Educate the mass on Mystara

Post/Author/DateTimePost
#1

marc

Jan 11, 2004 20:24:43
Folks,

It's quite obvious that Wotc look to their message boards to see how a product is going. I know many people who love Mystara and would like to see a comeback. The problem as pointed out is that the new comers don't know about Mystara and it seems that no one cares to educate them on the world.

further problem is that lovers of mystara on the Net don't come to this board as there are better resources out there for them. So I guess this is an attempt to breath some life into this forum and maybe get noticed.

So if your a Mystara fan please drop a line and lets get some discussion going.

IMO the best place to start education is around the known world. Now we can always point people to the Almanacs but I don't think its the same as some good old conversation.

Well let me leave it there and see if there are people out there willing....
#2

zombiegleemax

Jan 12, 2004 17:31:58
I've always had a curiosity about Mystara, but never found any products in the shops, so I always thought it was just another world, not a patch on the Demiplane of Dread that I frequent oh so much.

Can someone give me a brief over view of the world, and what makes it that little bit extra?
#3

eric_anondson

Jan 12, 2004 19:16:16
Well, there are a lot of little things that just add up.

There are no drow, but there are subterranean elves. They are called shadow elves, and they are not necessarily evil.

Long before Realms had its entire planet nearly mapped, Mystara's surface was fully mapped. On top of that, so was its interior. Mystara has an "ERB-Pellucidar-like lost-world" interior. Nearly every past civilization which disappeared from the surface in the last 4,000 years is being preserved there by the setting's Immortals.

While clearly high fantasy generally, there are regions which are still middle fantasy or low fantasy.

The great conflict is between Law and Chaos, instead of Good and Evil.

The Immortals (you could call them deities) adhere to one of five Spheres of Power. The Spheres of Time, Matter, Thought, Energy and Entropy.

The elemental forces work differently that AD&D/D&D3.x elemental forces. In Mystara's cosmology, air and fire oppose each other, earth and water oppose each other.

Gotta go, be back with more later.


Regards,
Eric Anondson
#4

eric_anondson

Jan 12, 2004 20:18:02
Similar to Robert E. Howard's Hyborian Age of his Conan stories, Mystara blatently uses real-world cultural archetypes for the nations of the world. Nearly every culture on earth is represented somewhere with a Mystaran take on it. Of course, expect there to be most emphasis on European historical things. Still, there are polynesian orcs, pictish orcs, central asian orcs, japanese cat-folk (rakastas), french dog-folk (lupins), sumerian manscorpions, ameridian gnolls and goblins, Australian-aboriginal chameleon-folk...

Mystara uses the map the real-world Earth's Late-Jurassic age.

In Dave Arneson's [/i]Blackmoor[/i] is presumed to be in Mystara's. As a part of Mystara's history, it presumes Blackmoor rose to meteoric technological and arcane advancements, which led to Blackmoor's cataclysmic fall. As such, it is not unheard of for high-tech "artifacts" being discovered. Indeed, a clan of gnomes discovered a Blackmoor-age artifact and turned it into a perpetually-floating city in the sky.


Regards,
Eric Anondson
#5

zombiegleemax

Jan 12, 2004 20:48:03
There's a darklord in Ravenloft from Mystara, he's called Meredoth. Any history on him from his homeworld?
#6

eric_anondson

Jan 12, 2004 21:29:33
Originally posted by Drinnik Shoehorn
There's a darklord in Ravenloft from Mystara, he's called Meredoth. Any history on him from his homeworld?

There may be, I am totally unfamiliar with it. Mostly because I'm ignorant about most everything regarding Ravenloft outside of its monster accessories. There are so many NPC's in Mystara to know about... I am drawing a blank. If you are really curious to find out, ask at the Mystara mailing list:

[email]MYSTARA-L@ORACLE.WIZARDS.COM[/email]

It is where the Mystara net community congregates to talk about everything.


Regards,
Eric Anondson
#7

zombiegleemax

Jan 13, 2004 15:00:16
Wow! What a question. Maybe I should start with a little history...

As of 1981, there were three published campaign worlds. There was Greyhawk, which had been detailed in Dragon magazine, and (finally) published as a product in 1980. There was Judges Guild's Wilderlands/City State campaign. There was Dave Arneson's Blackmoor, which was sketchily outlined in Judges Guild's 'First Fantasy Campaign.' (I suppose you could also include Dave Hargrove's Arduin and TSR's Tekumel from the Empire of the Petal Throne game, but these, although very similar and easily converted, were really separate games.)

