rage
Lvl 2) uncanny dodge
Lvl 3) offensive rage 2/day
Lvl 4) Stubborn as a bull
Lvl 5) offensive rage 3/day
Lvl 6) brute force, improved uncanny dodge
Lvl 7) offensive rage 4/day
Lvl 8) Blood Horn, Reckless rage
Lvl 9) Ferocious rage 5/day
Lvl 10) Horned rush, Charge of the Bull

Offensive rage; +6 str bonus, adds str bonus on will saves, +10’ movement, -2 Ac, lasts 3 rnds+ str modifier
Blood Horn; a BH’s horn damage raises to 1d8 and stays 2d8 during a charge.
Reckless rage; a BH may continue his rage even after his rage duration ends but by doing so he sustains 10 points of sub dual damage/round.
Stubborn as a bull; +4 save vs, any mind- altering spell (ie. fear, charm, illusions...)
Brute force; allows a BH to apply double his str bonus when using his horns for a charge
Ferocious rage; rage is increased to +10 to str and the BH is no longer winded.
Charge of the bull; a Blood Horn may make a full (weapons only) attack after a succesful horn charge.
Horned rush, doubles a horn’s charge damage

Blood Horn Gear
Blood axe ; a Minotaur Blood axe is a two handed weapon that can only be wielded by a large sized character or as an exotic weapon by one with the hulking brute feat.. It has two serrated blades with large blood channels.
Cost 30 gp Dmg 3d6 Crit x3 Wt. 24 lb Type slashing

Sargas’ Shield; this armour is worn by the elite of the Blood Horns and is only available after proving ones worth in multiple battles. Forged for both mobility and protection this adamantium breastplate allows its user great protection while not hindering movement.
Cost 11200 gp Armor +5 Max dex +3 Armor pen. –4 Arcane spell fail. 25% Speed 30 DR 2 Wt. 40 lbs