Demiplanes of the Ethereal Plane

Post/Author/DateTimePost
#1

zombiegleemax

Jan 22, 2004 11:21:51
please delete this thread, it is no longer valid
#2

zombiegleemax

Jan 22, 2004 18:50:36
I went threw many scrolls to give you berks this information, so what do all of you leatherheads think?
#3

zombiegleemax

Jan 22, 2004 18:55:48
Geddon: You should more obviously separate the Demiplanes so we can tell when a new entry begins. Bold the titles perhaps.

More demiplanes (Official ones anyways):

L

The Lady's Mazes - We all know what these are.

N

Neth, the Demiplane that Lives

There's two... I don't have the Ethereal Guide.
#4

Shemeska_the_Marauder

Jan 22, 2004 23:01:59
Please edit that list and put some more seperation between the different demiplanes. Maybe put the plane names in bold. As it is it's murder on the eyes to read.
#5

zombiegleemax

Jan 23, 2004 1:00:08
ok, will do my friends.
#6

Shemeska_the_Marauder

Jan 23, 2004 1:14:39
Much better, thank you

And that said, I'll post some response on them later today.
#7

zombiegleemax

Jan 25, 2004 19:38:28
I look forward to your review of my work Shemiska.

One important facet of Planescape is the exploration and discovery of the unknown, and one of the most leglected areas in that regard, at least in my opinion, is the Demiplanes.

So, anyone who wishes to help out(via posting demiplanes from official sources, or ones totally made up) please, by all means, do so. Anything you add will be added to the list I've essembled above, and may even become official material(Once I petition the folks at Planeswalker, after the most of the official stuff is up).
#8

zombiegleemax

Jan 26, 2004 2:02:05
More demiplanes, taken from 2E Guide to the Ethereal Plane:
  • The Black Abyss: a demiplane in dissolution into a black hole.
  • The Boundless: a demiplane of ocean and crystal isles that heals 1st time visitors, restores youth of 2nd timers and permanently traps 3rd timers.
  • Moil: a city from Ranais that was trapped in a demiplane by Orcus, c.f. Dead Gods.
  • Nightmares: well, nightmares... bad dreams, not the hell horse thingy.
  • Shadow (2E only): the "conclusion of all shadows". See also MotP entry on Shining Citadel.
  • Time: Similar to temporal energy plane in MotP.
  • Maelost: Aka Ridged Land, consists of black rock ridges and rains.
  • Semblance: hide hole for group of wizards called the Mhagane.
  • Wormscape: worms, worms, more worms...
  • Pavilion of Cynosure: neutral ground for the greater gods of Faerun.
  • Land of the Immortals: demiplane realm of various Chinese gods.
  • Lost Citadel of Magic: demiplane realm of the 3 gods of magic from Krynn.
#9

zombiegleemax

Jan 26, 2004 3:52:28
Thanks Seraph, I will add all those Demiplanes to the list immediately!

BTW: I haven't had any comments about some of the Demiplanes I created(Machines, Citidel of Onegas etc). Are they Good? Bad? Please let me know what you think, and what I could do to improve them.
#10

zombiegleemax

Jan 28, 2004 0:45:18
The Shadow Realm is not a demiplane. It is the border ethereal for the prime world of Cerilia.

Also there is the prison of the elder elemental god, which may or may not be the demiplane of imprisonment.

Urunaland, a demiplane in progress: A manually constructed demiplane by a bunch of dwarves.
#11

zombiegleemax

Jan 28, 2004 13:33:31
Ok, I will update the list, thank you Babel.
#12

ripvanwormer

Feb 01, 2004 16:50:57
Some others:

The Maze of Zagyg (from Treasures of Greyhawk). This is a maze of ethereal protomatter. It recedes in the distance the closer you come, and seems to get bigger the further you move away. The hiding place of an artifact, the sinister Face of Xenous.

The Isle of the Ape (from the classic module of the same name). Also run by the prankster-god Zagyg, this is a jungle demiplane dominated by dinosaurs and oversized primates. The fabled crook of Rao was hidden here. A portal exists within the castle of the archmage Tenser.

The Elemental Nodes. (From Temple of Elemental Evil} These are semi-planes of elemental matter linked to the fearsome temple of Elemental Evil.

Dungeonland (from the module of the same name). Another of Zagyg's play-dimensions, this demiplane is accessible from the ruins of Castle Greyhawk. It contains sinister mad hatters, jabberwockies, and other fanciful nonesuches.

Court of Rings (From the From the Ashes boxed set). A faerie realm, fading from the reach of the Material Plane. The Cat Lord is also said to hunt here.

The Crypts of Iron Souls. (From the Ashes) Another fading land, this demiplane is stocked with undead, semi-liquid ash and bone, and physical screams that can burn and wound.

The Mines of Dumathoin (From the Ashes) A fading land created by the dwarf god Dumathoin full of sentient gems, gas, mining tools, and pit traps. Doubtless also the home of the urdunnir.