In 1981 TSR cam out with the 2nd edition revised or 3rd edition (depending on how you want to count it) of Dungeons and Dragons. That's the one with the pinkish Erol Otus covered Basic box and the light blue Erol Otus covered Expert box. The Expert box had a number of rules on wilderness encounters, and the editors wanted to put in some examples. The Expert box was also to include a module (the classic Isle of Dread) which featured much wilderland travelling and adventure.

So the question - what campaign to base the wilderland adventures? Well, TSR was ending Judges' Guild's license to Dungeons and Dragons at that time, so they weren't going to use either of those campaigns. And Greyhawk, although originally a Dungeons and Dragons world, had been published as the AD&D world. (1st edition came out in 1977.) So the editors (Tom Moldvay, Dave Marsh, and 'Zeb' Cook) put together a couple little maps to be included in the Expert set and the Isle of Dread Module.

This new world was simply entitled, the Known World. There was a couple page write up on the lands of Karameikos in the Expert rule book, and about a page in the Isle of Dread detailing the surrounding countries of Thyatis, Ylaruam, Alfhiem, Glantri, etc. From '81 to '86 or so, all X, CM, and M-series modules (and some B-series modules) were set in the Known World and the lands around it.

The Known World stayed fairly undetailed, except for the bits and snipets from the modules, until 1986-87, when a number of new products hit the shelves. The supermodule B10, greatly expanded the information on Karameikos. The DA series incoporated Dave Arneson's Blackmoor setting into the Known World's distant past. The early B-series modules were put into a supermodule B1-9 and retrofitted into Karameikos. And then, the magic really began - the GAZ series came out.

Why were the Gazetteers so great. Well, they were of extraordiarily high quality, packed with useful goodies, adventure opportunities, new classes, new skills, new rules, etc. Put into the context of the time - late 80's - they were heads and tails better than anything else TSR was doing. 1e was winding down, and TSR was spending most of it's time on preparing 2e. Gary Gygax had been removed and no new Greyhawk stuff was coming out. Forgotten Realms came out and, well... Compare the GAZ series to the FR series and I don't think there will be much argument.

The Gazetteers are the basis of the campaign world. Everything else - the various box sets, the PC series, the Hollow World, the Almanacs - are based on the the Gazetteers.

Briefly - the low down on each GAZ:
Karameikos - a dark land ruled by emigre noblemen over a somewhat resentful native population, filled with vampires, werewolves, and goblins.
Ylaruam - a desert kingdom of religious fanatics
Glantri - ruled by mad wizards, liches, vampires, and werewolves
Alfheim - forest home of the elves
Rockhome - mountain kingdom of the dwarves
Northern Reaches - Vikings!
Five Shires - seafaring, magic-using halflings
Ierendi - tropical playground for adventurers
Minrothad - naval merchant power
Darokin - land based trader empire
Ethengar - horseman and mystics bent on world domination
Thar - humanoids hordes!!!
Atruaghin - isolated steppes filled with "native Americans"
Shadow Elves - underground elves <>
Dawn of Empires boxed set - two immense rival empires, one built on fighting prowess, the other built on magic

In 1991, TSR decided that the Known World - now renamed Mystara - had gotten too complicated for younger gamers and decided to split the D&D market into Beginner and Challenger versions. The Challenger version would use the Rules Cyclopedia and still be based in Mystara. The Beginner version would use the "Easy to Master" box set and be based in the new Thunder Rift campaign setting. This split, of course, proved disasterous to the D&D line and caused TSR to discontinue it in 1994. Mystara was moved to 2e.

TSR put out several lackluster 2e Mystara products in 94/95 largely consisting of reprints of previous material converted to 2e, and also put out some 2e Red Steel products that were based on Mystara articles written by Bruce Heard in Dragon magazine called "Voyages of the Princess Ark." None of the 2e products were very good or very popular and TSR cancelled the entire line in 95 or 96. (The list of bad decisions made by TSR in the 90's is truly astounding... but that's a subject for another day...)

What's to love about Mystara? Vivid detail and lands. Colorful NPC's. A broad selection of regions to fit any campaign style. Political intrigue. Machiavellian machinations by all, from the local baron to the immortals themselves. High flying, high adventure, high magic, not too serious atmosphere, that's just plain fun. Mystara is all about the lowliest Traladaran peasant one day rising up to challenge the greatest Alphatian mages, the strongest Heldannic Knights, or even the Great Kahn himself.

