a different time zone for the Jagged Cliffs....

Post/Author/DateTimePost
#1

jihun-nish

Feb 02, 2004 20:54:40
I've been reading the WotJC accessory book(again) and when i got to page45 read, and I quote Tel-amen woke early....... The crimson sun shone through the thick mist that cloaked the village......Already, there were people on the street........ And that alone made me think of one detail which is quite important to a story writer.

If Athas's sun sets-up beyong the sea of silt.(called, long ago, The Sunrise sea), then how could the Rhul-thaun community possibly have the same time zone of lets say the tyr region since we all know that the Jagged Cliffs has its back on sunrises and more to it, the ringing mountain are surely a sun-block for at least 2-3 ours(before the sun gets high enough.)

So what i think is that when the sun is finaly spreading its rays on the Rhul-thaun villages, there as been already a few ours of morning activity in the Tyr region. And becose some of those same villages (who are situated further down on the cliffs) would themselves have some sort of a different time zone from lets say Thamasku.

Strangely, the first village to *wake-up* would be Sol-fhen(see your map why) then Thamasku. From there, one after the other sunrise would shine on all the other Rhul-thaun villages depending on where they are positionned on the cliffs.

what do you thinkl!! any comments?
#2

nytcrawlr

Feb 03, 2004 9:51:27
While it makes sense, I'd rather not apply a silly mechanic like time zones to any other world and leave it just for earth since we seem too lazy to use GMT straight across the board.

:D
#3

elonarc

Feb 03, 2004 12:18:33
Jihun-Nish, your theory is probably right and would be logical (and you have a sharp eye to perceive something like this!), but I'll stick with Nyt. I'm too lazy, too.;)
#4

xlorepdarkhelm_dup

Feb 03, 2004 16:36:30
Plus, in Real Life, the unified set of time zones is rather recent (like developed within the last 100 - 150 years, IIRC). Much like the fact that the concept of daylight savings time is also a recent development. It just doesn't make much sense to use a modern contrievance like that for a fantasy world.
#5

nytcrawlr

Feb 03, 2004 16:40:35
Originally posted by xlorepdarkhelm
Plus, in Real Life, the unified set of time zones is rather recent (like developed within the last 100 - 150 years, IIRC). Much like the fact that the concept of daylight savings time is also a recent development. It just doesn't make much sense to use a modern contrievance like that for a fantasy world.

I have issue with the daylight savings thing too.

It was a stupid idea then, and it's a stupid idea now.

You other 47 states should follow AZ, IN, HI's lead. :P

I just don't see the need for non-standard time zones, in any reality, heh.
#6

jihun-nish

Feb 03, 2004 17:09:02
I'd like to thank you for the comments and also clarify what i think is a miss-interpretation.


Originally posted by xlorepdarkhelm
Plus, in Real Life, the unified set of time zones is rather recent (like developed within the last 100 - 150 years, IIRC). Much like the fact that the concept of daylight savings time is also a recent development. It just doesn't make much sense to use a modern contrievance like that for a fantasy world.

When I mentioned time zone, I said it so you would understand what I ment in my post. Not to realy use it as such. All I was implying was the fact that all the Rhul-thaun villages couldn't *wake-up* at the same time. When your(mine) intations are to write a story about a race as complexe as the rhul-thaun, I think this little detail could be important within the whole community of halfling since, like I said previously, not all the villages begin their daily activities at the same time.
Of course the fact that the sunrise in the tyr region happens lets say 4 ours before the first sun ray reaches Sol-fhen is merely a insignificant detail from the Rhul-thaun point of view. But within the Jagged Cliffs community, it could have its reasons to *be*.

I also like to assume that the Mist bordering the jagged Cliffs are light infusing(sorry if it's not the right word) The mist help the environnemental lighting. This means that were it shoul be dark or gloomy, it's sky-covered-day-like lighting.(wish I could find the right word to use)
#7

xlorepdarkhelm_dup

Feb 03, 2004 17:33:01
O course. Every town/city would probably have it's own local time. In RL, that pretty much was developed with the invention of the sundial, I think
#8

zombiegleemax

Feb 03, 2004 21:53:17
Time zones only really matter if you can travel really fast. However, a few hours is not going to make much of a difference.

Like most ancient societies, time on Athas would be judged by the sun, stars and moons.

Times are,
Dawn
Mid-morning
Noon
Afternoon
Dusk
Evening
Midnight
Early Morning

Everyone would wake up at dawn, eat a small breakfast, work until around noon, eat a small lunch than come home right before dusk to cook a larger dinner. Probably drank at a pub afterwards and be home before 9:00. In societies with no electricity, daylight hours are the only real hours they could work.

Nobles probably get up later. A slave wakes them at mid-morning (possible hung-over from from drinking the night before, (they party every night).

Merchants would probably work until after Midnight, but they would always be up at dawn.

A SK probably finally goes to sleep around Early Morning as wakes up at dawn. They probably only get under 3 hours of sleep a night.
#9

xlorepdarkhelm_dup

Feb 03, 2004 23:19:24
Originally posted by Ral of Tyr
A SK probably finally goes to sleep around Early Morning as wakes up at dawn. They probably only get under 3 hours of sleep a night.

That's assuming that they sleep at all.
#10

nytcrawlr

Feb 03, 2004 23:57:13
Originally posted by xlorepdarkhelm
That's assuming that they sleep at all.

Which I seriously doubt they do....
#11

zombiegleemax

Feb 05, 2004 13:10:23
I also like to assume that the Mist bordering the jagged Cliffs are light infusing(sorry if it's not the right word) The mist help the environnemental lighting.

I wouldn't neccessarily agree here. The mist, when at its worst, would likely be thick enough to stop the sun's light from getting through. If it were only a lightly misted day, then perhaps it would be thin enough to diffuse the sunlight a bit. On an average day though, it may vary in thickness as pockets of dense mist roll about, creating roaving patches of darkness. The sun would, except for on a clear day, almost appear as a vague splotch of bright light.

Something to keep in mind: on the mid and lower cliff villages, they would only receive direct sunlight for about 6 to 8 hours (from noon when the sun is overhead and has begun to pass over the jagged cliffs to dusk as it sets over the kreen empire). Coupled with the fact that the mist is thicker as you travel further down the cliff, you'd have some very gloomy villages indeed, ones that may receive too little sunlight for normal plantgrowth and may rely far more on life-shaping and trade for their foodstocks.