The Moonarch of the Sehenine (From the Ashes}. A testing ground for elder elves seeking to move beyond the mortal lands to the Far Isles of their destiny.

The Demiplane of Knowledge Concerning the Layers of the Abyss and Carceri (WG5). Pretty much how it sounds - a contemplative place of lore and secrets of the most hateful of planes.

The Land of Webs and Caves (Mystara Monstrous Compendium; Spider-kin}. The secret demiplane of the planar spiders, a race of evolved phase spiders who explore the many worlds of the Astral and Ethereal Planes. The best-known nation in the demiplane is called Chak.

The Demiplane of Nightmares (Mystara Monstrous Compendium) - This is a horrific place where the dimensions are distorted and mortal magic is impossible. Everything on this plane is poisonous to normal life. The inhabitants include neh-thalggu, feyrs, and the fiendish-looking diaboli. Apparently the natives of the demiplane find Material Plane natives as horrific as we find them. This may also be a misinterpreted record of encounters with the Far Realm.

The Deathdark. ("Wild Elves") A demiplane connected with the world of Krynn and home of Jiathuli, an imprisoned Handmaiden of Takhisis.

The Demiplane of Flowers (WG7: Castle Greyhawk). A vast green place filled with every species of flower imaginable, and many that defy imagination or comprehension in size, shape, and color. Popular with giant bee-creatures and beelike humanoids such as the abeil. Theorized by some to be the quasi-elemental link between the Elemental Plane of Wood and the Positive Energy Plane.

The Demi-Plane of Silly and Unused Monsters (Castle Greyhawk, p.78) : Just a place where axe beaks, boggarts, clubneks, flail snails, flumphs (the primary food source on this plane), generic herd animals, minimals, norkers, xvarts, etc.
hang out. They are all ruled by a fat nilbog. Most of these creatures
have retired here due to lack of interest, lack of serious fear
from their enemies, or outright contempt or humiliation. This is where they fled to when they were dropped from the 3rd edition of the game, and where they return from in semi-obscure sourcebooks from Necromancer Games and issues of the Living Greyhawk Journal.

The Demi-Plane of Inferior Construction Materials (Castle Greyhawk, page 78). An almost elemental world known only to the bee-people. The only realm known is the Brick Department, which explorers have not yet found the end of. Useful if you need bricks.

The Isle of Black Trees (mentioned in the Eternal Boundary Adventure in the Planescape line). Perhaps a vista of black monoliths, with roots that extend into the near ethereal inhabited by strange parasites. Possibly created by feuding academies of wizards, and conceivably part of the long khaasta trading route between Pandemonium and the material plane's Vale of the Mage.

Demiplane of Murphy's Law (from a Dragonmirth cartoon in Dragon #213). A demiplane that went wrong somewhere in its development, and continues to go wrong in increacingly catastrophic ways. Fortunately, there's a warning sign. Assuming you read the language. And you don't.

The Lost Citadel of Magic The realm of the three Krynnish gods of the moons.

The Shattered World (1st edition Manual of the Planes[/b] Once a world of the material plane where the level of magic was so high that every wish of the inhabitants was instantly fulfilled. Inevitably, the world broke up into an archipelago of demiplanes, each dominated by an all-powerful demiurge. To Be Avoided.

The Elemental Plane of Wood (3rd edition Manual of the Planes) Considered to be a true elemental plane by some, a demiplane by others, this plane is a banyan tree with no known root or crown. Seemingly infinite branches spiral like the trunks of Yggdrasil into the distance, and plants of all sorts grow on the trunk.
#13

ripvanwormer

Feb 01, 2004 17:54:42
From the D&D Immortal's Set adventure IM3: The Best of Intentions.

Mazikeen, an eccentric god of magic, has created 24 demiplanes. Each is designed as a place of testing, where different races are exposed to unusual conditions in the hope that some will be found worthy of apotheosis. I summarize them thusly:

Serpentia A world filled with colonies of yuan-ti who dominate a race of humans with no magical talent or sense of adventure. The humans are, naturally, in retreat. Each yuan-ti colony is led by a group of elders schooled by an avatar of Mazikeen in the magical arts. The yuan-ti call Mazikeen Stirpicore, and revere him as the savior of their race. They depict him as a giant yuan-ti, the form his avatar takes on this plane. Their culture and that of the hapless humans is somewhat Central American in style.

The Warren An underground complex where humans are dominated by an intelligent, but quite mad, machine. Magic is outlawed, and the humans are paranoid, attacking extraplanar visitors on sight. Obviously a homage to the Paranoia! RPG.

Groggor This half-world has a runaway greenhouse effect - the atmosphere is dense, and foggy, the surface dark and treacherous, a mass of endless boiling mud. Shallow, pulpy mounds are the only solid ground. These mounds are sentient creatures called groggors hundreds of feet tall, although nearly all their height is buried in the mud. Like whales, they are social philosophers of the deep who communicate via low-frequency symphonies of a muddy, burping nature. The groggors, with their advanced intelligence, know something of the nature of the other 23 planes.