Hopefully, that answers some questions.

R.A.
#8

marc

Jan 13, 2004 20:01:12
Drinnik,

Mystara needs players like yourself to get interested and take up the campaign setting.

Many people think that because Mystara is an old world that it is not suitable or that it relies on outdated rules. This couldn't be further from the truth. IMO Mystara suits 3E probably better than any other campaign world.

1. PCs can attain Immortal Status and continue their adventuring in the form of advancing the sphere they sponsor. Read this as Epic Level campaigns

2. Skills that are integral part to 3E shine on Mystara as the world is a vibrant political machine. If you wanted a world that has high interaction between nations then this is for you. The boxed Set 'Wrath of the Immortals' outlines a world war so to speak that has every nation on the known world interating.

3. The module X10 brings forth mass combat rules that allows mass warfare to take place if your inclined that way

I have to keep this short as I gotta go but I encourage gamers to start asking about mystara especially about those things they find interesting. Start new threads and bet you will be surprised to the level of detail you will receive.
#9

stanles

Jan 14, 2004 5:03:59
Originally posted by Drinnik Shoehorn
I've always had a curiosity about Mystara, but never found any products in the shops, so I always thought it was just another world, not a patch on the Demiplane of Dread that I frequent oh so much.

Can someone give me a brief over view of the world, and what makes it that little bit extra?

some people have already started to mention some of the stuff that make it that little bit extra with immortals, the whole alw-chaos thing and the real world cultures.

Some of the thigns that aren't in Mystara which help to make it that bit extra for me - and I don't apologise for this being an attack on other gameworlds

There isn't any all powerful deus ex machina NPCs who do stuff in the world and leave little room for the PCs to be powerful ala Elminister in Forgotten Realms. Or even all powerful campaign stories that all written out that leave little to no room for PCs to do stuff ala the whole War of the Lance thing in Dragonlance. Yeah of course there's powerful NPCs in Mystara like any gameworld but everything is a lot more accessible for PCs to play as big or small a part in the entire gameworld as they and the DM move the campaign into. It doesn't feel restricted.

There isn't a sense of gods being able to save characters at a whim. I've been around gamers in homebrand campaign worlds or other published settings and they seem to think that with a bit of use of some sort of Divine Prayer or whatever the power is called that their god can just come in like a handy plot device and save them from their own stupidity or whatever else. This of course might be more the fault of indivudal DMs rather than campaign worlds, but in Mystara the Immortals, who some might expect to take over this role, are involved in their own stuff, in their own intrigues and adventures. They were once human they still do "human stuff" they still essentially have "human failings", "human feelings" and all the rest of it. They don't necessarily look in on an individual follower in trouble and save them.

There isn't a great big evil or a great big good that you either fight for or rail against. Mystara is a lot more grey, like our own world so it feels much more believeable.
#10

zombiegleemax

Jan 14, 2004 22:18:41
The best things about the mystara campaign setting in my experience would have to be the sheer vibrance and scope of the setting, in the one world you have an immense range for the characters to adventure through and experience.

And as well as the scope of the setting the play is extremely adaptable to whatever you want, if you want to spend your time on dungeon crawls, political endeavours, building a mighty army, ruling a kingdom or running a thieves guild it is all there for the players to try a hand at. No other setting has allowed for those options in the scope that mystara did.

Anakin
#11

zombiegleemax

Jan 23, 2004 19:50:52
I think it's difficult to import Mystara into new rules systems. It worked well for OD&D because of the philosophy of that game, where simplicity was encouraged strongly but incredibly detailed layers of complexity were available for adding in - but it was the simplicity that always had a primary focus. With newer game systems, the simplicity is not encouraged as much and the depth of the rules is seen as a focus. Somehow that doesn't work with Mystara because there is so much detail to the world that the balance is too easily thrown off by complex rules that are difficult to toss.
#12

katana_one

Jan 24, 2004 9:53:50
I think it's difficult to import Mystara into new rules systems.

I have to disagree. I have been running Mystara with the 3E rules for over a year now and have experienced no problems. True, some things had to be altered slightly to accomodate the new rules set, but they were minor details that did not change the overall feel of the setting. If anything, the new rules add more to the setting than they take away - making it easier to play races that were only playable with supplements in OD&D (gnomes, for example) or adding new races that were not available at all (half-elves and half-orcs). The new character classes are welcome as well. Barbarians are perfect for the Hinterlands, the Northern Reaches, Norwold and other areas. Sorcerors are a perfect retrofit for pure-blooded Alphatians (but certainly not restricted to them).
#13

zombiegleemax

Jan 25, 2004 12:24:51
I grew playing the DnD basic and expert set's, which were set in Mystara, and I also loved the ISLE OF DREAD and even did quasi versions of that module for the Marvel SuperHero's RPG in the 80's.

