Generic Modules to GH III

Post/Author/DateTimePost
#1

Greyson

Jan 19, 2004 22:43:53
abysslin asked the following at the end of the "Generic Modules to GH II" thread.
Originally posted by abysslin
...Any inspiration to share on the following? What do you guys think about the placement of Dungeonland, Palace of the Silver Princess, and Land beyond the Magic Mirror? The freebie general mods off the WoTC site? [/b]
#2

cwslyclgh

Jan 19, 2004 22:45:52
Dungeonland/land beyond the magic mirror are supposadly reached via a portal in the dungeons beneath castle greyhawk.

as for Palace of the Silver Princess...when I ran it in Greyhawk I set it in the Lortmils, north of the Duchy of Ulek.
#3

zombiegleemax

Jan 19, 2004 22:49:24
Wes, what did you use for a history of the princess if any? Did you tie it into the Greyhawk storyline? Curious...
#4

zombiegleemax

Jan 19, 2004 22:55:17
And since Troll Lords is about 2 years off from releasing Castle Greyhawk and I've already abused the heck out of WGR1, I was thinking anywhere in the Cairns would be good for Dungeonland, and the Magic Mirror made most sense to me to be put on Lendore Isle?
#5

Greyson

Jan 19, 2004 22:59:22
Yea, I think Wes got it right on the proverbial money. Text in EX1 Dungeonland and EX2 Land Beyond the Magic Mirror clearly indicates that these two are set below the dungeons of Castle Greyhawk. Gygax even writes in EX1 that the EX nomenclature refers DM to the fact the EX1 and 2 are "extension" adventures - meaning they are generic enough to be universally used in any setting.

I never played or DMed B3 Palace of the Silver Princess. Ulek, Duchy of, sounds good to me. That area has the different terrains featured in B3.
#6

grodog

Jan 20, 2004 1:04:13
Originally posted by abysslin
And since Troll Lords is about 2 years off from releasing Castle Greyhawk and I've already abused the heck out of WGR1, I was thinking anywhere in the Cairns would be good for Dungeonland, and the Magic Mirror made most sense to me to be put on Lendore Isle?

You could certainly go that route. IIRC, the box set places these modules on actual hexes on the Darlene maps: ah yes, both in D4-86, smack dab in the middle of the hex above Greyhawk City, which I guess would be consistent with the Castle's location. For some reason I though that hex location placed them much farther into the west....

You could also make them gate trap destinations: wander into the wrong magical cavern, walk through the wrong doorway, read the wrong cursed scroll, and WHAMO---you're face-to-face with the bandersnatch, or tumbling down a shaft, or aswim in a sea of crocodile tears, the next meal for the Walrus & Carpenter, etc.
#7

cwslyclgh

Jan 20, 2004 15:19:14
Ah yes, B3 Palace of the Silver Princess…

Well as you know it has appeared three times in print, the original version by Wells which was recalled (the one at the WotC site), the re-released version by Wells and Moldvay, and ther reprint of the Wells/Moldvay version in the super module “In Search of Adventure, B1-9”.

I used the IsoA version, infact I didn’t even know that the recalled version existed at the time, this was more then 10 years ago after all… however I must say that the changes that I made to the module ended up making it more similar to the original in one key way, I set the event that had befallen the palace and the valley about it have happened long ago, rather then just the other day.

Other changes I made to it, lets see I replaced Arik with Tharizdun (one of the few times I hve ever used him in any of my greyhawk campaigns, I can’t stand him, and have been somewhat distressed by the tend in later greyhawk material to want to make him responsible for every thing bad). And I made Argenta the ruler of an small Flan realm from about the time of the migrations
#8

OleOneEye

Jan 20, 2004 19:30:19
I used B3 in the Wild Coast. The Eye of Arik was changed to Eye of Gruumsh, and led to further battles against the orcs of the Pomarj.
#9

darthricker

Jan 22, 2004 16:02:03
I used EX1 and EX2 as an extension to WGR1. I think there was a room in WGR1 that said it led to demiplane that sounded like Alice in Wonderland. It was a few years ago when I ran it, so I don't quite remember the description. I'd have to look through the module again.
#10

knightfall

Jan 22, 2004 19:29:36
Originally posted by DarthRicker
I used EX1 and EX2 as an extension to WGR1. I think there was a room in WGR1 that said it led to demiplane that sounded like Alice in Wonderland. It was a few years ago when I ran it, so I don't quite remember the description. I'd have to look through the module again.

It would be cool to see a Return to Dungeonland and/or Land Beyond the Magic Mirror in Dungeon magazine. You would have a LGJ article to support the adventure (or maybe two).

Opinions? Comments? Concerns? Threats?

Knightfall
#11

cwslyclgh

Jan 26, 2004 1:42:53
it would be interesting at least... I am not sure I would go as far as "cool" ;)
#12

Greyson

Jan 26, 2004 11:22:22
"Return to" versions of EX and EX2 are unlikely, especially since the originals are free from WotC. But it is a nice thought for sentimental reasons. I wonder if anyone has converted either of these adventures to 3.0 or 3.5 Eds? They are only 32-pages long. It cannot be to much of a challenge. The Monte Cook fanboys converted the 200-page RttToEE. Maybe we can find somebody to do the same for EX1 and EX2.
#13

zombiegleemax

Feb 03, 2004 4:14:54
You forgot the Rod of Seven Parts.
#14

Greyson

Feb 03, 2004 11:48:33
I have no experience with The Rod of Seven Parts. All I know is that it is a 1st Ed. boxed set. Does it have some relationship with EX1 and EX2?
#15

zombiegleemax

Feb 03, 2004 11:54:23
I own the 2nd Ed. box for "Rod of 7 Parts." The one that was released around the same time as the "Return to the Tomb of Horrors" box.

I pulled out some world maps, they weren't Greyhawk (maybe the were Realms?), so I packed the maps back into the box and haven't opened it since.
#16

cwslyclgh

Feb 03, 2004 15:00:23
I believe that the maps in RoSP were non-campaign specific.
#17

zombiegleemax

Feb 04, 2004 12:10:33
They weren't campaign specific, but the Rod of Seven Parts was orginally designed to be a Greyhawk adventure, and the designer who created the Rod of Seven Parts had Greyhawk in mind when the Artifact and its accompying adventure were created.

You really should take a look at the adventure, its pretty good.
#18

cwslyclgh

Feb 04, 2004 12:23:09
the designer who created the Rod of Seven Parts had Greyhawk in mind when the Artifact and its accompying adventure were created.

The Rod of Seven Parts was created long before the adventure (first appearing in the D&D suplement Eldritch Wizardry from 1976).

other then that I do not have the Rod of Seven Parts adventure, so I can not comment on how to incorperate it into Greyhawk (which you would think would be relativly easy if it was originaly designed for that setting and then genericized, like the Night Below adventure).
#19

zombiegleemax

Feb 04, 2004 13:10:36
Very well, I'll give it a better look through than a glance at the maps. Finding time will be another matter, however.