Draedenden. A starless void full of maggots ten kilometers in length. This is probably a nest left by the enormous, cthulhoid entities known as draedens, ancient enemies of the gods.

Arcade. A cosmos similar to the Material Plane, with stars and planets. Golden spheres float through the void between celestial bodies, pursued by blackballs (the fearsome entities known by some as umbral blots).

Wyrm. A demiplane dominated by stupid, unpleasant dragons who lord over nations of stupid, unpleasant goblins. The goblins were once visited by a four-armed god they called Maziburg Kreengror who gave them the gift of magic, but instead of using it to overthrow the dragons they used it to slaughter one another. Consequently, their god has forsaken them. The faithful still yearn for his return.

Morcellate Another void full of planets and stars, the only intelligent race here is a lost armada of planar spiders. They search for a portal leading to the fabled Material Plane, which they consider to be a purgatory they must enter before they reach their eternal reward.

Pyx Another planet-strung void, inhabited only by a group of lost, masterless meks (ancient robots, similar to sheens or battlemechs) destroying all intruders in the vain hope that one of them is responsible for the death of their creator.

Infuma A null-magic plane dominated by steampunk dwarves in airships, Victorian automata, and polluting factories.

Lopadotemachoselachogaleokranioleipsanodrimypotrimmatosilphio paraomelitokatakechymenokichlepiko ssyphophattoperisteralektryonop tekephalliokigkropeleiolagoiosiraiobaphetraganoppterygon An ocean of air where giant bacteria float about, feeding on other giant bacteria. The bacteria have an incomprehensible philosophy and mostly untranslatable language based on that philosophy (although the name of the plane has been tentatively and extremely roughly translated as "happyhome" - this doubtless does an extreme injustice to the advanced philosophical concepts involved.) The bacteria have created many cubic gates, unfortunately keyed to their language.

Rocta A demiplane filled with crystalline, time-travelling, carnivorous creatures known as jumpers.

Splacknuck A dark, cold, watery demiplane inhabited by fragile, intelligent bubbles. They feed on magic - any source of heat or light burns them.

Typp A race of bipedal turtles at war with a race of impulsive, furry avians. The amazingly slow, patient turtles are winning.

Unsoncy A disc-shaped plane of lost things. A nexus of magical power causes everything misplaced elsewhere in the multiverse to end up here. Or so it seems. There is a lot of miscellaneous junk here, and some hidden treasures.

Partheniad. A plane of amazons and sibyls, to whom men are fit only for domestic servitude. A mad goddess named Mazikeena occasionally tries to persuade them to change their ways, but they ignore her.

Gargantua Giant humanoids the size of planets. They're pretty slow-witted, if you can communicate with them.

Nubilate An air-dominant demiplane inhabited by air elementals and djinn. Without the interference of the elemental rulers, the elementals have grown to amazingly vast sizes. The djinn are trying to keep them under control, but are well on the way to being overrun by enormous, wild, restless, starving elementals of air and wind.

Paradise A demiplane inhabited by a single mortal convinced that this was his fated afterlife. After having every whim provided for him for several centuries, he is bored out of his mind.

Thoke A dead plane of wreckage and ruin, destroyed long ago by planar marauders (the draeden). Possibly home to forbidden knowledge once capable of hurting those marauders.

Slobbovia. A donut-shaped plane, where the Empire is in danger of of having its mongeef squad defeated by the Valgorian's Eminent Eleven. The capture of the iron flamsch or a loss in the comedy one-offs may doom the government of the Czar.

Newmarket A 36-level dungeon world inhabited by mortals from the Material Plane.

Scriniari Home of telepathic, microscopic beings called Brownians who feed on patterns and data.

Zelotypia Home of a single, mad wizard who zips around at terrifying speeds.

Hades Another demiplane inhabited by a single mortal deluded into thinking this is an afterlife of some kind. He suffers from moderately annoying eternal torment. Probably similar to Dilbert's Plane of Heck.
#14

zombiegleemax

Feb 02, 2004 14:45:32
Wow. Lots of responses while I was away on the weekend. Thanks guys!
I have some serious updating to do!
#15

zombiegleemax

Feb 02, 2004 17:43:38
Over 85 Demiplanes of all sorts serious, mysteryious, scary, or humorious are now detailed in the list thanks to myself, Primus, Seraph of Babel, and Ripvanwormer.

Things I've added in the last update:

1. The Elemental Plane of Wood/Demiplane of Wood, and its Para, and Quasi Planes/Demiplanes

2. The Various Planes submitted by Ripvanwormer

3. The Ravenloft Elemental Demiplanes(Blood, Mist, Pyre and Grave)

Feel free to browse the list, comment on it in this thread, or even add Demiplanes missing from official sourses, or made up(Please keep made-up Demiplanes serious, not humorius)