ANd of course, I loved the Capcom video games the TOWER OF DOOM and SHADOWS OVER MYSTARA, both arcade classic games. I liked the political structure of the game, the way they 'created' their own world and countrys and such and had a great time playing it.
#14

zombiegleemax

Feb 03, 2004 1:24:43
I found this board-finally!

I actually discovered Mystaria late in 2nd edition in 1996(Thats when I started playing ironically)

I first learned of Mystaria when I saw a couple of 2nd edition boxed sets for sale, each for $2(They were trying to get rid of them). After reading all about Karmeikos(The Land of Adventure), and Glantri(The Land of Magic), I immediately fell in love with the setting.

I love how every culture in Mystaria was represented(On the surface or on the Hollow World), and the interesting races unique to Mysteria(The Rakasta and the Lupins, both of which I used the Dragon Magizine articles to improve upon when I started running my own Mystaria Campaign).

Now Forgotten Realms is an okay setting, don't get me wrong, but in my opinion, Mysteria did what Forgotten Realms did better. I mean, the Al-Qadim(Arabian Fantasy), Kara-Tur(Oriental Fantasy) and Maztica(Mesoamerican Fantasy) settings(Which I all love by the way, but still) were all based in the same world as Forgotten Realms, but they all had to have their own campaign settings, where Mystaria encompassed all of these cultures(except maybe, oriental) in lands in the known world, Hollow World, or on far-away continents outside Brun(The Known World Continent).

With all due respect, if Greyhawk and Forgotten Realms(Two very similiar settings) can be official campaign worlds, Mystaria should be one as well.

Although there is a new campaign setting coming out in August that looks interesting, I still believe Wizards would not be making a mistake if they relaunched Mystaria, as long as they did the setting correctly, and did not make the same mistakes TSR(I miss that company) did.
#15

zombiegleemax

Feb 07, 2004 19:00:41
Wow! It's great to see so many people still play in Mystara. I've been out of the loop for a little while but I'm about to restart my old OD&D campaign after a couple of year gap (to finally have a stab at finishing Wrath of the Immortals), so I thought I'd trawl the web for a little inspiration.
I've never seen a more comprehensive, yet compact decription of Mystara than Rogue Attorney's.

I started playing D&D in '83 as the Elmore illustrated box set came out and it was great to watch a world grow.
Some of the interesting things about Mystara came out of the game the writers were trying to make (almost to force contratst with AD&D). No half-elves, Immortals, campaigns that started with low fantasy at the start and graduated to dominion weilding mid-level, high fantasy high level and then player deities.
I loved that all the rules add ons for OD&D came as part of (or at least including some) Mystara setting expansions (the GAZ box set, the PC series, Hollow World, Champions of Mystara etc.)
Thye lost it a little at the end with Joshuan's Almanac and lackluster and sloppily edited AD&D box sets (nice production values though), but the greatness and fun of the setting still shone through.

I thought the WOTI set and Almanacs were genius. You were given a living, breathing world to play with if you wanted (and ignore if you didn't) and it was all about the game and not played out in novels. (The novels that were released all seemed to be set in the past - except the Penhaligon ones which, apart from some interesting stuff on Penhaligon itself, annoyed me. Threshold, a two horse hamlet?...killing off any interesting potential npcs by the end of the series...the fact that the writing styles changed book by book). The Almanacs were also one of the few times the World got a proper detailed overview in one book.

Anyway, that's enough of my stream of consiouness ramble. If you can't tell - I quite like the setting
The fan stuff on the web (Pandius and the almanacs etc.) is great and there's the ESDs, but it'd be fantastic to see something in print (whether it's a HackMaster semi-parody or a lavish full line of campaign suplements) and see new players discover the setting.
#16

