Dragonlance Magic Items Found In The DMG

Post/Author/DateTimePost
#1

zombiegleemax

Jan 18, 2004 15:03:26
Hey all, I'm rather new to the Dragonlance setting. I was just wondering what, if any, magic items found in the DMG originated from Dragonlance. For that matter, any WotC product that has Dragonlance items. I'm starting up a new campaign soon and would like to feature these items moreso than others. Thanks!
#2

zombiegleemax

Jan 19, 2004 4:48:18
I don't know for certain, but the Orbs of Dragonkind might be based on the DL Orbs of Dragonkind. If not, it would be the other way round. It doesn't really matter, since both do different things.

I think that the gnome hooked hammer in the PHB is a DL creation.

Other than that, just make stuff up. Everyone else does.

You could also try getting the Encyclopedia Magica books from somewhere - they're all 2nd ed, but have all the magic items ever written down (up to that point), and having only the first book (A-D), have found it muchly useful in giving out new items the players don't know about. Especially as I'm the only one who ever played 2nd ed.
#3

ferratus

Jan 19, 2004 5:18:43
Dragonlance has some magical items in the DLCS and AoM, but these are all artifacts meant for high and epic level play.

Personally, I'd like to see some more magical items wandering around that can serve as trophies for the enemies I've killed. A distinct flavour for capturing magical items from Black Robes, Knights of Nereka, or Dragon Spawn Champions.

The Rise of the Titans module is a good example for this.

Dragonlance hasn't really contributed any magical items to the DMG I'm afraid.
#4

zombiegleemax

Jan 19, 2004 5:49:09
Perhaps a good Black Robe magic item would be the magic item they got from their test. These will normally be unique magic items, and easy enough to make if you imagine their test and how they dealt with it.

For example, a black robe I was using was a near utterly unfeeling creature, and had no qualms about killing during his test. Worried that it could go too far, that this person would just carelessly kill any and everything that might get in his way (rather than think of the other ways even black robes can deal with things - they do also get enchantment, even if he was a necromancer) they gave him the Amulet of Life. It meant that he felt what others were feeling if he caused them pain (and gave him a bonus 15 hit points).

Sadly, rather than slow or stop his killing, he became addicted to dying, until he destroyed about half of Sanction all at once, and in the process became a lich. His phylactery, unsurprisingly if ironically, is the Amulet of Life.

OK, perhaps a bad example, because to kill the lich the players would have had to destroy the magic item, but it seemed DL-y enough to me, and was fun to create.