zombiegleemax

Feb 07, 2004 22:41:32
Actually I'm rather anticipating Hackmaster's release. I don't play Hackmaster, but I read about some of the ideas they had for 'Mystaros' and a couple of them sound like stuff worth lifting. First off, they are supposedly 're-centering' the Known World and shifting the focus north, so that Wendar, Heldann, and Norwold are to be heavily detailed. Second off, they want to make places like Ochalea full cultures and more than a few paragraphs under Thyatis. Third off, they're talking about introducing some interesting geographical developments, one I liked was the idea of Trollheim - the mountains between Ethengar and the Northern Reaches to be infested with humans (namely kobolds and trolls) living in abandoned gnome tunnels and caves. So even though I don't play Hackmaster, I was impressed with their enthusiasm for the project (much more so than the authors of the 2e publications!) and might just pick it up to see what could be adapted.
#17

zombiegleemax

Feb 09, 2004 8:39:43
Edgewater,

I wouldn't hold your breath waiting for the HM Mystaros product. James Mishler, the original author who was working on the project had to pull out for personal reasons. Kenzer was working on finding a replacement to finish it up, but to this date hasn't released any information as to whether they have found the replacement. I know the Kenzer future-products list has Mystaros coming out this Summer, But I'm pretty sceptical. You can find the details on the Kenzerco.com message boards.

R.A.
#18

neoanderthal

Feb 16, 2004 14:23:47
My first exposure to RPGs was the D&D boxed set, with basic and expert rules, and a trio of modules. This was back in the early 80's, IIRC. I distinctly remember the Isle of Dread - what a great setting. I got sidetracked into other systems (gamma world, Star Frontiers, the spy/espionage game (drawing a blank on that one, unfortunately)), and eventually moved from D&D to AD&D.
Fast forward to last year, when I was trying to get my girlfriend interested in RPGs. I remembered fondly the simplicity of the D&D system versus AD&D and particularly in comparison to 3E, and via eBay stumbled onto not only a D&D boxed set to replace my long-since vanished teen copy, but two additional rulebooks as well (rules to drive the characters to 36th level, detailing the path to immortality, etc.).
Now I find out that this gaming world has a name - it's great! I'll have to find out more information about the Gazeteer stuff, as it sounds fantastic.

Actually, if there are more resources that someone could point me toward, I'd appreciate it. And if anyone wants to set up some sort of online game, I'll get my rulebooks out and happily join in!
#19

stanles

Feb 16, 2004 14:33:04
the Vaults of Pandius, http://dnd.starflung.com is a good online resource for Mystara
#20

zombiegleemax

Feb 17, 2004 9:14:20
Originally posted by neoanderthal
My first exposure to RPGs was the D&D boxed set, with basic and expert rules, and a trio of modules. This was back in the early 80's, IIRC. I distinctly remember the Isle of Dread - what a great setting. I got sidetracked into other systems (gamma world, Star Frontiers, the spy/espionage game (drawing a blank on that one, unfortunately)), and eventually moved from D&D to AD&D.
Fast forward to last year, when I was trying to get my girlfriend interested in RPGs. I remembered fondly the simplicity of the D&D system versus AD&D and particularly in comparison to 3E, and via eBay stumbled onto not only a D&D boxed set to replace my long-since vanished teen copy, but two additional rulebooks as well (rules to drive the characters to 36th level, detailing the path to immortality, etc.).
Now I find out that this gaming world has a name - it's great! I'll have to find out more information about the Gazeteer stuff, as it sounds fantastic.

Actually, if there are more resources that someone could point me toward, I'd appreciate it. And if anyone wants to set up some sort of online game, I'll get my rulebooks out and happily join in!

There's also another set after the Masters boxed set, the Immortals set, in two different editions. One is the Immortals boxed set which is not worth picking up imho, the other is a boxed set called "Wrath of the Immortals" which is hardly necessary but of great interest once you start acquiring a few of the Gazeteers.

Of the Gazeteers some are absolutely amazing, some are fair, some are poor. Top of the list and I'll say probably one of TSR's best publications ever is GAZ 3, the Principalities of Glantri. I'd put this at the top of the list if you are thinking of acquiring.

The Gazeteers for Darokin, Ylaruam, the Northern Reaches, Minrothad, Alfheim, and the Shadow Elves are all fairly good. I especially liked the last two.

There is a boxed set called "Dawn of the Emperors" which covers the large empires of Alphatia and Thyatis, it is fairly well done too, but there is not as much detail as they are covering such large and diverse areas.

The first Gazeteer (Karameikos) which sets the style of the others is good, but being the first it seems a bit light compared to those that follow. Still decent though.

A few of the Gazeteers were not that good imho. Chiefly I'm thinking about the Atruaghin Clans, Ierendi, the Broken Lands (called Orcs of Thar), and Ethengar. There are a few interesting things in each one, but, they all have some fatal flaws. Particularly disappointing is Orcs of Thar, which has alot of good ideas but is presented in a really silly manner. Put these at the bottom of your list if you are thinking of acquiring. I might put Rockhome in there too, but some people do like that one. I have a copy of the Five Shires but haven't read it that much so I can't really say whether it is good or not.

There is also sort of a Gazeteer contained in a boxed set called "Champions of Mystara" which details some lands to the east. It's pretty light, but there is alot of other stuff in that set.

In addition there are a few products designed for a 2e conversion to Mystara which alot of people do not like (mysef included). This includes the Red Steel set, Glantri: Kingdom of Magic, and another one detailing Karameikos.

Alot of this stuff you can find on ebay quite easily, and not terribly expensive.

There is a complete list and cover pics here:

http://www.acaeum.com/DDIndexes/MiscPages/GAZ.html
#21

morphius_shadowleaf

Feb 23, 2004 6:20:24
Originally posted by stanles
the Vaults of Pandius, http://dnd.starflung.com is a good online resource for Mystara

So this is where you guys went.... Lost ya for awhile. Anyway, I would like to thank you Shawn, for preserving Mystara.

My server went down and I lost everything on it. Including the map of Malpheggi Swamp. I was extremely pleased to see it on starflung. This got me thinking of how much information would have been lost on Mystara if it wasn't for the vaults. I have said this before but let me say it again. Nice job stanles. Without your constant attention to this nearly forgotten world much would be lost. Thank you.

Now that I have found my way back I will be a frequent visitor in the future.

BTW...my group I was DMing through Malpheggi was nearly wiped out. (thank you....no applause necessary) They found the mud vortex that led to the hollow world (and several to their unfortunate doom). I am in the process of writing the whole thing up and will start a topic here, in the Mystara Forum.
#22

zombiegleemax

Mar 04, 2004 7:13:12
Just wanted to say that I love Mystara so much I'm making a VG Mod for it on the Civilization 3 sites.

Have to go to work just as I found this thread so maybe I'll come back and post more. I'm surprised so many remember the only world I ever played on and still play on today with players.
#23

zombiegleemax

Mar 04, 2004 12:27:42
Mystaria is a great setting, its too bad this board is so quiet, well guys, post more already!

Tjedge, if you need info for your mod, I'll do I'll I can to help, as I own quite a few Mystaria products including:


AD&D:
Glantri, Kingdom of Magic
Karameikos, Kingdom of Adventure
Two Dragon Magazine Articles: Lupins and Rakasta of Mystaria

OD&D:
Champions of Mystaria Boxed Set
Rules Civilapedia
#24

zombiegleemax

Mar 04, 2004 17:10:08
Originally posted by tjedge1
Just wanted to say that I love Mystara so much I'm making a VG Mod for it on the Civilization 3 sites.

Have to go to work just as I found this thread so maybe I'll come back and post more. I'm surprised so many remember the only world I ever played on and still play on today with players.

thedge, as both a Civ and Mystara fan, I've got to say that's one of the most impressive things I've ever seen. The minute you've got this thing done, I must play it!

I hope you don't mind, but I've posted the link to your Mystara/Civ thread on the dragonsfoot.org boards, where many of us Mystara-loving grognards hang out.

R.A.
#25

zombiegleemax

Mar 04, 2004 17:33:18
No problem to me, I like input, if anyone has any and the more folks interested the better detail I can get into the mod. I wouldn't have even gotten this far on the mod if I hadn't gotten so many votes in that poll in the thread it's in.

NOTE: The mod won't be the best quality ever made, but could be one of the most complex. It will have some specially designed for D&D features, like the Ierendi fireship and organized Gnoll armies. It will be a constant work in progress until it is one of the best quality, once it's playable. I hope. I'm putting in a lot of time and that's tough with a family and a demanding job.
#26

morphius_shadowleaf

Mar 04, 2004 18:41:16
I think Mystara needs its own board. Not just a forum with some random topics in it. This place has no structure, no organization. One meesly forum for a complete setting is a turn off. A world so vast and rich in content as Mystara deserves more then just one forum...

Something on a new server too. The servers are so busy sometimes that I time out before anything happens.
#27

zombiegleemax

Mar 04, 2004 21:00:51
If it ever gets one I would frequent very often. Too bad it's not so I'll frequent this one instead.
#28

stanles

Mar 05, 2004 0:26:04
Originally posted by Morphius Shadowleaf
I think Mystara needs its own board. Not just a forum with some random topics in it. This place has no structure, no organization. One meesly forum for a complete setting is a turn off. A world so vast and rich in content as Mystara deserves more then just one forum...

Something on a new server too. The servers are so busy sometimes that I time out before anything happens.

but this forum hardly gets enough traffic to demand more really does it? And the lack of structure can be partly up to us not implementing our own attempt at structure with keeping threads on topic and starting new threads when necessary.

Also if you're thinking of asking why the Vaults doesn't have any forums I'll head you off at the pass ... I'm not allowed.
#29

morphius_shadowleaf

Mar 05, 2004 9:57:46
Beggers can't be choosers. Actually, I am glad that Mystara has at least a forum. Something is much better then nothing.
#30

zombiegleemax

Mar 05, 2004 11:15:57
Yes indeed. This is better than nothing I'd say.

The scope of Mystaria is its strength, its varied and detailed countries, its map(its the only campaign setting to have it's entirety maped out), its scope, with an underling plot of powerful forces at work in the background(The Radiance, the Immortals), I could go on forever.

Theres so much to talk about on this board, Im surprised there aren't more people here talking about Mystaria. It is really one of the best and orginal settings ever developed(Planescape being the other one).
#31

Hugin

Mar 06, 2004 20:46:39
You guys are right, there should be more people talking about Mystara. I've been playing on and off for about 12 years now and although I've read about other campaign worlds, I always pick Mystara to run my games in. Why? How can you get bored in a world where you can find any style and flavour of game you want!

From an easy-going swashbuckling, pirate flair in the Sea of Dread to the darkess nightmares of the undead in Glantri or Isle of Dawn, to anything in between! And, once your tired of the atmoshere in your game, you don't have to change campaigns and draw up new characters - just travel to a different area of Mystara to breath new life into your existing campaign.

The only downside to Mystara is that it's been out of print for so long. But I guess that's where those of us that know and love Mystara can continue it life by playing in it and teaching new players about it.

I started a new game almost two years ago with just my brother and I, and have since added two more players that knew nothing of Mystara (which is really fun having them discover it all for the first time).

For those that are wondering about how Mystara works with 3.x it works fine. I started this campiagn in OD&D, but after seeing the new version, tried converting it; it's not that difficult. I've got no regrets doing it.
#32

zombiegleemax

Mar 07, 2004 1:22:51
Originally posted by Hugin
From an easy-going swashbuckling, pirate flair in the Sea of Dread to the darkess nightmares of the undead in Glantri or Isle of Dawn, to anything in between! And, once your tired of the atmoshere in your game, you don't have to change campaigns and draw up new characters - just travel to a different area of Mystara to breath new life into your existing campaign.

The only downside to Mystara is that it's been out of print for so long.

Sometimes I think the fact that Mystara is OOP is a good thing. You don't have to worry that whatever you develop in your campaign is going to conflict with some canon feature to be introduced later, and you are sure that as far as what's canon goes, you aren't missing or waiting on anything. Also, there's no worries that any crappy new material for the world is going to come out and water it down. It has all the possibilities you need, and then some; who needs more.
#33

stanles

Mar 07, 2004 1:58:07
Originally posted by Edgewaters
Sometimes I think the fact that Mystara is OOP is a good thing. You don't have to worry that whatever you develop in your campaign is going to conflict with some canon feature to be introduced later, and you are sure that as far as what's canon goes, you aren't missing or waiting on anything. Also, there's no worries that any crappy new material for the world is going to come out and water it down. It has all the possibilities you need, and then some; who needs more.

If the world was still current then we could more easily get more people interested in it.

The OOP material could perhaps be more widely accessible for more people.

We wouldn't have to worry about not having an effective 3E base for the world as whoever was doing would be doing all that.

And any new stuff that comes out could actually be good. And now that we have a fairly consistent fan base for continuing things hopefully under this future that would be able to go on as well. Though of course this is all conjecture.
#34

Hugin

Mar 07, 2004 16:34:21
Stanles and Edgewaters both give very good points in regard to Mystara being out of print. Obviously, if Mystara were ever to make its reappearance on the shelves of stores as new material, it would be in 3.5. Everything that has been established thus far would have to be converted; a task that could keep WotC busy for quite some time.

I for one would love to see brought back as a current product line. It would help my campaign as I need to convert things as I go. My biggest fear in having Mystara brought back, and it appears edgewaters fear as well, is would the setting be watered down or rewritten to "modernize" it.

If it was done true to what has been established by TSR, then my vote is please bring it back. As far as having new things come out that may conflict with your current campaign, do exactly what we did when the setting was being published; a conflict was either changed or ignored altogether.

Just as the original materials stated, take what you want, adjust what you like, and omit what you dislike.
#35

zombiegleemax

Mar 07, 2004 19:04:06
Mystaria would be good as a Sword and Sorcery setting, as the Ravenloft campaign is done by them and I heard its pretty good.
#36

zombiegleemax

Mar 07, 2004 21:23:23
Originally posted by stanles
We wouldn't have to worry about not having an effective 3E base for the world

Well, *I* don't. Everything's just fine from where my concerns stand.

Frankly after the last time they "updated" Mystara (for 2e) I'd rather they never touch it again!
#37

stanles

Mar 08, 2004 0:24:29
Originally posted by Edgewaters
Well, *I* don't. Everything's just fine from where my concerns stand.

Frankly after the last time they "updated" Mystara (for 2e) I'd rather they never touch it again!

I'm not particularly cocnerned myself in terms of what system I play with but if we want new pelople to come into Mystara then it would have to be through 3.5 I think.
#38

zombiegleemax

Mar 08, 2004 13:48:22
There are 2 problems with expecting anybody on THIS particular board to disucss Mystara:

1) It's pretty well hidden down the board's organizational tree.

2) This is a board that caters to 3e players. Many of them came to the game after Mystara had been gone for quite some time and haven't the slightest idea what it is.

If you want to talk to old-time gamers another site, like

http://www.dragonsfoot.org/

will probably due you more service.

R.A.
#39

eric_anondson

Mar 08, 2004 15:36:56
Originally posted by rogueattorney
There are 2 problems with expecting anybody on THIS particular board to disucss Mystara:

1) It's pretty well hidden down the board's organizational tree.

True, but there also seems to be a bit of Mystara-related discussion going on in the Out Of Print board.

Originally posted by rogueattorney
2) This is a board that caters to 3e players.

Uh, it does? Huh. Who knew. Is there a sign somewhere that says that? ;)

I disagree with this claim. :P

Originally posted by rogueattorney
If you want to talk to old-time gamers another site ... will probably due you more service.

That may be true, but that would seem to go against the original post on this thread. That WotC does seem to pay attention to their Other World boards, and the traffic on the boards. True or not, the point was that Mystara-philes should conduct their share of discussions on the Mystara board to demonstrate that the world has its strong following.

Sending folks elsewhere instead of here, for whatever reason, kind of kills the reason for this board.

Personally, I lurk on the Mystara Mailing List AND here as well. I post every blue moon when a subject intrigues me. I would say, don't give up on the Mystara board, but to also check all of the other forums around the web.


Regards,
Eric Anondson
#40

marc

Mar 08, 2004 16:08:44
IMO it's is totally irrelevant what mechanism you use to play in the mystara campaign setting be it OD&D or 3E. The point here is to discuss the campaign setting and to get gamers involved either through exposure to new gamers or for old gamers to develop their campaign.

Currently, apart from developing new modules myself or converting other world modules to fit my mystara campaign (ToEE comfortably sits in karameikos) I would love to see WoTC or another gaming company pick up the line and publish new material. It would certainly cut some of the effort I need to get a campaign going.

If *we* as mystara champions don't take the bit and get this forum going then it will truly be a dead world. The great work done at the vaults will slowly dissapear and so will the rest of us.

In the last few months I've seen the posts on this board improve dramatically, indicating that there is still many a gamer out there who loves this world. Instead of having people post on other boards lets get them to post here where it matters most.

If we need to organise this board to get a better result then lets do that. How about a comment from the moderator?
#41

Hugin

Mar 08, 2004 22:18:48
I agree whole-heartedly with Marc - Mystara is NOT a system, it's a setting. I've played it in OD&D to 3.x and none of what makes it great has been eroded. Besides that, Mystara was in constant growth.

If there is ever to be a comeback, it has to start here. If the decision to bring it back did happen, and we don't want the setting to be "updated", as was done with 2nd edition, this is where WotC is going to hear about it.

The fan base for Mystara is large - but it's scattered. It's great to see so many sites out there for the setting (with Vaults being my favourite) but I think we really should discuss it here too.

This is argueably one of the best places for a new player to find out about Mystara. Too bad it's not a little easier to find.